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Companion equipment: what do you want to see in DA3?


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#251
Zanallen

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Serpieri Nei wrote...

It is possible.

It isn't possible in DA2 becuase they didn't create the wire messhes for them. You can use a mod that will let you gear your companions in DA2. However, the armor look will not appear on the elves or the dwarves, just on the humans.


It isn't. It just isn't viable. That is why Leliana, Morrigan, Wynne and a female human Warden all had the same body type in Origins. They aren't going to design the armor to fit every companion if they all have different body types.

#252
FieryDove

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nedpepper wrote...

Leliana and Zevran had very limited choices when it came to other outfits. Basically, they all looked the same. Unless you were to change their entire build with stats, (and get that pesky fatigue penalty for putting them in


As I said/showed earlier with a SS too I believe. You can dress companions with whatever you wish. Don't let that pesky fatique scare you.

Morrigan in plate = Image IPB
Zevran in ancient elven armor = Image IPB
My wardens Warriors - Mages - Rogues in Warden's Plate or Juggernaut = Image IPB

The limited selection of light armor in DAO is the designers choice not a fault with equipping companions/choice/identity.

#253
tmp7704

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nedpepper wrote...

The second argument is a weak one.  Morrigan was trying to appear as someone else dictated by the story.

Considering Morrigan is an apostate, the settings dictate she has a valid reason to appear as someone else throughout entire game...

#254
Serpieri Nei

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Zanallen wrote...

Serpieri Nei wrote...

It is possible.

It isn't possible in DA2 becuase they didn't create the wire messhes for them. You can use a mod that will let you gear your companions in DA2. However, the armor look will not appear on the elves or the dwarves, just on the humans.


It isn't. It just isn't viable. That is why Leliana, Morrigan, Wynne and a female human Warden all had the same body type in Origins. They aren't going to design the armor to fit every companion if they all have different body types.


I can put any armor on Oghren and put it on Sten then put it on Zeveran, and on Leliana and so on. The only two companions I can't do that are Dog and Shale. Reason for it is very simple, the armor mesh was created for those body types. 

#255
Sylvius the Mad

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nedpepper wrote...

Leliana and Zevran had very limited choices when it came to other outfits. Basically, they all looked the same. Unless you were to change their entire build with stats, (and get that pesky fatigue penalty for putting them in anything other than those drab rogue outfits), there wasn't much choice.

We should be able to change their build, too.  Once they're in our party, we should be allowed to fiddle with them as much as we like.

Leliana makes an excellent tank in DAO.  Try tanking with Isabela.

#256
tmp7704

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Serpieri Nei wrote...

I can put any armor on Oghren and put it on Sten then put it on Zeveran, and on Leliana and so on. The only two companions I can't do that are Dog and Shale. Reason for it is very simple, the armor mesh was created for those body types. 

I think the point is, that's 7 variations to make of each armour mesh. If you were also to allow each companion with customized body build to wear this armour, that roughly doubles the workload involved.

#257
FieryDove

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Sylvius the Mad wrote...

  Try tanking with Isabela.


I did. She died. Lots.

I blame the no pants. Image IPB

(Not really I just don't agree with her look for combat).

#258
Zanallen

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Serpieri Nei wrote...

I can put any armor on Oghren and put it on Sten then put it on Zeveran, and on Leliana and so on. The only two companions I can't do that are Dog and Shale. Reason for it is very simple, the armor mesh was created for those body types. 


Your point? That doesn't change the fact that every male human has the same body, every female human shares a body, every male elf shares a body, etc etc etc.

Meanwhile, Isabela looks visably different from female Hawke and all of the other females. Anders looks thinner than male Hawke or Carver. I want the companions to each have their own unique body type and not just a reused mesh. That isn't viable if all armors can be switched around between companions.

#259
tmp7704

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Zanallen wrote...

I want the companions to each have their own unique body type and not just a reused mesh.

I want the companions to look like part of the world around them. And as long as that world is filled with characters with one body type, having a couple unique snowflakes works against that immersion, not towards it Image IPB

#260
Kileyan

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I'm curious, is this just about being able to dress up your companions and change his/her looks?

Personally I'd love to be able to change her stats via armor and her looks, but if I can't change the looks, I still want to equip companion rogue X with any light armor I find. If I really have to lose the customization of looks, at least let me keep the customization of stats, utilize all the nifty sets and cool stuff............that will hopefully be in the game.

Oh and a sidenote, if you keep the jewelry only thing for companions, don't make it worse by naming every damn piece of jewelry the same, but all with varying stats. Seriously, the loot system is one of the most simple aspects of your games, don't make it a negative.

Modifié par Kileyan, 06 août 2011 - 12:46 .


#261
Zanallen

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tmp7704 wrote...

Zanallen wrote...

I want the companions to each have their own unique body type and not just a reused mesh.

I want the companions to look like part of the world around them. And as long as that world is filled with characters with one body type, having a couple unique snowflakes works against that immersion, not towards it Image IPB


But the world isn't, really. You have a few fat people, a few people with odd postures. There should not be one body type for each gender/race variety.

#262
tmp7704

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Zanallen wrote...

But the world isn't, really. You have a few fat people, a few people with odd postures. There should not be one body type for each gender/race variety.

Real world, yeah, but the DA world is pretty much fixed like that. I think they even did away with the fat model in DA2, come to think of it.

Maybe they could create 'body variants' for each race and assign these throughout the NPC population, with each variant only having subset of total armour selection available to them, to ease up on the workload. Then te companions could also use these variants... dunno.

#263
yuncas

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Given the choice, full freedom to equip and develop your companions how you like is what I'll always go for.

#264
Zanallen

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Why not pull an Icewind Dale and have a fully customizable party. You chose the class, name them, design their looks in a character creator and choose all of their conversation options as well.

#265
Atakuma

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Zanallen wrote...

Why not pull an Icewind Dale and have a fully customizable party. You chose the class, name them, design their looks in a character creator and choose all of their conversation options as well.

I'd prefer the companions be more than just dolls to play with.

#266
rak72

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nedpepper wrote...

rak72 wrote...

^^^ That's all great, but why can't we include the option of putting whatever we want to on her. Like I said, it's our own game, why should Mike Laidlaw have his knickers in a bunch if Morrigan is wearing plate armor.



I'll quote Morrigan from Origins: 

"If one more person asks me if I'd like a new set of clothes, I  will burn this house down."

Putting Morrigan in armor makes zero sense and strips her of her personality, identity, and actually BREAKS immersion.  The fact that she actually states it furthers my point.


My Warden was a very jealous lady.  If Morrigan wanted to go anywhere with us, she needed to cover up that side boob in front of Alistair.  Having her trapsing around scantily clad in front of my warden's boyfriend broke immersion for me.  That was the great thin about DAO, we could all play the game whatever way made it more enjoyable for us individualy.

#267
FieryDove

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rak72 wrote...

My Warden was a very jealous lady.  If Morrigan wanted to go anywhere with us, she needed to cover up that side boob in front of Alistair.  Having her trapsing around scantily clad in front of my warden's boyfriend broke immersion for me.  That was the great thin about DAO, we could all play the game whatever way made it more enjoyable for us individualy.


Not to mention the cold!

Frostback mountains and Morrigan = Blue Babe.

#268
Blastback

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My thought is for every character to have a starting outfit that is uniquely theirs, which levels up with the character throughout the game. But, if the player wishes, it can be swapped out for other armor sets.

#269
Kileyan

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This argument always goes back to player perception, and how people sew negatives into anything they don't like.

For example, we have Isabella running around half naked throughout the entire game with little protection.

-In the negative peoples world, when I put a set of well crafted elven made light leather armor on her, they act as if I stripped her naked(good thoughts), and at sword point forced her to wear that horrible nasty protective armor. I assaulted her free will, and am a horrible person.

-In my DA2 world, we fought some battles together and some great treasures were found, along with those rings and amulets, I found the finest set of elven made armor that has been seen in ages. We knew we were facing great challenges soon, things of great danger, I offered to Isabella these items of great protection. Are you seriously going to say she'd not only turn down greater protection, and a heart felt gift, but also say she cannot use that armor because it doesn't show enough of her cleavage and thighs? Mostly though, are you saying that a part member would actually be offended that you offered them greater protection, great armor, possible a relic item of legends, because they liked their current fashion statement?

I guess I am saying, when I dress up my party members with better stuff, I figure it in the context as an appreciated gift to them. A behind the scenes thing where I offered them great treasures to use for protection, rather than selling it for crap at a vendor.

Modifié par Kileyan, 06 août 2011 - 02:41 .


#270
FieryDove

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Blastback wrote...

My thought is for every character to have a starting outfit that is uniquely theirs, which levels up with the character throughout the game. But, if the player wishes, it can be swapped out for other armor sets.


How about they wear the iconic look when goofing off at the hanged man/home etc. But when out doing quests with the PC they wear the battle armor we gave them be shown? No? Yes?

#271
mesmerizedish

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FieryDove wrote...

Blastback wrote...

My thought is for every character to have a starting outfit that is uniquely theirs, which levels up with the character throughout the game. But, if the player wishes, it can be swapped out for other armor sets.


How about they wear the iconic look when goofing off at the hanged man/home etc. But when out doing quests with the PC they wear the battle armor we gave them be shown? No? Yes?


I'd be perfectly alright with that.

My absolute preference is the route I've taken with my mod, Diversified Follower Armors (link in my sig!). But having them have "home appearances" as it were wouldn't need to conflict with such an implementation at all, and I'd be totally behind it.

#272
Blastback

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ishmaeltheforsaken wrote...

FieryDove wrote...

Blastback wrote...

My thought is for every character to have a starting outfit that is uniquely theirs, which levels up with the character throughout the game. But, if the player wishes, it can be swapped out for other armor sets.


How about they wear the iconic look when goofing off at the hanged man/home etc. But when out doing quests with the PC they wear the battle armor we gave them be shown? No? Yes?


I'd be perfectly alright with that.

My absolute preference is the route I've taken with my mod, Diversified Follower Armors (link in my sig!). But having them have "home appearances" as it were wouldn't need to conflict with such an implementation at all, and I'd be totally behind it.

Works for me.Image IPB

#273
dheer

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Zanallen wrote...
Why not pull an Icewind Dale and have a fully customizable party. You chose the class, name them, design their looks in a character creator and choose all of their conversation options as well.

That would be fun but not really DA. Loved building my own party and coming up with a backstory for the troop back in IWD. B)

#274
twincast

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FieryDove wrote...

Blastback wrote...

My thought is for every character to have a starting outfit that is uniquely theirs, which levels up with the character throughout the game. But, if the player wishes, it can be swapped out for other armor sets.


How about they wear the iconic look when goofing off at the hanged man/home etc. But when out doing quests with the PC they wear the battle armor we gave them be shown? No? Yes?

That would be great, actually.

#275
rak72

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That would be a nice option, but I still would like to be able to customize the hanging out gear too. For example, why would Sebastian be wearing his shiny Andraste armor in the hanged man.. I would like to be able to put him in some nice noble clothes... then switch him to just his underwear when he got drunk enough.