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Idea: Game Engine Alteration: Weapon Visuals


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#26
OldTimeRadio

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I meant to respond to this earlier but I got majorly sidetracked: Thanks so much for this! Sometimes it seems like NWNCX doesn't get as much love as NWNX2/4 but it really kicks butt!  I need to seriously clean up my NWN directory otherwise I would have been to get it working sooner. 

Modifié par OldTimeRadio, 14 août 2011 - 07:42 .


#27
Vincent07

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I recently downloaded NWNCX from the above links, to give this a try and AVG informed me that it contained a trojan Dropper.Generic2.FAN

#28
Alphamojo

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Vincent07 wrote...

I recently downloaded NWNCX from the above links, to give this a try and AVG informed me that it contained a trojan Dropper.Generic2.FAN


Yes this happened to me, AVG is hyper sensitive. You need to make exception in your Resident Shield for both the Loader and the Patcher. It should work just fine then.

#29
lordofworms

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Well since AD asked for a miracle, extra non replacing visual effects let me do the same.

how does the game actually handle 'possession'? , like a wizards familiar you can control much like NWN2 and BG2 (control companion)..also the DM game has the option to 'possess' characters so its got to be in there somewhere..
virusman? is this something we can assume could never ever be done? (giving possession control (ala) DM mode for a single player PC campaign? nwncx style? or could it be *possible*?

it would be soooo awesome to have the ability to actually control henchies

#30
virusman

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Yes, it should be possible.

#31
Baaleos

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nwnx_funcs for windows has a Possess function. Allowing the Player to possess any npc.

However, there are certain instability issues.
The NPC's can crash the server if certain actions are attempted.
eg- Leveling up via character screen etc.

(At least, from my own experiments it has done so)

#32
lordofworms

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woah, wait it does? nwnx_funcs? possess option?
I wouldnt need to level up with NPC's, I just want to be able to 'possess' a creature to infiltrate and area as that creature.. (I know polymorphy could/would work), but how I want to continue with it (my idea) it would become increasingly less useful (the polymorph that is)

is that the older one or the newer one? I get the two confused all the time
nwnx_functions
nwnx_funcs

#33
virusman

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nwnx_funcs. It may not work through NWNCX bridge, though.

#34
lordofworms

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I cannot seem to loacte it in my nwnx_funcs (which I already have installed on my PW)

is this for linux only? I am using windows version.

and if it is available for windows, could you tell me the exact naming?
nwnx_possess? nwnx_npcpossess?

#35
virusman

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Right, it's linux only, in nwnx_funcsext.

#36
Greyfort

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Hey Virusman I'm still having same issue with nwncx it will not f9 then open dm client mode, Iv'e posted the log files, and tried the file you suggested.

#37
virusman

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Oops.. I forgot to test for backwards compatibility, even though I planned for it..
NWNCX 0.2 was causing all weapon VFX to disappear if the module was not using the custom iprp_visualfx.2da
Here is the fixed version that displays default VFX correctly if custom 2da is not available:
http://data.virusman...nwncx-0.2.1.rar

Modifié par virusman, 22 janvier 2012 - 09:32 .


#38
Shadooow

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those who downloaded Patch 1.70 didnt had this issue as I added a NWNCX compatible 2das, but good to have it fixed in core

btw what happens if there is old iprp_vfx in hak ?

#39
virusman

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ShaDoOoW wrote...

btw what happens if there is old iprp_vfx in hak ?

It returns to the original function (with a set of Bioware hardcodes) if it can't find the value in 2da.

Modifié par virusman, 22 janvier 2012 - 09:52 .


#40
The Amethyst Dragon

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Thanks for the update. I'll update any information I've put out about NWNCX (in the Vault entry for my new VFXs and on neverwinternights.info.

I'd just uploaded the NWNCX version of iprp_visualfx.2da today, too, for people to drop into their override folders. Now it's not needed. :)

#41
Baaleos

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FYI
Possess Creature appears to be in funcs on windows.
http://nwn.virusman..../CNssPlayer.cpp

It just might be overlooked.