littlezack wrote...
BUT I CANNOT BELIEVE THAT WITHIN THE CONTEXT OF A HARD SCI-FI UNIVERSE YOU CAN HAVE A "HOLOGRAHIC SWITCHBLADE"
Mass Effect is not, nor has it ever been, Hard SF.
Mass Effect 1 was hard sci-fi, at least as hard sci-fi can get with FTL speed. ME2 got soft sci-fi where you could fire tracking balls of burning plasma at enemies. ME3 continues that trend, sadly.
I do however not in the slightest understand why we need a "heavy melee" attack in the first place. An elbow blow is a perfectly viable move that is/was practioned since weapons needed both hands and were only limited in close-quarter fights (starting with lances/hellebardes up onto early combersome firearms to modern firearms). You can put a lot of force into an elbow blow and the only purpose is to recoil the enemies far away enough to get a clean shot at him.
And if you really need more force than your elbow can deliver, you crush his face with your rifle's buttstock or plant that bayonet into his stomach and then shoot him.
Heavy melee attacks are purely "Rule of Cool" and absolutely not needed. People that say the opposite should either stick their nose into some research or play a Beat'em'Up to satisfy their need for flashy punches, but ever since firearms got more effective and efficient in killing, deaths attributed to non-firearms kills are a vast minority and only a viable option if you don't have better weapons (like firearms).
And before you come up with it, SpecOps do not regularily sneak up on dudes and then cut their throats. If they engage at all, they either use silenced weapons, or unleash an amount of firepower equal to what other, regular units would utilize when their operation requires it. Silent knife-kills or neck-snaps are, if they happen at all, purely luck as no good operative would risk discovery by trying to sneak up on someone.