Modifié par Sylvianus, 05 août 2011 - 10:11 .
Modifié par Sylvianus, 05 août 2011 - 10:11 .
Modifié par Serpieri Nei, 05 août 2011 - 10:17 .
nedpepper wrote...
rak72 wrote...
^^^ That's all great, but why can't we include the option of putting whatever we want to on her. Like I said, it's our own game, why should Mike Laidlaw have his knickers in a bunch if Morrigan is wearing plate armor.
I'll quote Morrigan from Origins:
"If one more person asks me if I'd like a new set of clothes, I will burn this house down."
Putting Morrigan in armor makes zero sense and strips her of her personality, identity, and actually BREAKS immersion. The fact that she actually states it furthers my point.
FieryDove wrote...
nedpepper wrote...
I'll quote Morrigan from Origins:
"If one more person asks me if I'd like a new set of clothes, I will burn this house down."
Putting Morrigan in armor makes zero sense and strips her of her personality, identity, and actually BREAKS immersion. The fact that she actually states it furthers my point.
What did she say to you when you made her a spirit healer?
What did she say when you gave her a new staff?
What did she say when you gave her some +con instead of +magic?
What did she say when you told her to attack that dragon?
What did she say when you told her to move over there or hold ground?
What...what...what?
As long as that control includes what type of armour they're wearing, that would be fine.Master Shiori wrote...
Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.
This please.
I don't want to go back to companions wearing generic armor number 234987 with a different color scheme, but at the same time it would be nice to have control over which armor they'll wear at a given time.
But I do control them. I make them cast spells, and equip weapons, and implement tactics, and learn new abilities and even acquire specialisations.nedpepper wrote...
Because it's out of character. The companions have a set personality. You interact with them, but you don't CONTROL them.
Right, so if equipping new armour for her breaks your immersion, then you shouldn't do it.nedpepper wrote...
See, I think I just found the root of the argument. I NEVER made Morrigan a spirit healer, even if I wasn't using Wynne? Why? Because I thought it was out of character for her.
Wulfram wrote...
I think picking up Spirit Healer makes quite a bit of sense for Morrigan. Flemeth appears to have had both dealings with spirits and notable healing capabilities.
Leliana apparently manages to talk Morrigan into a chantry robe as part of the plan to break the Warden out of Fort Drakon.
Wulfram wrote...
I think picking up Spirit Healer makes quite a bit of sense for Morrigan. Flemeth appears to have had both dealings with spirits and notable healing capabilities.
Leliana apparently manages to talk Morrigan into a chantry robe as part of the plan to break the Warden out of Fort Drakon.
PsychoBlonde wrote...
I would almost like to see it where armor pieces you acquire originally don't fit ANYONE and have to be sized for a given character at a forge or armor shop, so you have to make some decisions about who is going to wear what, not just cycle the same suit through your entire party as you acquire different stuff. They could even combine this with the "unique look" thing by having different armor look different on different people due to the "resizing" effect. I'd also like to see more tradeoffs in bonuses--some items being mediocre in one department but having some outrageously huge bonus that makes it desirable to keep using it. As it is, though, generally the highest-armor-value stuff has the best bonuses, too, so you never have that point where you have to decide "do I want more armor, or is it more important for me to keep wearing the +15% critical chance piece so I can have 100% crit?"
Modifié par Sylvianus, 05 août 2011 - 10:39 .
nedpepper wrote...
FieryDove wrote...
nedpepper wrote...
I'll quote Morrigan from Origins:
"If one more person asks me if I'd like a new set of clothes, I will burn this house down."
Putting Morrigan in armor makes zero sense and strips her of her personality, identity, and actually BREAKS immersion. The fact that she actually states it furthers my point.
What did she say to you when you made her a spirit healer?
What did she say when you gave her a new staff?
What did she say when you gave her some +con instead of +magic?
What did she say when you told her to attack that dragon?
What did she say when you told her to move over there or hold ground?
What...what...what?
See, I think I just found the root of the argument. I NEVER made Morrigan a spirit healer, even if I wasn't using Wynne? Why? Because I thought it was out of character for her.
Weapons are different. Hell, most of the staffs look the same.
And controlling the companion in battle is completely different than changing the companion's personality by trying to force them into being something the dialogue and presentation declares they are not.
Basically, you want the freedom to put Morrigan in a Chantry robe, just because YOU want to. I don't get that. But, hey, they want opinions, and maybe yours will be the one they listen to. I'm just giving my own.
Modifié par Savber100, 05 août 2011 - 11:00 .
FieryDove wrote...
These are party-based RPG's. The party members are extensions of the PC. we decide everything from what to attack, where to move, what misc gear to wear, weapons to use, abilites and stats but equipping armor is immersion breaking? I don't get it.
If this was diablo2 then yeah. I don't like extra walking backpacks. I like real party based rpg's. Yes I am weird.
nedpepper wrote...
It would have been GREAT if Leliana and Zevran had actual choices of outfits to put them in.
Don't assume I don't understand what party based rpgs are about. But I also try and respect the characters' persona as a part of the conflict of playing an rpg. It's what MAKES Morrigan such a popular character. Varric, too.
Serpieri Nei wrote...
It seems people want the unique armors because they are better looking than the cut/paste armors. And in reality most of the companions were just wearing clothes that can be purchased from a tailor shop or handmade. So there is nothing unique about them. Now, if we were talking about a suit of armor made of gold, encrusted in gems, and bearing the marks of a lost order. Now that is unique if only one set exists.
What people really want is for their companions to look cool, daring, heroic, a **** (yes, I'm looking at you Issabella), a shrew, a ladies’ man, and the list goes on. Nothing unique about that, because it's not the appearance of the character that defines their traits. Or is it style that people really mean. Does that companion prefer to wear armor that is lighter shade of grey, or feathers on the shoulders, or loose fitting clothes?
At the end of day do I remember the companions for their taste in clothing and armor? Or do I remember them for their actions, the shared dialogue, the friendship forged?, and the hours spent adventuring. Bioware needs to stop making Generic Armor A, B, and C those are bought n bulk by for people that need to equip hundreds of soldiers and not their companion who thinks that fighting a dragon with just the shirt on his/her back is prudent.
Modifié par Sylvianus, 05 août 2011 - 11:14 .
FieryDove wrote...
Um they did? I don't understand.
FieryDove wrote...
[snip]
I disagree on what makes a character. If Varric was silent and had no dialogue at all would you still like him?
I liked him for what his character was through dialogue/interactions and the story not because his chest hair was awesome. Although that is a plus like glowy companions.
Zanallen wrote...
Serpieri Nei wrote...
It seems people want the unique armors because they are better looking than the cut/paste armors. And in reality most of the companions were just wearing clothes that can be purchased from a tailor shop or handmade. So there is nothing unique about them. Now, if we were talking about a suit of armor made of gold, encrusted in gems, and bearing the marks of a lost order. Now that is unique if only one set exists.
What people really want is for their companions to look cool, daring, heroic, a **** (yes, I'm looking at you Issabella), a shrew, a ladies’ man, and the list goes on. Nothing unique about that, because it's not the appearance of the character that defines their traits. Or is it style that people really mean. Does that companion prefer to wear armor that is lighter shade of grey, or feathers on the shoulders, or loose fitting clothes?
At the end of day do I remember the companions for their taste in clothing and armor? Or do I remember them for their actions, the shared dialogue, the friendship forged?, and the hours spent adventuring. Bioware needs to stop making Generic Armor A, B, and C those are bought n bulk by for people that need to equip hundreds of soldiers and not their companion who thinks that fighting a dragon with just the shirt on his/her back is prudent.
I just like my companions have unique body types, something that isn't really possible if the game has to support armor being interchangable.
Modifié par Serpieri Nei, 05 août 2011 - 11:22 .
Modifié par Kileyan, 05 août 2011 - 11:23 .