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#51
SafetyShattered

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A bit unrealistic sure, but really how realistic is ME? It bothers me a bit, but it's nothing that will discourage me from buying ME3.

#52
DoomMech

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Shadrach 88 wrote...

DoomMech wrote...

You know bioware, I can believe in ludicrous things. I can believe in people with mystic powers and swords made of lasers teaming up with artificially intelligent robots to fight space wizards. I can believe in dudes with giant armor and chainsaw guns battling subteranean aliens. I can believe that a scientist with no combat training and a hazmat suit can defeat a platoon of US marines and extra dimentional creatures.

BUT I CANNOT BELIEVE THAT WITHIN THE CONTEXT OF A HARD SCI-FI UNIVERSE YOU CAN HAVE A "HOLOGRAHIC SWITCHBLADE"

IT JUST DOESN'T WORK!!!

I mean come on Bioware!

Just because somthing is cool, doesn't mean you should just throw it in, it harms the mythology and takes players out of the game, out of the universe you so painstakingly created.

Why not a regular wristmounted blade?
Why not a space age hidden blade?
Why not wolverine claws?
Why not a mass effect saber?



Just....Why?





Image IPB


Nice:P

#53
Lotion Soronarr

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gamer_girl wrote...

People if you're honestly that concerned with realism, you wouldn't be playing a science-fiction game, now would you? Honestly so much of Mass Effect goes beyond the limits of reality and you're complaining about a bloody sword. Point of this thread - there isn't one.



There are degrees of realism ya know.

Some of us feel some elements of the ME universe do the universe a disservice.

#54
stewie1974

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DoomMech wrote...


BUT I CANNOT BELIEVE THAT WITHIN THE CONTEXT OF A HARD SCI-FI UNIVERSE YOU CAN HAVE A "HOLOGRAHIC SWITCHBLADE"



I disagree it is a -hard- sci-fi universe.

The aliens are humanoid for a start, a celluar pattern unlikely to be duplicated outside of our solar system. It took a very specific set of circumstances to arrive at the humanoid pattern on earth, and look it only happened once on earth, given the sheer number of species on earth ALONE in the present ((not to even mention the dinosaurs whose mass extinction is the ONLY reason we were able to develop )) which are not humanoid you can see how rare it is... it's about 1 in a googleplex.....to have -humanoid- aliens is a stretch for a start.

Next, biotics which is basically magic fueled by magic eezo rock.... again unlikely..

Faster than light drives, improbable by todays scientific reasoning, meaning the sci-fi is at odds with sci-fact. Which means it's no longer sci-fi but sci-fantasy.

A -hard- sci-fi universe would be something like asimov...or arthur c clarke.

Modifié par stewie1974, 04 août 2011 - 12:40 .


#55
Arrow70

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Pulletlamer wrote...

People are like:

Biotics? Pft. I have those at home.

Omni-blades? FRIGGING UNBELEIVABLE!!! @$#?%! I QUIT!!!



THIS IS AN OUTRAGE!!!

#56
ThePwener

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Yes, it completaly contradicts the ME codex.... again. Like if it's the first time this has happened.

#57
Therefore_I_Am

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stewie1974 wrote...

DoomMech wrote...


BUT I CANNOT BELIEVE THAT WITHIN THE CONTEXT OF A HARD SCI-FI UNIVERSE YOU CAN HAVE A "HOLOGRAHIC SWITCHBLADE"



I disagree it is a -hard- sci-fi universe.

The aliens are humanoid for a start, a celluar pattern unlikely to be duplicated outside of our solar system. It took a very specific set of circumstances to arrive at the humanoid pattern on earth, and look it only happened once on earth, given the sheer number of species on earth ALONE in the present ((not to even mention the dinosaurs whose mass extinction is the ONLY reason we were able to develop )) which are not humanoid you can see how rare it is... it's about 1 in a googleplex.....to have -humanoid- aliens is a stretch for a start.

Next, biotics which is basically magic fueled by magic eezo rock.... again unlikely..

Faster than light drives, improbable by todays scientific reasoning, meaning the sci-fi is at odds with sci-fact. Which means it's no longer sci-fi but sci-fantasy.

A -hard- sci-fi universe would be something like asimov...or arthur c clarke.


With the elcor, hanar, and keepers as an exception...

#58
Therefore_I_Am

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ThePwener wrote...

Yes, it completaly contradicts the ME codex.... again. Like if it's the first time this has happened.


No it doesn't.

Modifié par Therefore_I_Am, 04 août 2011 - 01:27 .


#59
Arrow70

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ThePwener wrote...

Yes, it completaly contradicts the ME codex.... again. Like if it's the first time this has happened.


There is no evidence at this point to suggest that it contradicts the codex, So can we wait till we get the game (and therefore the explanation) before we render judgements like this?

#60
ThePwener

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Therefore_I_Am wrote...

ThePwener wrote...

Yes, it completaly contradicts the ME codex.... again. Like if it's the first time this has happened.


No it doesn't.


The Omni-Blade is not a physical object, but a hologram. Also know in the ME universe as a.....


Codex: Heptic Adaptive Interfacer

Advances in computing have done away with traditional input devices like keyboards. Instead, modern input peripherals are usually holographically displayed in front of the user at a height and angle for ergonomic ease. Machines that use this interface detect a user through a microframe chip in the user's glove that "keys in" to the computer. Once a user is accepted, motion accelerometers in the user's gloves match his hands' location with that of a proportionate but smaller "mirror" set of controls inside the computer itself. As the user presses against the holographic field, force-feedback in the glove kicks in, giving a slight resistance. A person can feel his way through using a touch-screen that isn't actually there. A simple toggle switch on the back of the hands allows the glove to be turned off when not in use.

Haptic interfaces have become so common that some individuals undergo cybernetic enhancement surgery to have the accelerometers implanted in their fingertips. "Going bareskin" is the sign of a committed computer user who no longer has to fuss with putting on gloves or cleaning them with alcohol wipes to get rid of the clammy-hand smell.



The Omni-Tool is not a hardlight construct, but a holographic construct that uses these "nodes" to be controlled and used. The Omni-Blade is an attachment to the Omni-Tool, not a separate entity (The Infiltrator has two Omni-Blades, one in each had, thus, the left one comes out of the Omni-Tool).

Even if the enemy has a "node" in every part of his body, the omni-Blade could not be used as a weapon. It contradict it's own codex, something that happens all the time in ME.

Only the "nodes" can interact with these interfaces.

Modifié par ThePwener, 04 août 2011 - 01:42 .


#61
Arrow70

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ThePwener wrote...

Therefore_I_Am wrote...

ThePwener wrote...

Yes, it completaly contradicts the ME codex.... again. Like if it's the first time this has happened.


No it doesn't.


The Omni-Blade is not a physical object, but a hologram. Also know in the ME universe as a.....


Codex: Heptic Adaptive Interfacer

Advances in computing have done away with traditional input devices like keyboards. Instead, modern input peripherals are usually holographically displayed in front of the user at a height and angle for ergonomic ease. Machines that use this interface detect a user through a microframe chip in the user's glove that "keys in" to the computer. Once a user is accepted, motion accelerometers in the user's gloves match his hands' location with that of a proportionate but smaller "mirror" set of controls inside the computer itself. As the user presses against the holographic field, force-feedback in the glove kicks in, giving a slight resistance. A person can feel his way through using a touch-screen that isn't actually there. A simple toggle switch on the back of the hands allows the glove to be turned off when not in use.

Haptic interfaces have become so common that some individuals undergo cybernetic enhancement surgery to have the accelerometers implanted in their fingertips. "Going bareskin" is the sign of a committed computer user who no longer has to fuss with putting on gloves or cleaning them with alcohol wipes to get rid of the clammy-hand smell.



The Omni-Tool is not a hardlight construct, but a holographic construct that uses these "nodes" to be controlled and used. The Omni-Blade is an attachment to the Omni-Tool, not a separate entity (The Infiltrator has two Omni-Blades, one in each had, thus, the left one comes out of the Omni-Tool).

Even if the enemy has a "node" in every part of his body, the omni-Blade could not be used as a weapon. It contradict it's own codex, something that happens all the time in ME.

Only the "nodes" can interact with these interfaces.


You misunderstand, The omni-tool may have a holo-graphic interface but it is stated in the codex, that the omni-tool has many other components that are in fact solid objects, not to mention you apparently missed the six other Omni-blade threads with some (rather well thought) possible explanations to the blade, (such as omni-gel created moleculer blades and the like).


Like I said above:

There is no evidence at this point to suggest that it contradicts the codex, So can we wait till we get the game (and therefore the explanation) before we render judgements like this?

#62
ThePwener

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Arrow70 wrote...

You misunderstand, The omni-tool may have a holo-graphic interface but it is stated in the codex, that the omni-tool has many other components that are in fact solid objects


Funny, here's the codex entry and it says no such thing.


Codex: Omni-Tools

Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.


Omni-tools are standard issue for soldiers and first-in colonists.


We really don't know what those three really are, so no evidence to back up you "physical components" thing. In fact, if they are physical objects, it contradicts the laws of physics (invisible floating object on your arm that magically appears when needed).

Modifié par ThePwener, 04 août 2011 - 02:02 .


#63
gamer_girl

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ThePwener wrote...

Arrow70 wrote...

You misunderstand, The omni-tool may have a holo-graphic interface but it is stated in the codex, that the omni-tool has many other components that are in fact solid objects


Funny, here's the codex entry and it says no such thing.


Codex: Omni-Tools

Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.


Omni-tools are standard issue for soldiers and first-in colonists.


We really don't know what those three really are, so no evidence to back up you "physical components" thing. In fact, if they are physical objects, it contradicts the laws of physics (invisible floating object on your arm that magically appears when needed).


So you're saying it's impossible for technology to advance then? Just because it goes against the old codec doesn't mean it's impossible in the future in the ME universe. That's just like saying because the weapons in ME1 had been built to shoot until overheated, the fact that thermal clips had been developed in ME2 "goes against the codec". No. Technology advances.

#64
Praetor Knight

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ThePwener wrote...

Arrow70 wrote...

You misunderstand, The omni-tool may have a holo-graphic interface but it is stated in the codex, that the omni-tool has many other components that are in fact solid objects


Funny, here's the codex entry and it says no such thing.


Codex: Omni-Tools

Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.


Omni-tools are standard issue for soldiers and first-in colonists.


We really don't know what those three really are, so no evidence to back up you "physical components" thing. In fact, if they are physical objects, it contradicts the laws of physics (invisible floating object on your arm that magically appears when needed).


I've figured that a modified fabrication module is what has the capacity to assemble the blade from omni-gel into what I assume is a ceramic blade, with a monomolecular blade edge.

My pet peeve with the current omni-blade design is that the blade disappears when it rotates back in and then reappears when used again, from what I've seen in the demo. So what I'd like to see something on the forearm where the blade can rotate into so that the blade is at least reuse-able, and that we are not making a brand new blade every time it's going to be used.

Image IPB

Modifié par Praetor Shepard, 04 août 2011 - 02:37 .


#65
ThePwener

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Praetor Shepard wrote...

I've figured that a modified fabrication module is what has the capacity to assemble the blade from omni-gel into what I assume is a ceramic blade, with a monomolecular blade edge.


Image IPB


I'll say, very good. Very good indeed. Every time, it creates a ceramic blade and disposes of it after the attack. Thus it needs recharging to create one again.

#66
ThePwener

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gamer_girl wrote...

No. Technology advances.


Never did I say that it's impossible. Try to actually read and understand what I write.

Never-did-I-say-technology-stagnates.

What I did say (and proved) is that the fact of having a holographic blade (no matter how cool it is) goes against both the laws of physics and the established codex.

#67
snackrat

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They've long established that those 'hard light' displays are actually just holographs, and it feel like a user is touching it because they get 'feedback' from computer gloves, or (as is more likely if they use computers a lot) implants in their fingertips.

An omni-blade, therefore, while looking cool, should on work if you want to lightly press someone's fingertips with it.

#68
Praetor Knight

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Karsciyin wrote...

They've long established that those 'hard light' displays are actually just holographs, and it feel like a user is touching it because they get 'feedback' from computer gloves, or (as is more likely if they use computers a lot) implants in their fingertips.

An omni-blade, therefore, while looking cool, should on work if you want to lightly press someone's fingertips with it.

Okay, and I can't force you to read other posts in this thread either! =]

:D

#69
ThePwener

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Praetor Shepard wrote...

Okay, and I can't force you to read other posts in this thread either! =]

:D


Everyone else just says that we have to wait for Me3 to explain everything, like it isn't the purpose of the BSN to debate and discuss topics, instead of "you don't know! We have no evidence" even when we have the other 2 games to back our claims.

#70
Praetor Knight

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ThePwener wrote...

Everyone else just says that we have to wait for Me3 to explain everything, like it isn't the purpose of the BSN to debate and discuss topics, instead of "you don't know! We have no evidence" even when we have the other 2 games to back our claims.


I just hope our discussions have helped provide useful feedback.

#71
ThePwener

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Praetor Shepard wrote...

I just hope our discussions have helped provide useful feedback.


I highly doubt it. People here are too thick headed.

#72
Therefore_I_Am

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Like I said earlier, if you can freeze, incinerate, and create your own battle drone with a holographic omni tool than why not a blade.... It is the swiss army knife of the late 22nd century folks.

Modifié par Therefore_I_Am, 04 août 2011 - 03:15 .


#73
ThePwener

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Therefore_I_Am wrote...

Like I said earlier, if you can freeze, incinerate, and create your own battle drone with a holographic omni tool than why not a blade.... It is the swiss army knife of the late 22nd century folks.


Just more evidence that the devs don't know what they're doing half of the time.

#74
gamer_girl

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Actually, if explained right, it wouldn't necessarily be against the laws of physics. And as I said before, as techbology advances so do the outdated codex entries (just like textbooks). Anyways, this may seem like a bit of a stretch but work with me. Light behaves as particles in some instances and as waves in others. If they could somehow control it to behave as a bunch of particles when it comes into contact with an object and to behave as waves when it isn't in use, then it could potentially be workable. As this is a science-fiction game, certainly that could work as a possible explanation. People like to take things too seriously. I mean really it's a game. That's like criticizing pokemon because animals don't actually evolve that quickly and they physically can't fit into small capsules. Honestly it's not meant to be practical, it's meant to be entertaining with a pretty faulty explanation. Seriously, people it's JUST a sword. Arguably it could use the same technology as a lightsabre anyways and I don't see many complaints about Star Wars because the lightsabre isn't realistic enough.

#75
gamer_girl

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Therefore_I_Am wrote...

Like I said earlier, if you can freeze, incinerate, and create your own battle drone with a holographic omni tool than why not a blade.... It is the swiss army knife of the late 22nd century folks.


This. It's called fiction for a reason.