Modifié par OldTimeRadio, 14 août 2011 - 07:42 .
Idea: Game Engine Alteration: Weapon Visuals
Débuté par
The Amethyst Dragon
, août 02 2011 06:51
#26
Posté 14 août 2011 - 07:41
I meant to respond to this earlier but I got majorly sidetracked: Thanks so much for this! Sometimes it seems like NWNCX doesn't get as much love as NWNX2/4 but it really kicks butt! I need to seriously clean up my NWN directory otherwise I would have been to get it working sooner.
#27
Posté 07 septembre 2011 - 10:07
I recently downloaded NWNCX from the above links, to give this a try and AVG informed me that it contained a trojan Dropper.Generic2.FAN
#28
Posté 10 septembre 2011 - 08:40
Vincent07 wrote...
I recently downloaded NWNCX from the above links, to give this a try and AVG informed me that it contained a trojan Dropper.Generic2.FAN
Yes this happened to me, AVG is hyper sensitive. You need to make exception in your Resident Shield for both the Loader and the Patcher. It should work just fine then.
#29
Posté 13 septembre 2011 - 12:32
Well since AD asked for a miracle, extra non replacing visual effects let me do the same.
how does the game actually handle 'possession'? , like a wizards familiar you can control much like NWN2 and BG2 (control companion)..also the DM game has the option to 'possess' characters so its got to be in there somewhere..
virusman? is this something we can assume could never ever be done? (giving possession control (ala) DM mode for a single player PC campaign? nwncx style? or could it be *possible*?
it would be soooo awesome to have the ability to actually control henchies
how does the game actually handle 'possession'? , like a wizards familiar you can control much like NWN2 and BG2 (control companion)..also the DM game has the option to 'possess' characters so its got to be in there somewhere..
virusman? is this something we can assume could never ever be done? (giving possession control (ala) DM mode for a single player PC campaign? nwncx style? or could it be *possible*?
it would be soooo awesome to have the ability to actually control henchies
#30
Posté 13 septembre 2011 - 02:24
Yes, it should be possible.
#31
Posté 13 septembre 2011 - 02:45
nwnx_funcs for windows has a Possess function. Allowing the Player to possess any npc.
However, there are certain instability issues.
The NPC's can crash the server if certain actions are attempted.
eg- Leveling up via character screen etc.
(At least, from my own experiments it has done so)
However, there are certain instability issues.
The NPC's can crash the server if certain actions are attempted.
eg- Leveling up via character screen etc.
(At least, from my own experiments it has done so)
#32
Posté 14 septembre 2011 - 02:11
woah, wait it does? nwnx_funcs? possess option?
I wouldnt need to level up with NPC's, I just want to be able to 'possess' a creature to infiltrate and area as that creature.. (I know polymorphy could/would work), but how I want to continue with it (my idea) it would become increasingly less useful (the polymorph that is)
is that the older one or the newer one? I get the two confused all the time
nwnx_functions
nwnx_funcs
I wouldnt need to level up with NPC's, I just want to be able to 'possess' a creature to infiltrate and area as that creature.. (I know polymorphy could/would work), but how I want to continue with it (my idea) it would become increasingly less useful (the polymorph that is)
is that the older one or the newer one? I get the two confused all the time
nwnx_functions
nwnx_funcs
#33
Posté 14 septembre 2011 - 07:43
nwnx_funcs. It may not work through NWNCX bridge, though.
#34
Posté 15 septembre 2011 - 03:29
I cannot seem to loacte it in my nwnx_funcs (which I already have installed on my PW)
is this for linux only? I am using windows version.
and if it is available for windows, could you tell me the exact naming?
nwnx_possess? nwnx_npcpossess?
is this for linux only? I am using windows version.
and if it is available for windows, could you tell me the exact naming?
nwnx_possess? nwnx_npcpossess?
#35
Posté 15 septembre 2011 - 07:34
Right, it's linux only, in nwnx_funcsext.
#36
Posté 18 septembre 2011 - 09:00
Hey Virusman I'm still having same issue with nwncx it will not f9 then open dm client mode, Iv'e posted the log files, and tried the file you suggested.
#37
Posté 22 janvier 2012 - 09:31
Oops.. I forgot to test for backwards compatibility, even though I planned for it..
NWNCX 0.2 was causing all weapon VFX to disappear if the module was not using the custom iprp_visualfx.2da
Here is the fixed version that displays default VFX correctly if custom 2da is not available:
http://data.virusman...nwncx-0.2.1.rar
NWNCX 0.2 was causing all weapon VFX to disappear if the module was not using the custom iprp_visualfx.2da
Here is the fixed version that displays default VFX correctly if custom 2da is not available:
http://data.virusman...nwncx-0.2.1.rar
Modifié par virusman, 22 janvier 2012 - 09:32 .
#38
Posté 22 janvier 2012 - 09:38
those who downloaded Patch 1.70 didnt had this issue as I added a NWNCX compatible 2das, but good to have it fixed in core
btw what happens if there is old iprp_vfx in hak ?
btw what happens if there is old iprp_vfx in hak ?
#39
Posté 22 janvier 2012 - 09:51
It returns to the original function (with a set of Bioware hardcodes) if it can't find the value in 2da.ShaDoOoW wrote...
btw what happens if there is old iprp_vfx in hak ?
Modifié par virusman, 22 janvier 2012 - 09:52 .
#40
Posté 23 janvier 2012 - 01:45
Thanks for the update. I'll update any information I've put out about NWNCX (in the Vault entry for my new VFXs and on neverwinternights.info.
I'd just uploaded the NWNCX version of iprp_visualfx.2da today, too, for people to drop into their override folders. Now it's not needed.
I'd just uploaded the NWNCX version of iprp_visualfx.2da today, too, for people to drop into their override folders. Now it's not needed.
#41
Posté 31 janvier 2012 - 05:31
FYI
Possess Creature appears to be in funcs on windows.
http://nwn.virusman..../CNssPlayer.cpp
It just might be overlooked.
Possess Creature appears to be in funcs on windows.
http://nwn.virusman..../CNssPlayer.cpp
It just might be overlooked.





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