""I didn't find the Carta dagger helpful at all with that (the one with the "you can't be knocked down" ability) . Don't know why, it doesn't work for me. It also comes very late in the game so you have to bite the dust a lot until you find it."
Immune to knockback property (and I think maybe the warrior talent as well) is bugged not to work.
"With an archer you have access to less abilities that deal a lot of damage, but you have the advantage of being able to shoot from a distance. This allows you to switch targets in no time and also to kill enemies before they can reach you. @ Nightmare level it's a lot of fun and now that bethany has the Force Mage specialization you can build a party with her, you, anders and varric.
It's a death machine. You block all the enemies with gravitic ring or the gliph of paralisys and then go nuts with all the area spells: firestorm, rain of arrows and stuff like that. You can also freeze them then kill everyone with the archer abilities that affect brittle targets (archer's lance and bursting arrow. They are both AOE)."
Agreed. Though I'd prefer Sebastian vs. bosses (wounding arrow) and non-fire immune enemies. Merrill might even be a better option than both due to hex of torment, entropic cloud and another elemental weapons. Hail of arrows is a waste of points though even on higher levels. Crap dmg.
"As far as critics go I reached 20 K damage on normal enemies and something like 7 K on bosses with assassination."
I've gone higher. Especially before the stupid dmg cap implemented in the patch. This is why in a party DWs are superior dps-wise. They're not mitigated as much by the dmg cap and they have other ways to keep threat off of them like taunt and goad + the the threat genenrated by others.
"none of this is true"
I disagree. I think the other posters (including myself) have given some valid points and some of them are true. What you're doing is over-generalizing. I could see why Rahelron was offended.
"Copy and paste these in your browser miscreant:"
XD
"And Remember: 291% doesn't include the +25% granted by disorienting criticals, because it triggers only when you are obscured. So the real percentage is 316%"
Err... it's 50% if you have the latest patch. So you can go ahead and pad that number a bit more.
"i don't care about your numbers, your entire reasoning behind choosing archery can be traced back to a statement borne of ignorance, you bloody fool. normally, i don't care if the pigheaded and ignorant remain so, but if someone else is going to be spending (and wasting) their likely limited gaming time going on false statements, i'm going to step in."
As I've mentioned previously, not everything is false, but yes certain information are lacking/wrong.
"stop wasting my time and get off my forums."
I'll just point to this from Rahelron-->PS: the forum is not yours. You just spend more time than others writing guides.
"miscreant is a funny word, though."
*nods*
"anyway, in addition to making knockback non-existant, the last patch also put a damage cap on enemies. This means that slower larger damages will hit that cap harder (i.e. 'wasted damage') and faster smaller damages will be better. This was discussed in a previous post (somewhere on pg 1 but I can't be bothered checking) but basically, the idea that archers deal as much or more damage than DW doesn't really work anymore."
True but the gap ain't that wide though especially if the enemies are spread far apart.
"DW is a lot better damage-wise in terms of dps and spike damage. The only minor difference where archery could be superior is against fire weaknesses (archery has two good fire bows) and maybe against annoying aoe attack enemies (e.g. some of the dragons). Survivability arguably favours archery, but if you know what you're doing with a shadow (e.g. stealth and decoy) you shouldn't be struggling with threat-management/getting injured either way. I actually prefer soloing with a DW because decoys seem to be more effective when used close up."
True on decoy being more useful in melee range as the threat it generates has a "radius"- meaning newly spawned enemies who are far away won't just attack it. However, I seem to be having slight difficulties surviving as a level 50 DW rogue on nightmare. Enemies turn on me almost instantly even w/ inconspicuous and subtlety. I've soloed both with an archer and a DW on 50 and both deal tremendous amounts of dmg. So the only thing I can account for as to my DW not having enough threat management sometimes is the fact that I'm in melee range often compared to an archer.
"Basically, DW is awesome. hahaha"
Agreed dps wise but for my tastes it's better off for party play where it can be protected better.
"@ripstrawberry - all the stats transfer over because it's still the same weapon. It only has a faster attack rate and a suitably reduced damage. This is actually not as good for an archer because normal auto-attacks can interrupt enemies to a degree. The smaller faster dagger attacks don't deal as much force and the enemies are free to attack the archer. THis means that it's usually better to run away and shoot a few more arrows if you get mobbed (though against one or two I just dagger them to death).

"
Ditto. I know. What I don't understand if everything transfers over then why is the dmg is reduced? How do I pinpoint exaclty how much the dmg is reduced or where this dmg is based on?
"It isn't a dagger you can equip, it's the dagger Hawke gets when (s)he has no weapon equipped. It gives low physical damage with each hit. No reason to put points in DW skills if you are never unequipping your bow."
False. I thought this as well before double-checking with the hood's message to the king equipped. It is as Mr_AFK said.
"you use a special archer dagger and throw some kicks into the mix."
The animations reminded me of Legolas pulling out his dagger in the LOTR movies.
"Interestingly, a DW shadow can easily switch to bows and remain effective while an archer can't switch to DW and be effective. This is because the DW talents are almost necessary in order to be a good DW while archery talents are only mildly useful- auto attacks and spec abilities are all you really need."
True. Though I've found bursting arrow to be quite useful when soloing for mob kills. Targeting is also crappy on the PS3 by the way. Especially if you're coming off a pause or killing something.
"One trick I have found is that the Unending Chain +crit bonus will carry over if you switch from DW to Bow mid fight. like in the high dragon encounter."
Nice to know. Never knew this. Not as useufl for me though coz i usually have 100% crit anyways.