Weakest and Most Loathed Prestige class.
#26
Posté 12 août 2011 - 02:34
#27
Posté 12 août 2011 - 02:50
Its not. I have not seen module where would be demilich at lvl 34 viable. Yes there are definitely always situations/specific monsters where it is but as I have pointed already its one time per day summon, you need 30lvl of PM to get it which makes your character useless.WebShaman wrote...
I can't believe someone is saying that the Demilich is weak.
How about Mummy Dust, or Dragon Warrior Epic spell summons? Hmmm?
I consider the Demilich to be among one of the most powerful of all the summons.
And this is definitely environmental dependent, of course.
At lvl 34 monsters have already more than 25saves so they would have to roll 1 on demilich spells and they mostly have magic/divine/positive/negative damage. But even if not demilich would cast all spells and then it would be just weaker black blade of disaster only for one day. Even if it would be the most powerfull summon in game due to requirements its just useless.
Modifié par ShaDoOoW, 12 août 2011 - 02:51 .
#28
Posté 12 août 2011 - 03:11
Crit immunity, paralyzation/stun/hold immunity and +6 AC in 10 lvls make it not weak at all also for PvP purpouses. Or are you talking of PM 30 builds here?SHOVA wrote...
...if we are talking PVP, the palemaster is week compaired to the core classes. That weekness is more evident the higher the magic rating for the gear gets. I tend to play low magic, and lower level worlds, and usualy the PM does rather well, its when I try and play the high magic ones that I become disappointed with the class. Course its true of all of NWN, the environment dictates the playability of the classes.
#29
Posté 12 août 2011 - 03:43
#30
Posté 12 août 2011 - 04:21
Until you'll limit yourself to think that PM is a PrC for casters you'll evidently won't see its benefits. And besides, there are caster builds making good use of PM, of course PM 10. Also, one can "fix" the PM class so that it grants caster levels, which i sa significant improvent on the class (and a due one, if you ask me).SHOVA wrote...
I don't deny the PMs immunities, those make it able to last in a PVP fight, but I question its damage, taking PM limits the spells that can be cast, when compared to a non multi-class caster of the same level. The touch attacks are almost useless, unless you happen to luck out on the roll, when the targets AC, is probably higher than the BAB. Add in the items that grant immunity to death attack, (vanilla gear) and any builder (cheese) gear, and its a long shot it will be effective. ((( first I usualy roll ones, its the biggest reason I suck at PVP. second I used the "cheese" word only because I do not like to add immunity items into my mods, not even the vanilla gear ones from the OC. What others do is up to them, and I accept that when I log into their worlds. )) A PM is great in a 20 level max mod, with low end magic items. PM is week in 40 level, high end magic gear with immunities. I can't change my viewpoint on that, as even if Web showed me how to play a PM the most effective way possible, I would still roll a 1 when it maters most.
High magic and low magic are not good environments where to judge builds by the way. The game is better suited to mid magic environments. PM as a PrC works pretty well in lvl 40 environments, although it is evidently made redundant if crit immunity is easily acquired through gear; but then again a lot of class features are made redundant in high magic environments granting all sort of stuff on gear so what's the point to use high magic to say PM is a weak PrC? Clerics too become weak in high magic, ah!
#31
Posté 12 août 2011 - 05:14
However, in my example, it was as a comparison. When we talk about Summons, exactly what Summons is better than the Palemaster Demilich, pray tell?
And as I suggested before, the Demlich would be far, FAR more superior if one could possess it, much like a Familiar (and have full access to all spells, etc - or even better, be able to configure the spell list!).
Imagine a Palemaster combat build, with the full support of a full powered Demilich spellcaster with a configurable spell list and player controlled AI!
And that is EXACTLY what I meant!
#32
Posté 12 août 2011 - 06:35
I would say the opposite but its possible that I cannot imagine palemasters at lvl 20 at all.SHOVA wrote...
I don't deny the PMs immunities, those make it able to last in a PVP fight, but I question its damage, taking PM limits the spells that can be cast, when compared to a non multi-class caster of the same level. The touch attacks are almost useless, unless you happen to luck out on the roll, when the targets AC, is probably higher than the BAB. Add in the items that grant immunity to death attack, (vanilla gear) and any builder (cheese) gear, and its a long shot it will be effective. ((( first I usualy roll ones, its the biggest reason I suck at PVP. second I used the "cheese" word only because I do not like to add immunity items into my mods, not even the vanilla gear ones from the OC. What others do is up to them, and I accept that when I log into their worlds. )) A PM is great in a 20 level max mod, with low end magic items. PM is week in 40 level, high end magic gear with immunities. I can't change my viewpoint on that, as even if Web showed me how to play a PM the most effective way possible, I would still roll a 1 when it maters most.
On lvl 40 however its super effective exactly in PvP. Builds like barbarian/pm (low-ac tank - but only viable with boosted rage which is common or rather must at pvp servers), paladin/pm, cleric/pm(either no-ac healer or str based dever) or bard/bg\\pal/pm are totally imbalanced in PvP. Str based with devastating and itself immune against it and even sneak attacks which prevents any cneakers to hurts them.
Casters at lvl 40 dont lose anything with 10PM levels and wizard even gain more epic feats.
In PvM its a bit worse, mostly rdds abilities overcome PM abilities in PvM as devastating DC is low, AB is not very good and neither damage. But most pvm lvl 40 servers needs PM builds with AC like wiz/rogue/pm to "tank" uber monsters for other players. Also cleric/PM if cleric's boosts are not limited is still very good in ab/damage and can heal others in raids etc.
Webshaman: Black blade of disaster is IMO better. At least I can cast it many times + scrolls I craft myself, its immortal (which demilich in lvl 40environment isnt and since you need like 34lvls you cant tell me its great in low lvl environment
#33
Posté 12 août 2011 - 07:20
The actions a caster can take that are considered to break concentration are exactly the following: attacking, casting a spell (including spells from items), counterspelling, disabling a trap, flagging a trap, picking a pocket, and taunting.
The conditions a caster can be under that are considered to break concentration are exactly the following: confused, dominated, frightened, paralyzed, petrified, polymorphed, sleeping, and stunned.
BBoD is certainly not "immortal" - it is vulnerable, of course
The blade cannot be harmed by physical attacks, but it can be affected by dispel magic or similar effects.
The black blade of disaster can only be destroyed by Mordenkainen's disjunction or dismissal. In particular, it is not affected by banishment, word of faith, or other breach or dispelling effects targeting the blade. (Dispels targeting the caster can unsummon the blade, though.)
It is also not as effective as it should be -
The intended enhancement bonus based on ability modifier is blocked due to a bug in the script (the weapon becomes unalterable before the enhancement is applied). Instead, the blade has a +5 enhancement bonus and a +15 attack bonus.
And here the Lesser Demilich Summons
As one can see, it also "suffers" from bugs (Caster level of 15 for abilities, not immune to Death Spells as per Undead, etc).
But even better, using your Demilich AND a BBoD!
Modifié par WebShaman, 12 août 2011 - 07:25 .
#34
Posté 13 août 2011 - 04:44
Except that we weren't because I never said that the tradeoffs made the class reasonable.Lowlander wrote...
Right we were arguing about what you saw as reasonable tradeoffs and I didnt'.
You joined in to comment on the often stated over powered nature of RDD by commenting on what a huge deal it was losing that third class and how significant the tradeoffs were compared to some of the marginal beneifts.
So it certainly appeared that you were arguing that it wasn't overpowered as you gave up so much to get it.
I was arguing the opposite. That tradeoffs are very minimal for an outsized reward. Your third class is stuck as Bard/Sorc. Bard is a VERY complementary class to fighter. You might have some shred of an argument if you were forced to take Sorc/Wiz, but with Bard, not at all.
Lowlander, it seems pointless to repeatedly clarify that I am not arguing against the thesis that RDD builds can be overpowered. Here is the case I am actually making: The RDD warrior (melee) build involves significant trade-offs, primarily due to the requirement of filling a class slot with bard or sorcerer. Note that nothing about that statement carries with it the necessary implication that RDD builds cannot be overpowered. If it doesn't seem like a huge claim to make that's because it's not. It is a simple claim, one that is fairly easy to support, and one that I was motivated to make because many of the rants (it happened here, but this thread is not the first to deal with the subject) against RDDs often tick off the great benefits of the class and generally ignore that it's not just a giant can of free uber that a warrior can grab without giving up anything. I decided to point out some of what must be given up.
So, why do I consider the sorcerer/bard requirement a significant tradeoff? 1) The need for bard or sorcerer levels is a "tradeoff". Hopefully, it is clear that opting to get something that requires forgoing something else represents a trade-off. For example, the bard/sorcerer requirement means no one can make a Ftr/RDD/WM build, so the benefits of one of those classes must be traded to acquire the RDD benefits. 2) It is a "significant" trade-off because other interesting (likely stronger) builds could be made if the trade-off weren't necessary, thus the requirement has an impact on available builds. One can argue against this point, but I find it hard to imagine that one would think the prospect of fighter/RDD/dwarven defenders or monk/RDD/champions of torm or whatever else would represent no significant change in the power and variety and whatever else of RDD builds. So, it is a tradeoff and it is one that significantly affects the available builds. Thus, it is a significant tradeoff. Note that there continues to be no claim that the lack of those other overpowered RDD builds means that the existing RDD builds can't be overpowered.
Now, if you disagree with the above, I am interested in your opinion. But, it would not be an argument against my claim to point out that RDDs can be overpowered or unbalanced or whatever because that can be true at the same time what I said is true.
#35
Posté 13 août 2011 - 04:53
SHOVA wrote...
[...] The touch attacks are also strength based, unless of course one adds the wf feat. [...]
Just as a side note, even if a character has weapon finesse, that will not change the AB calculation for touch attacks from strength to dexterity. Similarly, having zen archery will not change the AB calculation for ranged touch attack from dexterity to wisdom. That can have an impact on the special abilities of some builds (e.g. cleric or monk arcane archer builds will often lose their high AB when attempting imbue arrow, hail of arrows, or arrow of death attacks).
#36
Guest_Lowlander_*
Posté 13 août 2011 - 04:27
Guest_Lowlander_*
MrZork wrote...
Here is the case I am actually making: The RDD warrior (melee) build involves significant trade-offs, primarily due to the requirement of filling a class slot with bard or sorcerer. I was motivated to make because many of the rants (it happened here, but this thread is not the first to deal with the subject) against RDDs often tick off the great benefits of the class and generally ignore that it's not just a giant can of free uber that a warrior can grab without giving up anything. I decided to point out some of what must be given up.
the bard/sorcerer requirement means no one can make a Ftr/RDD/WM build,
That's your "Significant Tradeoff"? It could have been worse?
Only against an even more ridiculous and overpowered RDD builds that you can't make? Why even bother bringing up something so irrelevant.
Obviously it could have been worse. That is in no way a mitigation of how bad it is and I don't see what it adds to the discussion.
But absolutely I will give you that, RDD could have been even worse if it had no third class requirement. Your diversion could have been put more succinctly.
But the original point stands. RDD as is, is a ridiculous overpowered class. I wouldn't play anywhere that allowed them (without significant nerfs).
Modifié par Lowlander, 13 août 2011 - 04:27 .
#37
Posté 13 août 2011 - 04:40
That does open up a whole new can of worms, doesn't it?
NWN2 has that problem (especially with the Monk attacks of death syndrome). At least NWN2 only goes to level 30 (I shudder to THINK of just how ridiculous Epic levels would become, had it the 40 level llimit that NWN has!!!).
Epic levels are soooo broken!
Modifié par WebShaman, 13 août 2011 - 04:41 .
#38
Posté 13 août 2011 - 04:44
And yet cleric and mages, which are base classes without prerequisites, are even more overpowered. So what?Lowlander wrote...
But the original point stands. RDD as is, is a ridiculous overpowered class. I wouldn't play anywhere that allowed them (without significant nerfs).
RDD is not at all a weak PrC (10 lvls to get the equivalent of 16 epic feats plus immunities and a breath weapon), but the drawbacks are there (3/4 AB, 2 class slots needed, low skillpoints per level, limited skillset, etc.). Both are facts.
And luckily RDD exists. It opens up many interesting character builds, it would be a shameful loss not to have it or to have it significantly nerfed.
#39
Posté 13 août 2011 - 05:06
I agree with Lowlader, this is irrelevant.Lowlander wrote...
MrZork wrote...
Here is the case I am actually making: The RDD warrior (melee) build involves significant trade-offs, primarily due to the requirement of filling a class slot with bard or sorcerer. I was motivated to make because many of the rants (it happened here, but this thread is not the first to deal with the subject) against RDDs often tick off the great benefits of the class and generally ignore that it's not just a giant can of free uber that a warrior can grab without giving up anything. I decided to point out some of what must be given up.
the bard/sorcerer requirement means no one can make a Ftr/RDD/WM build,
That's your "Significant Tradeoff"? It could have been worse?
Only against an even more ridiculous and overpowered RDD builds that you can't make? Why even bother bringing up something so irrelevant.
Obviously it could have been worse. That is in no way a mitigation of how bad it is and I don't see what it adds to the discussion.
But absolutely I will give you that, RDD could have been even worse if it had no third class requirement. Your diversion could have been put more succinctly.
But the original point stands. RDD as is, is a ridiculous overpowered class. I wouldn't play anywhere that allowed them (without significant nerfs).
#40
Posté 13 août 2011 - 06:02
BTW,
Yeah, probably. But, as long as I am pointing out things others don't think are relevant (from my first post on this topic):Your diversion could have been put more succinctly.
I tried. ;-)So, I am not saying it isn't a strong PrC, because it is. I'm just saying that some of the benefits are marginal and the trade-offs are significant.
#41
Guest_Lowlander_*
Posté 13 août 2011 - 08:43
Guest_Lowlander_*
MrZork wrote...
I tried. ;-)
No you didn't. You statement was misleading. Your so called "Significant tradeoff" is imaginary. It could have been worse isn't a trade off.
Harping on some marginal benefits is also completely pointless. Having a few marginal benefits doesn't in any way detract from the multiple ridiculous benefits.
By highlighting marginal benefits and imaginary significant tradeoffs you are just dissembling like a politician.
Modifié par Lowlander, 13 août 2011 - 08:48 .
#42
Posté 14 août 2011 - 12:05
Ludicrous statement. The tradeoff is very significant. It involves 2 class slots one of which is 3/4 AB and the other it's either 3/4 AB or 1/2 AB.Lowlander wrote...
MrZork wrote...
I tried. ;-)
No you didn't. You statement was misleading. Your so called "Significant tradeoff" is imaginary.
#43
Posté 14 août 2011 - 12:50
To get the benefits of the RDD class, one has to fill two class slots, which means giving up on some of the benefits of the other combat classes that might have filled that other slot. If you want fighter feats plus the special abilities of a dwarven defender or weapon master, you cannot have them in a RDD build. That isn't "imaginary", it's a tradeoff. Your stubborn contention that something that obviously is a tradeoff somehow isn't a tradeoff is bizarre. Hint: Something can require a significant tradeoff even if an uber build can still be built around it.Lowlander wrote...
MrZork wrote...
I tried. ;-)
No you didn't. You statement was misleading. Your so called "Significant tradeoff" is imaginary. It could have been worse isn't a trade off.
This strawman fixation is a problem. Where did I "harp" on the marginal benefits? Nowhere. I mentioned them once in the first post and not since. And, I didn't even deride them, I just said they weren't ones someone building a warrior would likely pick.Harping on some marginal benefits is also completely pointless. Having a few marginal benefits doesn't in any way detract from the multiple ridiculous benefits.
The broader strawman is that you continue to infer that my goal is to "detract from the multiple ridiculous benefits". Someone can post something that doesn't support your case without disputing your case.
Oh, for pity's sake. <_<By highlighting marginal benefits and imaginary significant tradeoffs you are just dissembling like a politician.
#44
Posté 14 août 2011 - 02:42
Tradeoffs are really there as for any other class with prerequisities but there is no point to say if they are significant or not. They just exists.
But even if you would convince me that you are right about this issue, you would still not persuaded me that those imaginary tradeoffs are significant because:
1) in max lvl 40 environment, the bab of RDD and sorc/bard is not an issue as you just start progressing these classes once you retain full BAB
2) even if someone would lost 1-4BAB due to need of the bard (for example bard20+/rdd10+ builds) you get this AB drop back with +8str (which is +4ab and +4disc +4devast DC) and in addition you get +2con +2int(which adds skill points) +2char(very usefull for builds with main class of paladin/bg/bard) +immunity paralyse/sleep/fire and mainly +4AC that is imo the best RDD benefit that outshine all other strenght warriors.
3) bard is tumble+umd class and every serious build needs tumble so even if you would make for example WM , you would still take 1-3lvl of bard or rogue (depens on environment, usually rogue is a bit better choice)
#45
Posté 14 août 2011 - 10:55
ShaDoOoW wrote...
But even if you would convince me that you are right about this issue, you would still not persuaded me that those imaginary tradeoffs are significant because:
1) in max lvl 40 environment, the bab of RDD and sorc/bard is not an issue as you just start progressing these classes once you retain full BAB
So you claim this argument is only valid in max lvl40 environment which means it is not an argument for all other environments.
ShaDoOoW wrote...
2) even if someone would lost 1-4BAB due to need of the bard (for example bard20+/rdd10+ builds) you get this AB drop back with +8str (which is +4ab and +4disc +4devast DC) and in addition you get +2con +2int(which adds skill points) +2char(very usefull for builds with main class of paladin/bg/bard) +immunity paralyse/sleep/fire and mainly +4AC that is imo the best RDD benefit that outshine all other strenght warriors.
You seem to keep ignoring the point made that although there are tradeoffs, a strong character build can be made. You are arguing against something that has not been said. It is a strawman argument.
However, Bard is also non-lawful, which restricts the choices of the final class further. Monks and paladin wanna be RDDs will be forced to use sorc in most environments which means they will lose significant AB. You are simply assuming bard because it is a stronger choice, but that is not looking at the class description, nor thinking about all builds. It is using your own playstyle as a standard, and nobodies playstyle can be called THE standard.
ShaDoOoW wrote...
3) bard is tumble+umd class and every serious build needs tumble so even if you would make for example WM , you would still take 1-3lvl of bard or rogue (depens on environment, usually rogue is a bit better choice)
Rogue is better choice so therefore you are making a tradeoff by being forced to take bard. That is the definition of tradeoff.
Lowlander wrote...
MrZork wrote...
I tried. ;-)
No you didn't. You statement was misleading.
Only to those who don't actually read what was written.
Lowlander wrote...
By highlighting marginal benefits and imaginary significant tradeoffs you are just dissembling like a politician.
Drop of AB to a warrior build and being forced to use a class slot IS a significant tradeoff. Ignoring what is lost and focusing only on the positives is what politicians do, so you are calling the kettle black it seems.
MrZork'sposition has been clear from the outset and he has repeatedly said he is not claiming that strong builds cannot be built, and hasrepeatedly said he is not disputing the obvious benefits. Your continued refusal to actually read his points and respond to them, and instead harp on against a strawman position that no one in this thread
has claimed is just trolling as usual.
Get out the acid and fire time again methinks.
Have fun [smilie]../../../images/forum/emoticons/smile.png[/smilie]
Modifié par Shia Luck, 14 août 2011 - 10:57 .
#46
Posté 14 août 2011 - 02:29
No I dont, it just didnt seem to needed to describe other environments.Shia Luck wrote...
So you claim this argument is only valid in max lvl40 environment which means it is not an argument for all other environments.
No.You seem to keep ignoring the point made that although there are tradeoffs, a strong character build can be made. You are arguing against something that has not been said. It is a strawman argument.
However, Bard is also non-lawful, which restricts the choices of the final class further. Monks and paladin wanna be RDDs will be forced to use sorc in most environments which means they will lose significant AB. You are simply assuming bard because it is a stronger choice, but that is not looking at the class description, nor thinking about all builds. It is using your own playstyle as a standard, and nobodies playstyle can be called THE standard.
No. If someone ignoring anything there its not me.Rogue is better choice so therefore you are making a tradeoff by being forced to take bard. That is the definition of tradeoff.
#47
Posté 14 août 2011 - 02:53
ShaDoOoW wrote...
No I dont, it just didnt seem to needed to describe other environments.Shia Luck wrote...
So you claim this argument is only valid in max lvl40 environment which means it is not an argument for all other environments.
Well, the argument is clearly false in any lvl 20 or less environment, so I think environment does matter. Environment ALWAYS matters, no? I KNOW you won't argue against that. *grin*
ShaDoOoW wrote...
No.Shia Luck wrote...You seem to keep ignoring the point made that although there are tradeoffs, a strong character build can be made. You are arguing against something that has not been said. It is a strawman argument.
However, Bard is also non-lawful, which restricts the choices of the final class further. Monks and paladin wanna be RDDs will be forced to use sorc in most environments which means they will lose significant AB. You are simply assuming bard because it is a stronger choice, but that is not looking at the class description, nor thinking about all builds. It is using your own playstyle as a standard, and nobodies playstyle can be called THE standard.
Is that it? A pedantic denial is not an argument.
I applaud the fact that you didn't just ignore an argument you have no answer for, but I am surprised that the fact you can't argue against it didn't make you rethink your position.
ShaDoOoW wrote...
No. If someone ignoring anything there its not me.Shia Luck wrote...
Rogue is better choice so therefore you are making a tradeoff by being forced to take bard. That is the definition of tradeoff.
I didn't mention "ignoring" anything. Perhaps you could read what I wrote a little more carefully? Or express yourself differently? Because as it stands, I see no sense in that answer.
You yourself claimed rogue is better than bard, but with RDD you are forced to take bard, therefore being forced to take bard is a tradeoff. That's an example of the very simple logic you are trying to call "imaginary".
Have fun
#48
Guest_Lowlander_*
Posté 14 août 2011 - 04:47
Guest_Lowlander_*
MrZork wrote...
Hint: Something can require a significant tradeoff even if an uber build can still be built around it.
I think the problem stems from you misundertanding of "significant tradeoff".
If I work weekends for 6 months, to get a $5000 bonus, that is a significant tradeoff.
If I work one weekend for $50000 bonus, that is an insignificant tradeoff.
A significant tradeoff is one where reward is proportional to the loss.
An insiginicant tradeoff is where reward is disproportionately larger than the loss.
The rewards of RDD is disproportionately larger than the loss of third class choices, so the tradeoff is insignificant.
Also the real tradeoff of taking RDD should obviously be considered against not taking RDD. That is the actual tradeoff in the game.
Not against a theoretical RDD that has no pre-requisites, that doesn't exist. This is not a real tradeoff in the game. It is a construct.
Modifié par Lowlander, 14 août 2011 - 05:08 .
#49
Posté 14 août 2011 - 04:49
Well done, you managed to contradict yourself real fast ShaDoOow!ShaDoOoW wrote...
It is imaginary. You could say the same for anything that has some prerequisities -> "if that class havent these prerequisities it would be stonger! so these prerequisities are signaficant". Its how the class work and by saying "if it wouldnt work this way it wouldnt be imbalanced" has no logic.
Tradeoffs are really there as for any other class with prerequisities but there is no point to say if they are significant or not. They just exists.
There is point in saying whether a tradeoff is significant, if one is to evaluate the game balance and then decide how to possibly proceed to alter it to one's tastes.
Which you just declared to exist, hence negating their imaginary nature...But even if you would convince me that you are right about this issue, you would still not persuaded me that those imaginary tradeoffs
And time will be spend without RDD and bard/sorc benefits which is another tradeoff (possibly an "imaginary one that exists", in your mindscape) of significant importance.are significant because:
1) in max lvl 40 environment, the bab of RDD and sorc/bard is not an issue as you just start progressing these classes once you retain full BAB
A build already including rogue or assassin has no need of bard for tumble/umd and a build already including rogue/assassin/shadow dancer/harper scout and monk has no need of bard for tumble. A casting class build will easily have no big need of UMD. The two classes/11+ lvls investment anyhow is a tradeoff as you yourself, in your own confused way, admit. Anybody that says that needing to fill two class slots is not a significant tradeoff is evidently someone lacking basic comprehension skills, but nothing new under the sun since it comes from people who think one can cheat in SP and that modifications to wad game features are fixes. It remains true that the features granted by RDD are pretty much worth the significant tradeoff one must pay.2) even if someone would lost 1-4BAB due to need of the bard (for example bard20+/rdd10+ builds) you get this AB drop back with +8str (which is +4ab and +4disc +4devast DC) and in addition you get +2con +2int(which adds skill points) +2char(very usefull for builds with main class of paladin/bg/bard) +immunity paralyse/sleep/fire and mainly +4AC that is imo the best RDD benefit that outshine all other strenght warriors.
3) bard is tumble+umd class and every serious build needs tumble so even if you would make for example WM , you would still take 1-3lvl of bard or rogue (depens on environment, usually rogue is a bit better choice)
Modifié par Kail Pendragon, 14 août 2011 - 04:52 .
#50
Posté 14 août 2011 - 04:51
Kinda hard trying to reach those who obviously have no idea what "straw man" means.
Wasted resources trying.
In NWN, ANYTHING that requires the use of a very precious class slot can be considered a trade-off AT LEAST...and a serious tradeoff at the most.
Requiring two is definitely a serious tradeoff. What is NOT being considered here, is what sort of cheese would one be facing if RDD did NOT have the "extra class" requirement here?
So instead of avoiding this and pontificating, take it into consideration here. What about a Fighter/RDD/PM build, or somesuch? Think about how ridiculous it COULD be, instead of ignoring what is being pointed out.
What if NWN had 4 classes (like NWN2) AND level 40, but with the 3.5 rules (meaning BAB increases in Epic levels)?
What I see being pointed out here (and rightly so), is that taking RDD means taking a tradeoff. Yep. You loose a class slot. Got anything to the contrary here, other than redoing the requirements? No rebuttal at all? Well, that was short and easy.
Next!
I am beginning to think we got some Tea Baggers here.





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