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[REQUEST] to all the Bioware developer - Arcane Warrior for Dragon Age 3


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71 réponses à ce sujet

#1
Dukemon

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I miss the Arcane Warrior a little bit but I also think the concept of the AW from DA:O won’t really fit in DA2. So I want you to change a bit of it even the appearance alone. DA2 relies more on cinematic sequences so the Arcane Warrior should - unlike the other specializations - be presented also more cinematic. For example if Hawke specialized himself as an Arcane Warrior some important events - something like the fight against Meredith - would be changed a bit.
Also the Arcane Warrior specialization should precluding the Blood Magic specialization and vice versa. That would be something new to DA: specializations that preclude one another.

The Arcane Warrior relies inherently on his feelings and his constant desire to protect what’s important to him.

Here is my attempt to bring some sort of Arcane Warrior on paper. It isn't perfect but already there (in DA:O and DA2) and you are imaginative enough to make it perfect.

Posted Image

This could be the weapon and armour values:
Shield
+1500 damage resistance
+2520 magic resistance
+20 fortitude
2 rune slots

Longsword
Inflicts spirit damage
+25 mana/staminia
+15 mana/staminia regeneration
+8 to all attributes
+X Damage vs. undead and demons
Improves with level-up
1 Rune Slot

Investing a point in the Arcane Warrior specialization replaces the Weapon and Shield requirement.


So here is a Arcane Warrior talent tree:

Posted Image

The class Arcane Warrior
+20 Mana
Counts as Weapon and Shield

Combat Magic
Sustained
Upkeep: 5% of mana
Cooldown: 5s
+50% damage
+50% defense
+5 fortitude

Survival
Upgrade
+15 health
+10 health regeneration

War Magic
Passive
+50 fortitude
+50 defense

Draining Aura
Sustained
Upkeep: 15% of mana
Health regeneration: 5% per corpse
Health regeneration: 5% per enemy
Spirit damage: 0.5x per pulse
Mana: -5% per pulse
Pulse interval: 4s
This mode cannot be used at the same time as Elemental Chaos

Stoic
Upgrade
Damage: Up to 150% (inverse proportion to health)
-5% of mana

Elemental Chaos
Sustained
Upkeep: 15% of mana
Nature damage: 0.5x per pulse
Mana: -5% per pulse
Pulse interval: 4s

Flash of Light
Activated
Activation: 5
Cooldown: 10s
Inflicts Weapon damage

Expert
Upgrade
Enemy defense: -50% (40% chance vs. normal enemies)
-5s cooldown

Exorcist
Upgrade
Bonus damage against undeads, demons and golems


Some explaination:
The Flash of Light should be a mighty attack and requires all preceding buff skills but it doesn't consumes much of mana. The offensive buffs Draining Aura and Elemental Chaos requires level 12 and the demand is fulfilled if two points are activated.

As you can see some of us took some time to bring this request to your attention and I hope there is at least one guy out there on Bioware who will read this and think about it. Maybe a little? About a new DLC class for example?

Thanks for your time. 

Modifié par Dukemon, 27 septembre 2012 - 09:03 .


#2
csfteeeer

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i think(I THINK), you can't post requests here.

#3
csfteeeer

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double post :crying:

#4
anzolino

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Why not? This is not a mod request.

#5
RinpocheSchnozberry

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I never understood the Arcane Warrior as a concept.

"I have all this magic at my disposal! I know! I'll use it to punch things."

#6
King Cousland

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I LOVED the Arcane Warrior and would like to see it back. Sadly, with the Warden, Wynne and Morrigan as the only possible practitioners, I'm not sure we'll see it again.

#7
Dhiro

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RinpocheSchnozberry wrote...

I never understood the Arcane Warrior as a concept.

"I have all this magic at my disposal! I know! I'll use it to punch things."


I can see your point. Reavers use magic to enhance their physical power, but mages have such a obscene amount of spells to chose from that trading it all for pants and a sword never made much sense to me.

Anyway, Arcane Warrior was horribly broken in DA:O, so. :| I admire the work you put in the post, though, the tree looks neat.

#8
comrade8472

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harkness72 wrote...

I LOVED the Arcane Warrior and would like to see it back. Sadly, with the Warden, Wynne and Morrigan as the only possible practitioners, I'm not sure we'll see it again.


um it was an ancient elven mage warrior thingy  
so there still is some sort of way to impliment it.... without origins characters Posted Image

#9
Raycer X

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The problems with the Arcane Warrior are two things:

1. In DA:O, it was overpowered like crazy.

2. In DA2, the devs wanted each class to fulfill a unique role. They didn't want any of the classes blending/acting like another class IE: Arcane Warriors = Uber Mage tanks, Spirit Warriors (or whatever the name of the DA:A specialization for warriors was) = Uber Tank mages, etc.

As much as I would love to have the AW back (you guys have no idea how much I loved the idea of a mage wearing all that crazy heavy armor, be able to wield the best weapons, and still cast spells), I highly doubt Bioware will bring it back.

Modifié par Raycer X, 04 août 2011 - 01:54 .


#10
Morroian

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Raycer X wrote...

The problems with the Arcane Warrior are two things:

1. In DA:O, it was overpowered like crazy.

2. In DA2, the devs wanted each class to fulfill a unique role. They didn't want any of the classes blending/acting like another class IE: Arcane Warriors = Uber Mage tanks, Spirit Warriors (or whatever the name of the DA:A specialization for warriors was) = Uber Tank mages, etc.


3. AWs were essentially just magic tanks. What is needed is not the return of AW but more of an extension of the spellsword build (which can be built in DA2) to enable mages to wield melee weapons again.

To the OP you've certainly made an interesting looking build there why not see if you can make a mod. 

Modifié par Morroian, 04 août 2011 - 01:59 .


#11
Saintthanksgiving

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im with the spellsword thing... having a tank that can blast fireballs is a little unbalanced. Does it look awesome? sure. It gets distracting when you are a one man army though

#12
Dukemon

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"To the OP you've certainly made an interesting looking build there why not see if you can make a mod. "

Sorry. I have only the PS3 Game.

"when you are a one man army though"

That's what I find interesting.

"the devs wanted each class to fulfill a unique role"

This idea was bull****. ^^
That was the interesting thing about Dragon Age, it has broken through the conventional boundaries of the classes.

#13
Icinix

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Arcane warrior was awesome.

Would love to see it make a return in DA3.

#14
Creror

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Oh come on.
Heavy tanks with big swords and the capability to melt the faces of the enemies with fireballs?
We already had such a thing in Gothic 2 and Gothic 3 with the name "Paladin". And it was just awesome.

What I really miss in DA2 is some heavy armored guy with a sword and some magic. And, no, the "magic skill(s)" of the templar spec was a joke ...
Like Dukemon said: DA:O's most interesting thing (beside the story, of course) was the removal of the classical restrictions between warrior, mage and rogue.

Give us at least the opportunity to equip a mage with a one-handed sword in DA3. And with armor with some metal parts - like the Fugitive's Mantle from the Mage Pack.

(Also a new system would be nice, so that you get something like boni when using a one-handed sword alone - without shield [I mean, you can fight much better without a clumsy shield on your arm - at the cost of lacking defense, of course])

BIOWARE - WE WANT YOU THE ARCANE WARRIOR (or something like him) BACK!

#15
kirkonacid

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 I'd second this notion. I am always a force mage first and foremost. My second specialization is always the healer because I can't bring myself to be a blood mage, especially with Fenris around. It's kind of limiting, in my mind anyways.

#16
Dariuszp

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Sorry guys but in my opinion Arcane Warrior was BIGGEST mistake in DAO.
1. Great doing high damage
2. Great doing crowd control
3. AOE that could easily mess battlefield
4. Great defense

AW was most easy to use and play character. If you use dragon plate armor, your have fatique so basically you had 80% mana. So I use stuff to boost mana pool. How it end ?

1. I used warriors (2) that could not be knock down (like Sten). So I just use earthquake to mess the battlefield. Simple. They could not move but my warriors could. So they die very easy.
2. I use aoe like firestorm or icestorm to take care second line of enemies (mostly rangers) and other spells to do some more damage.
3. And I had always a healer that keep us all alive. Nothing could stand in our way. Healer was useful because I did use blood magic to boost my mana pool even more.
4. Having second mage in team guarantee me few additional quick kills using cross class combos.
5. AW didn't have problems fighting solo. Because of his armor, ability to stun, cast fear, do damage etc. Also I did select spells that give me few killer moves (sleep and fear, ice and fist etc).

AW was OVERPOWERED. You could take anything in game using him.

#17
Daerog

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Only reason I went AW was because I saw the ghost/image of Archon Hessarian and thought, "Powerful mage with a sword... Cool, I'll go with what he is." So, I just used a 2h sword and Reaper's Vestments all game. Was really overpowered though, shouldn't have made it so tanky.

#18
CSick

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i definitely want the arcane warrior back. evryone's complaints about them being too powerful seem to be more based on the spells than the actual class itself. i actually thought it was a nice balance that you could weild a sword, but not be able to use it as effectively as a warrior a rouge could. the delay of sheathing the sword in order to cast spells also provided balance to the class.furthermore, it meant that you actually had to worry about a mage's dexterity. overall, i didn't think my arcance warrior character was any easier to play with than my regular warrior. but, it was more fun.

i also really hope they bring it back for DA3, because my favorite playthrough of DA:O was with an arcane warrior, so if the Hero of Ferelden comes back (and i sincerely hope he will) then i want him to be true to form.

i think each character having their own individual specialization really just creates unnecessary complications, especially for playing  any "post campaign" DLC. i always found it extremely irritating in DA2 that the little elf girl couldn't heal party members but the radical posessed by a demon could.

Modifié par CSick, 05 août 2011 - 08:54 .


#19
Dukemon

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An Arcane Warrior can also defend themselves effectively against Templars. That to me as "pro magician" is another point why I like to have him. An Arcane Warrior is not helpless when the mana is empty or if a Templar to unfair means.

#20
0x30A88

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Perhaps only having a 1 magic = 0.75 strength for weapons to attempt at balancing this very, very overpowered specialization.

CSick wrote...

i definitely want the arcane warrior back.
evryone's complaints about them being too powerful seem to be more based
on the spells than the actual class itself. i actually thought it was a
nice balance that you could weild a sword, but not be able to use it as
effectively as a warrior a rouge could. the delay of sheathing the
sword in order to cast spells also provided balance to the
class.furthermore, it meant that you actually had to worry about a
mage's dexterity. overall, i didn't think my arcance warrior character
was any easier to play with than my regular warrior. but, it was more
fun.

i also really hope they bring it back for DA3, because my
favorite playthrough of DA:O was with an arcane warrior, so if the Hero
of Ferelden comes back (and i sincerely hope he will) then i want him to
be true to form.

i think each character having their own
individual specialization really just creates unnecessary complications,
especially for playing  any "post campaign" DLC. i always found it
extremely irritating in DA2 that the little elf girl couldn't heal party
members but the radical posessed by a demon could.

Some spells can be used with weapon in hand (see the DA wiki) and it made the mage able to take more damage, which is one of the few weaknesses for mages.

The warden won't be a playable character, Laidlaw himself has stated so.'

"runscript addtalent 30800" on any characters makes the spirit healer tree available to them, 30801 gives said character the base talent. See: http://dragonage.wik...ss_Talent_Trees

Modifié par Gisle Aune, 05 août 2011 - 02:30 .


#21
TexasToast712

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 Whoever coined the term Arcane Warrior needs to die a slow and painful death. RPG's and MMO's are being ruined by Arcane Warriors and the like because they always end up being overpowered. You are a mage. You can shoot fireballs out your arse. You deserve to be soft and squishy.

*Note* Dont let this comment start a flamewar. I was just giving my 2 cents on the subject.

Modifié par TexasToast712, 05 août 2011 - 05:46 .


#22
MonkeyLungs

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I am going to ignore the debate and just say to the OP: Great Post and effort! A fully flshed out idea, balance could be tweaked during playtesting. I like how you put some work into your post. Awesome.

#23
happy_daiz

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I really liked the idea of the Arcane Warrior in DAO, but the execution of it IMHO was...meh. I could never quite get the tactics set up correctly for my Warden, so I abandoned the specialization. When I did use it, she spent most of her time shaking her staff or Spellweaver at me like I was stupid.

Then again, my preference is always to play as a rogue, so I didn't really give AW much of a chance.

#24
CSick

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Gisle Aune wrote...

"runscript addtalent 30800" on any characters makes the spirit healer tree available to them, 30801 gives said character the base talent. See: http://dragonage.wik...ss_Talent_Trees


im sure this would make my experience much more enjoyable, but i'm playing on a PS3, so i'm stuck with the game that they gave me

#25
Dukemon

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That's what I thought too.

Sorry, Google English. ^^'

Modifié par Dukemon, 05 août 2011 - 07:21 .