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The Primeval Thaig Mystery


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#76
Nhadalie

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Ulicus wrote...
As I recall, DA:O says straight up that the dalish (though not the city elves) can live considerably longer than humans. The weaponsmith in the dalish origin talks about his father (or grandfather, I forget) fighting against the Clayne tribes pre-Calenhad.


If I recall correctly, that's because the "quickening" as they call it is starting to be reversed from them living away from humans. I remember a few Dalish NPCs mentioning that Dalish lifespans were slowly getting longer.


As for the theory, I think it's very well thought out, and that it would make a lot of sense.

What if there aren't deep roads directly above the primeaval thaig though? I don't remember anyone ever stating that it was directly below the deep roads. Wouldn't it be possible that it may connect to the deep roads without being underneath them? You don't jump through holes to travel through the deep roads after all, it's always been portrayed as long corridors that lead to places. We don't exactly have a map of where all the deep roads are, and where the PT is. If that were the case, it would make the theory even more plausible, since the thaig wouldn't have had to travel directly through the deep roads to get there.

#77
Rifneno

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Macropodmum wrote...

Rifneno wrote...

Ahh. Yeah, Whykikyouwhy mentioned the same thing in another thread. I think the problem is that typical elven architecture would be a dead giveaway. There'd never be any mystery. Fortunately, they had the crutch of recycled zones and textures. All hail copy and paste!


Lol, there is that!


I'm sure I'd get flack for saying it, but in the back of my mind I actually wonder if the constantly reused terrain wasn't partially because of this issue. Provided, of course, that the PT is part of Arlathan. They couldn't give it full out elven architecture. But if they didn't, it wouldn't fit the lore. But if reused textures was a constant theme of the game, no one would notice. People always assume the reason for the recycled models was that they rushed the game. But did they? People complained when it was announced that WH would be the last DLC for DAO because it was originally advertised that DAO would have two years of DLC. Bioware's response was that it was because they finished DA2 much earlier than expected. And people say it needed X months polishing because of things like the railroaded Chantrybomb ending. But that's not true. Polishing wouldn't help that, not being able to affect the outcome was a fundamental flaw of the story. It would've required a rewrite from the ground up, not a little polishing, to change that kind of thing. Ahh well, now I'm rambling and borderline off-topic.

Darius Vir wrote...

Yep. I've wondered this too.

On this one, it doesn't even matter if the dates are messed up, right? Again, assuming this was after the First Blight..but honestly, even DURING the Blight still seems weird.

Because he has absolutely no clue what a darkspawn is. If Hawke specifically brings it up, he doesn't sell it. He doesn't know that an archdemon that is supposed to be Dumat is (was) running wild.

Everything he says gives the indication that he believes he just got back from the Black City.


Indeed. I could understand him not knowing the name "darkspawn." Maybe they called them something different originally. But it's like Tommy Lee Jones came up and flashy-thinged him...

Posted Image

... What was I saying?

David Gaider wrote...

I have two things to say:

1) Excellent, well thought-out post. Nice conjecture. I like conjecture.

2) The Primeval Thaig, and what it signfies, will have importance in the future. Just FYI.

3) There's something you need to...

Oh, wait. Two things. Right! I'll stop there.


1) Thank you. :) If it is something like this, I must say it speaks very well for the writing team. We complained a lot about the story of DA2, but it's an incredibly tight rope to walk giving clues to a mystery that lets it be reasonably solved but still difficult enough to take the community months to piece it together.

2) Good to know. Too many people thought the entire thing was a throwaway plot device to introduce the lyrium idol, which itself they thought was a throwaway plot device for Meredith losing the few marbles she had left.

3) Oooo. I'll take that as a hint that I missed something important and continue my favorite hobby: overanalyzing.

jlb524 wrote...

I think the Deep Roads still could have existed, and eventually tunnels were formed linking the Dwarven DR to Arlathan.


My theory on the connection came from TEWR's mention that near Meredith with the lyrium crazyblade, you can hear the same faint whispering associating with darkspawn and the old gods' call. So I'm thinking that since the idol produces a similar sound to the old gods' call, the reason there's an entrance to sunken Arlathan from the Deep Roads is because the darkspawn made it after taking over the Deep Roads. They heard the idol and thought it an old god, so they dug a tunnel to the thaig. After finding that it was not, in fact, an old god, they left to do... darkspawny things.

The more simple explaination, of course, is just that after over a thousand years of disrepair and mindless orcs digging around here and there, the once solid stone between the DR and the PT just collapsed.

sami jo wrote...

Something no one has considered yet, Witch Hunt send you back to Cadash Thaig to search for the Lights of Arlathan that the survivors of the fall of Arlathan brought there when they sought shelter with the dwarves in Cad'halash. A comment is made in WH that the thaig couldn't possibly be that old, but obviously it was.


I did consider it, I just couldn't think of any relevant connection, for or against, the PT/Arlathan theory. It's common knowledge the dwarves of Cad'halash sheltered elves, that's how most people explained the elven ring in the PT. I got the impression from the codexes that Cad'halash was the thaig deviating from the norm. If Kal-Sharok was the oddity, there'd be no reason to cover up Cad'halash's alliance with the elves.

Sylvius the Mad wrote...

Except the devs have been explicit about that. During DAO's development we were told that Elves, Dwarves, and Humans all have roughly the same average lifespan.


I saw that mentioned on the wiki, but no source was given. And when they don't give a source, well, take it with a grain of salt. No matter, Bartrand's proposed childhood isn't very important to the question at hand.

Anyway, there was another thing I thought might be a connection but I verify it. I just don't have and can't find the tools. It's the background music. The track for the Primeval Thaig, called "Journey to Deep Fear" in the OST, sounds to me like a remix of DAO's "Elves At the Mercy of Men" track. But I'm just listening with a human ear and processing the data with a human mind that, whether I want to be unbiased or not, is trying to find a connection. Which is bound to cloud my judgment. I'd prefer an audio program analyze them and see if there's similarities found in the beat, pitch, or whatever that's not found in other random tracks. I tried to find some program to do such a thing but all I could find were ones made to tell you when you have a duplicate. 

#78
CrimsonZephyr

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David Gaider wrote...

I have two things to say:

1) Excellent, well thought-out post. Nice conjecture. I like conjecture.

2) The Primeval Thaig, and what it signfies, will have importance in the future. Just FYI.

3) There's something you need to...

Oh, wait. Two things. Right! I'll stop there.


Knowing how things are going, it was probably the place where Tevinter magisters sacrificed virgins to power their blood magic rituals. Why? Because.

Modifié par CrimsonZephyr, 06 août 2011 - 03:23 .


#79
AtreiyaN7

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I find this theory interesting. I remember the Cadash Thaig-related letters (or Cad'halash) from Witch Hunt indicating that some elves who fled from Arlathan had taken refuge there and were later betrayed. by the dwarves of Kal Sharok. Whether or not this primordial thaig is Arlathan, maybe there was a similar betrayal preceded by an extended period of mixing between the dwarves and elves?

#80
Guest_Puddi III_*

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Rifneno wrote...

Anyway, there was another thing I thought might be a connection but I verify it. I just don't have and can't find the tools. It's the background music. The track for the Primeval Thaig, called "Journey to Deep Fear" in the OST, sounds to me like a remix of DAO's "Elves At the Mercy of Men" track. But I'm just listening with a human ear and processing the data with a human mind that, whether I want to be unbiased or not, is trying to find a connection. Which is bound to cloud my judgment. I'd prefer an audio program analyze them and see if there's similarities found in the beat, pitch, or whatever that's not found in other random tracks. I tried to find some program to do such a thing but all I could find were ones made to tell you when you have a duplicate. 


The beginning of the track has somewhat of a resemblance by the instrument choice, maybe. It also makes use of the Dwarven Noble motif though. Could that be a really sly hint to it being both elven and dwarven? Or reading too much into it?

#81
highcastle

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The Ethereal Writer Redux wrote...

where did people get the names of the elven gods of evil?


There's a codex entry that refers to it which can be read on the Wiki here. Scroll down to the part about the Forgotten Ones.

#82
Macropodmum

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Rifneno wrote...

Macropodmum wrote...

Rifneno wrote...

Ahh. Yeah, Whykikyouwhy mentioned the same thing in another thread. I think the problem is that typical elven architecture would be a dead giveaway. There'd never be any mystery. Fortunately, they had the crutch of recycled zones and textures. All hail copy and paste!


Lol, there is that!


 But if reused textures was a constant theme of the game, no one would notice.  


I noticed Posted Image and I'm sure I'm not the only one, so they failed miserably there if that is the case.  My eyes tend to glaze over reading codex after codex and trying to match up timelines, but from a visual perspective not much escapes my notice, so the difference in architecture was the first thing I noticed...

#83
Rifneno

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Macropodmum wrote...

I noticed Posted Image and I'm sure I'm not the only one, so they failed miserably there if that is the case.  My eyes tend to glaze over reading codex after codex and trying to match up timelines, but from a visual perspective not much escapes my notice, so the difference in architecture was the first thing I noticed...


Well, bad choice of words on my part.  I meant it'd be a reasonable excuse for Arlathan to have half-dwarven architecture if the rest of the game reused models like crazy.

#84
Drone696

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I really think the dwarves and elves had some sort of connection in the past we know nothing of yet.
We already get hints in DAO, eg in the Dalish origin (signs of dwarven outpost behind the Eluvian), or Brecilian Forest Ruins (upon entering Alistair says something like "Did elves really live down here?").

Whatever the Primeval Thaig is, both elves and dwarves seemed to have been there.

But why aren't there any records? Maybe the Shaperate didn't exist back then.

Whatever happened in the Primeval Thaig, it must have been so terrible the dwarves literally buried it, forgot it and started anew ( somehow connected with the above mentioned betrayal; Arlathan, Golden/Black City, Lyrium, Fade ???).
The dwarves abandoned the Primeval Thaig(s), founded the "first" new Thaig and the Shaperate. With the claim/philosophy "it doesn't exist if it isn't written down" they literally shaped the collective memory of the dwarves.
And the events in the Primeval Thaig should be forgotten.

#85
GavrielKay

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rapunzel696 wrote...

I really think the dwarves and elves had some sort of connection in the past we know nothing of yet.
We already get hints in DAO, eg in the Dalish origin (signs of dwarven outpost behind the Eluvian), or Brecilian Forest Ruins (upon entering Alistair says something like "Did elves really live down here?").


You beat me to it.  I was going to mention the ruins in the Brecilian Forest.  Apparently elves have built or at least lived underground before.  Was it elves who got used to living underground when Arlathan sank, or some partnership between dwarves and elves?  Who knows.

#86
Sylvius the Mad

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Ulicus wrote...

Really cool opening post.

Sylvius the Mad wrote...

Rifneno wrote...

Exactly. There's never been a direct answer from the devs or in-game how long dwarves live, but there's a few things like that which imply they live significantly longer than humans.

Except the devs have been explicit about that.  During DAO's development we were told that Elves, Dwarves, and Humans all have roughly the same average lifespan.

As I recall, DA:O says straight up that the dalish (though not the city elves) can live considerably longer than humans. The weaponsmith in the dalish origin talks about his father (or grandfather, I forget) fighting against the Clayne tribes pre-Calenhad.

The Dalish claim that elves used to be immoirtabl, but there's no evidence at all to support that position.  They're just spouting folklore as if it were history.

#87
mesmerizedish

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Sylvius the Mad wrote...

The Dalish claim that elves used to be immoirtabl, but there's no evidence at all to support that position.  They're just spouting folklore as if it were history.


Even if we remove Zathrian from consideration, the Dalish have been living progressively longer as they've been staying away from humans. This has been noted by the Dalish as an observable pattern. Zathrian's own long life doesn't surprise his clan because other Keepers routinely live well over one hundred years.

It doesn't necessarily mean that ancient elves were immortal. But it is strongly suggestive that they are capable of much longer lifespans than humans.

#88
Rifneno

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Sylvius the Mad wrote...

The Dalish claim that elves used to be immoirtabl, but there's no evidence at all to support that position.  They're just spouting folklore as if it were history.


That's what I used to say about the Magister/Oil City story.:?

#89
Dave of Canada

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ishmaeltheforsaken wrote...

Sylvius the Mad wrote...

The Dalish claim that elves used to be immoirtabl, but there's no evidence at all to support that position.  They're just spouting folklore as if it were history.


Even if we remove Zathrian from consideration, the Dalish have been living progressively longer as they've been staying away from humans. This has been noted by the Dalish as an observable pattern. Zathrian's own long life doesn't surprise his clan because other Keepers routinely live well over one hundred years.

It doesn't necessarily mean that ancient elves were immortal. But it is strongly suggestive that they are capable of much longer lifespans than humans.


Could just be that elves have healthier lifestyles when they aren't forced to live in the slums and aren't starving.

#90
whykikyouwhy

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ishmaeltheforsaken wrote...

Sylvius the Mad wrote...

The Dalish claim that elves used to be immoirtabl, but there's no evidence at all to support that position.  They're just spouting folklore as if it were history.


Even if we remove Zathrian from consideration, the Dalish have been living progressively longer as they've been staying away from humans. This has been noted by the Dalish as an observable pattern. Zathrian's own long life doesn't surprise his clan because other Keepers routinely live well over one hundred years.

It doesn't necessarily mean that ancient elves were immortal. But it is strongly suggestive that they are capable of much longer lifespans than humans.

To touch upon the above - can't we say the same thing about darkspawn? (covered in another thread, I think - they're overlapping for me) Darkspawn, without meeting the edge of a sharp sword, have the semblence of immortality. It's simply a longevity beyond the standard human.

So while folklore may not be true (by its nature, it usually isn't fact), it is built upon truths or perceived truths. And it parallels what is real and true, albeit in allegory.

And that layering of exaggeration over truth, that reforming of history and fact as the ages progress and we play the telephone game over the centuries can be applied probably to any lore in DA. Kernels of truth possibly polished to a whole new sheen. (Which makes speculation so addictive and maddening.)

#91
jlb524

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The elves created the Darkspawn to get back at humans.

*flees*

#92
Reznore57

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My theory is thedas and the fade used to be one.
Everybody was magic and immortal than something happen that divided the two .
Probably a war between gods and as a result some were trapped and cursed in thedas.

(Sandal prophecy and his "power" made me believe it.)The dwarves starIed to age and loose magic maybe they were the first ones to be actually touch by the taint.
Then the human , so they turn to dumat to reclaim magic , and maybe seek the elf for help.
So the war with the imperium begin.Dumat must have trick the magister into thinking that if they reach the golden city they would be saved from the taint /lost of magic and death and be "whole again".

#93
Sylvius the Mad

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ishmaeltheforsaken wrote...

Even if we remove Zathrian from consideration, the Dalish have been living progressively longer as they've been staying away from humans. This has been noted by the Dalish as an observable pattern. Zathrian's own long life doesn't surprise his clan because other Keepers routinely live well over one hundred years.

"This has been noted by the Dalish as an observable pattern."

Do you see the problem?

Yes, Keepers live a long time.  Or so they say.  They're the ones who keep the history, right?

We don't have independent data to support the claims of Dalish longevity.  It would be foolish, I think, to accept the Dalish's testimony without corroboration just because it's the only story being told.  That I'm the only one talking doesn't mean you have to listen to me.

#94
David Gaider

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Rifneno wrote...
I meant it'd be a reasonable excuse for Arlathan to have half-dwarven architecture if the rest of the game reused models like crazy.


The Primeval Thaig did not look that way accidentally. That was dwarven architecture. Try to second-guess our use of resources if you will, but that's the path to madness. I suggest taking it at face value. :)

#95
mesmerizedish

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Sylvius the Mad wrote...

"This has been noted by the Dalish as an observable pattern."

Do you see the problem?

Yes, Keepers live a long time.  Or so they say.  They're the ones who keep the history, right?

We don't have independent data to support the claims of Dalish longevity.  It would be foolish, I think, to accept the Dalish's testimony without corroboration just because it's the only story being told.  That I'm the only one talking doesn't mean you have to listen to me.


Well... it's not like it's ancient history. It's the past few centuries. Your reticence in accepting their word for it suggests that you think they could actually be lying as opposed to just spouting folklore (and I agree that the "immortality" part falls in this category). And while, yes, that's possible, it doesn't strike me as particularly likely.

#96
Rifneno

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jlb524 wrote...

The elves created the Darkspawn to get back at humans.

*flees*


I actually think there's a reasonable possibility that's the case.  A MAD-type contingency as they were being decimated by the Tevinter Imperium wherein they tainted their own immortality (or the remains of it) and inflicted it upon humans hoping to take them down too.

But back to the Primeval Thaig...  so hmm...  red lyrium.  Tastes like nug, am I right?

#97
MichaelFinnegan

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David Gaider wrote...

2) The Primeval Thaig, and what it signfies, will have importance in the future. Just FYI.

That, ser, is significant. But does that also include the lyrium idol? I suppose it should. Time to think through this again. :)

#98
Rifneno

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David Gaider wrote...

Rifneno wrote...
I meant it'd be a reasonable excuse for Arlathan to have half-dwarven architecture if the rest of the game reused models like crazy.


The Primeval Thaig did not look that way accidentally. That was dwarven architecture. Try to second-guess our use of resources if you will, but that's the path to madness. I suggest taking it at face value. :)


Ahh, okay. It was just a thought. So, it is dwarven architecture you say... Interesting. Well that rules out (or at least greatly diminishes the chances of) another line of thought: that it might be an entirely new race we haven't been introduced to. Someone pointed me to your interview at PAX and the line about other races. Would explain the statues of... something that are all around the thaig.

Some "beyond Thedas" too... I guess we are going to get to see the other side of that Eluvian someday.:wizard:

Oh, before anyone says dwarven architecture automatically rules out Arlathan, remember Vigil's Keep probably qualifies as such too. Perhaps for the same reason: nobody can build a fortress as secure as a dwarf. Maybe the ancient elves hired some dwarves to reinforce their beloved home as they were under Tevinter onslaught.

#99
MichaelFinnegan

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Although I might be mistaken, but I think the thing of great import is actually the kind of lyrium that is found there. And how the profanes were actually existing feeding on them. And how they could be possessed by a hunger demon - which was exploiting just that weakness in them. And what did the hunger demon actually signify by the way - why were those profanes making a deal with that demon? And the Veil could have been weak there since we encounter that demon, and several shades there.

#100
Satyricon331

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Sylvius the Mad wrote...

ishmaeltheforsaken wrote...
Even if we remove Zathrian from consideration, the Dalish have been living progressively longer as they've been staying away from humans. This has been noted by the Dalish as an observable pattern. Zathrian's own long life doesn't surprise his clan because other Keepers routinely live well over one hundred years.

"This has been noted by the Dalish as an observable pattern."

Do you see the problem?

Yes, Keepers live a long time.  Or so they say.  They're the ones who keep the history, right?

We don't have independent data to support the claims of Dalish longevity.  It would be foolish, I think, to accept the Dalish's testimony without corroboration just because it's the only story being told.  That I'm the only one talking doesn't mean you have to listen to me.


Someone mentioned Ilen.  In the Dalish origin, Ilen mentions his father fought in the battle against the Clayne tribes, the one that established the Dales' control over the forest.  I can't find when that event took place exactly, but Calenhad united the Clayne tribes in 5:42 Exalted (Ch.1 mentions the tribe), meaning the most recently the battle could have taken place would have been about 388 years ago (58* years left in Exalted + 3 intervening ages + abt. 30 years into the Dragon Age).  Perhaps the Dalish have creative definitions of "father," but otherwise it makes little sense to me.

*It might be 57.  Are there years 0 or years 100?


David Gaider wrote...
The Primeval Thaig did not look that way accidentally. That was dwarven architecture.


:lol:


MichaelFinnegan wrote...
And how the profanes were actually existing feeding on them.


Come to think of it, the Profane's Codex entry discussion of how they decided to feast on their gods just refers to their red lyrium consumption, as the Idol is red lyrium.  Also, the "prf" for the loot would be "Profane."  And since the counterparts to the elven gods were "The Forgotten Ones," I'm wondering if the Profane, describing themselves as "forgotten," would have worshipped them - suggesting they weren't elves; (proto) dwarves would be the obvious possibility (especially now that we know it's dwarven architecture).  It might be enough that their pantheons are linked to explain the presence of seemingly elven artifacts in the Primeval Thaig - the two civilizations might have had contact.

I remember a thread before that linked blood magic to red lyrium, which I thought sounded plausible.  It'd be consistent with the dark picture we have of the Forgotten Ones, although I can't remember the details.  In any case, I'm skeptical that the elves hiring dwarves to make fortifications for Arlathan would explain the Thaig's appearance since it wouldn't explain the absence of elven architecture.  

*sigh* I hope we start getting answers as new DLCs and games add more questions =]