[REQUEST] to all the Bioware developer - Arcane Warrior for Dragon Age 3
#26
Posté 05 août 2011 - 07:58
#27
Posté 05 août 2011 - 11:02
I know overpowered is a good point but it's always sounds like the end of it. The mage himself was overpowered in DA:O too. There should be a possibility to make it well balanced. Don't you think?
And I also know the mage is never ever wearing a metal chest or a chainmail even leather is cruelly. Now, that's the old mage ;o) But we know the ancient eleven ghost who give us the battle mage, so why we shouldn't use this? A balanced fireball light blasting and sword swinging mage. (Not a tank of course.) Sounds not that bad to me.
#28
Posté 05 août 2011 - 11:37
That is my impression.
#29
Posté 05 août 2011 - 11:46
I'm all for any number of hybrid roles. This game really doesn't gain any upsides to limiting class roles like MMO's do. I really enjoyed the concept of the tanky rogue scout spec from DA:A, I'd like to see more of that kind of thing. I find the Warrior tank, rogue damage, mage heals/damage kind of boring.
#30
Posté 06 août 2011 - 05:11
Dukemon wrote...
Mages are mighty and powerful. That is the idea of DA. Isn't it?
That is my impression.
The reason for the Circle and people fearing mages a lot more than warriors or rogues in DAO was indeed that they were more powerful. In DA2, however, the want for balance has weakened mages. Now, they're feared because on a whim they can master blood magic and demonology.
#31
Posté 06 août 2011 - 05:31
#32
Posté 06 août 2011 - 06:14
#33
Posté 06 août 2011 - 06:31
#34
Posté 08 août 2011 - 01:34
#35
Posté 08 août 2011 - 05:38
Modifié par Teddie Sage, 08 août 2011 - 05:39 .
#36
Posté 08 août 2011 - 06:08
Teddie Sage wrote...
Having an arcane warrior removes the purpose of having warriors as your companions. So I say no to this. Anyways, we already have an arcane warrior companion, his name is Fenris. Does it ring a bell?
I want to play an arcane warrior and not everyone likes Fenris. ;-D
#37
Posté 08 août 2011 - 06:16
Teddie Sage wrote...
Having an arcane warrior removes the purpose of having warriors as your companions. So I say no to this. Anyways, we already have an arcane warrior companion, his name is Fenris. Does it ring a bell?
Each of the companions is far too rigid in their roles. Anders is a white mage, Merrill is a black mage, Bethany is a red mage (a powerful one, but still), Aveline is a tank, Fenris and Carver are damage-dealers, Varric and Sebastian are ranged, and Isabela is DPS with knives. That is all they will ever be. Warriors and rogues are missing entire skillsets, and mages are missing entire schools of magic (Bethany lacking Rock Armor, Merrill lacking Creation magic, etc).
Having redundancy and hybridization in a party is a good thing. Making them too unique is bad.
#38
Posté 08 août 2011 - 06:49
Dukemon wrote...
"To the OP you've certainly made an interesting looking build there why not see if you can make a mod. "
Sorry. I have only the PS3 Game.
"when you are a one man army though"
That's what I find interesting.
"the devs wanted each class to fulfill a unique role"
This idea was bull****. ^^
That was the interesting thing about Dragon Age, it has broken through the conventional boundaries of the classes.
Actually multiclassing is a feature of several traditional rpgs. These 'conventional boundaries' simply make the game easier to play, and to be frank, crappier.
#39
Posté 09 août 2011 - 12:03
A mage with melee ability? Yes please. One with heavy armor that tanks? Boring.
Make it all out offense and I'm in.
#40
Posté 09 août 2011 - 12:06
Maybe 50%. Or more.
#41
Posté 09 août 2011 - 12:29
Teddie Sage wrote...
Having an arcane warrior removes the purpose of having warriors as your companions.
So?
This is not an MMO, if we don't NEED a warrior in our group, no one is harmed, there is no player sitting around bored and frowny faced because no one wants him in a group.
If you really want to go this route, we should also remove the 2-handed weapon warrior competely. He is a beast of a damage dealer, and we really don't need other damage dealers. Why is it ok that the 2-hand warrior can take the place of damage dealer, yet no one should be allowed to take to tank, except a warrior.
I'm all for the Arcane Warrior or the Legion Scout from Awakening being able to tank. Ya know, I'll still likely use a warrior because i find them interesting and will likely like a warrior character, but more freedom means more of a reason to play the game more than once.
#42
Posté 09 août 2011 - 12:31
#43
Posté 09 août 2011 - 12:40
Kileyan wrote...
Teddie Sage wrote...
Having an arcane warrior removes the purpose of having warriors as your companions.
So?
This is not an MMO,
Well too bad. Because Dragon Age Origins plays like a MMO most of the time. Tank, healer and 2 dps.
#44
Posté 09 août 2011 - 12:56
#45
Posté 09 août 2011 - 01:06
Ringo12 wrote...
Kileyan wrote...
Teddie Sage wrote...
Having an arcane warrior removes the purpose of having warriors as your companions.
So?
This is not an MMO,
Well too bad. Because Dragon Age Origins plays like a MMO most of the time. Tank, healer and 2 dps.
I'm not arguing against the tradition of someone is the tank, people do damage, and some one heals. The only thing I am saying is there is very little reason for a single player game to make those roles as rigid as an MMO, nothing is gained.
Now if you say the arcane warrior was too good a tank and needs to be balanced better, I agree.
If you say arcane warriors shouldn't exist because thats the warriors job, I disagree.
I like variety, I liked the arcane warrior, and I still played DA: Origins with warriors, and with the upgrades to 2-hand warriors in DA2, I'd still use a warrior, even if my tanks were never warriors.
#46
Posté 09 août 2011 - 11:07
Motto from my mages: Die Aufrechten werden leben, die Feinde unter den Schritten beben.
(In english about: Law will live, the enemies will tremble under their feet.)
Modifié par Dukemon, 09 août 2011 - 11:08 .
#47
Posté 09 août 2011 - 07:25
Also, why can't you use AW and Blood Magic in this concept? Just a way to limit the class or something? Regardless, it's a shame you can't actually make this, because I like the idea you came up with, even if it's weaker than I'd like. A cool, well thought out idea.
Edit: I was reading through this some more, and If the class is tied to morality in some way, I think I'll have to pass. I don't like that kind of limitation... Why would your training have any bearing on what you decide to do with it?
Modifié par Icy Magebane, 09 août 2011 - 07:28 .
#48
Posté 09 août 2011 - 08:40
Modifié par Dukemon, 09 août 2011 - 09:06 .
#49
Posté 09 août 2011 - 08:56
Now, I haven't played an AW, but from what I can tell from the videos is that it's extremely boring. Being immune to pretty much everything and hitting the enemy for nice damage but only once on a full moon. But I won't judge it based on that, since it's just an opinion.
To be honest, I don't really see a place for a DA:O arcane warrior in DA2. Defensive play is already just barely pulling its weight, with all-out offense being the way to go if you want to win the easiest/fastest. AW also just has no role that is not already fulfilled. As it was already said, DA2 made a point of making different classes play differently and making a mishmash of a warrior and a mage would itself go against that.
As for this specific suggestion, I also don't really see the point. Generally the skills with a same/similar effect are already available. The only thing remaining is weapons/armor change, but if you're on the PC we already have mods for that, too.
Though I can appreciate the effort and the thing does have some role-playing potential...
#50
Posté 09 août 2011 - 09:07





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