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Will This Game Be As Bleak As I Think It Is?


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#26
JediMaster_Murph

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green_lemur wrote...

I know I might be hated for saying this but I would like to see a death like Kat from halo reach. It added a feel of: holy crap these people can die so easily I'm sad now. maybe not to a squamate but maybe a planet or a race. thoughts?

 i agree but i would like to flip it around, the idea that a single squadmate has more importance then a planet or race kinda irks me...i trust bioware to do it well

#27
Dasher1010

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Pzykozis wrote...

Nah, I want it bleak... I want it to be hell, I don't even want to win in the end. But I know I wont get that unless I try to fail which defeats the point. I want friends and loved ones to die I want scorched earth and horror and anguish, this is supposed to be a massive struggle, the reapers have reaped many, many tmes they should be fairly good at it by now.

But then I enjoy that sort of theme.

As for the OPs concerns I doubt going to the shop or even the majorty of doing side quests would adversely affect you, seems counter-intuitive to make content that most people would skip if they wanted to 'win'.

Can never go wrong with gallows humour atleast though.


It happend in ME2 after you got Legion in your party.

#28
Fata Morgana

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JediMaster_Murph wrote...

green_lemur wrote...

I know I might be hated for saying this but I would like to see a death like Kat from halo reach. It added a feel of: holy crap these people can die so easily I'm sad now. maybe not to a squamate but maybe a planet or a race. thoughts?

 i agree but i would like to flip it around, the idea that a single squadmate has more importance then a planet or race kinda irks me...i trust bioware to do it well


I am of the opinion that if an entire civilization falls, and that one of that race is one of your squadmates, then they will die as well.  Because can you imagine the Turians fighting to the death, and Garrus not going to fight with them?  Or the Hanar home world being overrun, and Thane Krios just standing idly by? Same goes for Krogans and Grunt, Salarians and Mordin, etc. 

#29
Guest_Catch This Fade_*

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why are people afraid of "negative" consequence happening in Mass Effect?

Modifié par jreezy, 03 août 2011 - 08:04 .


#30
nightcobra

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jreezy wrote...

why are people afraid of "negative" consequence happening in Mass Effect?


not afraid, worried that the negative consequence is forced upon the player instead of being a consequence of choice.

let people have their own version of the story within the limits, as long as the limits are black, white and grey
and not just black or grey, or worse just black.

#31
JediMaster_Murph

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Fata Morgana wrote...

JediMaster_Murph wrote...

green_lemur wrote...

I know I might be hated for saying this but I would like to see a death like Kat from halo reach. It added a feel of: holy crap these people can die so easily I'm sad now. maybe not to a squamate but maybe a planet or a race. thoughts?

 i agree but i would like to flip it around, the idea that a single squadmate has more importance then a planet or race kinda irks me...i trust bioware to do it well


I am of the opinion that if an entire civilization falls, and that one of that race is one of your squadmates, then they will die as well.  Because can you imagine the Turians fighting to the death, and Garrus not going to fight with them?  Or the Hanar home world being overrun, and Thane Krios just standing idly by? Same goes for Krogans and Grunt, Salarians and Mordin, etc. 

didnt think of it that way, good point

#32
Fata Morgana

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Basically it comes down to what Mordin Solus says in the second game,

"Hard to imagine galaxy. Too many people. Faceless. Statistics. Too easy to depersonalize. Good when doing unpleasant work.

For this fight, want personal connection. Can’t anthropomorphize galaxy, but can think of favorite nephew. Fighting for him."

That's why Bioware has more or less provided you with a personal connection to every major race in the game. You may not have any vested interest in the Salarians, but most of us don't want to see Mordin die - so if he does, it will carry emotional weight, more so than merely destroying the Salarian race by itself would have done if we'd never met Mordin.

Modifié par Fata Morgana, 03 août 2011 - 09:46 .


#33
CrookedAsylum

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I am not afraid to admit that I would cry manly tears of manliness if Garrus dies. I'm not afraid to admit it at all.

#34
Pzykozis

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nightcobra8928 wrote...
not afraid, worried that the negative consequence is forced upon the player instead of being a consequence of choice.

let people have their own version of the story within the limits, as long as the limits are black, white and grey
and not just black or grey, or worse just black.


Black situation requires sensible outcome though, fighting for the fate of the galaxy but having everyone dance around the fire singing kumbaya taking minimal damage  only cheapens the threat of the reapers, essentially this cosmic threat was infact just a walk in the park. But I will admit I'm biased I just like grimdark I guess.

@Dasher that's why I put majority, besides by that point in the game you can have completed everything but Legions Loyalty mission so you don't skip any content, it's good 'cause it's perhaps the first time in a game that reinforces the fact that you need to do something quickly, but I doubt it'd work on a large scale, could be wrong, not infallible, just doubt.

#35
Avilia

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Fata Morgana wrote...

Basically it comes down to what Mordin Solus says in the first game,

"Hard to imagine galaxy. Too many people. Faceless. Statistics. Too easy to depersonalize. Good when doing unpleasant work.

For this fight, want personal connection. Can’t anthropomorphize galaxy, but can think of favorite nephew. Fighting for him."

That's why Bioware has more or less provided you with a personal connection to every major race in the game. You may not have any vested interest in the Salarians, but most of us don't want to see Mordin die - so if he does, it will carry emotional weight, more so than merely destroying the Salarian race by itself would have done if we'd never met Mordin.


Indeed.  There will be death, probably of characters we like (and don't like) and the possiblity of a bleak ending.  I'm sure we'll have a chance to make the ending 'happy' or 'bleak' with our choices (at least that's my hope).

I'm just hoping some events are so tied to choices made in ME1 and 2 that they're unavoidable in 3. (Perhaps that's the humour they referred to?  The ME teams is now like the DA team and feed off our tears ^_^)

Modifié par Avilia, 03 août 2011 - 09:47 .


#36
RocketManSR2

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If BioWare has any squad members die automatically at any point, I will stop playing right there. Only the choices you've made and will make should determine who lives/dies. I don't give a s*** if it's war or not, it's also a video game.

#37
Fata Morgana

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RocketManSR2 wrote...

If BioWare has any squad members die automatically at any point, I will stop playing right there. Only the choices you've made and will make should determine who lives/dies. I don't give a s*** if it's war or not, it's also a video game.


And this is the reason why video games will never be given as much artistic respect as film. Sigh. 

#38
wildannie

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It's going to be bleak, but I don't expect it to be so bleak as to be depressing to play - that would be counter productive, I'm sure that striking the right balance is going to be a challenge though.

I think that every squadmate (past and present) should have the potential to die but *none* of them should have a canon death (especially LIs).

I don't really think that it should be possible to win without any squad casualties but who dies should be dependent upon choices.

Canon deaths would undoubtedly lessen replay value for some players (me included).

#39
Sashimi_taco

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They said that there would be no ending where the reapers die and everyone celebrates, but that is exactly what i want dammit.

#40
wildannie

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Fata Morgana wrote...

RocketManSR2 wrote...

If BioWare has any squad members die automatically at any point, I will stop playing right there. Only the choices you've made and will make should determine who lives/dies. I don't give a s*** if it's war or not, it's also a video game.


And this is the reason why video games will never be given as much artistic respect as film. Sigh. 


Mass Effect, is a game built around choices, it's one of the things I value the most in Bioware games, if that is taken away in 3 it would totally change the tone of the game... for the worse (in my opinion)

#41
Enmystic

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Video games aren't given the same artistic respect as other art forms for a number of reasons. Games should not be treated like film because that defeats the purpose of giving the player control.

I don't think ME3 will be too depressing. However, if any squadmate dies without allowing some control over the situation I probably won't bother with this game.

#42
Drone223

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A little comic relief would be good now and then but over all I want a dark atmosphere, but there needs be small signs of hope as you progress

#43
SpaceinMind

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Drone223 wrote...

A little comic relief would be good now and then but over all I want a dark atmosphere, but there needs be small signs of hope as you progress


I agree with this.
I expect the tone of this game to be a lot darker then it's predecessors, and rightly so. But there has to be some sort of hope or chance of winning. 

#44
Sepewrath

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Dasher1010 wrote...

I'm worried that ME3 will be like this: where members of your squad constantly rotate due to death, where entire worldes are destroyed adn you can't do every mission and you HAVE to do the missions at the bottom of the map first since the Reapers will be constantly working their way up. Also, sidemissions will cancel out story missions and prevent you from getting teh good ending unless you do them last, as will visiting shops.

Anybody worry that ME3 will be this dark?

A few things. One, they can use mass relays, so they can attack from any direction, there is no need for a single direction war march. Second, that's bleak only if you expect to save everything, its a galactic war, hundreds of millions of people are going to die, there's no stopping that. Lastly, I doubt visiting shops will make the galaxy get destroyed and doing side missions will probably have their own benefits.

#45
ShepardsIdol

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nightcobra8928 wrote...

jreezy wrote...

why are people afraid of "negative" consequence happening in Mass Effect?


not afraid, worried that the negative consequence is forced upon the player instead of being a consequence of choice.

let people have their own version of the story within the limits, as long as the limits are black, white and grey
and not just black or grey, or worse just black.



The major thing about ME3 is that they can branch the endings out and make each ending differ from the next because they dont need to worry about story continuity. Will it be dark? yeah and i hope so. There needs to be decision based effects, sure...but war doesnt always work that way. It's random and chaotic. People should die randomly with some limited input from Shepard of course. I would want to probably have someone on another squad to die running through a firefight or if i brought too many high profile people with me like Miranda and Ashley to have a higher probability of one of them dying when a Cerberus agent like Kai Leng is gunning for you. 

#46
RocketManSR2

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Fata Morgana wrote...

RocketManSR2 wrote...

If BioWare has any squad members die automatically at any point, I will stop playing right there. Only the choices you've made and will make should determine who lives/dies. I don't give a s*** if it's war or not, it's also a video game.


And this is the reason why video games will never be given as much artistic respect as film. Sigh. 


No, this is where games separate themselves from movies. People die because of your choices/decisions, not because some script says so.

#47
Tyrannosaurus Rex

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RocketManSR2 wrote...

Fata Morgana wrote...

RocketManSR2 wrote...

If BioWare has any squad members die automatically at any point, I will stop playing right there. Only the choices you've made and will make should determine who lives/dies. I don't give a s*** if it's war or not, it's also a video game.


And this is the reason why video games will never be given as much artistic respect as film. Sigh. 


No, this is where games separate themselves from movies. People die because of your choices/decisions, not because some script says so.


So is it impossible to have a story in a video game where a character die due to events that are out of the player's control?

#48
Sashimi_taco

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RocketManSR2 wrote...

Fata Morgana wrote...

RocketManSR2 wrote...

If BioWare has any squad members die automatically at any point, I will stop playing right there. Only the choices you've made and will make should determine who lives/dies. I don't give a s*** if it's war or not, it's also a video game.


And this is the reason why video games will never be given as much artistic respect as film. Sigh. 


No, this is where games separate themselves from movies. People die because of your choices/decisions, not because some script says so.



If there is a point where i have to choose between Garrus and Kaidan or another squad mate i really love i will lose my ****.  I can't handle losing squad mates, I saved every single person for all my official saves. I even forced my boyfriend to play the game perfectly so none of his squad died either. 
This is my fantasy game and it is going to be perfect god dammit. Why do people want depressing endings? Doesn't enough bad **** happen to you in real life? I don't want to be reminded of the things i've lost when i'm playing a GAME for FUN.

#49
eternalnightmare13

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Ghost Warrior wrote...

I hope it gets darker,I mean it's the goddamn Reapers. Worlds must be lost,friends and lovers too.


Agreed! Goddamnit! ''LET THE BODIES HIT THE FLOOR...LET THE BODIES HIT THE FLOOOR...AAAAAAAAAAAAHHH!'' :wizard:

Personally, the more squadies that die the better.  At the end it should be Shep standing alone splattered in Tali, Garrus, Liara's brains...:devil:

#50
RocketManSR2

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Lizardviking wrote...


So is it impossible to have a story in a video game where a character die due to events that are out of the player's control?


In some games, having someone die as a part of the story can be powerful (Final Fantasy 7 comes to mind). The ME series is different. We've been building relationships with video game characters for 2 games (soon 3). We've become quite attached to some of them. BioWare has been beating us over the head with how our choices will truly matter in 3 and to force us to watch someone die and not have any control goes against everything they set out to accomplish with the ME series.

Modifié par RocketManSR2, 04 août 2011 - 12:19 .