Sorry if this is stupid (probably) but I've been trying to create my own variations of purple grade weapons, but viewing them in my saved game file using the GFF v4.0 editor shows no clear way how to extract the weapon entry so that it can be used as a default configuration of this weapon in the future.
Is there another source for the uti's? A different tool to use? Or am I just daft? Thanks!
Extracting and editing uti weapon files
Débuté par
Apathy1989
, août 02 2011 03:18
#1
Posté 02 août 2011 - 03:18
#2
Posté 03 août 2011 - 12:16
Hi Apathy, I'm at work, so I might miss a bit, but I'll give you the steps I use.
1. Find the uti name by opening up the save game
2. Write the names of the uti files you're after down, you'll need to refer to them
3. In the GFF editor, go to file, export. Choose "designerresources"
4. A list of files will open up - find the names of the uti files you are after, and check those boxes
5. Hit export, and export them to a new folder (I'd suggest a folder on your desktop for easy access)
6. The uti files can then be edited by opening them in "tlkeditor" (see http://social.biowar...7/index/6970703)
7. To put them back in the game, use "erfpacker" from the same link. Drop that in override and you're done!
1. Find the uti name by opening up the save game
2. Write the names of the uti files you're after down, you'll need to refer to them
3. In the GFF editor, go to file, export. Choose "designerresources"
4. A list of files will open up - find the names of the uti files you are after, and check those boxes
5. Hit export, and export them to a new folder (I'd suggest a folder on your desktop for easy access)
6. The uti files can then be edited by opening them in "tlkeditor" (see http://social.biowar...7/index/6970703)
7. To put them back in the game, use "erfpacker" from the same link. Drop that in override and you're done!
#3
Posté 03 août 2011 - 08:31

hmmm.... I don't seem to have proper names. Thanks for getting me this far. I might just export everything and sort through it.
#4
Posté 03 août 2011 - 10:22
that can work, or keep scrolling. The named utis are farther down
#5
Posté 03 août 2011 - 03:56

Nope
#6
Posté 03 août 2011 - 05:22
You need to import the filenames. The pyGFF project page has a dowoad called "fnvdump." Follow those instructions.
#7
Posté 03 août 2011 - 10:27
ishmaeltheforsaken wrote...
You need to import the filenames. The pyGFF project page has a dowoad called "fnvdump." Follow those instructions.
Ah thank you. Knew I must be missing something.
#8
Posté 04 août 2011 - 08:11
You may have posted something that may or may not have been obvious to some people... but, Ish?ishmaeltheforsaken wrote...
You need to import the filenames. The pyGFF project page has a dowoad called "fnvdump." Follow those instructions.
You just made my day





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