please,dont make ME3 too hard
#26
Posté 03 août 2011 - 04:16
Do not make it easier! If a game is too easy, it becomes boring and uninspiring, regardless of how good a story it has (Fable games anyone?). You should want to feel a sense of achievement after beating a game, like you've earned the awesome ending, or the achievement. Yes it can be frustrating, and you'll swear at your TV using expletives you never even realised you knew, but there's a massive sense of achievement when you skills and reactions let you make it through a really tough section. And that only grows as you play more, and get better and better to were you feel perfectly at home on the hardest difficulties.
So, in short.......do not make ME3 a cake walk. If you want an easy, non-challenging snore fest.........go play a Wii! ;-)
#27
Posté 03 août 2011 - 07:57
#28
Posté 03 août 2011 - 11:29
wowpwnslol wrote...
I am sure they'll introduce a noob difficulty specifically for console kiddies.
Oh yes. Unlike ME1, which was totally not aimed at "console kiddies" despite being an original console release that was later ported to PC. Unlike ME1, which was a deep, complex RPG that was insanely difficult to beat, a HARDCORE GAME for HARDCORE GAMAHZ.
#29
Posté 03 août 2011 - 12:18
thats what casual/nightmare is for.........
#30
Posté 03 août 2011 - 12:23
Insanity should be the only difficulty and it should be made harder than it was in ME2.
#31
Posté 03 août 2011 - 12:42
phenixultime wrote...
Bogsnot1 wrote...
Thats why ME1, ME2, and more than likely, ME3, have "Casual" difficulty settings.
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
This was true in the 80's.
Now, we are in 21 century, and more than ever trade rules video games.People want pleasure to come cool, and a modern video game is more cinema than game.There is 50%cinema and 50%gaming nowadays.
It doesnt matter if the game is really insane or not, what people want is have the insane achievment.Apparences are more important than truth, this is 21th century.
The diffuclty of the games of the 80's and early 90's must be forgotten.
Do you think a cod or a medal of honor would make good sales with a 80"s difficulty?
The life has become so stressing that people want rewards to be easier in virtual, because reality can seem very dark.(wars, economical crisis,etc)
Demon's soul is the perfect example of the difficulty i dont want to find in ME3^^
So basically you want insanity difficulty to not be anything like it's namesake JUST so you can get the achievement and feel some pathetic sense of achievement when you actually achieved nothing.
You might want to look up the word achievement as it is clear you don't understand what it means. Hopefully Bioware won't be making insanity anymore easier to cater for people like yourself. You'll just have to learn to play better.
#32
Posté 03 août 2011 - 01:53
The Grey Ranger wrote...
I want the hard difficulty to be really hard and the easy difficulty to be if I look at the enemy hard he keels over. Sometimes I play for challenging combat and sometimes I play to explore story.
#33
Posté 03 août 2011 - 03:41
social.bioware.com/group/4764#group
lend your support!
Modifié par NamiraWilhelm, 03 août 2011 - 03:41 .
#34
Posté 03 août 2011 - 04:10
NamiraWilhelm wrote...
i utterly, utterly stand by this. In fact, theres a group
social.bioware.com/group/4764#group
lend your support!
Your stance is slightly different to OP.
You want Casual to remain Casual. OP wants Insanity to be as hard as Casual.
Your stance i can understand, relate to, and actually support.
OP is just acting out of entitlement complex.
#35
Posté 03 août 2011 - 04:11
#36
Posté 03 août 2011 - 04:34
Very true ^ We don't want to steal fun from people who want harder settings ~ we only want casual to be casual, we totally agree that insanity should be maddeningly hard, but casual does not need to be (or no one would select it at the difficulty screen)NamiraWilhelm wrote...
Yeah but its still an opportunity to bring it up
#37
Posté 03 août 2011 - 06:06
#38
Posté 03 août 2011 - 06:16
#39
Posté 03 août 2011 - 06:17
lolnoobs wrote...
I agree with OP. Mass effect 2 was waaay to difficult in my opnion. Escpecially the big robot dudes. I hope they make Mass effect 3 a little more normal in difficulty.
Well if you play as Infiltrator and have a M-98 Widow sniper riffle and armor-piercing ammo those big robots goes with 3-4 headshoots with big boom that kills rest of attackers. And kill scions with just 2 headshoots. And I play on casual
Modifié par DevilYoko, 03 août 2011 - 06:21 .
#40
Posté 04 août 2011 - 06:11
LMAO! get a life loser.FemShep 4 President wrote...
I want it to be so hard that I have to play a 15 hour mini-game just to enter the character creation screen.
I want it to be so hard that most gamers won't even be able to find their way out of the ****ing Normandy without being reduced to a sobbing mass of tears.
I want it to be so hard that everytime my character dies, I have to smash one of my own fingers with a hammer just to be able to continue from a previous save point.
If I had my way, there would only be 2 dfficultly levels to select from: "I'm a ****ing wimp" and "Bring me the pain",
and anyone who selected the former would swiftly be met by a fist jumping out from the TV screen, and punching them in the face.
I am a hardcore gamer, and I want the world to know that. Those who are not as hardcore as me, do not deserve to enjoy the same games I do.
I belittle every namby-pamby 'casual gamer', who just wants to play games for fun. Fun! Ha! Games are not meant to be fun. They are a greulling challenge, to be endured. Like running barefoot through a volcano.
I AM HARDCORE GAMER! HEAR ME ROAR!!!
#41
Posté 04 août 2011 - 06:38
I understand it as such: make it hard on insanity, (in my opinion even a bit harder than ME2 on insanity) but not unbeatable hard. There are certain games out there that have this problem. I never played DS2 so I can't comment on that, but Bioshock comes to my mind. I love that game but it is one of the few games I play on easy. It's much too easy that way but normal is frustrating so I rather have a walk in the park than be stressed out the whole time (and you are already stressed out because of the atmosphere of the game). And the main problem in Bioshock is not that I can't kill the enemies on normal but I get problems with ammunition after a while... serious problems.
I've never even played it on hard, but I don't really want to know how that turns out...
There is simply a certain lvl of difficulty that shouldn't be reached, I agree with the OP, but I want a challenge and I think he wants it too.
I don't want the game to randomly switch button assignments, every single shot shouldn't be deadly and after a companion goes down, he shouldn't be dead for good.
So as long as they keep it reasonable and make it more challenging in a way that doesn't make the game only beatable by the biggest 5 talents out there, I'm fine with it.
And jameshowlett89: ever heard of something called "sarcasm"? It's nice, you should check it out some time ; )
#42
Posté 04 août 2011 - 06:53
Modifié par HTTP 404, 04 août 2011 - 06:55 .
#43
Posté 04 août 2011 - 08:47
Mike 9987 wrote...
why not make it hard? i say make it so damn hard it takes 2 months to beat on casual for a hard core gamer!
and
xI extremist Ix wrote...
If I had it my way Insanity would be the lowest difficulty in ME3.
I hope are jokes. If they actually did that, they would alienate most of their players and the Mass Effect series would die -or at least "be ngatively impacted"- faster than the Dragon Age series is in danger of doing after the *expletive deleted* that was Dragon Age 2.
Personally, I agree with:-
phenixultime wrote...
Bogsnot1 wrote...
Thats why ME1, ME2, and more than likely, ME3, have "Casual" difficulty settings.
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
This was true in the 80's.
Now, we are in 21 century, and more than ever trade rules video games.People want pleasure to come cool, and a modern video game is more cinema than game.There is 50%cinema and 50%gaming nowadays.
It doesnt matter if the game is really insane or not, what people want is have the insane achievment.Apparences are more important than truth, this is 21th century.
The diffuclty of the games of the 80's and early 90's must be forgotten.
Do you think a cod or a medal of honor would make good sales with a 80"s difficulty?
The life has become so stressing that people want rewards to be easier in virtual, because reality can seem very dark.(wars, economical crisis,etc)
Demon's soul is the perfect example of the difficulty i dont want to find in ME3^^
and most of
spacehamsterZH wrote...
Bogsnot1 wrote...
If you buy the game, you do NOT have the "right to finish it". You have the right to play it.
The same as playing a pinball at your local arcade. You purchase the right to play it, not to keep playing until the score meter hits max and you cant go any further.
That's a thin line to walk, and I don't really think your pinball analogy holds water. Finishing a story-focused game like Mass Effect and seeing the ending isn't the same thing as maxing out the score meter on a pinball machine, it's a lot more like watching a movie, really. Not that that's an entirely fair analogy either, but some people would say if you buy a DVD, it's self-evident that you've bought the "right" to see everything that's on that DVD and the disc doesn't somehow test you before it tells you the ending of the movie.
Personally, I like hard games. Just to make that clear. Demon's Souls is my favorite game of this generation. But I can understand that it's not exactly smart business sense to flip the majority of your target demographic the bird and make your games too hard for them to finish. And the bottom line is that most people don't like games that challenge them "too much". And as long as games still come with higher difficulty settings where I get a reasonable challenge, I'm okay with that. I'm just finding more and more that I shouldn't start any new game on the "medium" setting anymore.
Modifié par ShinsFortress, 04 août 2011 - 08:49 .
#44
Posté 04 août 2011 - 10:14
CaolIla wrote...
I love how most people in the forum don't read what op even writes. They read as much as they need to cast their judgment and then think this is what he means.
He actually didn't make himself clear in the first post and then later explained that Insanity should be at a level where just about anyone can beat it because it's not fair if some people can't get all the achievements. And I really, really can't get on board with that. Like most people in this thread said, it's perfectly fine and maybe even necessary for the game to have a difficulty setting where pretty much anyone can finish it, but the highest difficulty setting should be something that not everyone's going to be able to master. Some of us enjoy the challenge. Why do we have to have our fun ruined? You don't have to play it on Insanity if you don't want to. The content is the same. You're not missing a thing.
Not to mention it completely defeats the purpose of there being an achievement for it if anyone can do it. The whole point of these things is that they add a competitive element. Saying anyone needs to be able to get every achievement in a game would be like me saying I want an invulnerable god mode in Crysis 2 because I suck at online shooters and it's not fair that I have an embarrassingly low K/D ratio.
#45
Posté 04 août 2011 - 10:30
jameshowlett89 wrote...
LMAO! get a life loser.FemShep 4 President wrote...
I want it to be so hard that I have to play a 15 hour mini-game just to enter the character creation screen.
I want it to be so hard that most gamers won't even be able to find their way out of the ****ing Normandy without being reduced to a sobbing mass of tears.
I want it to be so hard that everytime my character dies, I have to smash one of my own fingers with a hammer just to be able to continue from a previous save point.
If I had my way, there would only be 2 dfficultly levels to select from: "I'm a ****ing wimp" and "Bring me the pain",
and anyone who selected the former would swiftly be met by a fist jumping out from the TV screen, and punching them in the face.
I am a hardcore gamer, and I want the world to know that. Those who are not as hardcore as me, do not deserve to enjoy the same games I do.
I belittle every namby-pamby 'casual gamer', who just wants to play games for fun. Fun! Ha! Games are not meant to be fun. They are a greulling challenge, to be endured. Like running barefoot through a volcano.
I AM HARDCORE GAMER! HEAR ME ROAR!!!
If you don't understand the concept of caricature, I can only assume you are a very, very stupid individual.
#46
Posté 04 août 2011 - 10:31
Modifié par FemShep 4 President, 04 août 2011 - 10:32 .
#47
Posté 04 août 2011 - 02:04
spacehamsterZH wrote...
CaolIla wrote...
I love how most people in the forum don't read what op even writes. They read as much as they need to cast their judgment and then think this is what he means.
He actually didn't make himself clear in the first post and then later explained that Insanity should be at a level where just about anyone can beat it because it's not fair if some people can't get all the achievements. And I really, really can't get on board with that. Like most people in this thread said, it's perfectly fine and maybe even necessary for the game to have a difficulty setting where pretty much anyone can finish it, but the highest difficulty setting should be something that not everyone's going to be able to master. Some of us enjoy the challenge. Why do we have to have our fun ruined? You don't have to play it on Insanity if you don't want to. The content is the same. You're not missing a thing.
Not to mention it completely defeats the purpose of there being an achievement for it if anyone can do it. The whole point of these things is that they add a competitive element. Saying anyone needs to be able to get every achievement in a game would be like me saying I want an invulnerable god mode in Crysis 2 because I suck at online shooters and it's not fair that I have an embarrassingly low K/D ratio.
thanks for proving my point.
edit: ok, that's unfair, let me dwell on that:
If your read my post, you know I even said that I would like to have the game more challenging. For that matter I even play without using medkits and HW in ME2. So this "Some of us enjoy the challenge" sounds more like douchy to me. And directed at the next sentence let me ask a question: did you have fun with ME2? If so, then why should your fun be ruined if it gets just a bit harder than ME2?
And since I never got the appeal of these achievements and don't even know if there is a way to show your mighty e-pen... pardon me: achievements off in some way (other than making a screenshot that everyone could have made), I don't get why you are offended that "inferior" players also get these achievements.
I don't see anything competetive in a single player game for that matter. Which in my eyes makes your Crysis 2 online comparison ... let's say fragile.
All in all I don't completely agree with the op - like I pointed out in both of my posts - I simply want the game to be beatable on Insanity. There is no room in ME for a one shot death or heart attack function that randomly kills shepard with a 3% chance in every encounter.
It just reminded me of certain games from the 90's on consoles that had such crappy controls that they were nearly unbeatable and the developers said "It's meant as a challenge!", because it's not cool to admit that you did a really poor job. I'm all for a challenge, but I want to keep my control. As long as my failing on a game can be tracked back to MY inadequacy, I'm fine with it.
Modifié par CaolIla, 04 août 2011 - 02:33 .
#48
Posté 04 août 2011 - 05:19
CaolIla wrote...
thanks for proving my point.
So, your point is proven... how? Because you followed this little nugget here with a long paragraph of stuff that has absolutely nothing to do with anything I've said, where you yourself admit you don't understand the issue of achievements (which is in large part what this is about, and you'd know that if you'd actually read the OP's posts)? Or because you don't care about achievements, nobody else is allowed to care either and if they do, they're "douches"?
We're done here.
#49
Posté 04 août 2011 - 06:01
CaolIla wrote...
I understand it as such: make it hard on insanity, (in my opinion even ab it harder than ME2 on insanity) but not unbeatable hard. There are certain games out there that have this problem. I never played DS2 so I can't comment on that, but Bioshock comes to my mind. I love that game but it is one of the few games I play on easy.
As long as you have difficulty level that fits your playstyle what is the problem with difficulties that don't?
Modifié par Yezdigerd, 04 août 2011 - 06:02 .
#50
Posté 04 août 2011 - 07:56
If insanity is too hard, lower the difficulty and enjoy the game.
Modifié par HTTP 404, 04 août 2011 - 07:56 .





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