Aller au contenu

Photo

[REQUEST] to all the Bioware developer - Arcane Warrior for Dragon Age 3


  • Veuillez vous connecter pour répondre
71 réponses à ce sujet

#26
TheAwesomologist

TheAwesomologist
  • Members
  • 839 messages
Great idea OP! It would be great to have an Arcane Warrior back again. Yes it needs to be balanced, probably as its own class or without access to all the Mage trees though. Mages in armor instead of bath robes or with real weapons instead of sticks is just cool.

#27
anzolino

anzolino
  • Members
  • 1 070 messages
Gisle Aune, I don't want to cheat my mage or any of the charachters. This cannot be the playable solution! I want my mage legally with sword drawn if the mana is empty and the hurlocks surrounds him because he HAS this ability.

I know overpowered is a good point but it's always sounds like the end of it. The mage himself was overpowered in DA:O too. There should be a possibility to make it well balanced. Don't you think?

And I also know the mage is never ever wearing a metal chest or a chainmail even leather is cruelly. Now, that's the old mage ;o) But we know the ancient eleven ghost who give us the battle mage, so why we shouldn't use this? A balanced fireball light blasting and sword swinging mage. (Not a tank of course.) Sounds not that bad to me.

#28
Dukemon

Dukemon
  • Members
  • 3 876 messages
Mages are mighty and powerful. That is the idea of DA. Isn't it?
That is my impression.

#29
Kileyan

Kileyan
  • Members
  • 1 923 messages
Well this game never really says that all wizards must be skinny pasty bookworms, they are born with magic, not born with bad physical traits.

I'm all for any number of hybrid roles. This game really doesn't gain any upsides to limiting class roles like MMO's do. I really enjoyed the concept of the tanky rogue scout spec from DA:A, I'd like to see more of that kind of thing. I find the Warrior tank, rogue damage, mage heals/damage kind of boring.

#30
Sith Grey Warden

Sith Grey Warden
  • Members
  • 902 messages

Dukemon wrote...

Mages are mighty and powerful. That is the idea of DA. Isn't it?
That is my impression.


The reason for the Circle and people fearing mages a lot more than warriors or rogues in DAO was indeed that they were more powerful. In DA2, however, the want for balance has weakened mages. Now, they're feared because on a whim they can master blood magic and demonology.

#31
CrimsonZephyr

CrimsonZephyr
  • Members
  • 837 messages
Bring it back. Magic knights are awesome.

#32
DragonOfWhiteThunder

DragonOfWhiteThunder
  • Members
  • 187 messages
While I do enjoy the archetype, you can still do it yourself in DAII. A mage focusing on strength, health, and constitution can wear heavy armors and fight in melee, and then you can keep Rock Armor, Arcane Shield, Elemental Weapons, and Heroic Aura up at all times and still have 40% of your mana pool available to cast an emergency CC spell/Heal/Haste/etc. The only thing you can't do that the old Arcane Warrior could is wield a warrior or rogue weapon.

#33
The Baconer

The Baconer
  • Members
  • 5 681 messages
If we're going to get another melee-mage class I'd rather it not be a boring tank spec again. I'd like it to be an ultra glass cannon, high risk/high reward kamikaze spec.

#34
Quatre

Quatre
  • Members
  • 2 682 messages
I'd love to see the Arcane Warrior again, but rather as a melee-hybrid as it was presented in Dragon Age Origins and in the Dragon Age RPG (Green Ronin). I don't think an Arcane Warrior should have Battle Mage skills and spells.

#35
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
Having an arcane warrior removes the purpose of having warriors as your companions. So I say no to this. Anyways, we already have an arcane warrior companion, his name is Fenris. Does it ring a bell?

Modifié par Teddie Sage, 08 août 2011 - 05:39 .


#36
Dukemon

Dukemon
  • Members
  • 3 876 messages

Teddie Sage wrote...

Having an arcane warrior removes the purpose of having warriors as your companions. So I say no to this. Anyways, we already have an arcane warrior companion, his name is Fenris. Does it ring a bell?


I want to play an arcane warrior and not everyone likes Fenris. ;-D

#37
CrimsonZephyr

CrimsonZephyr
  • Members
  • 837 messages

Teddie Sage wrote...

Having an arcane warrior removes the purpose of having warriors as your companions. So I say no to this. Anyways, we already have an arcane warrior companion, his name is Fenris. Does it ring a bell?


Each of the companions is far too rigid in their roles. Anders is a white mage, Merrill is a black mage, Bethany is a red mage (a powerful one, but still), Aveline is a tank, Fenris and Carver are damage-dealers, Varric and Sebastian are ranged, and Isabela is DPS with knives. That is all they will ever be. Warriors and rogues are missing entire skillsets, and mages are missing entire schools of magic (Bethany lacking Rock Armor, Merrill lacking Creation magic, etc).

Having redundancy and hybridization in a party is a good thing. Making them too unique is bad.

#38
Fallstar

Fallstar
  • Members
  • 1 519 messages

Dukemon wrote...

"To the OP you've certainly made an interesting looking build there why not see if you can make a mod. "

Sorry. I have only the PS3 Game.

"when you are a one man army though"

That's what I find interesting.

"the devs wanted each class to fulfill a unique role"

This idea was bull****. ^^
That was the interesting thing about Dragon Age, it has broken through the conventional boundaries of the classes.


Actually multiclassing is a feature of several traditional rpgs. These 'conventional boundaries' simply make the game easier to play, and to be frank, crappier.

#39
Cuthlan

Cuthlan
  • Members
  • 2 427 messages
AW was boring in DA:O.

A mage with melee ability? Yes please. One with heavy armor that tanks? Boring.

Make it all out offense and I'm in.

#40
Cuthlan

Cuthlan
  • Members
  • 2 427 messages
Oh, and your Combat Magic is absurdly overpowered. +50% damage and defense for only 5% mana?

Maybe 50%. Or more.

#41
Kileyan

Kileyan
  • Members
  • 1 923 messages

Teddie Sage wrote...

Having an arcane warrior removes the purpose of having warriors as your companions.


So?

This is not an MMO, if we don't NEED a warrior in our group, no one is harmed, there is no player sitting around bored and frowny faced because no one wants him in a group.

If you really want to go this route, we should also remove the 2-handed weapon warrior competely. He is a beast of a damage dealer, and we really don't need other damage dealers. Why is it ok that the 2-hand warrior can take the place of damage dealer, yet no one should be allowed to take to tank, except a warrior.

I'm all for the Arcane Warrior or the Legion Scout from Awakening being able to tank. Ya know, I'll still likely use a warrior because i find them interesting and will likely like a warrior character, but more freedom means more of a reason to play the game more than once.

#42
nitefyre410

nitefyre410
  • Members
  • 8 944 messages
um - yeah I playing a Arcane Warrior in DA:O at the moment and yeah would like to see it return... I'm having fun

#43
Chromie

Chromie
  • Members
  • 9 881 messages

Kileyan wrote...

Teddie Sage wrote...

Having an arcane warrior removes the purpose of having warriors as your companions.


So?

This is not an MMO,


Well too bad. Because Dragon Age Origins plays like a MMO most of the time. Tank, healer and 2 dps.

#44
stephen_dedalus

stephen_dedalus
  • Members
  • 146 messages
I loved playing as an AW in DAO and would love to see it return in DA3, provided a plausible plot element can be introduced to explain the protagonist learning this rarest of specializations.

#45
Kileyan

Kileyan
  • Members
  • 1 923 messages

Ringo12 wrote...

Kileyan wrote...

Teddie Sage wrote...

Having an arcane warrior removes the purpose of having warriors as your companions.


So?

This is not an MMO,


Well too bad. Because Dragon Age Origins plays like a MMO most of the time. Tank, healer and 2 dps.


I'm not arguing against the tradition of someone is the tank, people do damage, and some one heals. The only thing I am saying is there is very little reason for a single player game to make those roles as rigid as an MMO, nothing is gained.

Now if you say the arcane warrior was too good a tank and needs to be balanced better, I agree.

If you say arcane warriors shouldn't exist because thats the warriors job, I disagree.

I like variety, I liked the arcane warrior, and I still played DA: Origins with warriors, and with the upgrades to 2-hand warriors in DA2, I'd still use a warrior, even if my tanks were never warriors.

#46
Dukemon

Dukemon
  • Members
  • 3 876 messages
My Arcane Warrior is, admittedly, a bit overpowered. But I love overpowered characters who fight for the good.^^'

Motto from my mages: Die Aufrechten werden leben, die Feinde unter den Schritten beben.
(In english about: Law will live, the enemies will tremble under their feet.)

Modifié par Dukemon, 09 août 2011 - 11:08 .


#47
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
I'm in favor of the return of Arcane Warrior, but only if it remains an OP class. Strange huh? Somebody who doesn't like to play games as a weakling...

Also, why can't you use AW and Blood Magic in this concept? Just a way to limit the class or something? Regardless, it's a shame you can't actually make this, because I like the idea you came up with, even if it's weaker than I'd like. A cool, well thought out idea.

Edit:  I was reading through this some more, and If the class is tied to morality in some way, I think I'll have to pass.  I don't like that kind of limitation... Why would your training have any bearing on what you decide to do with it?

Modifié par Icy Magebane, 09 août 2011 - 07:28 .


#48
Dukemon

Dukemon
  • Members
  • 3 876 messages
Because I found it interesting? If you choose blood magic, you can not play AW. If you choose AW, you can not play a blood mage. That has its charm for me and for Dragon Age 2 a replay value.

Modifié par Dukemon, 09 août 2011 - 09:06 .


#49
Sabotin

Sabotin
  • Members
  • 358 messages
Wanna be OP? Reduce difficulty.

Now, I haven't played an AW, but from what I can tell from the videos is that it's extremely boring. Being immune to pretty much everything and hitting the enemy for nice damage but only once on a full moon. But I won't judge it based on that, since it's just an opinion.

To be honest, I don't really see a place for a DA:O arcane warrior in DA2. Defensive play is already just barely pulling its weight, with all-out offense being the way to go if you want to win the easiest/fastest. AW also just has no role that is not already fulfilled. As it was already said, DA2 made a point of making different classes play differently and making a mishmash of a warrior and a mage would itself go against that.

As for this specific suggestion, I also don't really see the point. Generally the skills with a same/similar effect are already available. The only thing remaining is weapons/armor change, but if you're on the PC we already have mods for that, too.

Though I can appreciate the effort and the thing does have some role-playing potential...

#50
rpgfan321

rpgfan321
  • Members
  • 1 311 messages
I played AW in Origins and I found it a fun class to play. But I didn't missed it in DA2. I think it is a good idea to introduce new class-specific specs for the players, new and old, to fiddle around with. Force mage was a fun spec to play around with although not for bosses. But it is an interesting post. And cool design of the tree! ^^