Legacy's final boss.. the easy way. *Spoilers*
#1
Posté 03 août 2011 - 02:21
There are two key things to understand, and I only understood them because I play with numbers floating over everyone's heads. My main beef with this fight is that people who don't do that may not catch on as quickly as I did to what was going on. The first is that, as the visual effect in every way suggests, if you're way up in the back corner, the fire won't hit you as hard. It still hits hard, taking all your characters anywhere from a quarter to half life (assuming you put reasonable constitution into all your characters, if not, it could be much much harder, and if you've spent no points in constitution (???) then this strat probably won't work). But, the second mechanic is what makes that bearable, even if you don't have a healer (which I'd still recommend). When you kill the demons summoned by activating the statues, they restore a portion of your life. So what you want to do is wait until the fire is close enough that you should kill one of those demons about when the fire hits. Hit the statue, and if you time it right, you'll kill it just as you start taking damage. Doing this gets all your characters a heal over time effect through the fire, and killing the second one tops you off. Now keep in mind, all your characters have to be packed together like sardines, so that you all suffer minimum fire damage, and so that you all get the heal from killing those demons. That's the hard part of the fight. As for the movement, the main difficulty people have is not getting characters pathing all over the place, including dead ends. This can be countered with generous use of the space bar. Take control of all your characters, and literally click them just a few yards away. Let them move, hit space, click the next location, hit space, watch them move, hit space, next location, moving them a little bit a time. Doing this you can keep them nice and packed up together. If for some reason one toon does get off the path, immediately pause, hit your next path location, and manually control the character who's hopefully not to far behind.
Like I said, this still requires great timing, good group composition, and the ability to control your group in a very precise way, but realizing those demons actually heal you and that fire doesn't have to kill you makes this fight go from suicide inducing to more heart pounding, fast paced, and enjoyable. I hope this helps some of you who have had trouble. I know at first, I certainly did!
#2
Posté 03 août 2011 - 03:36
coldlogic82 wrote...
There are two key things to understand, and I only understood them because I play with numbers floating over everyone's heads. My main beef with this fight is that people who don't do that may not catch on as quickly as I did to what was going on. The first is that, as the visual effect in every way suggests, if you're way up in the back corner, the fire won't hit you as hard. It still hits hard, taking all your characters anywhere from a quarter to half life (assuming you put reasonable constitution into all your characters, if not, it could be much much harder, and if you've spent no points in constitution (???) then this strat probably won't work).
Your post and in particular what I bolded above is probably one of the best advice you can get for defeating this boss. Great informative post by the way!
I actually figured this out the same way you did as I play with numbers on as well. Mind you it took me two hours till I figured this strategy out my first play through.
But this strategy works really well. I know hiding in the cornor when the flames came made the encounter for me every play through since a one try kill. Hiding in the cornor when the flames come by and having a healer handy is very helpful during the last 2 stages of the fight where the flames come around faster.
Anyways I definitely recommend this strategy
Modifié par Jilinna, 03 août 2011 - 03:39 .
#3
Posté 03 août 2011 - 06:31
- Make the High Dragon the last Act 3 quest you do (aside from the main quest); run it with sufficient fire runs to get all characters > 90% resistance
- After the High Dragon, complete the main Act 3 quest (where fire resist will again be helpful toward the very end)
- Run Legacy after Act 3, again with fire runes
- During the boss fight, select all your characters at once, run to a statue, trigger it, have all characters attack the first shade, then all attack the second shade. Once both are dead, if the fire is on you or almost on you, stay in the alcove (move to the near corner) by the statue until it passes (then slowly follow behind it to the next statue).
The above (basic) strategy resulted in all three fights being pretty straightforward (w/ Mage Hawk Varric, Aveline and Isabella).
Good luck!
#4
Posté 03 août 2011 - 08:10
#5
Posté 03 août 2011 - 07:57
#6
Posté 03 août 2011 - 08:50
#7
Posté 03 août 2011 - 09:30
#8
Posté 04 août 2011 - 01:47
#9
Posté 05 août 2011 - 09:22
Still good post and it is the same strategy I used.
Modifié par TexasToast712, 05 août 2011 - 09:23 .
#10
Posté 05 août 2011 - 01:17
That was exactly the strategy I used and it is a safe strategy. The only difference was that I had two characters attack the first shade and two characters attack the second shade simultaneously. My party was Archer Hawke, Anders, Bethany and Isabella.eno detah wrote...
- During the boss fight, select all your characters at once, run to a statue, trigger it, have all characters attack the first shade, then all attack the second shade. Once both are dead, if the fire is on you or almost on you, stay in the alcove (move to the near corner) by the statue until it passes (then slowly follow behind it to the next statue).
The above (basic) strategy resulted in all three fights being pretty straightforward (w/ Mage Hawk Varric, Aveline and Isabella).
Good luck!
#11
Posté 05 août 2011 - 06:54
Main parts of the strategy:
-Tag all chars so you move them all at once
-Turn off freemovement
-Stand in the top corner by the statue when the flame hits
-once the flame has passed activate statue - kill shades - move to next.
-Take a char along that has improved arcane shield
I did this with DW Rogue , Aveline , Merill ( dmg ) , Anders ( heal ) and finished on first try with never having a char below 70%.
I dont know how well this dugeon scales with lvl and the gear at lower lvls but I think it should well at any time.
#12
Posté 05 août 2011 - 07:43
#13
Posté 05 août 2011 - 07:53
#14
Posté 05 août 2011 - 10:43
#15
Posté 08 août 2011 - 03:36
Would be nice if Bethany could be as good as Anders when it comes to healing.
#16
Posté 08 août 2011 - 04:37
Another thing: if you try to escape the flames when they reach you they damage you a lot more than if you run towards them and simply pass through as fast as possible.
#17
Posté 08 août 2011 - 08:39
Then I figured out that the demons were spawned by the pillars rather than randomly, so running around hitting all of the pillars as quickly as I could was a bad idea. Knowing that the fight is cakewalk for me now since all of my party have some fire resistance.
#18
Posté 09 août 2011 - 06:45
#19
Posté 12 août 2011 - 04:58
#20
Posté 15 août 2011 - 10:18
-The first wave was pretty easy as I did just enough damage to kill both shades before the fire came.
-The second wave I've done like that too although the AI of Varric went awol and he dashed right into in the flames.
-The third wave with the lightning and the ice I accidently did the same as with my first try. My party died while right inside the flames. I could get out with Hawk tho and went to solo it. As I had a bow it was pretty easy just kiting the shades around and if you timed it well you could let those falling iceblocks damage and slow the shades as well. It was just rince and repeat after that untill I had them all.
Took I guess about 4 health potions to finish him off after that if I remember correctly.
Modifié par ErikRedbeard, 15 août 2011 - 10:19 .
#21
Posté 05 septembre 2011 - 06:00
A stand up fight is rarely the way to kill any main game boss.
#22
Posté 05 septembre 2011 - 08:50
I'm not what I would consider a hardcore tactician, and sadly, the freaking undead hordes in the Elven Ruins/Werewolf Lair in Origins are currently kicking my butt on hard; I'd rate some of those encounters as more difficult than this one. Or, I mean, BRANKA. Jeebus. This Legacy boss battle compared to Branka is a cake-walk on a sunny day in candyland.
Anyway, I'm totally curious, as I've seen a lot of remarks all over the forum about this fight being tough. The strategy the OP has advised is sound; those of you having trouble should follow it.
#23
Posté 07 septembre 2011 - 04:51
It would of bee nice to have a good old stand up slug in out feast but hay never happens. there all ways a tactic to win.
after a few more go's I have done it without hinding out a the back. that was done by stopping the game very few seconds to give orders boring as hell but it works. if your not going to stop he game to give orders then your dead lol.
#24
Posté 07 septembre 2011 - 08:02
dbt-kenny wrote...
A lot of the problem is the AI of the party it sucks but then i the game had this problem all the time. that why i used a lot of pot on my frist run. After losing two of them in one go could not heal them fast. YOU know who was my healer who now dead.
It would of bee nice to have a good old stand up slug in out feast but hay never happens. there all ways a tactic to win.
after a few more go's I have done it without hinding out a the back. that was done by stopping the game very few seconds to give orders boring as hell but it works. if your not going to stop he game to give orders then your dead lol.
I don't blame for AI entirely. I think it is just require time and strategy to deal with this new way of boss fighting. Bioware use environmental set up to make the boss fight more interesting and challenage ( if you want to put it that way). I like their approach on this change.
Thb the Legacy this dlc is far more better than the DA2 itself...... in my opinion.:innocent:
Modifié par Tainan7509, 07 septembre 2011 - 08:03 .
#25
Posté 08 septembre 2011 - 12:40





Retour en haut






