Macropodmum wrote...
Rifneno wrote...
Ahh. Yeah, Whykikyouwhy mentioned the same thing in another thread. I think the problem is that typical elven architecture would be a dead giveaway. There'd never be any mystery. Fortunately, they had the crutch of recycled zones and textures. All hail copy and paste!
Lol, there is that!
I'm sure I'd get flack for saying it, but in the back of my mind I actually wonder if the constantly reused terrain wasn't partially because of this issue. Provided, of course, that the PT is part of Arlathan. They couldn't give it full out elven architecture. But if they didn't, it wouldn't fit the lore. But if reused textures was a constant theme of the game, no one would notice. People always assume the reason for the recycled models was that they rushed the game. But did they? People complained when it was announced that WH would be the last DLC for DAO because it was originally advertised that DAO would have two years of DLC. Bioware's response was that it was because they finished DA2 much earlier than expected. And people say it needed X months polishing because of things like the railroaded Chantrybomb ending. But that's not true. Polishing wouldn't help that, not being able to affect the outcome was a fundamental flaw of the story. It would've required a rewrite from the ground up, not a little polishing, to change that kind of thing. Ahh well, now I'm rambling and borderline off-topic.
Darius Vir wrote...
Yep. I've wondered this too.
On this one, it doesn't even matter if the dates are messed up, right? Again, assuming this was after the First Blight..but honestly, even DURING the Blight still seems weird.
Because he has absolutely no clue what a darkspawn is. If Hawke specifically brings it up, he doesn't sell it. He doesn't know that an archdemon that is supposed to be Dumat is (was) running wild.
Everything he says gives the indication that he believes he just got back from the Black City.
Indeed. I could understand him not knowing the name "darkspawn." Maybe they called them something different originally. But it's like Tommy Lee Jones came up and flashy-thinged him...

... What was I saying?
David Gaider wrote...
I have two things to say:
1) Excellent, well thought-out post. Nice conjecture. I like conjecture.
2) The Primeval Thaig, and what it signfies, will have importance in the future. Just FYI.
3) There's something you need to...
Oh, wait. Two things. Right! I'll stop there.
1) Thank you.

If it is something like this, I must say it speaks very well for the writing team. We complained a lot about the story of DA2, but it's an incredibly tight rope to walk giving clues to a mystery that lets it be reasonably solved but still difficult enough to take the community months to piece it together.
2) Good to know. Too many people thought the entire thing was a throwaway plot device to introduce the lyrium idol, which itself they thought was a throwaway plot device for Meredith losing the few marbles she had left.
3) Oooo. I'll take that as a hint that I missed something important and continue my favorite hobby: overanalyzing.
jlb524 wrote...
I think the Deep Roads still could have existed, and eventually tunnels were formed linking the Dwarven DR to Arlathan.
My theory on the connection came from TEWR's mention that near Meredith with the lyrium crazyblade, you can hear the same faint whispering associating with darkspawn and the old gods' call. So I'm thinking that since the idol produces a similar sound to the old gods' call, the reason there's an entrance to sunken Arlathan from the Deep Roads is because the darkspawn made it after taking over the Deep Roads. They heard the idol and thought it an old god, so they dug a tunnel to the thaig. After finding that it was not, in fact, an old god, they left to do... darkspawny things.
The more simple explaination, of course, is just that after over a thousand years of disrepair and mindless orcs digging around here and there, the once solid stone between the DR and the PT just collapsed.
sami jo wrote...
Something no one has considered yet, Witch Hunt send you back to Cadash Thaig to search for the Lights of Arlathan that the survivors of the fall of Arlathan brought there when they sought shelter with the dwarves in Cad'halash. A comment is made in WH that the thaig couldn't possibly be that old, but obviously it was.
I did consider it, I just couldn't think of any relevant connection, for or against, the PT/Arlathan theory. It's common knowledge the dwarves of Cad'halash sheltered elves, that's how most people explained the elven ring in the PT. I got the impression from the codexes that Cad'halash was the thaig deviating from the norm. If Kal-Sharok was the oddity, there'd be no reason to cover up Cad'halash's alliance with the elves.
Sylvius the Mad wrote...
Except the devs have been explicit about that. During DAO's development we were told that Elves, Dwarves, and Humans all have roughly the same average lifespan.
I saw that mentioned on the wiki, but no source was given. And when they don't give a source, well, take it with a grain of salt. No matter, Bartrand's proposed childhood isn't very important to the question at hand.
Anyway, there was another thing I thought might be a connection but I verify it. I just don't have and can't find the tools. It's the background music. The track for the Primeval Thaig, called "
Journey to Deep Fear" in the OST, sounds to me like a remix of DAO's "
Elves At the Mercy of Men" track. But I'm just listening with a human ear and processing the data with a human mind that, whether I want to be unbiased or not, is trying to find a connection. Which is bound to cloud my judgment. I'd prefer an audio program analyze them and see if there's similarities found in the beat, pitch, or whatever that's not found in other random tracks. I tried to find some program to do such a thing but all I could find were ones made to tell you when you have a duplicate.