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Dialogue Wheel: The Star Icon


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#1
Giltspur

Giltspur
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Some of my favorite "conversations" from DAO involved more than words:
(1) In the dwarf commoner origin, if you pass a strength check you can slam some dude's head into the bars of a jail cell.
(2) Later in the game, during the "Crime Wave" questline, there are  a number of skill-based options in conversation, such as using your herbalism skill to bluff medical knowledge or using the steal skill to steal during conversation.

In DA2, there's the star icon.  These are special conversation options that are tied to the personality type Hawke has developed in conversations.  That's kind of cool.  Your behavior in conversation is replacing allocated skill points: a different kind of leveling.

But there are still other options I'd like to see.  Namely, I imagine things like STR, DEX, MAG, a poison icon, a stealing icon, an intimidate icon, a charm icon and perhaps stuff for special options tied to developed personality instead of just a generic star.  (Yeah, I know.  How many options can you show?  UI question I'm not addressing here--at least not yet.) That could bring options tied to your stats or skills back into DA3 even though there's now the DA2 dialogue wheel. That would allow you to choose options during conversation.  DAO had this as in the examples above.  Planescape: Torment had it for stats only (like high dexterity characters might take some quick action during a conversation). 

There are a couple of ways to put in checks in the game for conversations to use.  You could have a skill system that's about dialogue (and perhaps other out-of-combat features like crafting).  Or you could still not have a skill system and instead just tie some skills to class (mages can charm/persuade, warriors can intimidate and apply boot to head, rogues can poison and steal, etc).  Naturally I don't think "star" or a replacement option should be an i-win button.  It's good for things to not always work out well--just to be an extra option.

I'm curious about how others would like to see conversations evolve in future DA games.