I can't even be bothered to reply to Terror K's post with much depth. They reek of elitisim and entitlement. I'll reply to the first for now.
Terror_K wrote...
darknoon5 wrote...
What
can I say, he compared hardcore fans asking for the ME film to be
tailored to them to a starving child asking their parents for food.
What I meant was that I'm sick of almost everything
these days in the entertainment industry being catered to the one same
big audience to the point where the few things I enjoy are even being
warped and changed to suit this audience: one that is already massively
catered for as it is. Simply put: I'm starving for games, movies, books,
etc. that I can really get into these days because almost nobody wants
to make them any more because it's just so much more profitable to cater
to the big audience that's already got more than they could ever ask
for. As time goes on the nerd/geek audience are being left more an more
behind in favour of samey mainstream drivel, and I don't like to see an
IP that appealed to be because of not only what it was but for what it wasn't now turning its back somewhat to its roots just for the sake of global mainstream appeal.
And
the same goes for the overall direction BioWare seems to be taking
lately: less RPG, more action basically. Less art, more mechanised
formula for perfection. Less sci-fi nerd/geek, more mainstream Joe
Average. etc.
I'm basically saying that I still don't believe
what Mass Effect is now is how it was intended from the start. Somewhere
between ME1 and ME2 the vision changed, the direction changed and the
target audience shifted at least somewhat. What Mass Effect is now
and probably will be in the future is not something I question, but I
do question anybody who says that it was always that way. To simplify
it: Mass Effect didn't start as a hybrid game, it started as an RPG with
some TPS elements. It was only with ME2 that it became a proper hybrid,
and actually became more of a story driven TPS with some RPG elements
than what ME1 was. with ME3 it appears to be a more balanced hybrid, but
I still feel its too focused on the action and shooter elements
personally. At least from what I've seen.
And I'm just not a big fan of the feeling that they're making their games lately more to bring in new fans than to keep the old ones. That's what DA2 was pretty much entirely built on, for example.
It was an awful comparison. Food=necessity. Film=want. Not only that, it was ridiculously over the top.
Also, here's a hint-not everything will appeal to you, but if you widen your search and go in with a more open mind you may find more things you like. Industries change, sometimes for the worse and better. Inability to accept change means you will find enjoyable entertainment more dificult.
Now, onto the rest.
Whether you like it or not, change happens. Just because you disagree with this change doesn't mean it's bad, "dumbed down," or inferior. Mass Effect's direction and audience never changed. ME1 was their first next gen game and they were still trying to create a hybrid. ME2 is a lot closer to what ME1 should've been in terms of gameplay-some things, like interrupts, were meant to be in ME1 but weren't due to restrictions.
But as usual, you repeat the same tired arguments. ME1 is not an RPG with TPS elements, it's a hybrid, or was intended to be at the very least. It was never a solid RPG-crappy inventory, no attributes, armour lumped as one suit instead of individual components (ironically, ME2 did this better!). On the same front, it was a poor TPS. No reloading made it less tactical, thousands of useless weapons which were only different in damage, poor enemy AI. This was made worse by skills that made no sense in universe (weapons and armour, specifically) which hindered gameplay.
ME2 kept the RPG elements which enhanced the story and gameplay (at least, from the developers perspective) and chucked the needless ones whilst overhauling the shooting aspect. To quote Chud:
...interactive story, compelling progression, intense combat, and exploration.
With the exception of exploration (depends if you count N7 missions) ME2 has every single one of them-progression, interactivity and combat more so. Interrupts, branching skills, balanced skills, class exclusive skills and refined combat. Sounds to me like ME2 fits the bill better then ME1, but that's me.
Finally, you seem to have some irrational fear of people who aren't geeks/sci-fi fans, or RPG enthusiasts. What exactly is wrong with Bioware trying to make their games appeal to more people? I know plenty of people who aren't RPG fans and overlooked ME1 because it didn't appeal to them, but played it and loved it. I don't mind a few changes if it helps widen the appeal. I don't have the selfish attitude that Bioware's games are exclusively for me and should be tailored to me. Frankly, were ME3 made into a FPS with no interactivity, customization and a weak plot, I wouldn't be interested, however appealing to a wider audience does not necessarily mean this.
I agree ME3 being made into a COD copy would be bad, but this does not equal appealing to a wider audience. Appealing to a wider audience can mean anything-including the port from 360 to PC, hmm?
On that note, surely the fact ME1 was originally for the xbox 360, a platform famous for shooters, (Halo, GOW) tells you something. Does that show it was never AR-PEE-GEE first?
DA2 is a poor example. Seperate team, limited dev time. Also, many of the negative things aren't that they appealed to a different audience, it's that they presented an average storyline (act 3) with re-used areas and few important decisions. None of which has anything to do with appealing to a new target audience.
Modifié par darknoon5, 04 août 2011 - 03:47 .