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Legacy's final boss.. the easy way. *Spoilers*


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#1
coldlogic82

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So there's been a lot of frustration over the final boss in Legacy, who is, by far, one of the most difficult encounters every put in a dragon age game in terms of both "learning curve" and "finding the mechanics."  Most people, myself included, have spent many attempts pouring out dps in hopes of killing demons before the fire could get to you, or trying to kill demons while on the move, ect.  These seem like the most obvious choices, but there is a way that is far far far easier.  It still requires timing, and you can still screw up in that maze of stone, but here is the strat I used that made the fight go from stupidly difficult to adrenaline inducing fun.

There are two key things to understand, and I only understood them because I play with numbers floating over everyone's heads.  My main beef with this fight is that people who don't do that may not catch on as quickly as I did to what was going on.  The first is that, as the visual effect in every way suggests, if you're way up in the back corner, the fire won't hit you as hard.  It still hits hard, taking all your characters anywhere from a quarter to half life (assuming you put reasonable constitution into all your characters, if not, it could be much much harder, and if you've spent no points in constitution (???) then this strat probably won't work).  But, the second mechanic is what makes that bearable, even if you don't have a healer (which I'd still recommend).  When you kill the demons summoned by activating the statues, they restore a portion of your life.  So what you want to do is wait until the fire is close enough that you should kill one of those demons about when the fire hits.  Hit the statue, and if you time it right, you'll kill it just as you start taking damage.  Doing this gets all your characters a heal over time effect through the fire, and killing the second one tops you off.  Now keep in mind, all your characters have to be packed together like sardines, so that you all suffer minimum fire damage, and so that you all get the heal from killing those demons.  That's the hard part of the fight.  As for the movement, the main difficulty people have is not getting characters pathing all over the place, including dead ends.  This can be countered with generous use of the space bar.  Take control of all your characters, and literally click them just a few yards away.  Let them move, hit space, click the next location, hit space, watch them move, hit space, next location, moving them a little bit a time.  Doing this you can keep them nice and packed up together.  If for some reason one toon does get off the path, immediately pause, hit your next path location, and manually control the character who's hopefully not to far behind.

Like I said, this still requires great timing, good group composition, and the ability to control your group in a very precise way, but realizing those demons actually heal you and that fire doesn't have to kill you makes this fight go from suicide inducing to more heart pounding, fast paced, and enjoyable.  I hope this helps some of you who have had trouble.  I know at first, I certainly did!

#2
Jilinna

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coldlogic82 wrote...
There are two key things to understand, and I only understood them because I play with numbers floating over everyone's heads.  My main beef with this fight is that people who don't do that may not catch on as quickly as I did to what was going on.  The first is that, as the visual effect in every way suggests, if you're way up in the back corner, the fire won't hit you as hard.  It still hits hard, taking all your characters anywhere from a quarter to half life (assuming you put reasonable constitution into all your characters, if not, it could be much much harder, and if you've spent no points in constitution (???) then this strat probably won't work).


Your post and in particular what I bolded above is probably one of the best advice you can get for defeating this boss. Great informative post by the way!

I actually figured this out the same way you did as I play with numbers on as well. Mind you it took me two hours till I figured this strategy out my first play through. :P

But this strategy works really well. I know hiding in the cornor when the flames came made the encounter for me every play through since a one try kill. Hiding in the cornor when the flames come by and having a healer handy is very helpful during the last 2 stages of the fight where the flames come around faster.
Anyways I definitely recommend this strategy ^_^

Modifié par Jilinna, 03 août 2011 - 03:39 .


#3
eno detah

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A potentially even easier strategy

- Make the High Dragon the last Act 3 quest you do (aside from the main quest); run it with sufficient fire runs to get all characters > 90% resistance

- After the High Dragon, complete the main Act 3 quest (where fire resist will again be helpful toward the very end)

- Run Legacy after Act 3, again with fire runes

- During the boss fight, select all your characters at once, run to a statue, trigger it, have all characters attack the first shade, then all attack the second shade. Once both are dead, if the fire is on you or almost on you, stay in the alcove (move to the near corner) by the statue until it passes (then slowly follow behind it to the next statue).

The above (basic) strategy resulted in all three fights being pretty straightforward (w/ Mage Hawk Varric, Aveline and Isabella).

Good luck!

#4
seraphymon

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One thing i would like to add is. Is if the fire makes you worry about wether or not you can kill the shades in time, is to if you have to skip a statue. meaning once you clear one, and if your not right behind the flame, especially with the rock maze, skip the next statue to catch up to the flame to ive urself that maximum time limit to clear the shades.

#5
BigBad

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Easiest way: activate the console and set pc_immortal on each character in the party. :P

#6
coldlogic82

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I agree, the fire resist strat is also a very good one. If you're picking up the DLC and playing with a character that's completed the game, that's probably the best approach. I actually did a full replay, and decided to hit the DLC in mid act two when you have the "gear slump," since you get the champion armor in act three anyway. In that way I got a very nice gear progression that kept me at the top of my game. That being said, even in act 2 both you and your companions can pack some pretty significant fire resist, so it's definitely not a bad idea to load up on that before engaging on the DLC content. I mean, everywhere you go things are spitting fire anyway...

#7
Sesshomaru47

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After I worked out how to fight the last mission. That is not to run around with 10 shades chasing me but fight each group as they appear and also control my team mates, I found it fairly easy. Varric's short legs got the better of him them and in the last move to the key he was swamped by fire. However he was the only one to die.

#8
Urazz

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Or you could just sit one party member at each statue and have them trigger each statue at once and have each of them kill the shades. They'll probably still get hit by that wave of fire but I found staying by the statue tends to lessen the damage somewhat.

#9
TexasToast712

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 When I fought Corypheus I did it with Merril, Varric and Bethany with my Hawke being the only melee character as a sword and board. IT WAS HARD. I took Merril because I wanted to see if Bethany would mention us being in love. I didnt get anything like that but Varric referenced Alistair! Merril asks Varric if any of his stories are about Griffons swooping down killing enemies and he says "Havent you heard Daisy? Swooping is bad." I was like :o.

Still good post and it is the same strategy I used.

Modifié par TexasToast712, 05 août 2011 - 09:23 .


#10
miltos33

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eno detah wrote...

- During the boss fight, select all your characters at once, run to a statue, trigger it, have all characters attack the first shade, then all attack the second shade. Once both are dead, if the fire is on you or almost on you, stay in the alcove (move to the near corner) by the statue until it passes (then slowly follow behind it to the next statue).

The above (basic) strategy resulted in all three fights being pretty straightforward (w/ Mage Hawk Varric, Aveline and Isabella).

Good luck!

That was exactly the strategy I used and it is a safe strategy. The only difference was that I had two characters attack the first shade and two characters attack the second shade simultaneously. My party was Archer Hawke, Anders, Bethany and Isabella.

#11
Oloren100

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I acctually found this figth quite easy , but I was using a character that was done with the original game wich ofc helps.

Main parts of the strategy:
-Tag all chars so you move them all at once
-Turn off freemovement
-Stand in the top corner by the statue when the flame hits
-once the flame has passed activate statue - kill shades - move to next.
-Take a char along that has improved arcane shield

I did this with DW Rogue , Aveline , Merill ( dmg ) , Anders ( heal ) and finished on first try with never having a char below 70%.

I dont know how well this dugeon scales with lvl and the gear at lower lvls but I think it should well at any time.

#12
American Spirit

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All these strategies have been very informative and greatly appreciated. However I seem to be missing something key because I have been unable to complete the boss fight. I have gotten as far as what I think is the final round of hitting the statues and then can't seem to find anything to "click" on once the statues have been activated and just keep running around in circles with no statues left to click on avoiding fire until I finally end up dead any HELP would be appreciated. THANKS

#13
American Spirit

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Have a question that hopefully some one can answer. I am running the latest patch and it seems that my runes of valiance went from giving me a +7 stat boost to only giving me a +2 is it just me or is that everyone? Also I noticed that the Force mage specialty ability Unshakeable went from gicing a +100 fortitude to only +50 whats up with that?

#14
Magathemis

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I tried it both ways -- keeping the group together and moving from statue to statue, and alternatively by having each person run to a different alcove whenever it was obvious the boss was about to start his spinny fire thing. Although it was rough for Merrill to keep from getting overwhelmed, and Aveline to finish her Shades quickly, the separation strategy seemed to work better for me.

#15
SiIencE

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Tried selecting them all, tried putting them in a corner all the time and me soloing the 'Pillar Guardians' and they just kept falling over.... ended up killing him solo...

Would be nice if Bethany could be as good as Anders when it comes to healing.

#16
Rahelron

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Improved arcane shield and fire runes on all your characters make this fight really easier. And I found that even without those things you still can pass through the flames with your party and survive at least until "hard" difficulty. I finished this DLC on nightmare too, but in that case I never tried to walk in the fire eheheh.

Another thing: if you try to escape the flames when they reach you they damage you a lot more than if you run towards them and simply pass through as fast as possible.

#17
Cuthlan

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The first time I tried it, I failed horribly. Second time I did a bit better, but didn't win.

Then I figured out that the demons were spawned by the pillars rather than randomly, so running around hitting all of the pillars as quickly as I could was a bad idea. Knowing that the fight is cakewalk for me now since all of my party have some fire resistance.

#18
coldlogic82

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I'll admit, fire resist is the way to go on this fight. I ran it at level 15 on my warrior with all party members having some fire resist (bad level to do it, btw), and it was stupid easy. Granted, I still used my back up in the corner strat, so the fire was literally doing almost no damage.

#19
paintandbass

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One thing that helped me was that I took a Maker's Sigh and respec'd Aveline to have an upgraded Elemental Aegis and upgraded Rally right before the fight. When the fires got close while still fighting the shades (particularly on the third wave when they're much tougher, I'd just activate Rally and everyone would take a lot less damage.

#20
ErikRedbeard

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I started the DLC pretty much immediately after i got Aveline into my party. So it consisted of Varric, Bethany, Aveline and Hawk (bow). First try I insta died after he started the fire as it dropped right beneath my feet.
-The first wave was pretty easy as I did just enough damage to kill both shades before the fire came.
-The second wave I've done like that too although the AI of Varric went awol and he dashed right into in the flames.
-The third wave with the lightning and the ice I accidently did the same as with my first try. My party died while right inside the flames. I could get out with Hawk tho and went to solo it. As I had a bow it was pretty easy just kiting the shades around and if you timed it well you could let those falling iceblocks damage and slow the shades as well. It was just rince and repeat after that untill I had them all.
Took I guess about 4 health potions to finish him off after that if I remember correctly.

Modifié par ErikRedbeard, 15 août 2011 - 10:19 .


#21
dbt-kenny

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I did this on the second go it was not hard to work out at all. First time I got to 3 wave without hiding out at the back, but used a load of pots. Second time I gave the old get as far away from him as you can idea ago. After seeing that the flames did not go all the way to the back on the first run. Also I got good fire resistant’s on all my party. I would of liked a hard fight with him between rounds as well.
A stand up fight is rarely the way to kill any main game boss.

#22
Birdhive

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I don't understand why so many people find this fight so challenging; is it because I'm only playing on hard? I actually thought this fight was a no-brainer, but am totally willing to abandon that estimation if it turns out that on nightmare there are like 400 extra shades and icicles, or whatever.

I'm not what I would consider a hardcore tactician, and sadly, the freaking undead hordes in the Elven Ruins/Werewolf Lair in Origins are currently kicking my butt on hard; I'd rate some of those encounters as more difficult than this one. Or, I mean, BRANKA. Jeebus. This Legacy boss battle compared to Branka is a cake-walk on a sunny day in candyland.

Anyway, I'm totally curious, as I've seen a lot of remarks all over the forum about this fight being tough. The strategy the OP has advised is sound; those of you having trouble should follow it.

#23
dbt-kenny

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A lot of the problem is the AI of the party it sucks but then i the game had this problem all the time. that why i used a lot of pot on my frist run. After losing two of them in one go could not heal them fast. YOU know who was my healer who now dead.
It would of bee nice to have a good old stand up slug in out feast but hay never happens. there all ways a tactic to win.

after a few more go's I have done it without hinding out a the back. that was done by stopping the game very few seconds to give orders boring as hell but it works. if your not going to stop he game to give orders then your dead lol.

#24
Tainan7509

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dbt-kenny wrote...

A lot of the problem is the AI of the party it sucks but then i the game had this problem all the time. that why i used a lot of pot on my frist run. After losing two of them in one go could not heal them fast. YOU know who was my healer who now dead.
It would of bee nice to have a good old stand up slug in out feast but hay never happens. there all ways a tactic to win.

after a few more go's I have done it without hinding out a the back. that was done by stopping the game very few seconds to give orders boring as hell but it works. if your not going to stop he game to give orders then your dead lol.


I don't blame for AI entirely. I think it is just require time and strategy to deal with this new way of boss fighting. Bioware use environmental set up to make the boss fight more interesting and challenage ( if you want to put it that way). I like their approach on this change.
Thb the Legacy this dlc is far more better than the DA2 itself...... in my opinion.:innocent:

Modifié par Tainan7509, 07 septembre 2011 - 08:03 .


#25
FieryDove

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Pathfinding for companions needs more work, and a hold button that really tells the party to hold if I so choose.