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The Primeval Thaig Mystery


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#376
MichaelFinnegan

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Rifneno wrote...

MichaelFinnegan wrote...

whykikyouwhy wrote...

Maybe he's the physical key. Hmmm - flashes of Buffy the Vampire Slayer season 5.

Yep, maybe. :) I somehow think of him and Flemeth as harbingers of something(s) "greater" to come, although one could be at the "good" end of it and the other at the "bad" end.


I'll laugh until I cause actual physical damage to my lungs if Sandal turns out to be the big bad.

You know what they say? It's always those that you least expect.

Just kidding. Flemeth is totally the evil one. ;)

#377
dsl08002

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Whatever the taig was or who built it attracted the wardens attention, perhaps Bioware are going to connect it to a deeper story regarding the darkspawns past.

#378
Rifneno

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dsl08002 wrote...

Whatever the taig was or who built it attracted the wardens attention, perhaps Bioware are going to connect it to a deeper story regarding the darkspawns past.


Almost certainly.  The big tipoff isn't even that the Wardens are interested, it's that the darkspawn aren't.  Darkspawn actively avoid the Primeval Thaig.  They just don't do that.  And it's not just that we don't see them there, the codex specifically states "impossible ruins untouched by the darkspawn."

#379
dsl08002

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Rifneno wrote...

dsl08002 wrote...

Whatever the taig was or who built it attracted the wardens attention, perhaps Bioware are going to connect it to a deeper story regarding the darkspawns past.


Almost certainly.  The big tipoff isn't even that the Wardens are interested, it's that the darkspawn aren't.  Darkspawn actively avoid the Primeval Thaig.  They just don't do that.  And it's not just that we don't see them there, the codex specifically states "impossible ruins untouched by the darkspawn."


in DA2 i thought that was the reason my Warden Character has disappeard. that if it exits more of these thaigs it would give more answers regarding the darkspawn or the taigs might hold a darker secret that the the darkspawn fear to be unleashed  

#380
Skadi_the_Evil_Elf

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jamesp81 wrote...

I'll submit number six as a way to twist the conventions of the genre

6.  The elves were playing in something nasty that threatened the entire world.  So something so bad, that the Tevinters thought that any means necessary was justified in stopping it.  And not only was it not enough to simply defeat and scatter the elves, the knowledge they'd created had to be utterly destroyed.

It would certainly make for an interesting game if, in DA3, something like this came to light.  It would complete turn in-game history on its head.



This is actually the scenario that sounds best, and has some hints in the game, especially regarding the eluvian's. I'm tending to believe those things are potentially extremely powerful, and very dangerous.

#381
Skadi_the_Evil_Elf

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Regarding the eluvians and this theory, which intrigues me the most, I'll throw out something I've been thinking about. In Witch Hunt, the little bits and hints surrounding the Eluvian, plus what happened in the Dalish origin and combined with Morrigan's comments, there's something about the eluvian's that give me the faint impression they possibly have something to do with something linked to time travel. What if this was, in someway true, and the elves were in fact screwing around with something that could have possibily and irreperably f*cked up the whole space/time continum itself? I'd think that would be a pretty good reason for the Tevinter to go to increidble extremes it did.

#382
Haradmir

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What if the thaig has something to do with the loss of the dwarves' magic? Perhaps the ancient dwarves traded their connection to the Fade in order to protect against something they unleashed or to harness some other power... Maybe they were able to permanently ward it against the darkspawn, and this is why the Wardens are interested....

Haven't thought about this much yet- just wanted to throw it out there.

#383
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Rifneno wrote...

dsl08002 wrote...

Whatever the taig was or who built it attracted the wardens attention, perhaps Bioware are going to connect it to a deeper story regarding the darkspawns past.


Almost certainly.  The big tipoff isn't even that the Wardens are interested, it's that the darkspawn aren't.  Darkspawn actively avoid the Primeval Thaig.  They just don't do that.  And it's not just that we don't see them there, the codex specifically states "impossible ruins untouched by the darkspawn."


Well, wasn't Amgarrak untouched by darkspawn too? Doesn't necessarily mean it's related to the darkspawn... could just be "there are older and fouler things than orcs darkspawn in the deep places roads of the world."

I mean, there are those shriek ghosts at the entrance of Amgarrak, but beyond that, nothing. And I could have sworn Jerrik Dace said something to the effect of "the darkspawn avoid this place".

Modifié par Filament, 25 août 2011 - 04:58 .


#384
Nimrodell

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whykikyouwhy wrote...

Regarding staves - aren't they just focus/channeling tools? A way to harness, collect, amplify then direct magics? If so, Flemeth and Sandal may be able to tap into those energies on a pure vein, so to speak, so they don't need that extra booster/tool. They're linking to a true source and are able to channel through their bodies more directly.

Which then may imply that their bodies are unique vessels.


Just quick reminder on this and whole talk about Sandal manipulating Fade/magic without a stave - we've already seen Feynriel doing it as somniari, the dreamer, in the Fade. Feynriel (if Hawke was subtle with him and friendly)  states that he can see seams and stitches of Fade and manipulates it without actually using a stave :) .

#385
whykikyouwhy

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@Nimrodell - I had forgotten about Feynriel. Although, maybe the manipulation of magic works differently in the Fade, or more specifically for a dreamer. They appear to be a more elevated type of mage since they can traverse the Fadescape with some of their essence intact. Maybe that itself is key - that type of permeance between the realms, the ability to dance through the Veil.

Mage!Hawke does some spells without *holding* a staff (Firestorm comes to mind...and I hope I got the spell name right :/). Hands are free, raised aloft, etc. That could either be an animation issue or intentional to show that the staff is not the be-all-end-all device for magics. But I do feel as though Flemeth and Sandal are on the fringe of what would be mortal restrictions on magic - they're able to link to/absorb/be one with the source more effectively, or perhaps completely. Well...Flemeth isn't really "mortal" exactly, so perhaps she shouldn't be counted in this equation.

#386
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Filament wrote...

Rifneno wrote...

dsl08002 wrote...

Whatever the taig was or who built it attracted the wardens attention, perhaps Bioware are going to connect it to a deeper story regarding the darkspawns past.


Almost certainly.  The big tipoff isn't even that the Wardens are interested, it's that the darkspawn aren't.  Darkspawn actively avoid the Primeval Thaig.  They just don't do that.  And it's not just that we don't see them there, the codex specifically states "impossible ruins untouched by the darkspawn."


Well, wasn't Amgarrak untouched by darkspawn too? Doesn't necessarily mean it's related to the darkspawn... could just be "there are older and fouler things than orcs darkspawn in the deep places roads of the world."

I mean, there are those shriek ghosts at the entrance of Amgarrak, but beyond that, nothing. And I could have sworn Jerrik Dace said something to the effect of "the darkspawn avoid this place".


This stuff is so interesting.

#387
Nimrodell

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whykikyouwhy wrote...

@Nimrodell - I had forgotten about Feynriel. Although, maybe the manipulation of magic works differently in the Fade, or more specifically for a dreamer. They appear to be a more elevated type of mage since they can traverse the Fadescape with some of their essence intact. Maybe that itself is key - that type of permeance between the realms, the ability to dance through the Veil.

Mage!Hawke does some spells without *holding* a staff (Firestorm comes to mind...and I hope I got the spell name right :/). Hands are free, raised aloft, etc. That could either be an animation issue or intentional to show that the staff is not the be-all-end-all device for magics. But I do feel as though Flemeth and Sandal are on the fringe of what would be mortal restrictions on magic - they're able to link to/absorb/be one with the source more effectively, or perhaps completely. Well...Flemeth isn't really "mortal" exactly, so perhaps she shouldn't be counted in this equation.


Ah, we musn't forget the mage start in DA:O - during Harrowing, the mage is sent to Fade without a stave and if that mage accepts to duel spirit of valour, then he/she gets the staff. I like to think they were actually following Tolkien's principles on magic users and staves. As Tolkien states in one of his letters (too lazy to search for quote now, I'll paraphraze), staves are used for channeling, better controling of magic and intricate, higher spells, as we can see in Saruman's case when his staff is broken. Saruman doesn't loose all his powers (after all, he's one of the maiar spirits), but also he can't channel his power anymore, 'cause he has chosen physical manifestation of his power. So, staves do bring order but also serve as limitation to power in physical world.
The strange thing for me is Deep Roads expedition and finding Sandal with that frozen ogre - after conversation with him we get Stone's Breath stave that gives bonus on spirit damage plus chance on knockback... and the first rune we get from Sandal also gives the chance on knockback... I just find it interesting.

#388
whykikyouwhy

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Might be some crazy speculation on my part, but if we look at knockback for what it is - an act of repulsion - then perhaps Sandal's strongest magical powerful is to repulse/push back or away the taint (since darkspawn are creatures of the taint). Maybe his power works like that push-pull quality that magnets have - he is the polar opposite of the taint.

Just a thought.

#389
Haradmir

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Nimrodell wrote...

whykikyouwhy wrote...

@Nimrodell - I had forgotten about Feynriel. Although, maybe the manipulation of magic works differently in the Fade, or more specifically for a dreamer. They appear to be a more elevated type of mage since they can traverse the Fadescape with some of their essence intact. Maybe that itself is key - that type of permeance between the realms, the ability to dance through the Veil.

Mage!Hawke does some spells without *holding* a staff (Firestorm comes to mind...and I hope I got the spell name right :/). Hands are free, raised aloft, etc. That could either be an animation issue or intentional to show that the staff is not the be-all-end-all device for magics. But I do feel as though Flemeth and Sandal are on the fringe of what would be mortal restrictions on magic - they're able to link to/absorb/be one with the source more effectively, or perhaps completely. Well...Flemeth isn't really "mortal" exactly, so perhaps she shouldn't be counted in this equation.


Ah, we musn't forget the mage start in DA:O - during Harrowing, the mage is sent to Fade without a stave and if that mage accepts to duel spirit of valour, then he/she gets the staff. I like to think they were actually following Tolkien's principles on magic users and staves. As Tolkien states in one of his letters (too lazy to search for quote now, I'll paraphraze), staves are used for channeling, better controling of magic and intricate, higher spells, as we can see in Saruman's case when his staff is broken. Saruman doesn't loose all his powers (after all, he's one of the maiar spirits), but also he can't channel his power anymore, 'cause he has chosen physical manifestation of his power. So, staves do bring order but also serve as limitation to power in physical world. 
The strange thing for me is Deep Roads expedition and finding Sandal with that frozen ogre - after conversation with him we get Stone's Breath stave that gives bonus on spirit damage plus chance on knockback... and the first rune we get from Sandal also gives the chance on knockback... I just find it interesting.

In Awakening, while escaping the Silverite Mines completely gearless, mages characters are still able to cast all their spells. For a child with magic to be found, someone has to see/experience their powers. (In Origins, Wynne talks about how she unconciously set someone's hair on fire when yo uask her how she came to the Circle.) I think that it's most likely that staves just help focus and channel power, as you said, but are not necessary for magic to be used. Mages who are just discovering their powers and haven't yet reached a certain area of mastery may be able to harness them more efficiently, and with more control, using a staff. Mages who are powerful and accomplished enough probably don't even strictly need staves, but may have been taught that they do, or might just prefer to use them for whatever reason. I wonder if Tevinter has done any reserach on this actually...

whykikyouwhy wrote...

Might be some crazy speculation on my part, but if we look at knockback for what it is - an act of repulsion - then perhaps Sandal's strongest magical powerful is to repulse/push back or away the taint (since darkspawn are creatures of the taint). Maybe his power works like that push-pull quality that magnets have - he is the polar opposite of the taint.

Just a thought.


It works against non-tainted creatures though, but it is interesting. Though maybe Sandal is able to harness it most effectivley aginst them?
 
The dwarves of the Primeval Thaig could have had this type of magic. Maybe that's why the darkspawn stay away- the source of that knockback power is down there, or the dwarves down there who had magic channeled it all into protecting the thaig. Judging by how long it went untouched by the darkspawn, the magic seems not to have worn off. Maybe it leeched all the power out of them, to be able to pull off a ward that lasted that long.

#390
whykikyouwhy

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Haradmir wrote...

It works against non-tainted creatures though, but it is interesting. Though maybe Sandal is able to harness it most effectivley aginst them?
 
The dwarves of the Primeval Thaig could have had this type of magic. Maybe that's why the darkspawn stay away- the source of that knockback power is down there, or the dwarves down there who had magic channeled it all into protecting the thaig. Judging by how long it went untouched by the darkspawn, the magic seems not to have worn off. Maybe it leeched all the power out of them, to be able to pull off a ward that lasted that long.

A ward would explain things. Maybe something that runs concurrent with the lyrium veins. But where would that put the idol? I doubt it's a source of that power. Although if it is, that would bring up some interesting theories with how the 'knockback' works against the psyche - perhaps that causes the insanity? (there are a lot of variables with that idea though - it doesn't take into account the concept that the idol needs to be worshipped, or that it supposed speaks to the holder/owner)

Maybe that power resides with the profanes?

#391
Nimrodell

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It even gets more interesting with the fact that that stave gives bonus on spirit school of magic. I don't know if it was intentional or not, but what Sandal is currently doing fits very well into description of spirit school itself:
And the voice of the Maker shook the Fade
Saying: In My image I have wrought
My firstborn. You have been given dominion
Over all that exists. By your will
All things are done.
Yet you do nothing.
The realm I have given you
Is formless, ever-changing.
--Threnodies 5:4.

The first of the two Schools of Energy, Spirit is opposed by the Primal School. It is the school of mystery, the ephemeral school. This is the study of the invisible energies which surround us at all times, yet are outside of nature. It is from the Fade itself that this magic draws its power. Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves.

By its nature an esoteric school, as most others know virtually nothing about the Fade, studies of spirit magic are often misunderstood by the general populace, or even confused for blood magic-an unfortunate fate for a most useful branch of study.

--From The Four Schools: A Treatise, by First Enchanter Josephus.

#392
whykikyouwhy

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And so we just nod and smile indulgently when he utters his catch phrase "enchantment" - and potentially miss how a simple word can encapsulate so much.

I haven't subscribed to the origin of all things being the Maker (I'm of the "the Maker is an older-god-piñata club), so for me, it will be interesting to see how Sandal's abilities are eventually explained (if at all), and if they have any specific divine origin. What will be interesting too is if we wind up going to Orlais - I'm sure that something new will be revealed there. And maybe Sandal will discover the mysterious "stone" that lies beneath.

And Nimrodell, once again I am impressed by your research.

#393
JoHnDoE14

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I don't know if anyone has said this, but during ''Fool's gold'', one of the dwarves mentions that they bought the map to this thaig and the sword from someone from Orzammar. Since the mission took place in the area before Hawke an co arrive in the primeval thaig, I am guessing he meant another thaig which was close to the Primeval one, which would mean that whatever it was, ato some point, the dwarves would know about that. Unimportant, I know, but I felt I had to post this.

#394
whykikyouwhy

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@JoHnDoE14 - I've never encountered that quest because my import pulls in Finding Nathaniel instead. That's very interesting indeed.

(And after reading up about the quest on the wiki, I think the Lyrium-Laced Bilge Hoop quest item is interesting as well - which makes me wonder what the long term effects of lyrium-tinted whiksey are)

#395
Nimrodell

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whykikyouwhy wrote...

And so we just nod and smile indulgently when he utters his catch phrase "enchantment" - and potentially miss how a simple word can encapsulate so much.

I haven't subscribed to the origin of all things being the Maker (I'm of the "the Maker is an older-god-piñata club), so for me, it will be interesting to see how Sandal's abilities are eventually explained (if at all), and if they have any specific divine origin. What will be interesting too is if we wind up going to Orlais - I'm sure that something new will be revealed there. And maybe Sandal will discover the mysterious "stone" that lies beneath.

And Nimrodell, once again I am impressed by your research.


Thanks :) . I just hope it helps a bit - in theorycrafting :) . This is good topic, considering all that has been written so far. DA team can be proud with fact that many smart people are actually playing DA series :) .

#396
MichaelFinnegan

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Nimrodell wrote...

Just quick reminder on this and whole talk about Sandal manipulating Fade/magic without a stave - we've already seen Feynriel doing it as somniari, the dreamer, in the Fade. Feynriel (if Hawke was subtle with him and friendly)  states that he can see seams and stitches of Fade and manipulates it without actually using a stave :) .

Yes, we kind of know as much about Sandal and Flemeth as about the so-called dreamers, which is at the moment very little. But they all seem rather out of the ordinary, and somewhat adept at what they're doing.

I'm beginning to wonder if the Fade is indeed the only source of magic. What if beings like dwarves are able to manipulate matter in a similar way to how others manipulate the energies of the Fade? The various schools of magic do seem to suggest such a possibility.

whykikyouwhy wrote...

Mage!Hawke does some spells without *holding* a staff (Firestorm comes to mind...and I hope I got the spell name right :/).

I remember being able to casting fireball that way.

But I do feel as though Flemeth and Sandal are on the fringe of what would be mortal restrictions on magic - they're able to link to/absorb/be one with the source more effectively, or perhaps completely. Well...Flemeth isn't really "mortal" exactly, so perhaps she shouldn't be counted in this equation.

I somehow do not see Flemeth in the same vein as Sandal. I haven't seen her do any kind of magic, apart from shapeshifting into a High Dragon form. Where do we get the idea that she is a mage, even? There is this, of course, but that in itself isn't conclusive that she's a mage. It's just more legend, than anything else.

Nimrodell wrote...

Ah, we musn't forget the mage start in DA:O - during Harrowing, the mage is sent to Fade without a stave and if that mage accepts to duel spirit of valour, then he/she gets the staff. I like to think they were actually following Tolkien's principles on magic users and staves. As Tolkien states in one of his letters (too lazy to search for quote now, I'll paraphraze), staves are used for channeling, better controling of magic and intricate, higher spells, as we can see in Saruman's case when his staff is broken. Saruman doesn't loose all his powers (after all, he's one of the maiar spirits), but also he can't channel his power anymore, 'cause he has chosen physical manifestation of his power. So, staves do bring order but also serve as limitation to power in physical world.

Yes, magic in DA seems to follow certain rules. At least the limits of it are vaguely hinted at in this. And regarding what a staff is used for, this hints at having the ability to focus a mage's powers - spell power, providing damage bonus, spell resistance, and so on, depending also on the enchantments done to them.

There are several aspects to a staff. One seems to come from its basic material used - red steel, veridium, and so on. And still more seem to come from enchantments done to it. I'd like to think that making staves is a magical art in itself. And doing enchantments is something that dwarves and tranquil seem capable of doing. The Spellweaver is an especially unique item because its crafting technique seems to have been lost to time. It hints that ancient elves were able to make alloys of lyrium and metals, and thus able to "enchant" swords. I'm guessing this was at a time when arcane warriors were around. Does that hint at a time when elves were able to handle lyrium safely in the same way that dwarves are able to now?

Nimrodell wrote...

The strange thing for me is Deep Roads expedition and finding Sandal with that frozen ogre - after conversation with him we get Stone's Breath stave that gives bonus on spirit damage plus chance on knockback... and the first rune we get from Sandal also gives the chance on knockback... I just find it interesting.


Nimrodell wrote...

It even gets more interesting with the fact that that stave gives bonus on spirit school of magic.
<snip>

I'd say your mention of schools of magic is an important point. A few things stand out for me:
1. The one school that draws energies primarily from the Fade: the spirit school.
2. One that involves manipulation of the destructive forces of nature: the primal school.
3. Two that involve transformation of the natural forces - in case of creation to transform something and create anew, and in case of entropy to create something out of destruction.
4. How the spirit and primal are opposed to each other
5. How creation and entropy are opposed to each other.

Looking at Sandal, then, I'd guess he has a combination of the Creation school (Enchantment - especially haste - and those glyphs comes to mind), and primal (the frozen ogre, the dead darkspawn - implying perhaps destruction).

Now, going this way may also be missing the point because it is suggested that ancient elven magic (even the dalish magic that Merrill in DA2 has) doesn't necessarily come under any of the aforementioned schools. Blood magic seems different (although it might just be Fade-source vs. blood as fuel). And some of the magics like shapeshifting doesn't necessarily fall under any of these schools. So this classification by the Circles may even be incomplete - either in the sense of what the Circles actually know or in the sense of what is allowed to be practiced by students of magic.

And we talk about dwarven magic, elven magic, and human magic. These may all have been fundamentally different in the past. So while mages we know seem capable of manipulating the energies of the Fade to do their magic.

Sandal might be actually doing something entirely different -  using matter, lyrium, whatever without connecting to the Fade - as something more than enchantment, but different from the magic that is known and practiced.

Flemeth seems like an especially powerful shapeshifter - her power coming from the form she's able to take; but we haven't seen her doing any other form of magic, at least not that I remember of.

And Feynrial's magic is actually kind of unknown. We know he is perhaps able to manipulate the Fade, but what else? What does being a natural dreamer or somniari even imply?

EDIT: Fixing formatting.

Modifié par MichaelFinnegan, 26 août 2011 - 12:30 .


#397
whykikyouwhy

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MichaelFinnegan wrote...

I somehow do not see Flemeth in the same vein as Sandal. I haven't seen her do any kind of magic, apart from shapeshifting into a High Dragon form. Where do we get the idea that she is a mage, even? There is this, of course, but that in itself isn't conclusive that she's a mage. It's just more legend, than anything else.

There is a brief mention (on Flemeth's part) here, in some dialogue with Bethany. Now, it could be that she was saying it tongue-in-cheek, or she could have been serious. With her, you never know.

#398
MichaelFinnegan

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whykikyouwhy wrote...

MichaelFinnegan wrote...

I somehow do not see Flemeth in the same vein as Sandal. I haven't seen her do any kind of magic, apart from shapeshifting into a High Dragon form. Where do we get the idea that she is a mage, even? There is this, of course, but that in itself isn't conclusive that she's a mage. It's just more legend, than anything else.

There is a brief mention (on Flemeth's part) here, in some dialogue with Bethany. Now, it could be that she was saying it tongue-in-cheek, or she could have been serious. With her, you never know.

Ok, I guess I was using the term "mage" vaguely. A shapeshifter is also a mage. So being an apostate and a shapeshifting mage may not be contradictory.

One thing though. Morrigan supposedly learnt her abilities from Flemeth; and if I remember correctly Morrigan starts off being a shapeshifter and having abilities in primal and entropic magic. So, maybe ... I don't know.

And one could argue that with Flemeth being able to transform into a powerful high dragon would render her other powers of little value, and so she might just be practicing the most effective/efficient magic.

#399
whykikyouwhy

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I think the shapeshifting abilities and entropic magics are really about convenience (as far as why they might be Morrigan's core structure). Growing up in the Kocari Wilds, with a "mother" who was reputed to lead men to their doom, etc and so forth. How best to blend into the world and remain unseen than by using those skill trees? So perhaps Flemeth taught Morrigan *only* so much - enough to survive, enough to maintain, but little beyond. The rest Morrigan picked up on her own (she's smart and sly like that).

I think Flemeth practices what is best for the situation. Need to fell a horde of darkspawn (and convince a hero-to-be to help her out)? Transform into a dragon - swoop in, claw, belch fire and also make a dramatic entrace. Had she just been skipping along flinging lightning bolts, it might not have the same impact (especially for us). The same with her dragon transformation in DA:O - it's the impact, as well as the available power of the form. Her other magics - prophecy and such (if indeed those are "magics") - are much more subtle, but I think they are constantly being put to work.

#400
jamesp81

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I suspect the truth is that if you can take the form of a high dragon, you don't need much else in the way of combat wizardry. Those things are destructive forces of nature in their own right. You have to remember you're talking about a world where the most advanced weapons tech is still muscle powered or crudely mechanically powered (crossbows and siege weapons). With a high dragon you're talking about a creature that has similar mobility and firepower to a WW2 fighter aircraft.