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ME3 Interview with Casey Hudson - NowGamer.com


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#26
Reptillius

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I don't see Shepard as necessarily dieing. But I would be severely disappointed if they continued something else with Shepard after promising us for more than 4 years they wouldn't do that.

Besides... We know Casey hudson is not one to give away story and has several time answered story based questions on anything they haven't revealed already with basically an answer of "Play the game" without being blunt and mean enough most of the time to say it that directly.

#27
crsoadd

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Savber100 wrote...

javierabegazo wrote...

Mass Effect 3 Interview: BioWare Talks Shepard, Kinect, RPGs - NowGamer

A segment

What do you see as the current holy grail for RPGs right now?

To be honest, I don’t know.  I never consider myself an RPG developer, and
I don’t really worry about traditional genre conventions other than our
own goals for making a great game.
Typically our goals - creating
interactive story, compelling progression, intense combat, and
exploration -result in games that are classified as RPGs. But my
intention is always to make the best possible story-driven games,
and
for me and my team, the next great design that we’re excited about is
what we’re doing with ME3.



BINGO. 

This is what the RPG community has never understood about Bioware. Unlike the old school RPG developers, Bioware's goal and purpose has ALWAYS been to create an engaging story over making true pure RPGs like Fallout etc. Writing was to be ABOVE anything else and Bioware was and is willing to sacrifice RPG mechanics to create a more compelling narrative. 

To be honest, that's the Bioware I like. It has always been the stories and always been the characters that both Bioware and I valued beyond the stats and beyond the D&D number crunching. If anything, Bioware doesn't really make RPGs, they're making cinematic interactive narratives with the player playing a role in the story.  


I'd really appreciate it if they stopped calling their games rpg's then. That way I'm not disappointed when I play their game, expecting some sort of RPG.

#28
LilyasAvalon

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Kaiser Shepard wrote...

Shepard's story could finish its arc in Mass Effect 3. Do you think it will be the last we see of him?

I know the precise answer to that, but can’t tell ya.

Direct sequel confirmed right there, people.

And thanks for posting this bit of news, Jav.

I thought Shepard's story WAS going to finish it's arc in ME3? :unsure:

What are games like Mass Effect and Dragon Age called then if they're not RPGS? ._.

Modifié par LilyasAvalon, 03 août 2011 - 09:38 .


#29
Reptillius

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LilyasAvalon wrote...

Kaiser Shepard wrote...

Shepard's story could finish its arc in Mass Effect 3. Do you think it will be the last we see of him?

I know the precise answer to that, but can’t tell ya.

Direct sequel confirmed right there, people.

And thanks for posting this bit of news, Jav.

I thought Shepard's story WAS going to finish it's arc in ME3? :unsure:

What are games like Mass Effect and Dragon Age called then if they're not RPGS? ._.


Casey basically Defined RPG's even after saying he never saw himself as developing RPG's... so they are RPG's... What they aren't are RPG's that are necessarily enslaved to RPG mechanics to dogged affect like some of the others.

Final Fantasy as a Main Series... not talking of it's branch Series is one example of an RPG that as much as they have a working basic formula to their story side which can be somewhat compelling but at times rather than enhanced Final Fantasy games can almost feel a little held back by a Mechanic Formula that even when they innovate seems to hang heavily on the same principles over and over again. Sometimes certainly not for the better in the end.

Bioware on the other hand is willing to break the mechanic formula's and really try some new things... And when they don't work in some way they are willing to go "We tried, it just didn't come out quite right but we'll take a step back or change things differently to try and improve and compliment our stories."

Even a lot of DAII's changes which some hate show an example of being willing to break with certain traditions in an attempt to bring combat more inline with a compelling story...

#30
Guest_Arcian_*

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ThePwener wrote...

BW laready said that ME3's "Happy Ending" isn't happy. They said "no celebration after ending".

F*ck! I wanted to rock out with the rebels on Endor.

#31
RocketManSR2

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Warning: Argument developing over what is/isn't an RPG

Just stop. Anyway, everyone dying will be one of the endings. ME2 had it, and the stakes are even higher in 3. There has to be an ending where Shepard lives, or any DLC produced would be worthless, as an earlier poster pointed out.

Edit- Didn't I hear that we'll be able to fly around and complete SQs after completing 3? I could have sworn a dev said 3 will be like 2 in that regard.

Modifié par RocketManSR2, 03 août 2011 - 10:04 .


#32
crsoadd

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Reptillius wrote...

LilyasAvalon wrote...

Kaiser Shepard wrote...

Shepard's story could finish its arc in Mass Effect 3. Do you think it will be the last we see of him?

I know the precise answer to that, but can’t tell ya.

Direct sequel confirmed right there, people.

And thanks for posting this bit of news, Jav.

I thought Shepard's story WAS going to finish it's arc in ME3? :unsure:

What are games like Mass Effect and Dragon Age called then if they're not RPGS? ._.


Casey basically Defined RPG's even after saying he never saw himself as developing RPG's... so they are RPG's... What they aren't are RPG's that are necessarily enslaved to RPG mechanics to dogged affect like some of the others.

Final Fantasy as a Main Series... not talking of it's branch Series is one example of an RPG that as much as they have a working basic formula to their story side which can be somewhat compelling but at times rather than enhanced Final Fantasy games can almost feel a little held back by a Mechanic Formula that even when they innovate seems to hang heavily on the same principles over and over again. Sometimes certainly not for the better in the end.

Bioware on the other hand is willing to break the mechanic formula's and really try some new things... And when they don't work in some way they are willing to go "We tried, it just didn't come out quite right but we'll take a step back or change things differently to try and improve and compliment our stories."

Even a lot of DAII's changes which some hate show an example of being willing to break with certain traditions in an attempt to bring combat more inline with a compelling story...


I disagree, he didn't really dfine what an RPG is. At least, I don't think so.

" Typically our goals - creating
interactive story, compelling progression, intense combat, and
exploration -result in games that are classified as RPGs."


Now the progression part I could agree with, if he is referring to player character progression. Not in a story telling sense. But I don't think he is. An interactive story is a part of RPG's no doubt, but not exclusive to rpg's. And in some games that are labeled RPG, such as games in the FF series you refer to, there is really no interaction with the stories. Something that Bioware themselves have poked fun at Square Enix for. Intense combat is subjective and up to each individual's tastes. And exploration is something you can find in any sandbox game. He could be describing GTA, Infamous, LA Noire, or several other games off of those criteria. Yet they are not considered RPG's. But then why aren't they?

#33
bboynexus

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I like Casey's stance on RPG's.

He's not a man that limits himself to boundaries of definition of genre like an overwhelming amount of other people do.

#34
Siven80

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Il Divo wrote...

Less worrying over genre classification, and more time spent making a quality product. I approve. 


Agreed.

#35
Vilma

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Siven80 wrote...

Il Divo wrote...

Less worrying over genre classification, and more time spent making a quality product. I approve. 


Agreed.

This, and all the others that have referred to the same thing. And it seems to be working perfectly for them. Keep the awesome stories coming!

#36
MarchWaltz

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Boiny Bunny wrote...

Kaiser Shepard wrote...

Shepard's story could finish its arc in Mass Effect 3. Do you think it will be the last we see of him?

I know the precise answer to that, but can’t tell ya.

Direct sequel confirmed right there, people.

And thanks for posting this bit of news, Jav.


Doubt it.  Multiple developers from Bioware, including Casey, have stated that ME3 will in fact close Shepard's story arc completely.

The nature of his response in the above interview seems more to indicate that Shepard will die (or similar), and he doesn't want to reveal that, so he dodges the question.


One of the devs said we can play the game AFTER the main campaign. So, unless we play as a ghost...

#37
ramdog7

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Bioware is its own genre of video games

#38
Candidate 88766

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Il Divo wrote...

What do you see as the current holy grail for RPGs right now?

"To be honest, I don’t know.  I never consider myself an RPG developer, and
I don’t really worry about traditional genre conventions other than our
own goals for making a great game.
Typically our goals - creating
interactive story, compelling progression, intense combat, and
exploration -result in games that are classified as RPGs. But my
intention is always to make the best possible story-driven games, and
for me and my team, the next great design that we’re excited about is
what we’re doing with ME3. "

Well said, Casey Hudson. Less worrying over genre classification, and more time spent making a quality product. I approve. 

This is exactly the approach Bioware should be taking. Very glad to hear it.

#39
shepskisaac

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ME gonna be ported on Wii U, not like anyone should be surprised after Riccitiello was all teenage love with Nintendo during their press conference at E3.

#40
Dexi

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ThePwener wrote...

SomeKindaEnigma wrote...

Watch them pull a Halo and announce a second trilogy to continue Shepard's story involving something bigger than the Reapers the day ME3 is released.


Image IPB


That'll do... Though I need to get more ammo upgrades for the Cain. 

#41
wetnasty

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RocketManSR2 wrote...

Warning: Argument developing over what is/isn't an RPG

Just stop. Anyway, everyone dying will be one of the endings. ME2 had it, and the stakes are even higher in 3. There has to be an ending where Shepard lives, or any DLC produced would be worthless, as an earlier poster pointed out.

Edit- Didn't I hear that we'll be able to fly around and complete SQs after completing 3? I could have sworn a dev said 3 will be like 2 in that regard.



Idk about that. BW has thought of ways to stretch that in the past. I can see ME3 now.....



Batarians dragging in Mordin to a dark room. They throw him on a chair.


A voice: I am Aria T'loak, leader of Omega. I hear you spent the last couple months with the Hero of the Citadel.

Mordin: Staring at his gloves. Which one?

Aria: Tosses a datapad at him. DON'T PLAY DUMB, YOU KNOW EXACTLY WHO I'M TALKING ABOUT. Takes her gun out and shoots a hole in the Datapad. A picture of the Normandy is displayed on the smoking datapad. Start talking salarian, I hear you're good at it.

Mordin: MEEP! Ok! But will have to hear whole story!!!

:wizard:

BioWare can I have a job?

#42
wetnasty

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And then the opening scene is just Shep running with his two adopted cousins, Carter and Elizabeth. I of course play the role of Catrter, who just happens to be Black. Liz is Asian. And it shows us all running from reaper husks on Earth with Anderson. Before Carter is brutally gutted by that fifteen foot tall thing, that impales him on a stick. And then you just see Anderson breaking down.

This is of course before Liz joins Eclipse, but that's a different chapter.

Modifié par wetnasty, 03 août 2011 - 06:07 .


#43
Rahmiel

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Of course Shepard has to die in ME3. He's built with Reaper tech.

It's the only outcome.

#44
Varen Spectre

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Savber100 wrote...

This is what the RPG community has never understood about Bioware. Unlike the old school RPG developers, Bioware's goal and purpose has ALWAYS been to create an engaging story over making true pure RPGs like Fallout etc.


Mmm, I don't have a desire to derail the thread or start any long discussion, but two questions... What Fallout are you talking about and which Fallout's features, which you considered pure RPG features, in your opinion, hindered its (ability to tell an engaging) story?:huh:

#45
Il Divo

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Varen Spectre wrote...

Savber100 wrote...

This is what the RPG community has never understood about Bioware. Unlike the old school RPG developers, Bioware's goal and purpose has ALWAYS been to create an engaging story over making true pure RPGs like Fallout etc.


Mmm, I don't have a desire to derail the thread or start any long discussion, but two questions... What Fallout are you talking about and which Fallout's features, which you considered pure RPG features, in your opinion, hindered its (ability to tell an engaging) story?:huh:


I don't think it's a question of Fallout being unable to tell an engaging story, but that Bioware has always put interaction, characters, and choices above RPG mechanics, based on their game design.

If we ignore Origins, every Bioware game has either featured DnD rip-offs (BG, NwN, and KotOR) or relatively simple rpg mechanics (JE, ME/ME2).

#46
The Twilight God

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Boiny Bunny wrote...

Kaiser Shepard wrote...

Shepard's story could finish its arc in Mass Effect 3. Do you think it will be the last we see of him?

I know the precise answer to that, but can’t tell ya.

Direct sequel confirmed right there, people.

And thanks for posting this bit of news, Jav.


The nature of his response in the above interview seems more to indicate that Shepard will die (or similar), and he doesn't want to reveal that, so he dodges the question.


Or he will be in other games taking place in the ME universe, just not as a playable character/squadmate. Something similar to Solid Snake in MGS2.

Modifié par The Twilight God, 03 août 2011 - 07:04 .


#47
Savber100

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Il Divo wrote...

Varen Spectre wrote...

Savber100 wrote...

This is what the RPG community has never understood about Bioware. Unlike the old school RPG developers, Bioware's goal and purpose has ALWAYS been to create an engaging story over making true pure RPGs like Fallout etc.


Mmm, I don't have a desire to derail the thread or start any long discussion, but two questions... What Fallout are you talking about and which Fallout's features, which you considered pure RPG features, in your opinion, hindered its (ability to tell an engaging) story?:huh:


I don't think it's a question of Fallout being unable to tell an engaging story, but that Bioware has always put interaction, characters, and choices above RPG mechanics, based on their game design.


Basically what Divo just said...

I'm not saying that RPG mechanics hinder the story but it DOES drive away potential fans that don't care much about role-playing to the exact detail of whether he wants his character to be trained in swimming or be a badass lockpicker.

To Bioware, there's a current audience that wants to roleplay in the STORY rather than the character itself. Bioware wants to create the ultimate Chose-My-Own-Adventure story without all the complex RPG mechanics from the DnD era which is a huge timesink for those that just wanted to roleplay in the story.

Let me use the Witcher 2 as an example. I have several buds that have played ME2 and they enjoyed it. However, when I tried to get them into The Witcher 2, they were turned off by the mechanics and never really finished past Flotsam.

To me, that's too bad as the story was good (although CDPR really sucked at explaining each kingdom besides through an exposition dump), the characters were great (Roche and Saskia ftw), and I had fun with the quests. Now, in Bioware's view, it's the STORY and CHARACTERS that matter so they wouldn't have hesitated to simplify the RPG elements in order to bring more people into the fold.

Now I know some RPG elitist is probably chewing me out for saying this but I feel that this wouldn't have been a wrong decision. After all, streamline the skill tress and achelmy etc and would The Witcher 2 necessarily be a horrible game? No, since I think (as Bioware probably also do) that these mechanics wasn't what drew me to the The Witcher 2 in the first place. It was the world, the characters, and the story. However, CDPR aims for the hardcore with overly complex mechanics without a tutorial and as a result only attracts the hardcore (NOTHING WRONG WITH THAT). On the other hand, Bioware would rather leap over this obstacle, giving everyone the opportunity to love the world and characters created without any distractions that might scare off or detract fromthe experience.

Modifié par Savber100, 03 août 2011 - 08:51 .


#48
JukeFrog

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Personally I hope this is the last we see of Shepard in the ME universe. That's not to say I want all the endings of ME3 to result in his/her death.

#49
Guest_KaidanWilliamsShepard_*

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ramdog7 wrote...

Bioware is its own genre of video games


Not really...like, not really at all.Image IPB

#50
SafetyShattered

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[quote]Boiny Bunny wrote...

For the Wii U perhaps. Seeing as it's hardware will be far more powerful than that of a 360 or PS3 (well, from all reports so far - no actual details yet), I don't see why not.

Sorry Boiny Bunny, not angry at you but I have heard that said so many times, despite it not being accurate that I am going to blow up.I don't know why people keep insisting that the Wii U will be significantly more powerful. In the gameinformer mag issue 220 page 30 it says that the power of the Wii U will be "slightly more powerful then that of the Xbox 360 or the Wii." Slightly!!! IS that really that hard to understand?

And on a side note the only reason I bothered to spend the time to find the issue and page number is because I'm really really bored.  

Sorry, about that but I needed to let that out.

Modifié par Shadowfang12, 03 août 2011 - 09:19 .