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Companion equipment: what do you want to see in DA3?


365 réponses à ce sujet

#1
Anarya

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Well, I was poking around the community reception thread and noticed Mr. Laidlaw mentioning that this issue is currently being discussed and that the time is right for community feedback, so let's have it!

I happen to feel really strongly about our companions having their own looks. Sure it was kinda nice to be able to dress your party any way you wanted to in Origins, but I hated how everyone ended up looking the same. Of course, I'm a very highly visually oriented person and also highly attuned to costume so I'm naturally going to be biased toward unique looks, but I can't be the only one who liked the visually distinct costumes in DA2. That said, companions wearing the exact same outfit for an entire decade was also kind of silly.

What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip. This could be done by keeping the same upgrade system that DA2 had, but having each upgrade alter the armor's appearance, or we could have sets of lootable armor that display differently on each character but have the same name and stats. I'd be willing to suspend disbelief for magical changing armor, I mean in Origins armor already magically adjusted to fit all 4 races and both genders, it isn't too much of a stretch. That way you could fiddle with armor all you wanted, but each character would still have a distinct design language. There might be a better way to implement this kind of compromise but I've only given it a few minutes of thought at this point.

What do you want to see? A complete rollback to Origins' system? Keep DA2's system? Some kind of third option, or do you not care at all?

Modifié par Anarya, 04 août 2011 - 06:51 .


#2
Mike Laidlaw

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Useful thread is useful.

#3
Morroian

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Anarya wrote...

What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip. 

I choose this option as well.

#4
Anarya

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Mike Laidlaw wrote...

Useful thread is useful.


Well you know, I want you guys to kick all kinds of ass with DA3 so...

#5
axl99

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Personally I'd like to see companions actually speak up about certain types of equipment they're trying to find for themselves. At least it's another way for us to get to know their preferences and quirks.

Still like the idea of having stat bonuses for armor sets, maybe it could work with followers.

Would also be cool to see a way for us to reuse loot and old equipment so we could craft and improve items as well. 

I mean, what if there's no Sandal for enchantment purposes?

Modifié par axl99, 04 août 2011 - 06:39 .


#6
mesmerizedish

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Mike Laidlaw wrote...

Useful thread is useful.


LINK IN MY SIG.

Seriously, my mod, Diversified Follower Armors, is what I'd like to see for DAIII. Let me equip my followers with whatever I want, but also populate the world with a few armors specific to each follower (like you did with their upgrades in DAII).

#7
leggywillow

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If I had to choose between the Origins system and DA2's, I would say DA2 in a heartbeat.  In a visual medium, we learn a lot about the characters through their appearance.  A unique look allows for more details about that character, which I think is more important than being able to give them all various reskins of the same leather armor ala Origins.  Plus, unique body models are amazing.  The hobo mage was a scrawny-looking guy with skinny arms, the warrior woman had bulkier muscles, etc.  If we'd had an elderly mage woman in the party, she probably would not have had the perky breasts of a 20-year-old woman (oh Wynne, you still haunt my dreams in your Chasind robes.)  That was more valuable to me than being able to play dress-up.

I think DA2 came close to being its own compromise.  In Act 3, it's possible for Anders and Merrill to get completely different outfits once you finish their personal quests for that act (though Merrill's is tied to the romance), plus Isabela and Fenris can get small additions to their outfits if romanced.

If future games implemented that a bit more, I think it'd be perfect.  Progress to a certain point with a character (do their personal quest for that act or whatever) and unlock a new outfit.  How many wardrobe changes are necessary would depend on the game.  A game that only spans 1 year like Origins wouldn't really need it as much.

#8
Serpieri Nei

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Players choose the best gear/weapons for their character so that they can face the challenges in the game and adapt to overcome them. Same goes for the party, however the Companions lack the ability to think, let alone have the capability of understanding how a stat benefits from an item or how an ability even works or what role to play. Which leaves this up to the player to gear the companions to the best of his/her ability using the weapons and gears available from the game.

Stop taking choices away from the players, and create several styles of armor instead of cutting and pasting the ones you have now.

Modifié par Serpieri Nei, 04 août 2011 - 06:49 .


#9
Anarya

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Anarya wrote...

Mike Laidlaw wrote...

Useful thread is useful.


Well you know, I want you guys to kick all kinds of ass with DA3 so...


(Actually I'm just planning for 2014-ish so I can gripe about how DA3 kicked my dog and not get called out for never voicing my opinion back during development. Naturally.)

Edit: @Leggywillow: good point there that I forgot: the different body types! Yes, those were great and even though it might mean the loss of Wynne's magical bosom I'd be terribly sad to lose that aspect of character design.

Modifié par Anarya, 04 août 2011 - 06:49 .


#10
Zjarcal

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leggywillow wrote...

If I had to choose between the Origins system and DA2's, I would say DA2 in a heartbeat.  In a visual medium, we learn a lot about the characters through their appearance.  A unique look allows for more details about that character, which I think is more important than being able to give them all various reskins of the same leather armor ala Origins.  Plus, unique body models are amazing. 


I feel the same way.

I would like to have more than 2 outfits per companion, provided each outfit was fitting to the character. Four to five outfits per companion would be sweet.

But all things considered, I definitely prefer to stick with one outfit that fits the character than with 20 generic ones.

Modifié par Zjarcal, 04 août 2011 - 06:50 .


#11
Daveros

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Compromise is fine, because I love the fixed looks of each individual companion. Isabela is supposed to look like Isabela, for instance, and I could never bring myself to change Morigan's appearance in Origins. Leaving the style fixed but increasing the amount of available options is no bad thing.

Some companion feedback for appearance alterations and upgrades would be great, too. I'd love to hear what Anders would think if I bought him a robe with a kitten pattern on it.

#12
mesmerizedish

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leggywillow wrote...

If I had to choose between the Origins system and DA2's, I would say DA2 in a heartbeat.  In a visual medium, we learn a lot about the characters through their appearance.  A unique look allows for more details about that character, which I think is more important than being able to give them all various reskins of the same leather armor ala Origins.  Plus, unique body models are amazing.  The hobo mage was a scrawny-looking guy with skinny arms, the warrior woman had bulkier muscles, etc.  If we'd had an elderly mage woman in the party, she probably would not have had the perky breasts of a 20-year-old woman (oh Wynne, you still haunt my dreams in your Chasind robes.)  That was more valuable to me than being able to play dress-up.

I think DA2 came close to being its own compromise.  In Act 3, it's possible for Anders and Merrill to get completely different outfits once you finish their personal quests for that act (though Merrill's is tied to the romance), plus Isabela and Fenris can get small additions to their outfits if romanced.

If future games implemented that a bit more, I think it'd be perfect.  Progress to a certain point with a character (do their personal quest for that act or whatever) and unlock a new outfit.  How many wardrobe changes are necessary would depend on the game.  A game that only spans 1 year like Origins wouldn't really need it as much.


I agree with this from a visual perspective.

My issue is that 1) I like to play dress-up, and (much more importantly) 2) I want to be able to choose what stats my characters have. Choice of gear is a huge part of tactical combat. If I want to use Isabela in such a way that heavy armor is useful to her, I need to be able to put her in heavy armor. And I should be able to make that tactical decision. As big a role as combat plays in DA, I need to have complete control of how my party prosecutes our battles.

#13
Anarya

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It's only the first page still but I have to say I'm really pleased at the amount of support for keeping the unique looks but adding more variety.

@ishmael: I actually think putting Izzy in plate would be all kinds of wrong. I like the idea that your party is not complete putty in your hands to be bent to your will, and that they have their own fighting styles that you can tweak within reason but not that drastically. However I'd support removing class restrictions on armor and things for the player character because as a plate-wearing rogue Warden I think you should be able to build your Warden/Hawke/[TBD] however you like.

Modifié par Anarya, 04 août 2011 - 06:57 .


#14
Zjarcal

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ishmaeltheforsaken wrote...
2) I want to be able to choose what stats my characters have. Choice of gear is a huge part of tactical combat. If I want to use Isabela in such a way that heavy armor is useful to her, I need to be able to put her in heavy armor. And I should be able to make that tactical decision. As big a role as combat plays in DA, I need to have complete control of how my party prosecutes our battles.


I do agree with that.

One thing I would like is to be able to customize the stats of outfits more freely. Runes in DA2 allowed that to an extent, but we usually only had one slot. Having several rune slots (and a wider variety of runs with specific stats) would be pretty neat.

Or hell, even something like the Winter Forge mod in Origins.

#15
Big I

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1) I hated getting armor from drops and as quest rewards that no one in my party could use. It contributed to my feeling of the inventory system being unsatisfactory.


2) While I understand the idea behind having distinctive looks, I dislike having to endure character outfits I'm not fond of for the whole game. I didn't have a problem with Varric and Morrigan looking like they did; I did have a problem with the outfits of Isabela, Fenris and pre-loyalty Jack from ME2.


One of the great things about RPGs, especially Bioware games, is the ability to customise the abilities, appearance and to a certain extent the personalities of companion characters. Limiting customisation in order to serve art style or companion personality is a step back, and makes it harder to appreciate the game.

#16
TheCharmedOne

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I really enjoyed the unique armor in DA2, but like the OP said it got a little old towards the end of the game. So some kind of switch up or something to change outfits from time to time, but still keep their individuality.

#17
chunkyman

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I would prefer to customize my companions like in DA:O, including their weapon choices. It was annoying how I couldn't make Isabela use a bow or have Aveline use a Warhammer. Choices in equipment make the game better, because it allows us to decide for ourselves what the best weapons and armor for your companions would be (as opposed to having the decision made for us, which we might think was a bad choice). We should still have special companion equipment, but it should be optional equipment that we can choose to discard and replace with something of our preference. RPG's in general have a focus on choices, and choices of equipment greatly contribute to making the game funner and more "personal".

#18
KLUME777

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I would like it to be more akin to the KOTOR/KOTOR 2 system. Its almost exactly like Origins, with changing armours and everything, but the companions have their unique clothing, with the ability to change them.

Have an option where their clothing upgrades through the game for people that like unique clothing, and an option where their clothing is able to be swapped out like DAO.

If such an option is not possible or viable, then i would like a complete rollback to DAO. I hate not being able to change companions clothes. I get their personality from their dialogue and actions, not their look. It is just boring having the same thing.

#19
Zjarcal

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chunkyman wrote...
It was annoying how I couldn't make Isabela use a bow...


Isabela HATES bows... she won't even enter a conversation dealing with them (from her banter with Sebastian in Legacy).

I love it for the restriction to actually reflect an aspect of the character.

#20
Dave of Canada

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Didn't read the options presented after the first post.

I love the unique armors myself, they've been something I've loved a lot as they can tell a lot about a person. The love interest armors were a really nice touch, I loved seeing Merrill wearing Hightown clothes (it fit with her moving into Hightown).

Though I understand most people missing the lack of equipment management, I was kind of disappointed whenever I looted a piece of mage / warrior gear when I was playing a rogue and it served no purpose other than vendor trash.

What I'd like to see is probably more on the unique look front or keeping it as it is now, though allowing the player to customize gear. Want Isabela wearing plate? Sure, you just need the stats for it and you're set. Just don't expect her to actually wear plate.

Expanding the above idea further:
Another thing you could potentially do if you'd still want armor impacting look but still have unique appearances for the companion, have the different weights of armor (by reintroducing them) have some minor effects on the companion armors.

Isabela is wearing light armor? Have her in her casual armor.
Isabela is wearing medium armor? Maybe add some pieces of leather here or there different from her "default" outfit.
Isabela is wearing heavy armor? Expand the above, add some plating to her clothes. Something similar to what Fenris has on his clothes. Nothing drastic that makes it not "look" like Isabela.

You'd have to balance resources as this would create a lot of unique models for each companion, though it would make some people happy as you'd see some characters gaining protection for the armor they are wearing (a minor complaint IIRC) and you'd be keeping unique looks.

#21
Ulathar

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@Anarya: The compromise you describe is actually how I initially thought the upgrade system would work, that each upgrade changes the armour (slightly). I liked the unique clothing DA2 had and with the improvements you mentioned it would be even better.

#22
Loc'n'lol

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Full equipment customization (except for very specific stuff, like Bianca), fixed appearance. Best of both worlds.

#23
Anarya

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Systemlord Baal wrote...

@Anarya: The compromise you describe is actually how I initially thought the upgrade system would work, that each upgrade changes the armour (slightly). I liked the unique clothing DA2 had and with the improvements you mentioned it would be even better.


Not gonna lie, it was what I was hoping for pre-release when they first started leaking info about the new armor system.

#24
TheJediSaint

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I was thinking that perhaps as the player can unlock armor options for companions through increasing their friendship/rivalry scores and completing their personal quests. So essentially, the look of a particular companions will reflect the relationship that they have with the player character.

Modifié par TheJediSaint, 04 août 2011 - 08:53 .


#25
Anarya

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TheJediSaint wrote...

I was thinking that perhaps as the player can unlock armor options for companions through increasing their friendship/rivalry scores and completing their personal quests. So essentially, the look a particular companions will reflect the relationship that they have with the player character.


That...is actually a really interesting idea. How would you handle stat customization for companions in that system?

Perhaps the armor options could be evolving like the key in Legacy? Or would each unlock just be a different piece of armor that you could mix and match?