Savber100 wrote...
But my point remains.
CD Projekt RED strives to create a great RPG first and foremost where the story is integral (which I mentioned in my previous post). They emphasize more the role-playing and recognize the value of a good story to drive that role-playing.
Bioware strives to create a great story-driven game, where RPG mechanics is only a convenient tool to tell it. They emphasis more on the writing and a compelling story while recognizing the value of good RPG mechanics to help drive the story.
(Sorry for longer post, but I was not able to put it in simpler way
Well maybe,... but in my opinion, the provided article is too vague to prove it...
I mean, in the beginning of the first paragraph you quoted, the developer from CDPR describes the start of the thought process, that the team probably had in early stages of Witcher's development (e.g. We believe the time has come to really think about what an RPG game should look like). Than relatively thorough description of that process follows (We sort of … ‘factorized’ the genre, put it into pieces. etc.).
IMO, this was the point where they were comparing and assessing various RPG features and discussing how to put them in the game. I would say they were kind of trying to find a perfect formula for their game.
However, as the third paragraph suggests, they have found what they have been looking for. - And here are the results of our considerations. The crucial elements of the game should be: the storyline, combat system, freedom and non-linearity, character equipping and development. At the same time, all the aforementioned issues should be most intuitive and easy-to-use for the gamers. We have tried to match the structure of the game according to the rules specified above, so to sum up:...
Now the way I understand it is, that at this point, the process was actually finished. The team finaly knew what were the key elements of their future game and those were:
- the storyline
- combat system
- freedom and non-linearity
- character equipping and development
Now, when I compare it with Casey's priorities:
- interactive story (the storyline)
- compelling progression (not sure about this one - character equipping and development?)
- intense combat (combat system)
- exploration (not exactly similar but closely related to freedom and non-linearity?)
They look pretty similar to me (at least on paper) and they become even more similar after reading individual descriptions.
So, I can't see enough differences in this article alone, to make a final claim that "CD Projekt RED strives to create a great RPG first and foremost" while "Bioware strives to create a great story-driven game, where RPG mechanics is only a convenient tool to tell it."
I mean, yes, the article described how long and difficult process it was to find the perfect formula for Witcher, so that one could easily see CD Projekt as a studio that was searching for perfect RPG framework, but as long as that final formula turned out to be so similar / close to Bioware's one (at least in this artcile), it does not matter.
Based on this article and article in the OP, it seems that both studios follow the same (similar) principles and one can't simply say, that for example CD Projekt is focusing less on story (or other elements) than Bioware, simply because in interviews CDPR representatives talk more about the process of how they reached their perfect game formula instead of talking more about individual aspects of the game as Bioware's representatives tend to do.
So to sum up my perception of the article, the only differences that I could find in this interview in comparison to most of interviews with Casey or anyone else from Bioware, were:
- CD Projekt representative provided very detailed description of the process behind CDPR's "redefined" RPG formula in comparison to Bioware representatives, who except for maybe Christina Norman, do not use to go into details about the actual processes of coming to conclusions (but I am pretty sure they would be able to tell very similar stories). But since the result of that process was not that different from Bioware's one, it does not matter.
- The studios presented their formulas in different ways. While CD Projekt described it as a "redefintion" of RPG genre and wished everyone to acknowledge it that way, Bioware developers simply said they do not consider themselves as RPG developers too much, but focus on making games with those elements.
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As for other guys' discussion, well, I do not follow it that much. So I can't render my judgment yet.
EDIT: sorry for editing after being quoted, I did not change content at all, but I thought that I need to rewrite few things in more understandable way.
Modifié par Varen Spectre, 04 août 2011 - 10:38 .





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