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The Primeval Thaig Mystery


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#326
Conduit0

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T3H Fish wrote...

True, it probably means nothing. I think Tamlen's bafflement at the idea of it is just something I'm reading too much in to it.

Going back to the Thaig itself... I wouldn't be all that surprised if it at least held a connection to the Tevinter Imperium. It wouldn't be the first time that a Thaig has gone completely to hell because of them, since the Thaig responsible for the Harvester research had been sealed up and abandoned after the experimentation went awry. Whatever had happened within the Primeval Thaig itself could be the cause of the red lyrium itself, maybe pure lyrium branches being over-saturated with blood and ended up absorbing it. The voices that corrupted Bartrand and Meredith could be the tortured spirits of sacrificed souls or demons or some other sinister source.

I'm just going out on a limb here so, don't take it too seriously.


The lack of Paragon statues suggests two possibilities. The Primeval Thaig predates the founding of Kal-Sharok and the venerating of paragons, or it was built by a heretical group of dwarves who abandoned the Paragons in favor of an as of yet unkwown deity. Frankly I'm more inclined to believe the former rather than the latter, afterall the dwarves who founded Kal-Sharok had to have come from somewhere, its not like dwarves pop up out of holes in the ground.

#327
jamesp81

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Conduit0 wrote...

The ruins in the dalish origin story ties back into the arcane warrior specialization, where the spirit trapped in the phylactery shows you memories of a city where elves and humans live side by side peacefully. Which is odd since neither the Dalish nor human history show any time where humans and elves cohabitated. Its interesting, but has nothing to do with the Primeval Thaig, other than being another lost part of Thedas' history.


That's not entirely true.  I think Witch Hunt suggests that, at one time, some elves lived in Cadash Thaig.  One of your companions suggests they could've been refugees from the loss of Arlathan.

#328
Conduit0

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jamesp81 wrote...

Conduit0 wrote...

The ruins in the dalish origin story ties back into the arcane warrior specialization, where the spirit trapped in the phylactery shows you memories of a city where elves and humans live side by side peacefully. Which is odd since neither the Dalish nor human history show any time where humans and elves cohabitated. Its interesting, but has nothing to do with the Primeval Thaig, other than being another lost part of Thedas' history.


That's not entirely true.  I think Witch Hunt suggests that, at one time, some elves lived in Cadash Thaig.  One of your companions suggests they could've been refugees from the loss of Arlathan.

That is true, except, thats elves and dwarves, not elves and humans. Also willingness to take refuges is not exactly the same thing as peaceful cohabitation in a shared city.

#329
Rifneno

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Xilizhra wrote...

I thought someone else would have done the soul-fusing thing, though I was never quite sure about it.


Fair enough. I'm sticking to the elven theory personally.

Actually, wait. Weren't the dwarves supposed to be Tevinter allies? What if the profane and the primeval thaig were a dwarven splinter group who'd allied with Arlathan, and the dwarves were imprisoned in stone by their fellows for it? And then they animated for some reason.


The dwarven empire found another thaig found that and they just came in and and hacked everyone to death Lizzy Borden style. Why not do the same here? And how would they even do something like that?

T3H Fish wrote...

Going back to the Thaig itself... I wouldn't be all that surprised if it at least held a connection to the Tevinter Imperium. It wouldn't be the first time that a Thaig has gone completely to hell because of them, since the Thaig responsible for the Harvester research had been sealed up and abandoned after the experimentation went awry.


I don't know, I think the dwarves bore at least as much blame as the Tevinter they hired. The dwarves were the hateful scum that thought it'd be a good idea to chop up casteless and build a golem out of them. 

#330
Xilizhra

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The dwarven empire found another thaig found that and they just came in and and hacked everyone to death Lizzy Borden style. Why not do the same here? And how would they even do something like that?

Well, I do think there used to be dwarven mages, and that this thaig has something to do with that. I just don't know exactly what.

#331
Jedi Master of Orion

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Does anyone remember if anything in the Brecillian Forest ruins suggests when the humans and elves lived there?

#332
T3H Fish

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Conduit0 wrote...

T3H Fish wrote...

True, it probably means nothing. I think Tamlen's bafflement at the idea of it is just something I'm reading too much in to it.

Going back to the Thaig itself... I wouldn't be all that surprised if it at least held a connection to the Tevinter Imperium. It wouldn't be the first time that a Thaig has gone completely to hell because of them, since the Thaig responsible for the Harvester research had been sealed up and abandoned after the experimentation went awry. Whatever had happened within the Primeval Thaig itself could be the cause of the red lyrium itself, maybe pure lyrium branches being over-saturated with blood and ended up absorbing it. The voices that corrupted Bartrand and Meredith could be the tortured spirits of sacrificed souls or demons or some other sinister source.

I'm just going out on a limb here so, don't take it too seriously.


The lack of Paragon statues suggests two possibilities. The Primeval Thaig predates the founding of Kal-Sharok and the venerating of paragons, or it was built by a heretical group of dwarves who abandoned the Paragons in favor of an as of yet unkwown deity. Frankly I'm more inclined to believe the former rather than the latter, afterall the dwarves who founded Kal-Sharok had to have come from somewhere, its not like dwarves pop up out of holes in the ground.


That last part reminds me of the conversation Gimili has with Eowyn about dwarf women in LotR.

The Primeval Thaig predating Kal-Sharok sounds a bit more plausible than the other possibility. There's no statues or anything else that connects it to the more modern dwarven Thiags, but there's nothing to suggest that the first dwarves didn't build Thaigs like the Primeval one before they began honoring Paragons and such.

And I don't recall coming across anything within the Werewolf Lair that would suggest humans and elves lived there. I think it was an Elven city that had been attacked by the Tevinter Imperium when they took over their lands, but that's just a wild stab in the dark.

#333
Urzon

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Xilizhra wrote...


The dwarven empire found another thaig found that and they just came in and and hacked everyone to death Lizzy Borden style. Why not do the same here? And how would they even do something like that?

Well, I do think there used to be dwarven mages, and that this thaig has something to do with that. I just don't know exactly what.


Lyrium benders (Lyrimancers?) maybe? I can see dwarves being able to do something with it a long time ago (other than enchanting and smithing of course). Maybe it was the dwarves that had a deep connection to the Stone? And maybe said deep connection to the Stone drove them insane, because the Stone was corrupted?

So many questions and theories...

#334
Macropodmum

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T3H Fish wrote...

As to the statues, they're labeled as being representations of the Dalish Pantheon in the wiki, but I've seen the models reused in other environments, so I don't know how accurate that actually is. I just find it odd that those two buildings, which seem to be ancient elven ruins due to artifacts and ghosts that are found in there, go down into the ground, but could simply being just reading too much into it <_<

Curse all these theories, making my nose twitch.


I haven't read the wiki account but it might not be 100% accurate as there is only one statue that Tamlen identifies as being elven and that is this one
Image IPB
Uploaded with ImageShack.us

As for the rest of the statues, I agree, they are very similar to ones found all over the place in human buildings.  I think possibly that them being underground is due to a shifting environment, after all how many real world ancient civilizations are sitting above ground all perfect?  I think it is quite feasible that over time mud has travelled downhill and winds have swept dirt in as well Image IPB.  

Image IPB Waits for whykikyouwhy to offer a rotten twinkie conspiricy theory.....

Modifié par Macropodmum, 22 août 2011 - 10:22 .


#335
whykikyouwhy

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Macropodmum wrote...

I haven't read the wiki account but it might not be 100% accurate as there is only one statue that Tamlen identifies as being elven and that is this one
<a href="http://s70.photobuck...reenShot016.jpg" target="_blank"><img src="http://i70.photobuck...reenShot016.jpg" border="0" alt="Photobucket"></a>

As for the rest of the statues, I agree, they are very similar to ones found all over the place in human buildings.  I think possibly that them being underground is due to a shifting environment, after all how many real world ancient civilizations are sitting above ground all perfect?  I think it is quite feasible that over time mud has travelled downhill and winds have swept dirt in as well Image IPB.  

Image IPB Waits for whykikyouwhy to offer a rotten twinkie conspiricy theory.....

Wow...it's like my own personal Bat Signal. Twinkie-shaped. Or maybe a cheese wheel. Image IPB

I think cheese it really behind it all (Rotten Twinkies are for Blights and taints). This is all a hallucination caused by bad fromage. It killed people in the prison in Legacy...there are skeletons lying next to still intact cheese wheels. I think this is what doomed the ancient civilizations in the thaigs.

Or...it's really city-stacking. A city is razed or destroyed by some cataclysm - a new city is built over top (maybe the area was perfect for crops, thus making it better to stay put than to move). With the thaig, we have odd lyrium deposits - veins of lyrium running deep and of some great power. So one group of people dies off or leaves, a new people takes over, bringing with them their own spin on religion and decor - their own new shape to common motifs of early man. Then that group dies off or leaves (or becomes profanes) and the cycle continues. Or, as with the profanes, we see the dying off - an abandonment of what was once something of glory.

Seriously though - bad cheese. It's a crime against nature.

#336
Macropodmum

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I knew there was a reason I don't eat stinky cheeses Image IPB

#337
Nimrodell

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Guys, just go back to revenant codex entries, Juggernaut armour codex entry, go back to places where you find all black vials and their codex entries, odd dwarven relic in Dalish start, then look at those ghosts in Ruins, their ears - shape, then elven ritual, Arcane Warrior, then Avvars... combine it with what you know from Vigil's Keep basement - Deep Roads entrance and idols - and Kal'Hirol... then use what you've seen in DA2 (especially the part with taking Fenris along with Merril in the third act, plus Nexus golem, etc)... and then do this (honestly, I'm not playing smart arse now... just trying to help without writing horribly long post that only few will read again)... look at this, then this, if you're reluctant to go through all Edda and Voluspa... and then as one of the cherries on the pie this, ofc, with using all links there, if you're in the mood... and then as ultimate cherry on the top along with that awesome thin chocolate this, though this article has to be viewed as elven source, tis not mortal human point of view.

If you're willing to go on hunt for archetypes in DA further, I give you this, even tho it's not the perfect explanation of ever present dualism in DA. Then do your famous two plus two. (There's so much more, but I'm not going to link anymore... these links are just digest version, and I'm not even going for sanskrit Veda and Upanishad archetypes in DA story so far... just try to see Primeval thaig along those lines because in the same time you have monotheism with polytheism in the same time - and that's not something we meet on daily basis. Just try it and combine it with all your DA knowledge so far... and perhaps the bits and pieces will finally make sense.

#338
whykikyouwhy

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Nimrodell wrote...

Guys, just go back to revenant codex entries, Juggernaut armour codex entry, go back to places where you find all black vials and their codex entries, odd dwarven relic in Dalish start, then look at those ghosts in Ruins, their ears - shape, then elven ritual, Arcane Warrior, then Avvars... combine it with what you know from Vigil's Keep basement - Deep Roads entrance and idols - and Kal'Hirol... then use what you've seen in DA2 (especially the part with taking Fenris along with Merril in the third act, plus Nexus golem, etc)... and then do this (honestly, I'm not playing smart arse now... just trying to help without writing horribly long post that only few will read again)... look at this, then this, if you're reluctant to go through all Edda and Voluspa... and then as one of the cherries on the pie this, ofc, with using all links there, if you're in the mood... and then as ultimate cherry on the top along with that awesome thin chocolate this, though this article has to be viewed as elven source, tis not mortal human point of view.

If you're willing to go on hunt for archetypes in DA further, I give you this, even tho it's not the perfect explanation of ever present dualism in DA. Then do your famous two plus two. (There's so much more, but I'm not going to link anymore... these links are just digest version, and I'm not even going for sanskrit Veda and Upanishad archetypes in DA story so far... just try to see Primeval thaig along those lines because in the same time you have monotheism with polytheism in the same time - and that's not something we meet on daily basis. Just try it and combine it with all your DA knowledge so far... and perhaps the bits and pieces will finally make sense.

You, ser (and I say that in the honorific, regardless of gender), have my respect for your research.

It's all layers isn't it? Archetypes and stories told and retold. But I think there are twists - they just may be so minute that we may miss them completely.

Oh, and there's probably cheese. Which I don't think our ancestors praised as much as I suspect the Bioware team does. Image IPB

#339
Conduit0

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T3H Fish wrote...

That last part reminds me of the conversation Gimili has with Eowyn about dwarf women in LotR.

That was my intent. Image IPB

The Primeval Thaig predating Kal-Sharok sounds a bit more plausible than the other possibility. There's no statues or anything else that connects it to the more modern dwarven Thiags, but there's nothing to suggest that the first dwarves didn't build Thaigs like the Primeval one before they began honoring Paragons and such.

Exactly, something has to come before known civilization, and seeing as how the dwarves were apparently already advanced enough to construct thaigs and deeproads at the founding of their civilization, that knowledge had to come from somewhere, and the most likely explanation(besides a wizard did it) is that the dwarves who built Kal-Sharok were either survivors or descendents of survivors of whatever bad thing happened at the Primeval Thaig.

And I don't recall coming across anything within the Werewolf Lair that would suggest humans and elves lived there. I think it was an Elven city that had been attacked by the Tevinter Imperium when they took over their lands, but that's just a wild stab in the dark.

Its there with the spirit trapped in the phylactery that teaches you the arcane warrior specialization. If you question the spirit about its self it gives you glimpes of its memories, and part of those memories is of a city where elves and humans are living together.
The DA Wiki doesn't have any of the text from the Spirit, so you'll have to go back and play through that part to see what I'm talking about.

#340
T3H Fish

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@Conduit0

Arcane Warrior is such an awesome specialization for mages. I wish there was a detailed codex entry or even a cinematic to show what the spirit was showing to the player. If human and elves DID co-exists at some point in the past, why does everyone seem to act like it never happened? I would imagine there'd at least be some records on the human side.

#341
Urzon

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T3H Fish wrote...

@Conduit0

Arcane Warrior is such an awesome specialization for mages. I wish there was a detailed codex entry or even a cinematic to show what the spirit was showing to the player. If human and elves DID co-exists at some point in the past, why does everyone seem to act like it never happened? I would imagine there'd at least be some records on the human side.


It either happen so long ago that people forgot, or the Tevinter struck the city's name out of their records. They most likely covered up the city's very existence if they did that. Which would be interesting to theorize why the Imperium would do such a thing, since they obviously didn't cover up much else when they were sinking ancient elven cities.

Or at worse, its a plot hole, and we are looking to much into it. lol

#342
T3H Fish

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Urzon wrote...

T3H Fish wrote...

@Conduit0

Arcane Warrior is such an awesome specialization for mages. I wish there was a detailed codex entry or even a cinematic to show what the spirit was showing to the player. If human and elves DID co-exists at some point in the past, why does everyone seem to act like it never happened? I would imagine there'd at least be some records on the human side.


It either happen so long ago that people forgot, or the Tevinter struck the city's name out of their records. They most likely covered up the city's very existence if they did that. Which would be interesting to theorize why the Imperium would do such a thing, since they obviously didn't cover up much else when they were sinking ancient elven cities.

Or at worse, its a plot hole, and we are looking to much into it. lol


There are so many plot holes, you can strain pasta with it. <_<

#343
Gespenst

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whykikyouwhy wrote...

Nimrodell wrote...

Guys, just go back to revenant codex entries, Juggernaut armour codex entry, go back to places where you find all black vials and their codex entries, odd dwarven relic in Dalish start, then look at those ghosts in Ruins, their ears - shape, then elven ritual, Arcane Warrior, then Avvars... combine it with what you know from Vigil's Keep basement - Deep Roads entrance and idols - and Kal'Hirol... then use what you've seen in DA2 (especially the part with taking Fenris along with Merril in the third act, plus Nexus golem, etc)... and then do this (honestly, I'm not playing smart arse now... just trying to help without writing horribly long post that only few will read again)... look at this, then this, if you're reluctant to go through all Edda and Voluspa... and then as one of the cherries on the pie this, ofc, with using all links there, if you're in the mood... and then as ultimate cherry on the top along with that awesome thin chocolate this, though this article has to be viewed as elven source, tis not mortal human point of view.

If you're willing to go on hunt for archetypes in DA further, I give you this, even tho it's not the perfect explanation of ever present dualism in DA. Then do your famous two plus two. (There's so much more, but I'm not going to link anymore... these links are just digest version, and I'm not even going for sanskrit Veda and Upanishad archetypes in DA story so far... just try to see Primeval thaig along those lines because in the same time you have monotheism with polytheism in the same time - and that's not something we meet on daily basis. Just try it and combine it with all your DA knowledge so far... and perhaps the bits and pieces will finally make sense.

You, ser (and I say that in the honorific, regardless of gender), have my respect for your research.

It's all layers isn't it? Archetypes and stories told and retold. But I think there are twists - they just may be so minute that we may miss them completely.

Oh, and there's probably cheese. Which I don't think our ancestors praised as much as I suspect the Bioware team does. Image IPB


It might be because it's 4:40am and there have been annoying sounds going on since 1:30am or because I'm thick or I don't know what but I have no idea what you're even getting at. :(

So here's a picture in response to that dwarves coming out of holes in the ground post.

Image IPB

I don't even know what aspect of the mystery you're talking about.

Modifié par Gespenst, 23 août 2011 - 03:57 .


#344
T3H Fish

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Points for Gimili post :D

#345
Conduit0

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Urzon wrote...

T3H Fish wrote...

@Conduit0

Arcane Warrior is such an awesome specialization for mages. I wish there was a detailed codex entry or even a cinematic to show what the spirit was showing to the player. If human and elves DID co-exists at some point in the past, why does everyone seem to act like it never happened? I would imagine there'd at least be some records on the human side.


It either happen so long ago that people forgot, or the Tevinter struck the city's name out of their records. They most likely covered up the city's very existence if they did that. Which would be interesting to theorize why the Imperium would do such a thing, since they obviously didn't cover up much else when they were sinking ancient elven cities.

Or at worse, its a plot hole, and we are looking to much into it. lol

Well seeing as the possibility of humans and elves cohabiting is brought atleast twice in the game, once by Tamlen in the dalish origin and again by the Spirit, I'm not so sure its a plothole. I think the history of Thedas is not as people have been lead to believe and that revelation will play a big role in a future game.

The only record of ancient dealings between humans and elves is the dalish account and we've simply taken it for granted that their account of history is accurate, mostly because of the general bias towards the big bad Tevinter. However if you look at it rationally without the bias, you begin to realize that Tevinter's agression towards the elves doesn't make sense and that there are discrepancies in their version of history.
From the way the dalish tell it, it would suggest that human and elven relations have been rocky at best right from the beginning, with humans having no patients for the slow ways of the elves, and the elves disliking the short tempered and impatient humans. Yet we know that humans first learned magic from the elves. So why is it that the elves would teach magic to such brash and ill tempered creatures as humans if they didn't get along?
Further, why was there such great hostility towards the elves? Sure the Tevinters were power hungry expansionists, but the Tevinter didn't just stop at conquering elven lands, they conquered, enslaved, and then went out of their way to wipe any remains of elven civilization off the face of Thedas. Yet theres no indication that this was there standard modus operandi when it came to conquest, and its not simply humocentrisism either, because the Tevinter had amicable relations with the dwarves right up until the collapse of the imperium.
So my guess is that humans and elves got along swimmingly for a period of time and then something major happened that not only severed ties between the two races, it also left the humans so enraged that they decided to destroy the elves completely.


*ahem*
To get back on topic, something I've thought about before, is that the Profane are rather similiar to golems. The golems are a stone or metal construct infused with the soul of a person to bring it to life. While the Profane appear to be stone possessed by the soul of a person. It makes me wonder if maybe the Profane are the horrific result of early golem research, or maybe research into immortality gone awry. Which would could possibly mean that Caridin did not infact create the technique making golems, but rather perfected forgotten research.
Which also might explain why theres only the one Primeval Thaig, because its possible that when various clans set out to establish their own Thaigs, atleast some of them stumbled across old Thaig's from the previous dwarven civilization and quietly converted them for their clan's use, or they may have even reported the discovery and it was ignored because it didn't match the established memories.

#346
Urzon

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Well seeing as the possibility of humans and elves cohabiting is brought atleast twice in the game, once by Tamlen in the dalish origin and again by the Spirit, I'm not so sure its a plothole. I think the history of Thedas is not as people have been lead to believe and that revelation will play a big role in a future game.

The only record of ancient dealings between humans and elves is the dalish account and we've simply taken it for granted that their account of history is accurate, mostly because of the general bias towards the big bad Tevinter. However if you look at it rationally without the bias, you begin to realize that Tevinter's agression towards the elves doesn't make sense and that there are discrepancies in their version of history.
From the way the dalish tell it, it would suggest that human and elven relations have been rocky at best right from the beginning, with humans having no patients for the slow ways of the elves, and the elves disliking the short tempered and impatient humans. Yet we know that humans first learned magic from the elves. So why is it that the elves would teach magic to such brash and ill tempered creatures as humans if they didn't get along?
Further, why was there such great hostility towards the elves? Sure the Tevinters were power hungry expansionists, but the Tevinter didn't just stop at conquering elven lands, they conquered, enslaved, and then went out of their way to wipe any remains of elven civilization off the face of Thedas. Yet theres no indication that this was there standard modus operandi when it came to conquest, and its not simply humocentrisism either, because the Tevinter had amicable relations with the dwarves right up until the collapse of the imperium.
So my guess is that humans and elves got along swimmingly for a period of time and then something major happened that not only severed ties between the two races, it also left the humans so enraged that they decided to destroy the elves completely.


*ahem*
To get back on topic, something I've thought about before, is that the Profane are rather similiar to golems. The golems are a stone or metal construct infused with the soul of a person to bring it to life. While the Profane appear to be stone possessed by the soul of a person. It makes me wonder if maybe the Profane are the horrific result of early golem research, or maybe research into immortality gone awry. Which would could possibly mean that Caridin did not infact create the technique making golems, but rather perfected forgotten research.
Which also might explain why theres only the one Primeval Thaig, because its possible that when various clans set out to establish their own Thaigs, atleast some of them stumbled across old Thaig's from the previous dwarven civilization and quietly converted them for their clan's use, or they may have even reported the discovery and it was ignored because it didn't match the established memories.


I wonder if Dumat and the Old Gods are behind all the Tevinter and Elven conflict. Human and elf relations seem to be going ok until, Dumat taught Darinius blood magic. He used said blood magic to become the first Archon and started the Imperium. We know from Legacy that Dumat kept in contact with magisters from time to time.

So, i'm guessing the elves of Elvhenan had something Dumat wanted, most likely something that could free him and the Old Gods. He then used the Imperium to try and get it, resulting in the war and destruction of Elvhenan. Though, the "golden light" within the Golden/Black City could have been the thing they were after, but the elves could have corrupted it so the magisters couldn't use it. One last f*** you if you will to the Tevinter, them never being able to get what they went after, and them paying a steep price for it.

Though, back to the dwarves...

The first golem theory is pretty nice. Most likely some process tied into the red lyrium that seems to be scaling up the walls. Maybe some anti-Anvil of the Void? Anvil of the Fade? That is the opposite of the void in the Chantry afterlife isn't? I'll look it up.

The Anvil of the Void seem to be surrounded by blue lyrium. I'm guessing the dwarves didn't know the full effects of red lyrium if the Anvil did come from there. So, when they put some poor dwarf on Anvil and started beating him with a hammer, the red lyrium seeped into their very being and corrupted them. Then they became the "Profane". Which is interesting, because the word "Profane" itself implies a religion of some kind, and them being outside of it.

Hmm... Maybe the Primeval Thaig was a settlement of an ancient dwarven cult of some kind? They could have been forces to move such a far distance underground from other dwarven thaigs to worship some....thing other than the ancestors. An said thing/being could be the cause of the red lyrium.

The joys of Theorycrafting! Image IPB

Modifié par Urzon, 23 août 2011 - 06:18 .


#347
whykikyouwhy

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Urzon wrote...

I wonder if Dumat and the Old Gods are behind all the Tevinter and Elven conflict. Human and elf relations seem to be going ok until, Dumat taught Darinius blood magic. He used said blood magic to become the first Archon and started the Imperium. We know from Legacy that Dumat kept in contact with magisters from time to time.

So, i'm guessing the elves of Elvhenan had something Dumat wanted, most likely something that could free him and the Old Gods. He then used the Imperium to try and get it, resulting in the war and destruction of Elvhenan. Though, the "golden light" within the Golden/Black City could have been the thing they were after, but the elves could have corrupted it so the magisters couldn't use it. One last f*** you if you will to the Tevinter, them never being able to get what they went after, and them paying a steep price for it.

Though, back to the dwarves...

The first golem theory is pretty nice. Most likely some process tied into the red lyrium that seems to be scaling up the walls. Maybe some anti-Anvil of the Void? Anvil of the Fade? That is the opposite of the void in the Chantry afterlife isn't? I'll look it up.

The Anvil of the Void seem to be surrounded by blue lyrium. I'm guessing the dwarves didn't know the full effects of red lyrium if the Anvil did come from there. So, when they put some poor dwarf on Anvil and started beating him with a hammer, the red lyrium seeped into their very being and corrupted them. Then they became the "Profane". Which is interesting, because the word "Profane" itself implies a religion of some kind, and them being outside of it.

Hmm... Maybe the Primeval Thaig was a settlement of an ancient dwarven cult of some kind? They could have been forces to move such a far distance underground from other dwarven thaigs to worship some....thing other than the ancestors. An said thing/being could be the cause of the red lyrium.

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An Anvil of the Fade is...very intriguing.

But of what we saw of the primeval thaig, nothing seems to match what we know of the area where the Anvil of the Void was, or even the Lyrium Wells in the Amgarrak Thaig (of course, the latter was a human and dwarven partnership, right?).

It could be that there were attempts within the thaig to harness spirits, put them into the stone, and so we have the profane and the lyrium idol - the former supposedly being dwarven spirits rejected by the Stone and the latter being a seemingly sentient stone that demands worship (or just drives you off the deep end).

Looking at the codex entry for the Profane:

We who are forgotten, remember,
We clawed at rock until our fingers bled,
We cried out for justice, but were unheard.
Our children wept in hunger,
And so we feasted upon the gods.
Here we wait, in aeons of silence.
We few, we profane.


I think the feasting bit is key. Whether literal or figurative, the implication is that the gods did not respond to the cries of the people, so the people in turn desecrated the gods in some manner - eating them (I lean toward the ingestion of red lyrium, which parallels Bartrand making his servants eat lyrium - but that's just my mad theory) abandoning them...some sort of negation of the power or awe associated with the gods.

This could be another act of hubris - a people thinking that they could be better than or harness the power of the gods, only to be overwhelmed by the unleashed energies, changed and tainted somehow, not necessarily by the hand of any god, but by delving into matters they were not strong or wise enough to handle.

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#348
Nimrodell

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@Gespenst - Look at this from this angle. Btw, I’m in trouble now, ‘cause again I’ll write long post for forums… long for here but actually poor and short considering how big is this topic and how much actually is needed to be said.

History of our religions/myths, stories in DA is very similar to our development. All early religions had pretty much similar paths (when we talk about our development)- first there are basic 'gods' created, born, out of chaos, then they are usually somehow replaced or overthrown by their own children (sometimes the rule is given willingly, sometimes, there's a war or even horrible hubris) - then one, the strongest one, emerges as a leader. Of course, big religions influence smaller ones, but also they suffer change too 'cause of that contact. For example, look at this change that happened to vast Sumerian pantheon due to proximity to the other nations. And then in each of those great religions, there are Men, their creation, their place in the created order and their sin or ‘jelous’, ‘evil’ gods corrupting them – usually causing mortality and the ‘feeling’ that once they were something more, closer to gods themselves).

Now look at the DA known pantheons - there's elven pantheon (that is split in two factions and Fen’Harel as the special one), there's avvarian pantheon (similar to the elven one in some aspects but also with big differences due to avvarian way of life that is known to us), and then in different fashion we actually have variation of politheism with dwarves, that venerate basic element for them - stone, ancestors, but also paragons, thus forming sort of dwarven pantheon. And then we have, lets call it, Tevinter pantheon of old gods. All this gets overthrown in large portion by monotheistic deity - the Maker (not in dwarven culture, but humans mainly venerate the Maker and his Bride and city elves (counting in slaves in Tevinter too)). And there are hints, stories with holes, about Men (here Men refers to all races) and some horrible event that happened and caused the corruption and mortality (just like with Tolkien’s Arda from Eru’s and Ainur Vision and Arda Marred). It always boils down to major conflict between higher beings, two factions, betrayal, corruption and Men caught in the middle of it.

Now to make it clear – I’ll use Tolkien here to explain why and how Primeval thaig can involve both dwarves and elves of old and can be connected with ruins in Brecillian Forest and Deep Roads beneath Vigil’s Keep, meaning that this whole time we’re actually following one ‘truth’ in DA world, but we’re seeing it as different stories ‘cause we see them from different points of view that are currently still disjointed.. I’m using Tolkien ‘cause in his story he incorporated all myths and beliefs that are relevant for this topic (I could go for original ones from Slavic and Nordic to Greek, Egyptian and even Hindu, Christianity, but that would require much more space… a book even).

There are actually two points of view, we could say two ‘truths’ in Tolkien’s Middle Earth history. First one is elven – told in Silmarilion and parts of it are in the Lord of the Rings. Mainly, there was one highest god Eru, he started his singing, created high spirits, they joined with him in that song and they created the Vision of the future perfect world. But ofc, the one of his children with all gifts wanted his own creation and he stopped following in search for his own harmony thus actually corrupting the actual world that was perfect in their initial Vision. The highest god, Eru, went silent ‘cause of that and in future times he’ll intervene only four times. Instead of Arda Perfect, Arda Marred was created and then elves, the Firstborn, awakened. They were lead by Ainurs themselves to the blessed shores but also, in their all might, they became too proud, committed hubris and were exiled to mortal lands again – and there they met second born ones, the humans, and thought that their shortening of life span stems from them and their famous ‘Gift of Iluvatar’ and from the all corruption in mortal lands, forsaken by high spirits – Ainur. (Remember what Justice tells you about spirits of the Fade and how they perceive us?)

But also, there’s human, mortal side to this story – hardly present in LoTR – famous Adanel’s story (appendix to famous ‘Athrabeth Finrod ah Andreth), unknown to elves. For humans there are no Ainur, no blessed shores or even first song of Eru and his children and yet again, only after hearing it and following both sides, finding connections, one can make conclusion and actually see that all of them are talking about the same thing. If you’re interested to learn more about this, use this, even though it’s actually poor summarizing of the story itself (in the story no entity is actually named by their proper names ‘cause humans don’t know that nor did even told ‘em what actual names were).

Now, go back to all codex entries you had so far, all things that you saw in Dalish start (odd dwarven relic, human architecture combined with elven gods statues if it’s to be believed in Tamlen’s knowledge, eluvian), Brecillian Forest ruins where we find Juggernaut armor, those two spirits, revenants bound in black vials, vision from the arcane warrior trapped where both humans and elves are running from something horrible, Old Oak that is actually familiar with every race, Flemeth and her many names and legends. Then Orzammar and revenant there, Deep Roads and revenant there along with Asunder entries… Then Caridin, soul trapped in the body of golem by dwarves, even trapping the spirit from the Fade that way (in one of the endings), Cadash thaig. Then Amgarrak thaig and Harvester, the fact that dwarves were working with Avvars to bind another evil – there are even golem sentinels present there too, guarding the altar… Then the story on Valdasine family… and then Amgeforn and the fact that dwarves are involved in keeping Malvernis at bay. All these are just pieces of puzzle, but not just simple pieces – all of them belong to different points of view on one truth. They are all intertwined, can confuse if the reader takes ‘em for granted, neglecting the fact that lots of time have passed, many things are forgotten ‘cause of wars, genocide, corruption, grave losses and even political schemes (Chantry and hiding many things in order to keep strong bindings on secular society – basically, that’s how the nowadays Bible came to be during Council in Nicea ).

Bottomline is… so far, it is possible to have any scenario considering Primeval thaig – dwarven mages, elves, dwarfs working with elves that escaped wrath of Tevinter. Now, it’s up to mr. David Gaider and his team to decide what shall it be actually – ‘cause all these things are intertwined, forming a great puzzle on what really happened. As I said, this is very long post but actually tis very poor in explanations that are needed – I just hope it helped a bit by its mere scratching of the DA story surface.

#349
MichaelFinnegan

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The question I was trying to put forth was whether this solution would work at a better cost to benefit ratio than the other option, viz. for mages to stay and fight for freedom in Thedas.

[quote]Skadi_the_Evil_Elf wrote...

Like I said, this theorhetical homeland would be well and far beyond Thedas. Given that mages exiled there will be pretty much starting from scratch, including developing the basic infrustructure, industry and such needed for even the most elemental semblance of society and civilization. They are going to be busy for quite some time just building even sustainable communities.

Even for mages, geographical distance and isolation is a signifgant barrier to any potential invasion. the laws and limits of magic would prevent teleportation, and it would take centuries to build an invasion army, as well as develop the necessary logistics to field it. [/quote]
A great exodus of such nature will have significant costs. The first is their actual movement from Thedas to the assumed uninhabited lands. Many lives are likely going to be lost in this journey - not just because of hunger or lack of water, etc., but also because of other stumbling blocks, like crossing oceans, fighting off possible raiders, pirates, hostile locals of other lands they'd have to pass through. What you state as obstacles for future invation - geographical distance and isolation - will have to be overcome at the time of the initial journey itself. And that is no mean feat.

[quote]
yes there is that. My solution isn't one that is meant to cover all mages, even future ones, or completely resolve the mage issue. It's mainly geared towards those mages currently living, who are going to be, one way or another, caught up in a conflict in a society they might not want anything to do with. What will happen to future mages born after many current ones leave is another issue entirely.[/quote]
That is quite true. But we're talking about mages who'd have to risk quite a bit to make this journey. Are we going to find a significant number of them who're likely band together and carry on? Or will most of them just stand and fight right here?

[quote]
And as far as the children born to mages in the theorhetical homeland,. I do not see how this wopuld be a problem. It is due to Chantry law and practice that mages are seperated from families. Chantry law would not even be an issue, since the theorhetical society in question would be one formed outside of the Chantry and it's laws. And it is unlikely that the mages who would agree to be exiled and live elsewhere would want to continue the Chantry system they most likely have been hurt by.[/quote]
Let us not forget that the Chantry at some point didn't exist. It came to be in the aftermath of Tevinter Imperium, the rise of Andraste, and so on. So would something like a Chantry not be born in the New World? Who knows? Again, though, it is unlikely that a system exactly like those of the Circles would be born. But it again depends on which direction the society in general chooses to take. And I would fear for those children born without the "gift," because right from birth they're at a disadvantage.

[quote]
As far as mages having non Mage children, i do not see this as a problem either. Once the mages have been exiled, it's their home, their society. Non-mage children born in such a place would not be automatically forced out or taken away, but raised like any other kid. A mage homeland wouldn't necessarily have to be 100% mages, there would likely be a couple of mundanes popping up as well.[/quote]
Well, you're imagining your New World to become a utopia of some sort. I'd say this is not likely to happen. Non-mages in a majority-dominated mage world are possibly going to face oppression, just like mages in a non-mage world currently are. I'd fear not imprisonment like the ones mage children endure now - I'd fear slavery of sorts, unless somehow the majority of mages turned out to be kind in nature.

[quote]
However, due to the seemingly recessive genetic nature of magic (and it is genetic, the Tevinter even kept breeding records and lineages of families producing mages) it is likely that non-mages would be a pretty uncommon thing.[/quote]
I don't know about that. I haven't read anything substantial on it in the game lore to suggest that being born a mage is actually something strongly gene-related. It would not, in the very least, explain the very first mages. It is likely that non-mage children be bread out of existence. But again seeing how ineffective that has been in controlling the birth of mages in Thedas, I'd not hold my breath. There seems to be something else at work here.

[quote]
Though I don't really think that would matter much, as the point of a mage homeland would not be total exclusion, but the chance for self-determination and the creation of a society and system on their own terms, something that does not have any known precedent (even the Tevinter don't count. The tevinter were a group of normal human tribes like any other, with the exception being that their mages ended up becoming the dominant power over non-mages through the years).[/quote]
True, a society like that would have great potential - for freedom from oppression, to determine for onself all aspects of life, and so on. But would it last? It is my belief that the pendulum will swing over time, one way or the other, people will go back and doing the same mistakes all over again, especially when there is no "equality of opportunity," so to speak.

In any case, the emergence of Tevinter possibly started with a few mages - who started looking out for power, dominance, and so on. But what you describe about Tevinter could also happen in the New World. The pendulum could swing any which way over the ages. There is no way to know what would happen. All a New World would promise is a potential, nothing more.

[quote]
Yes, I am aware that it is unlikely the Chantry will simply let mages leave, because the Chantry will not accept anything but total control and ownership of the mages.  And thus, it is likely that the Chantry will have to be forcibly "persuaded" to back off and let the mages leave. But this isn't necessarily a problem.[/quote]
You're suggesting a war before the freedom. So let's put this into the context of what we've been discussing. A war to start things off - for mages to gain their independence from their oppressors first. Then a long march to the unknown, across great hurdles and barriers, not knowing what the future might hold. A risk of an unknown future, about unkown dangers. And having to start things off from scratch.

In any case, let me ask you. If mages forcibly persuade the Chantry to back off, as you suggest, why can't the Chantry be forcibly persuaded to let mages have a portion of land right here in Thedas? What would make mages so benevolent to those who've suppressed their rights for ages to actually defeat them and later to move off to the unknown?

[quote]
If you want to look at a real world example, we have the Old Testament and the story of Moses trying to free the israelites from slavery in Egypt so they could leave and settle their promised Land. Naturally, the Pharaoh wasn't on board with Moses and his plan, and repeatedly said no or attempted to stop him. And we know how the story played out, complete with supernatural, divine plagues and punishments brought down upon the population of Egypt. [/quote]
Ah, a Messiah. It could be. We'll wait and see. There are prophesies in the game (of deliverance perhaps?) that could lead to something like it.

[quote]
obviously, I'm not drawing a direct analogue to the Biblical tale, but just utilizing it as an example, that while the Chantry might say "no" doesn't mean that will be the end of it. obviously, the Chantry will try to stop such an event, and their attempts to stop any massive, outward migration will have to be dealt with. Harshly. [/quote]
There would be harsher things along the road, if you ask me. :) And how "massive" are we talking about here, anyway?

[quote]
And on another note, I now have an image of "Moses the Mage", complete with staff, rasing his arms and using magic to part the waking sea so that the mages can cross it, then dropping the sea once the majority of their templar pursuers are already mid crossing, and the templars suddenly discovering that heavy plate armor is a serious impediment to swimming. And to top it all off, these scene is occuring in the middle of a Mel Brooks film, lol.:o:wizard:[/quote]
Just imagine Sandal or Flemeth with a staff like that. :happy:

By the way, where are their staves? Come to think of it - I've never seen either one with a staff. Forgetting Sandal's somewhat mysterious "magic" for the time being, why haven't we seen Flemeth doing anything (a mage normally would) other than shapeshifting into a dragon?

[quote]
of course it will run into hurdles. Most plans, especially ones of this magnitude and size, always do, and I never said it would involve smooth, flawless execution. Hurdles can be overcome, like anything. The real point is that it is an option, one that has never been considered, and one that provide a partial solution. And of course, a choice for the mages where none before exists. Not all mages would even want to do so. But there are probably a signifgant number who would be interested in the idea, and for those, it provides them a third option.[/quote]
The question is: which path is the one of least resistance. And would mages in significant enough numbers be able to band together and embark upon such a journey? And how "significant" a number are we talking about? There may not be all that many mages in Thedas. And possibly not many in Tevinter who'd agree with this plan.

As I said these are significant hurdles - and one I personally don't think can be crossed looking at the current state of affairs. But it is an option, where none might exist. And some mages might consider such a thing. How successful they might end up being - it's anybody's guess.

#350
Rifneno

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Xilizhra wrote...

Well, I do think there used to be dwarven mages, and that this thaig has something to do with that. I just don't know exactly what.


When the Maker created dwarves, he gave them an ultimatum. Magic or beards. They made their decision.

Jedi Master of Orion wrote...

Does anyone remember if anything in the Brecillian Forest ruins suggests when the humans and elves lived there?


Sadly no. I just played through that again a few days ago and there was nothing. The only reason we even know there were humans there is because the spirit trapped in the gem said so. That certainly disputes historical records, but perhaps more intriguing is that they were attacked by something else. The spirit couldn't recall what but it's unlikely to have been the darkspawn. Not only do the ruins almost certainly predate the Golden City disaster but I don't see why the writers would hide the attacker's identity unless it was going to be a plot twist later. Then again, it could always be a red herring.

T3H Fish wrote...

The Primeval Thaig predating Kal-Sharok sounds a bit more plausible than the other possibility. There's no statues or anything else that connects it to the more modern dwarven Thiags, but there's nothing to suggest that the first dwarves didn't build Thaigs like the Primeval one before they began honoring Paragons and such.


Kal-Sharok was not the first thaig. I don't know what was but it wasn't Kal-Sharok. Kal-Sharok is deep below a massive mountain range. The first thaig would have to be one with direct surface access. Anyway, I don't see how current day thaigs--well Orzammar-- is more modern than the Primeval Thaig. That's part of the problem: it's not primitive.

Macropodmum wrote...

I think possibly that them being underground is due to a shifting environment, after all how many real world ancient civilizations are sitting above ground all perfect?


Lots of them. Hell, the Parthenon would still be in damn good condition if some retarded Ottomans didn't think it'd be an awesome place to store all their explosives. Stonehenge is still standing and while we don't know exactly how old it is, 5,000 years is a reasonable estimate from scientific dating. Most of the ancient ruins underground are ones built on unstable ground. I'd say none of them are as deep as the Primeval Thaig, but we probably haven't even gotten as deep as the Primeval Thaig. I'd go into an analysis of the Deep Roads, but the entire place beats up the laws of science and stuffs it in its locker.

T3H Fish wrote...

Arcane Warrior is such an awesome specialization for mages. I wish there was a detailed codex entry or even a cinematic to show what the spirit was showing to the player. If human and elves DID co-exists at some point in the past, why does everyone seem to act like it never happened? I would imagine there'd at least be some records on the human side.


Eh. Recordkeeping sucks. Lies spread as fast as the truth, often moreso as lies can be more interesting than the truth.

Conduit0 wrote...

Further, why was there such great hostility towards the elves? Sure the Tevinters were power hungry expansionists, but the Tevinter didn't just stop at conquering elven lands, they conquered, enslaved, and then went out of their way to wipe any remains of elven civilization off the face of Thedas. Yet theres no indication that this was there standard modus operandi when it came to conquest, and its not simply humocentrisism either, because the Tevinter had amicable relations with the dwarves right up until the collapse of the imperium.


This is an excellent point. We've been fed the "Tevinter is teh ebil!" kool-aid so much that no one even bothers to ask why they'd do that to the elves. If they were that vicious, why didn't they ever attack the dwarves? Something huge happened. I wish I had an idea what. Ahh well.

To get back on topic, something I've thought about before, is that the Profane are rather similiar to golems. The golems are a stone or metal construct infused with the soul of a person to bring it to life. While the Profane appear to be stone possessed by the soul of a person. It makes me wonder if maybe the Profane are the horrific result of early golem research, or maybe research into immortality gone awry. Which would could possibly mean that Caridin did not infact create the technique making golems, but rather perfected forgotten research.


I think I mentioned a few weeks ago early in the thread, but in the game's data files some of the profane are internally labeled as "rubble golems." Not all of them though... and one is labeled a vampire. Yes, seriously. Didn't bother to check whether it was the ancient rock wraith at the end or the possessed one. Anyway, while it may have inspired some early golem research or be a naturally created version their codex doesn't make any sense if they were just a golem prototype.