I'm working on changing some of the basic functions in the core header files, so every script in the game that includes one of them needs to be recompiled. Is there something similar to what was the "full build" option in Neverwinter Nights?
Simple question I hope: compiling all scripts
Débuté par
mouser9169
, août 03 2011 06:58
#1
Posté 03 août 2011 - 06:58
#2
Posté 04 août 2011 - 12:13
You've tried right-clicking on a script and selecting Export all resources of type?
#3
Posté 04 août 2011 - 12:49
I was hoping it was something like that
I wasn't sure if exporting would just ship the scripts out as is, or force a recompile of all of them.
I see now it does all the compiling in the post - processing phase *doh*
Nothing to see here... carry on
Edit: It's a good sight better than Neverwinter Nights - even after all the patches there are still a few scripts there that won't compile right off on a full build for the OC. Not a hiccup here.
I see now it does all the compiling in the post - processing phase *doh*
Nothing to see here... carry on
Edit: It's a good sight better than Neverwinter Nights - even after all the patches there are still a few scripts there that won't compile right off on a full build for the OC. Not a hiccup here.
Modifié par mouser9169, 04 août 2011 - 12:52 .





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