Gatt9 wrote...
Shattered Steel
Baldur's Gate - D&D
MDK2
Baldur's Gate 2 - D&D
Neverwinter Nights - D&D
Knights of the Old Republic - D20 (D&D) D20ish, very ish
Jade Empire
Mass Effect
Sonic Chronicles
Dragon Age Origins - Modified D&D 3.x system
Mass Effect 2
Dragon Age 2
I took the liberty of modifying the above. I don't normally like to respond to these sorts of posts but I wanted to address the rule system list above at a minimum... since I didn't feel that it presented an accurate picture.
You've got multiple problems in there il.
1. Doesn't matter what he considers important when the company has spent the better part of it's life leasing a RPG rules set to make RPGs. That's like saying Michael Bay isn't an Action movie director, he's a comedy director, because his movies had comedy lines in them and he feels like it makes him a comedy director.
If a person makes a painting, and then makes a sculpture... are they a painter? A sculpter? Or are they an artist?
7. Seriously. Quit trying to pretend like there's some long trend here. DAO was 2 years ago. ME2's the only game they've made without heavy RPG emphasis, and it was extremely weak as far as the gameplay went, corridor runs, AI from the 90's. You act like there's a decade of a different type of game development, it was one game!. Even DA2 had significant RPG elements.
That's... one interpretation.
I've been here for over a decade, and I've worked on most of the games that we've released over that time period... and I can't ever remember us sitting down at the start of development and saying:
"Ok, what's the next RPG going to be?" It was generally focused around a story we were interested in telling or an experience we were interested in exploring. The ruleset generally came afterwards, and was usually based on whatever we were comfortable with, or if it worked particularly well with the setting (or if there were other obligations).
While we have made a lot of RPGs, we've also been continually experimenting with different things... as you'll probably note in the list... a lot of those aren't what some might consider "pure" RPGs... :happy: And that list doesn't include some of the concepts that never made it to the public's awareness. None of which were "pure" RPGs either...
8. It's also important to note that it was the first game they made under EA, with DA2 being the second. It's a much better way to showing how EA views itself.
This is also incorrect. The decisions that we made and continue to make for our games are wholly our own. Of course I'm sure some people won't believe that... but hey, if it makes them happy...
As an additional note, while I disagree quite a bit with the general tone of what you're saying Gatt9 - this post is merely meant to provide some additional insight, please take it as such.
Modifié par Brenon Holmes, 04 août 2011 - 08:01 .