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Is there any reason to choose a dual weilding warrior over a rogue?


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#1
metalcraze33

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seems a rogue has more advantages.

#2
Dandynermite

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Warriors can take a lot more damage due to the fact they can wear Heavy armour without so much of a penalty due to their class abilites, they also can do Blitz mode with dual wielding full sized weapons, whereas rogues are better backstabbing.

#3
Last Darkness

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metalcraze33 wrote...

seems a rogue has more advantages.


Such As?


You do have to define "Duel-Wield" as well since theres a significant differance between doing Backstabs and activly useing Duel-Wield Talents.

*Edit* Below

For example a Duel-Wield Dagger Warrior can do the highest possible normal damage in the game, and be a relativly un-hitable tank.

A Dagger using Rogue can do the Highest possible per-hit normal damage in perfect conditions, Particularly in Awakening. Duel-Wield is ilrellivant.  (Archer Warrior does the Highest possible damage per hit actualy in Awakening)

Its differant styles but keep in mind many of the Rogue advantages can easily be gained by having a Rogue party member. (Lockpick, Steal, Stealth, Set Traps, Disarm Traps, Poison Making)

Modifié par Last Darkness, 04 août 2011 - 05:31 .


#4
metalcraze33

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Oh,Isee

#5
Requiesta De Silencia

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Well let's take a short look shall we?

Rogue-
*Backstabs (+50% damage, add momentum from DW and you've sent an enemy to hell)
*Evasion (10% chance to dodge attacks, stacks with other dodge equips)
*Duelist Critical Strike + Crit Buff Equipment (huge damage over a short period of time, possibly several thousand within a few seconds)
*Bard Song of Courage (big damage amplifier)

Warrior-
*Tainted Blood Sustainable (bonus to attack speed and damage)
*Spirit Warrior in Awakening (further attack speed bonus and damage penetrates armor completely)
*Reaver (able to self heal and stun enemies)


So if you have an entropic mage backup you're pretty much even. Otherwise I think Rogue can inflict more damage by itself (if I remember the calculation correctly, spirit warrrior DWs out-dps Rogues only with affliction and vulnerability hex).

#6
Last Darkness

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Requiesta De Silencia wrote...

Well let's take a short look shall we?

Rogue-
*Backstabs (+50% damage)
*Duelist Critical Strike (100% Crit for 15 seconds with a Long cooldown, incidentaly backstab is always 100% crit.)


Warrior-
*Spirit Warrior in Awakening (further attack speed bonus and damage penetrates armor completely)
*Reaver (able to self heal and stun enemies)


So if you have an entropic mage backup you're pretty much even. Otherwise I think Rogue can inflict more damage by itself (if I remember the calculation correctly, spirit warrrior DWs out-dps Rogues only with affliction and vulnerability hex).


Kinda hard to compare those since you left out just about everything that is important and you also need to put Origins and Awakening seperataly since all classes in Awakening do riduculous damage.

I have removed the notes that both sides get equivilent access too.

Keep in mind for a Rogue to do its huge backstab numbers it has to be backstabing 100% of the time as in every single hit. I dont know bout you but alot of people dont take to time to make sure this happens or manage their threat correctly to prevent them from becoming focused on.

Also alot of people forget that Cunning Rogue have problems hitting enemies due to low attack score.

They Both do large amount of damage(particularly in awakening) but the Warrior has more survivability and dosnt need stuns, or positioning. They can still tank perfectly fine while doing tons of damage.

Modifié par Last Darkness, 09 août 2011 - 12:30 .


#7
Joulurotta

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I have allways found that when playing on dual-wield style warrior is better than rogue becouse you have more room to move.. or im just too lazy to move character behind the mob everytime and maybe its just me but in my mind there is flaw on rogue's backstab it hit double damage or so but it also seems to hit slower than normal.. both rogue and warrior got same dual wield trees but i find warrior's own tree be bit easier to handle in origins becouse of Powerful and Death Blow but when it goes to Awakening warrior's talent tree become superior for Peon's Plight and Massacre. It is true that in origin both are in same line in early game and when specializations comes to play rogue seems to be more group friendly by far to give edge to whole group but warrior's  specialitys seems to focus making warrior alone better. Assasin/Duelist seems to make best specialitys for rogue in dual-wield and Berserker/Reaver for warrior so in origins both are in same line whit few advance to other but nothing major.

But in Awakening warrior takes huge leap whit Spirit Warrior speciality in dps. Rogue's specialitys in Awakening seems to me only give more avoidance/durability which both warrior got allrdy. But in end it seems to be just choise of which likes more, but i have found that its easier to deal damage whitout thinking about threat so much while playing on warrior but on rogue i allways forget that, plus end of origins and whole awakening your making more damage than any companion by far so threat survey gets bit distracting when middle of boss fights and for that i love warriors lot more becouse they can take lot more hits than rogue (Feign Death looks to be allways on cooldown).

And for that rogue's advance for lockpick/disarm traps.. well theres allways someone else to deal that (exept in witch hunt and there isnt anything important to loose in thous couple locked chest), but there is allways need for someone to poke bosses whit stick and to keep taking thous minor scratch they make.

But if you got patient to move behind mobs whit rogue to get full advance of it just go for it, but if you are like me and know that you will not remember to run behind bosses on every boss fight go for warrior and take templar speciality at lvl 7 and raise str to 27 and get templar armor just for show :lol: (looks nice.. really)

#8
tyrannosaur56

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hmmm warrior 100% spell resist and high dex make it a perfect killling tank lol

#9
Joulurotta

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Full sentinel armor, the spellward, andruil's blessing, key to the city and lifegiver and vigilance plus one more lovely sword (maric's blade looks great whit vigilance) and you can dual-wield tank anything. :P

#10
Last Darkness

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Joulurotta wrote...

Full sentinel armor, the spellward, andruil's blessing, key to the city and lifegiver and vigilance plus one more lovely sword (maric's blade looks great whit vigilance) and you can dual-wield tank anything. :P


Consider Vigilence Main hand and Voice of Velvet offhand.

#11
Joulurotta

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Must start check bartenders stuff better...