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ME3 Interview with Casey Hudson - NowGamer.com


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#1
javierabegazo

javierabegazo
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Mass Effect 3 Interview: BioWare Talks Shepard, Kinect, RPGs - NowGamer

A segment

What do you see as the current holy grail for RPGs right now?

To
be honest, I don’t know.  I never consider myself an RPG developer, and
I don’t really worry about traditional genre conventions other than our
own goals for making a great game. Typically our goals - creating
interactive story, compelling progression, intense combat, and
exploration -result in games that are classified as RPGs. But my
intention is always to make the best possible story-driven games, and
for me and my team, the next great design that we’re excited about is
what we’re doing with ME3.



Wii U was announced
at E3 - what are your views on the console? Have you got any ideas
about how you'd make the most of its unique features?

It’s
an interesting system.  One of the challenges and opportunities with
that kind of device is that it takes a while to really figure out what
the amazing forms of gameplay will be – but it also has enough
flexibility to potentially do things that are totally unprecedented in
games.  It’s very exciting, but I definitely need to think more about it
and spend more time with the actual hardware.



Enjoy folks.

And remember, Stay respectful to other opinions, no Hate rants, and no matter your platform preference, all platforms are equally valid for entertainment.

#2
Brenon Holmes

Brenon Holmes
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Gatt9 wrote...

Shattered Steel
Baldur's Gate - D&D
MDK2
Baldur's Gate 2 - D&D
Neverwinter Nights - D&D
Knights of the Old Republic - D20 (D&D) D20ish, very ish
Jade Empire
Mass Effect
Sonic Chronicles
Dragon Age Origins - Modified D&D 3.x system
Mass Effect 2
Dragon Age 2


I took the liberty of modifying the above. I don't normally like to respond to these sorts of posts but I wanted to address the rule system list above at a minimum... since I didn't feel that it presented an accurate picture.

You've got multiple problems in there il.

1.  Doesn't matter what he considers important when the company has spent the better part of it's life leasing a RPG rules set to make RPGs.  That's like saying Michael Bay isn't an Action movie director,  he's a comedy director,  because his movies had comedy lines in them and he feels like it makes him a comedy director.


If a person makes a painting, and then makes a sculpture... are they a painter? A sculpter? Or are they an artist?

7.  Seriously.  Quit trying to pretend like there's some long trend here.  DAO was 2 years ago.  ME2's the only game they've made without heavy RPG emphasis,  and it was extremely weak as far as the gameplay went,  corridor runs,  AI from the 90's.  You act like there's a decade of a different type of game development,  it was one game!.  Even DA2 had significant RPG elements.


That's... one interpretation.

I've been here for over a decade, and I've worked on most of the games that we've released over that time period... and I can't ever remember us sitting down at the start of development and saying: "Ok, what's the next RPG going to be?"

It was generally focused around a story we were interested in telling or an experience we were interested in exploring. The ruleset generally came afterwards, and was usually based on whatever we were comfortable with, or if it worked particularly well with the setting (or if there were other obligations).

While we have made a lot of RPGs, we've also been continually experimenting with different things... as you'll probably note in the list... a lot of those aren't what some might consider "pure" RPGs... :happy: And that list doesn't include some of the concepts that never made it to the public's awareness. None of which were "pure" RPGs either...

8.  It's also important to note that it was the first game they made under EA,  with DA2 being the second.  It's a much better way to showing how EA views itself.


This is also incorrect. The decisions that we made and continue to make for our games are wholly our own. Of course I'm sure some people won't believe that... but hey, if it makes them happy...

As an additional note, while I disagree quite a bit with the general tone of what you're saying Gatt9 - this post is merely meant to provide some additional insight, please take it as such.

Modifié par Brenon Holmes, 04 août 2011 - 08:01 .


#3
Brenon Holmes

Brenon Holmes
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Mister Mida wrote...

Assuming this is really your way of concept develolopment for your games I can understand somewhat why ME2 is the way it is. But since I think the story was disappointing, my disappointment kinda swept  over to some of the design  choices (global cooldown ammo powers, ammo), including the ones that were totally unnecessary in my book (bloated Galaxy Map).


And that's understandable, I think. Personally I also prefer the story of ME1... Saren was just such a great villain...

On the gameplay side, we learned a lot in the attempts to improve on ME1's gameplay... in retrospect we made some mistakes, however it's all a learning experience... and I think it's fairly safe to say we learned a *lot* during ME2. :happy:

Hopefully you'll find ME3 to be a great experience... I know for myself, I'm fairly excited about the story... and I haven't really had time to sit down and really take it all in quite yet.

Modifié par Brenon Holmes, 04 août 2011 - 08:13 .


#4
Brenon Holmes

Brenon Holmes
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Weskerr wrote...
As for the second part I bolded, are you really only fairly excited about ME3's story? :P


I'm a pretty moderate guy, don't like hyperbole. :lol:

I think it's a good story, I'll be able to judge for myself better once I've done a real playthrough or two... but it's safe to say I'm excited about that particular prospect. :happy: