please,dont make ME3 too hard
#51
Posté 04 août 2011 - 08:13
#52
Posté 04 août 2011 - 08:45
The greater the fight,the greater the victory.
Modifié par Humanoid_Typhoon, 04 août 2011 - 08:47 .
#53
Posté 04 août 2011 - 09:30
HTTP 404 wrote...
I have an admission, I as of yet, cannot play nightmare on DA2 and have settled to playing merely "hard." That doesn't make me want bioware to make nightmare easier, I just play the level of difficulty that offers the most challenge while making the game fun for me.
I played about the last 30% of Origins on casual because I freaking sucked at it and never got any better. Now I do feel a bit dirty for having had to play the game in retard mode, but you won't hear me crying about how "the combat sucked" or the game was "too hard" on here - I just wasn't good at it. Some people just aren't good at certain types of games, and that doesn't mean they have to be dumbed down for them.
#54
Posté 04 août 2011 - 10:41
ADLegend21 wrote...
Normal is the new veteran.
Which means I hope Vet is the new Hard, Hard is the new Insanity, and Insanity is Insanity ++
#55
Posté 04 août 2011 - 11:01
Having said that, I have found modding my own difficulty level to be much MUCH more fun than any of the preset levels, so I dont really care as long as I can Mod mass effect 3s difficulty straight away.
- Which makes me think, why not give players the ability to make a custom difficulty suited to them when they start a new game,?
For instance with sliders for enemy and player health, power cooldown, enemy intelligence and numbers ect. and a % difficulty measures your adjustments.
#56
Posté 04 août 2011 - 11:48
#57
Posté 04 août 2011 - 11:51
Ditto brother...Techo Angel wrote...
ADLegend21 wrote...
Normal is the new veteran.
Which means I hope Vet is the new Hard, Hard is the new Insanity, and Insanity is Insanity ++
#58
Posté 05 août 2011 - 03:18
N7 Grad wrote...
I agree with the guy who either started or replied last... The first two games were slightly difficult with the non-fighter classes (i.e. Adept, Sentinel, Engineer)
You think? Sentinel is basically my sleepwalker class. Once you have Tech Armor maxed out, you're pretty much indestructible. Never tried Adept or Enginner, though.
#59
Posté 05 août 2011 - 03:29
#60
Posté 05 août 2011 - 03:53
hurt?spacehamsterZH wrote...
CaolIla wrote...
thanks for proving my point.
So, your point is proven... how? Because you followed this little nugget here with a long paragraph of stuff that has absolutely nothing to do with anything I've said, where you yourself admit you don't understand the issue of achievements (which is in large part what this is about, and you'd know that if you'd actually read the OP's posts)? Or because you don't care about achievements, nobody else is allowed to care either and if they do, they're "douches"?
We're done here.
Yeah if you don't want to read the posts of others, then please don't respond to them in the first place, it defeats the purpose of a "discussion".
And btw: saying something sounds douchy and being a douche are still two different things.
And nice how you successfully misinterpret every single statement I make, respectively how you turn everything around. That's worth an achievement boy, you can call yourself "Michel Friedman" now
And I'm just refering to his behaviour in the show, not the coke and the prostitutes.
#61
Posté 05 août 2011 - 04:06
#62
Posté 05 août 2011 - 04:21
This guy knows what's up.Bogsnot1 wrote...
Right, so they should just give the Insanity Achievement away, just like how they now give kids trophies because they participated, and didnt actually achieve anything.
No. You want the achievement, then you work for it. I want my Insanity run though to be a heart pounding, ball sweat raising, sphincter clenching headf**k to truly emulate the fact I have just conquered the game against all odds.
Cant handle Insanity difficulty? Then set it for a lower setting, or go buy a Wii and play Mario Kart.
Also that Dead Space 2 hardest difficulty was VERY necessary. Especially for the reward you get at the end. I actually never completed it myself, or tried for that matter, because other games came up and took my attention away. I REALLY wish I would've tried though. The thought of only have 3 saves and no checkpoints is exciting to think about. Why? Because beating it would make you feel like you actually accomplished something. I want a really hard challenge. I could understand if you wanted the devs to make the difficulty hard but not cheap (Collector ambush on Insanity I'm looking at YOU), but you're just QQ'ing about the difficulty itself.
#63
Posté 05 août 2011 - 04:22
Insane IS the nightmare mode.DoNotIngest wrote...
Make Normal the Casual and Insane the Hard mode, please. And make a Nightmare mode.
#64
Posté 05 août 2011 - 04:28
It should be harder in ME3, not other way around.
#65
Posté 05 août 2011 - 04:32
Mesina2 wrote...
Insanity in ME2 is already too easy.
It should be harder in ME3, not other way around.
Indeed, EXCEPT FOR THE COLLECTOR AMBUSH FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
#66
Guest_Arcian_*
Posté 05 août 2011 - 04:38
Guest_Arcian_*
The OP wants to play on insanity difficulty, but he doesn't want it to be hard?
Modifié par Arcian, 05 août 2011 - 04:38 .
#67
Posté 05 août 2011 - 04:55
That being said - there will also be a chewtoy mode too. Normal will be slightly harder, but nerf mode will still be nerf mode - the boredom of caual play available for any and all to have a walk in the park. Many Many others will aspire to take on more challenge though.
#68
Posté 05 août 2011 - 05:01
Let all join together in a collective forum facepalmArcian wrote...
Wait. So let me get this straight.
The OP wants to play on insanity difficulty, but he doesn't want it to be hard?
#69
Posté 06 août 2011 - 01:30
#70
Posté 06 août 2011 - 02:55
What I would LOVE are little tweaks; on insanity the enemies might look different, or something subtle like the sky being a different color (instead of morning on casual-hardcore mode, make the sun set for insanity, blue electronic lights on the floor are now red, for example). That to me makes the game a bit more interesting and desirable to play on insanity.
#71
Posté 06 août 2011 - 03:11
Making the AI smarter is too hard.
#72
Posté 06 août 2011 - 03:34
008Zulu wrote...
The easiest way to make the game harder is to give them more health and armour. It makes the fights boring as hell, after the 90th time to duck behind cover while your powers recharge is insane, insanely boring... BAM!!!. Its why I don't usually go above veteran.
Making the AI smarter is too hard.
The difference between veteran & hardcore is significant, as there is a whole new tactical element with an added layer of protection which behaves differently to health. If you know what you're doing, Hardcore isn't dull - but instead ofers you a new challenge. But I do think that Insanity can get a bit dull, as there is no real difference between Insanity & Hardcore.
Also, I think the AI is a bit smarter though on the higher levels, as enemies flank you more often - however the effect isn't hugely noticeable.
So I hope that on ME3 they make the higher difficultly levels harder - not by increasing hit points required, but by adding new tactical elements and improving enemy AI.
#73
Posté 06 août 2011 - 03:59
008Zulu wrote...
The easiest way to make the game harder is to give them more health and armour. It makes the fights boring as hell, after the 90th time to duck behind cover while your powers recharge is insane, insanely boring... BAM!!!. Its why I don't usually go above veteran.
Making the AI smarter is too hard.
Insane means doing the sme thing over and over.
#74
Posté 06 août 2011 - 06:46
Except they did make them smarter for ME3 and I can vouce for that personally.008Zulu wrote...
The easiest way to make the game harder is to give them more health and armour. It makes the fights boring as hell, after the 90th time to duck behind cover while your powers recharge is insane, insanely boring... BAM!!!. Its why I don't usually go above veteran.
Making the AI smarter is too hard.
#75
Posté 06 août 2011 - 07:16





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