Since I wasn't that interested in the Witcher until last year and don't know much about what CDP Red said back then I'll just accept this. However, when I hear CDP Red talk about Witcher 2, they usually talk about how they wanted to make a mature game because according to them, those aren't around as often. This is proven in the themes you see in the game's story. But I can't really see how that game has complex RPG stuff in it. Witcher (1)? Maybe. Witcher 2? Not quite. It had some design choices which I don't agree with but nothing complex.Savber100 wrote...
Mister Mida has asked for evidence, so I present my evidence.
For now, I'll stick with my example of CDPR:
During the development of The Witcher 1, the devs said
"We believe the time has come to really think about what an RPG game should look like. Which elements should it consist of, and which of them are most vital. Lately, the technical progress has exceeded all the borders, we’re able to create photorealistic graphics, but still, the attitude towards RPGs does not change. Most of developers tend to copy the clichés and fear the changes.
That is why, we decided to change the attitude. We sort of … ‘factorized’ the genre, put it into pieces. Next, we scrutinized and thought over all the aspects and tried to pick out the most important RPG features. Finally, it was our task to put them together the best way we could think of, using the latest development techniques and available technology. We’re quite aware that not all RPG fans will accept our redefinition, but that’s mostly because they’ve gotten used to clichés and certain mechanisms."
In creating the Witcher, they focused on making a good RPG. That was their foremost ambition and the ultimate goal. In fact, CDPR in 2006 went by the tagline "Witcher: RPG redefined"
So their goals are clear: make the ultimate RPG gaming experience. Then, they focused on the story which they believed was an integral part of RPGs (which I strongly agree).
Now, Bioware, on the other hand, focuses on "what makes a good story" and not "what makes a good RPG".
It's a interesting difference and it's also why Bioware is different from other developers.
Final Note: I'm not saying focusing on making a good RPG is bad or it equals a bad story. I'm saying that Bioware values writing a good story in a game above making a good RPG.
Hopefully that makes some sense.
But then again, the reason RPG is my preferred genre is because of plot, not of gameplay. If ME2 for instance had a better story, I also could've looked away from its design way better than I can now.





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