Reason why it's not that impressive is because of how static the world they made looks, which is a problem. But if they could find a way to use animations, then this could become an impressive thing.
So.... maybe I should change the title of the thread so as not to mislead people.
A potential revolution for gaming graphics.
Débuté par
TEWR
, août 02 2011 11:38
#26
Posté 03 août 2011 - 07:25
#27
Posté 03 août 2011 - 08:50
ANd stop quoting Notch. I am tired of little children repeating what he said. FFS, he made too many mistakes in his first post to be taken seriously.
The genius things are simple. So, with this technology it is mostly about finding ways AROUND the limitations. They said that (unlike what NOtch claimed) they don't process everything, just aa single dot for every pixel on the screen. If this is right (that they found a way to process only 1 point for every pixel) then their tecnology is possible.
What is bothering me is mostly physics and animations. It is hard to believe that anytime soon there will be a computer (talking about super computers, not personal) that would be able to process that much information (absolutely realistic world, real physics that calculation atom impact etc) in real time. It is just too good to be true.
Furthermore, these people claimed that they have recived enough finances to finish the project, so they are not really looking for money (unlike what Notch assumes and shouts "Don't give them money!").
Of course, there is the other thing that the great technologies are kept back by greed (like energy sources).
The idea is good, too good to be true. But let the people behind Unlimited Detail to defend themselves and to
explain what they are doing. It is plain stupid to ignore them just becaouse of what some guy said on his blog while he was drinking coffee in the morning, without even making a research on the subjects. Despite the few good points he made, this was unacceptable.
All things considered, I would like to hear what someone competent has to say. And how some people take Notch that seriously is just beyond me.
Modifié par Edk, 03 août 2011 - 08:53 .
#28
Posté 04 août 2011 - 12:07
So where's the proof that it's was made using atom? All i see it's a 3D engine . They imported a rock into their fictionnal world? Been there done that .
It's funny when he said 'We don't have the best artist' .. All my coke went into my computer monitor.
They never talked about anything really technical . They just blabbed about how with atom they can pour 100,00 time more information than polygons . Look more like a scam done by a group of college student.
Can it be possible? Sure .. But this video did not show anything really exceptionnal . It's like someone talking about space travel while showing the Mass Effect 2 ship.
It's funny when he said 'We don't have the best artist' .. All my coke went into my computer monitor.
They never talked about anything really technical . They just blabbed about how with atom they can pour 100,00 time more information than polygons . Look more like a scam done by a group of college student.
Can it be possible? Sure .. But this video did not show anything really exceptionnal . It's like someone talking about space travel while showing the Mass Effect 2 ship.
Modifié par Suprez30, 04 août 2011 - 12:09 .
#29
Posté 04 août 2011 - 12:24
Have you noticed that all of their marketing is directed at people who don't know much about computer graphics, and that the technology has raised little interest among industry professionals? They have not given any concrete details about the engine, there's just a lot of hype and boasting.
I understand how the engine is supposed to work, and I guess it sounds feasible, but what I don't understand is how they are able to compress all this data into a manageable size. Judging by how much they use copy pasta in their demos, I would guess that they actually can't.
They also haven't explained how the engine will work with physics, animation and other dynamic elements. Getting lighting to work as well as it does in current games is also going to be a challenge, to say the least.
I don't see this being of any use to video games. And if this really is just plain old voxels, it's decades old technology that has seen very limited use in video games because it has so many drawbacks.
I understand how the engine is supposed to work, and I guess it sounds feasible, but what I don't understand is how they are able to compress all this data into a manageable size. Judging by how much they use copy pasta in their demos, I would guess that they actually can't.
They also haven't explained how the engine will work with physics, animation and other dynamic elements. Getting lighting to work as well as it does in current games is also going to be a challenge, to say the least.
I don't see this being of any use to video games. And if this really is just plain old voxels, it's decades old technology that has seen very limited use in video games because it has so many drawbacks.
Modifié par The Woodcutter, 04 août 2011 - 12:27 .
#30
Posté 05 août 2011 - 11:55
using this technology in hybrid with polygons would probably be the best way to make games look realistic.





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