please,dont make ME3 too hard
#1
Posté 02 août 2011 - 01:17
My request to developers is to make ME3 not too hard, i mean by that "please dont make it with a lame difficulty like in dead space 2".
Before buying a game i do three things.
_I read reviews of the game, and see if the game has a very good mark.I generally buy only AAA games to be sure to have a huge experience.
_I read comments about how hard the game is.Buying dead space 2 was a mistake, as i found difficulty too high.I do that assuming that buying or not buying a game has consequences on the future of video games and that my behaviour can kill what i call "difficulty mistakes".In my opinion, a game must aim 100% of people and being opened to everyone(this is not a troll its a "if i buy i i have right to finish the game" philosophy).
_A modern video game must not be too stressing, or then it must expect average sales.Want good sales for ME3?Kee the difficulty level of ME2, and keep makling dlc that will help the player to overcome problems.
I bought weapon packs, i used the geth shotgun, i used the cerberus armor, the heavy pistol(dont remember the name),this helped me a bit.And kasumi and her super backstab attack helped me.
Dead space 2 was really frustrating, and no dlc to help you.
#2
Posté 02 août 2011 - 01:27
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
#3
Posté 02 août 2011 - 01:37
Not sure I understand what you're saying here. Almost all newer videogames have a retard difficulty setting where you can basically beat the game by breathing on the controller, precisely because of this "if I paid for it, I want to see everything" philosophy that you mentioned. The only game I can think of in recent memory that doesn't do this is Demon's Souls. Besides, given how easy ME2 was, I really wouldn't worry about ME3 being insanely difficult. BW are clearly shooting for the AAA mainstream audience here.
Personally, I'd much prefer an Insanity difficulty that is actually interesting/challenging beyond everyone just having a ridiculous amount of defenses for those of us who like a challenge in their game, but I don't see that happening.
#4
Posté 02 août 2011 - 01:45
Bogsnot1 wrote...
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
That's a thin line to walk, and I don't really think your pinball analogy holds water. Finishing a story-focused game like Mass Effect and seeing the ending isn't the same thing as maxing out the score meter on a pinball machine, it's a lot more like watching a movie, really. Not that that's an entirely fair analogy either, but some people would say if you buy a DVD, it's self-evident that you've bought the "right" to see everything that's on that DVD and the disc doesn't somehow test you before it tells you the ending of the movie.
Personally, I like hard games. Just to make that clear. Demon's Souls is my favorite game of this generation. But I can understand that it's not exactly smart business sense to flip the majority of your target demographic the bird and make your games too hard for them to finish. And the bottom line is that most people don't like games that challenge them "too much". And as long as games still come with higher difficulty settings where I get a reasonable challenge, I'm okay with that. I'm just finding more and more that I shouldn't start any new game on the "medium" setting anymore.
#5
Posté 02 août 2011 - 01:49
Bogsnot1 wrote...
Thats why ME1, ME2, and more than likely, ME3, have "Casual" difficulty settings.
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
This was true in the 80's.
Now, we are in 21 century, and more than ever trade rules video games.People want pleasure to come cool, and a modern video game is more cinema than game.There is 50%cinema and 50%gaming nowadays.
It doesnt matter if the game is really insane or not, what people want is have the insane achievment.Apparences are more important than truth, this is 21th century.
The diffuclty of the games of the 80's and early 90's must be forgotten.
Do you think a cod or a medal of honor would make good sales with a 80"s difficulty?
The life has become so stressing that people want rewards to be easier in virtual, because reality can seem very dark.(wars, economical crisis,etc)
Demon's soul is the perfect example of the difficulty i dont want to find in ME3^^
#6
Posté 02 août 2011 - 02:00
phenixultime wrote...
It doesnt matter if the game is really insane or not, what people want is have the insane achievment.Apparences are more important than truth, this is 21th century.
So you're saying even the highest difficulty setting has to be a cakewalk so that people can get the achievement?
Um... no. No, no, no, no, no.
#7
Posté 02 août 2011 - 02:01
#8
Posté 02 août 2011 - 02:01
No. You want the achievement, then you work for it. I want my Insanity run though to be a heart pounding, ball sweat raising, sphincter clenching headf**k to truly emulate the fact I have just conquered the game against all odds.
Cant handle Insanity difficulty? Then set it for a lower setting, or go buy a Wii and play Mario Kart.
Modifié par Bogsnot1, 02 août 2011 - 02:02 .
#9
Posté 02 août 2011 - 02:07
spacehamsterZH wrote...
Bogsnot1 wrote...
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
That's a thin line to walk, and I don't really think your pinball analogy holds water. Finishing a story-focused game like Mass Effect and seeing the ending isn't the same thing as maxing out the score meter on a pinball machine, it's a lot more like watching a movie, really. Not that that's an entirely fair analogy either, but some people would say if you buy a DVD, it's self-evident that you've bought the "right" to see everything that's on that DVD and the disc doesn't somehow test you before it tells you the ending of the movie.
True, a better analogy would have been Myst, or Riven. Buying either of those didnt buy you the right to finish it, it bought you the right to try and solve the puzzles in order to finish it. If your logic and/or observation skills werent up to scratch, you had to rely on strategy guides.
Thats like playign a game on Insanity, or you skill and/or reflexes werent up to the task, then you either downgraded the difficulty, or modded/cheated or relied on guides to get you through.
#10
Posté 02 août 2011 - 02:38
Bogsnot1 wrote...
Right, so they should just give the Insanity Achievement away, just like how they now give kids trophies because they participated, and didnt actually achieve anything.
Exactly - the point of achievements and trophies in videogames really is that they've replaced the challenge of oldschool games where you had to actually be good at the game to finish it. These days almost everything has a difficulty setting where anyone who bought it can beat it (or, like you said, with the help of online guides), but in order to beat the highest difficulty setting or get all the achievements, you have to be good at it and sink a lot of time into the game.
This isn't the first time I'm hearing someone complain that it's "too hard" in some games to get the achievements that are supposed to be hard to get, but like phenixultime himself said, the smart play is to make sure your games appeal to as wide an audience as possible. And honestly, I won't buy games that are too easy, and I know I'm not alone. So removing challenging difficulty settings from games isn't smart business sense any more than making them nearly impossible to finish.
#11
Posté 02 août 2011 - 05:23
It's like some people can't stand the thought of a small group of other people being better at a computer game then they are so "insanity" is made the normal setting and they get to feel like they are awesome buttonpushers or something.
Personally I prefer difficulty levels that is above what I able to manage, that means the game can challenge me on repeat playthroughs. Once insanity becomes trivial you only play a game for nostalgia.
If you don't find insanity "too hard" the game designers have failed the difficulty setting.
Modifié par Yezdigerd, 02 août 2011 - 05:45 .
#12
Posté 02 août 2011 - 06:46
#13
Posté 02 août 2011 - 08:42
I read reviews and others' comments out of curiosity but never let them influence my decision to buy a game or not. If the OP is unsure, I suggest renting a game before forking out hard earned dollars for what may be a dissapointment to you.
And also, I don't want to start a discussion here re: Deadspace 2 but I found it a lot easier then the first Deadspace. ~just sayin~
#14
Posté 02 août 2011 - 08:52
Please make ME3 hard enough at Insanity to provide a real challenge for hardcore gamers!
#15
Posté 02 août 2011 - 08:59
#16
Posté 02 août 2011 - 11:57
xI extremist Ix wrote...
If I had it my way Insanity would be the lowest difficulty in ME3.
I think that'd be my Normal. Hard would be my Easy, and then there'd be Hard which would be akin to Insanity NG+ early game, and Insane which would be actually insanely difficult.
#17
Posté 03 août 2011 - 01:17
xI extremist Ix wrote...
If I had it my way Insanity would be the lowest difficulty in ME3.
That would really, really suck for players like me...I would like to enjoy the game too thank you....I have managed the Insanity run, most of the game I enjoyed, yes, but for a few missions, I don't enjoy it and will not repeat them on Insanity.
@OP....If I can manage the Insanity run, it is obviously too easy for some gamers...I like having all the Achievements....but I certainly don't want them at the cost of someone else's enjoyment...if you find it too difficult, then lower the setting...Is your Achievement so important to you that you would be happy to have other gamers scr*wed over so you can have it all?
#18
Guest_Nyoka_*
Posté 03 août 2011 - 01:26
Guest_Nyoka_*
#19
Guest_rynluna_*
Posté 03 août 2011 - 01:32
Guest_rynluna_*
Nyoka wrote...
Just make casual casual and insanity insane.
That.
When I just want to get to the story parts, I want casual to be easy peasy. When I want a challenge, I want to be screaming all the expletives I know at my screen.
If insane is too hard, then you know...just go to the menu screen and lower the difficulty.
#20
Posté 03 août 2011 - 01:34
Modifié par ADLegend21, 03 août 2011 - 01:34 .
#21
Guest_Nyoka_*
Posté 03 août 2011 - 01:42
Guest_Nyoka_*
Don't worry OP, ME3 will be so streamlined and dumbed down to pander to inferior beings that even you will have no problem getting the Insanity (or is it "Inanity"? ha! ha!) achievement. Now if you'll excuse me, I'm playing a real role playing game and my character needs to go potty.
#22
Posté 03 août 2011 - 02:03
#23
Posté 03 août 2011 - 02:38
Bogsnot1 wrote...
sphincter clenching
#24
Posté 03 août 2011 - 03:12
phenixultime wrote...
Hello, i played me1 and 2, and enjoyed playing ME2 in insane mode.It was hard but reasonable.
My request to developers is to make ME3 not too hard, i mean by that "please dont make it with a lame difficulty like in dead space 2".
Before buying a game i do three things.
_I read reviews of the game, and see if the game has a very good mark.I generally buy only AAA games to be sure to have a huge experience.
_I read comments about how hard the game is.Buying dead space 2 was a mistake, as i found difficulty too high.I do that assuming that buying or not buying a game has consequences on the future of video games and that my behaviour can kill what i call "difficulty mistakes".In my opinion, a game must aim 100% of people and being opened to everyone(this is not a troll its a "if i buy i i have right to finish the game" philosophy).
_A modern video game must not be too stressing, or then it must expect average sales.Want good sales for ME3?Kee the difficulty level of ME2, and keep makling dlc that will help the player to overcome problems.
I bought weapon packs, i used the geth shotgun, i used the cerberus armor, the heavy pistol(dont remember the name),this helped me a bit.And kasumi and her super backstab attack helped me.
Dead space 2 was really frustrating, and no dlc to help you.
I am sure they'll introduce a noob difficulty specifically for console kiddies.
#25
Posté 03 août 2011 - 03:45
I want it to be so hard that most gamers won't even be able to find their way out of the ****ing Normandy without being reduced to a sobbing mass of tears.
I want it to be so hard that everytime my character dies, I have to smash one of my own fingers with a hammer just to be able to continue from a previous save point.
If I had my way, there would only be 2 dfficultly levels to select from: "I'm a ****ing wimp" and "Bring me the pain",
and anyone who selected the former would swiftly be met by a fist jumping out from the TV screen, and punching them in the face.
I am a hardcore gamer, and I want the world to know that. Those who are not as hardcore as me, do not deserve to enjoy the same games I do.
I belittle every namby-pamby 'casual gamer', who just wants to play games for fun. Fun! Ha! Games are not meant to be fun. They are a greulling challenge, to be endured. Like running barefoot through a volcano.
I AM HARDCORE GAMER! HEAR ME ROAR!!!
Modifié par FemShep 4 President, 03 août 2011 - 03:50 .





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