Gespenst wrote...
So does that timeline mean that Kirkwall wasn't built to destroy Arlathan? Whatever the ritual they inteded was they had it in mind when they built the city - since the layout of the buildings and the streets was part of it, right? I need to read the band of three notes all at once, I think. Not spread out over the course of the entire game...
Edit: Oh, I see. They're numbering backwards (like BC/BCE). So Kirkwall was founded after the fall of Arlathan... but before the magisters invaded the golden city. I wonder... that actually seems like too much power just for traveling to the golden city if it takes the life of one person to put one mage into the fade.
Jowan's blood magic rite only sends the mage's conscious spirit into the Fade, not their physical body. The magister's Golden City play is the only time we know of that anyone has entered the Fade physically. I've always wondered why it's such a big deal for people in Thedas to enter the Fade, but if a bunch of demons manage to physically enter Thedas, it's... Tuesday. But anyway, yes, that timeline rules out the theory that Arlathan is the Primeval Thaig. If it's accurate. But then again, it's written from the point of view of a Chantry follower, and for reasons completely unknown, the Chantry denies what Tevinter was doing in Kirkwall. "I saw the records that the templars say don't exist." I really don't understand why the Chantry would cover up Tevinter's evil deeds, their entire religion is based on calling Tevinter douchebags. But, it is implied in the Enigma of Kirkwall.
Macropodmum wrote...
Actually looking at that, it looks like the figures are emerging from leaves kind of like a stamen protrudes from the petals of a flower.
Is that what that is? I slept through botany class. Either that or I got kicked out for making juvenile analogies I can't repeat here. I forget which. I wasted a lot of time if that's the case... I searched around both games trying to find that symbol on something else.
MichaelFinnegan wrote...
Short answer: Empathy (in this case, literally putting himself in the sufferer's shoes) and the ensuing guilt. Caridin not only feels as you describe, but also commits suicide.
Yeah, but I mean he wouldn't feel redeemed and free to melt himself if he knew there was other golem-making secrets out there, which he would if he learned it from somewhere else.
If they are "roots" or "tentacles" then it could mean there is a 'tree" or an "animal" somewhere - the rest of it, something that could be very, very large.
Damn Thorian. I knew Shepard should've just bombed the hell out of it.
Dwarven insensitivity to magic comes from the same reason their supposed immunity to the bad effects of lyrium comes from - their lack of connection to the Fade. Read this. It means either they were cut off from the Fade at some point, or that that is how they always were. I favor the former - some event in the distant past (before the shaperate recordings of their memories) caused them to lose their connection to the Fade.
If it's just their lack of connection to the Fade, why do they lose it after long enough on the surface? That was the official explanation as to why Varric didn't get a magic resistance bonus. Which is fine by me, since MR only screws haste, but anyway... also, if that's how it works wouldn't tranquils make the best templars ever? They should be totally immune to magic (except maybe blood magic) if it's a Fade connection thing. Actually, tranquils give us another question. If dwarves are disconnected to the Fade, why aren't they emotionless like tranquils?
Anyway, the question of why dwarves don't have magic is certainly a head scratcher. I'm not sure we'll ever have an answer though. Pretty sure I remember a dev actually saying that (that they may never explain it) in a post once, but I can't find it at the moment, so take that with a grain of salt.
... While we're at it, I wonder why the griffins went extinct... Oh, sorry, apparently I forgot to take my Ritalin or something.





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