Seconded! I prefer choices. I'd also rather companions have a casual look and a battle look.ishmaeltheforsaken wrote...
Let me equip my followers with whatever I want, but also populate the world with a few armors specific to each follower (like you did with their upgrades in DAII).
Companion equipment: what do you want to see in DA3?
#26
Posté 04 août 2011 - 07:43
#27
Posté 04 août 2011 - 07:49
That's because loot is so much more integral to DA. You get all this cool stuff that you have to sell off, because if Hawke can't use it, it's trash. And the mountain of generic and boring accessories was really a chore to sift through and distribute.
If we could have some personal militia of NPC's (not companions) that we could equip for some major battles, it would solve my issue of redistributing armor sets that I spent hours accumulating and being able to see them on other characters. That would scratch that itch, while allowing the actual companion characters to have unique body proportions and long hairstyles.
Modifié par SmokePants, 04 août 2011 - 07:50 .
#28
Posté 04 août 2011 - 07:55
i'm sure there's a compromise to be reached, however. maybe the we could allow small aesthetic adjustments me2!shepard-style that have significant effects on combat and stats? obviously, it couldn't be as detailed and diverse as the N7 armor, but maybe visual changes could be inventively re-used. that way castmates can retain the visual individuality that informs their characters while allowing for tactical structuring.
and like i said above, i'll be mildly appalled if we're allowed to chose their weapon styles for them. isabela's explicitly-written aversion to bows aside, how different a character would fenris seem if he could sword-n-board? so much about him is immediately implied just by looking at his choice of weapon. let's not go that route, please.
#29
Posté 04 août 2011 - 07:59
I also really like the idea of multiple unique armours. This would mean more variety while retaining each companion’s individuality.
Modifié par ImoenBaby, 04 août 2011 - 08:00 .
#30
Posté 04 août 2011 - 08:14
Companions are companions and not PC`s, they should chose their own looks. It made them feel more real to me, I don`t go around telling my friends what to wear IRL either.
What I would like to see is enchantment slots in their armor, so you can customize their stats more.
Take Aveline, want her to tank or dps? Chose enchantments that fit what role you want her to have.
Defense, armor, and Const, or Str, crit, attack speed. Your choice.
Edit:
Also:
Mike Laidlaw wrote...
Useful thread is useful.
I honestly can`t tell what this is supposed to mean, are you being sarcastic?
If so, seems a bit, errh, weird for a dev to make a snide comment to a fan like that. I can`t see anything wrong in discussing this in a thread of it`s own.
I think I`m going to report you for trolling!
Modifié par Ginkeh, 04 août 2011 - 08:19 .
#31
Posté 04 août 2011 - 08:18
#32
Posté 04 août 2011 - 08:27
- make something like 3 fixed armors per comp (maybe 1 special li outfit, and 2 normal outfits, they should all look different, like let's say what you did with merrill in da2), but imo they should be changeable any time (like in me2)
- let people change the colors of the clothes (like in me2 with sheppards armor). shouldn't be soo much of a problem in implementing and imo it is a good way to give people some choices
- improve the upgrade system (that is actually the hardest part). the rune system in da2 is good but the problem is there are too less runes. so add a rune (or 2/3 in stronger versions) for every stat that an armor can have in the game (so also make some, increase efficency of blood magic runes, or strength +2 runes and so on). skip the ingrident and rune creation part (you can still make that for potions/traps (if they are back in da3)/poisons) and let us buy the runes in shops/find us. you could make the slots per armor fixxed (let`s say 3-4) or you could make the armor upgrade system from da2 again.
so that are my ideas of how to handle the comp. armors.
Modifié par Droma, 04 août 2011 - 08:28 .
#33
Posté 04 août 2011 - 08:42
I made sure I used as much diversity in looks on my characters though to make sure they all did not look alike, this was helped by downloading mods of armor.
But maybe do something like Diablo 3 seems to be doing, armor pieces look different depending on the class using them. So for a Bioware game I'd say it would be neat that each lets say heavy armor of smt smt looks different on the character depending on thier personality or style. Practical, fancy, rough ... etc. I think that could be really appealing.
#34
Posté 04 août 2011 - 08:47
I agree that something needs to be done about the number of armour pieces you find and can never use because they belong to the other two classes. Not sure what the solution is there, other than restricting the armour you find to the player's class? Maybe mage characters only loot robes and warrior characters only loot heavier gear. In which case, I'd probably have fewer random pieces of armour in the game.
#35
Posté 04 août 2011 - 08:52
Anarya wrote...
TheJediSaint wrote...
I was thinking that perhaps as the player can unlock armor options for companions through increasing their friendship/rivalry scores and completing their personal quests. So essentially, the look of a particular companions will reflect the relationship that they have with the player character.
That...is actually a really interesting idea. How would you handle stat customization for companions in that system?
Perhaps the armor options could be evolving like the key in Legacy? Or would each unlock just be a different piece of armor that you could mix and match?
My thought was that the the frienship and rivarly paths who have unique looking and uniquely stated armor pieces or armor sets. So for a generic warrior companion, high frienship unlocks armor with high defensive stats and a more robust appearance. While rivarly would unlock armor with more offensive stats and a more aggressive appearance.
#36
Posté 04 août 2011 - 08:59
I really couldn't care less how followers look, though. I'm more interested in finding cool armour and figuring out on whom it works best. Like, do you have some fire resistant plate you might pop in storage until you're off to fight the dragon? Who gets the fire resistant plate if you are taking 2 tanks? Or, do you have roguey gloves which give a boost to specifically picking locks? Is there some really special item, like an ankheg shell from BGII, that you can get made into a one-off item for someone? Oh, oh, and something cursed that you can't remove after you equip it. *evil laugh*
(Of course, in the BG days, it didn't matter what the followers looked like, because they were so tiny. They just kind of vaguelly changed colour when you switched armour pieces around.)
But, I don't like the idea of having a few different, but fixed, armours for each follower because that sounds like I should then be making my choice aesthetically, instead of based on stats etc. Could you make all the rogue armour look really roguey, the plate look really platey, the robes really robey? I don't know. (I also don't really like the idea of upgrading outfits with runes, or stat boosters either. But I guess I just like it being the actual armour itsself that is special, not how it looks.)
#37
Guest_Puddi III_*
Posté 04 août 2011 - 09:01
Guest_Puddi III_*
You wouldn't find materials on enemies, but you could have an armorer break down a matching set into material components to be applied to companions, retaining the set's bonuses.
Runes should be interchangeable like DAO's runes, but should also effect a visual change during battle, like Rock Armor does in DA2. Otherwise they should be much like DA2's. Perhaps more interesting ones with effects like damage resistance, reciprocal damage, etc. though.
Barring that I would be content with a Morrigan style customizable-with-unique-armor-too solution (unique armor that levels up and can be upgraded, though, like DA2's).
Modifié par Filament, 04 août 2011 - 09:02 .
#38
Posté 04 août 2011 - 09:04
#39
Posté 04 août 2011 - 09:14
#40
Posté 04 août 2011 - 09:32
ishmaeltheforsaken wrote...
Mike Laidlaw wrote...
Useful thread is useful.
LINK IN MY SIG.
Seriously, my mod, Diversified Follower Armors, is what I'd like to see for DAIII. Let me equip my followers with whatever I want, but also populate the world with a few armors specific to each follower (like you did with their upgrades in DAII).
The talented modder above me got it right IMHO. Combining several things: Unique, upgrading follower equipment that can be aquired/quested for during the game. And the standard ability to dress my tank in stats appropriate plate, my mages in stats appropriate robes/apostate disguises OR, if they are Arcane Warriors, unlock warrior equipment for them. I'm one of those players who never put Morri/Wynne in heavy armor in DAO because RP wise it made little sense to me.
Then there are mods like Universal Dye Kit and Winter's Forge that may be worth a look at when it comes to enhancing the equipment system for future DA installments.
My 2 cents.
#41
Posté 04 août 2011 - 09:39
Thank you not decide for the players, choice choice, choice, repeat after me. Thank you for letting players choose in an area under their control fields. That is us who think for themselves when they are in combat, it is a satisfaction for the player to see his team dressed as he pleases, fight with a wide range of different items/armor that he has chosen. Never bad and so limited system again as in DA2.
However, the compromise proposed by the OP is very interesting. I can agree with that.
Thys system in DA2 certainly hasn't solved the problem of DAO in this area, it made it worse.
I CAN'T EVEN choose the first clothes for Merril after she became my LI. What the hell... She looks so stupid and naive with this white clothes.
Modifié par Sylvianus, 04 août 2011 - 09:44 .
#42
Posté 04 août 2011 - 09:49
Thank you.Serpieri Nei wrote...
Players choose the best gear/weapons for their character so that they can face the challenges in the game and adapt to overcome them. Same goes for the party, however the Companions lack the ability to think, let alone have the capability of understanding how a stat benefits from an item or how an ability even works or what role to play. Which leaves this up to the player to gear the companions to the best of his/her ability using the weapons and gears available from the game.
Stop taking choices away from the players, and create several styles of armor instead of cutting and pasting the ones you have now.
#43
Posté 04 août 2011 - 10:08
What I would like to see is a different outfit for each Act. And I would like to see the outfit change as we find the various companion armour upgrades, it would also be nice but not necessary if we had more flexibility in what upgrade to give to the character. Also balancing them out should be looked at more seriously. A +2% critical chance increase is not worth putting on a specific companion armour compared to the other upgrades.
I would rather have the companions have unique looks though. That makes them more real to me. The only trouble I have with the companion armour system in DA2 is that it is relatively fixed, so Fenris for example is somewhat deficient in armour for the role he needs to fulfil.
I am not a fan of the way the overall system limits weapon choices. I am also not a fan of the extreme built in obscelence of the gear or the fact you can't see what it will look like till you buy it and equip it, and then it is too late to not buy it because the look makes you ill.
I'm happy with the way it is done in DA2 but would like more options for improvement for each character plus more variety in the look of the clothes over time.
#44
Posté 04 août 2011 - 10:23
Fenris. Why does he always keep bare feet ? Another armor with boots or something that would come from dalatians to equip him could be cool.
Isabella ? Why must she always be scantily clad ?She's a pirate ! She wore a suit of armor in DAO. She ought to have one in DA2. Then people do not necessarily want to have always held that have no pants if she has already one. Isabela can be also sexy and comfortable with clothes covered. Something different.
Instead, they just add her a small item in her dress, almost exactly the same look. Obviously she doesn't like only one type of garment, that it just would change slightly.
Anders, well they changed the color...
Modifié par Sylvianus, 04 août 2011 - 10:30 .
#45
Posté 04 août 2011 - 10:32
what do people think of that idea?
#46
Posté 04 août 2011 - 10:37
However, statistics need not be attached to the looks. Let me have full access to the character sheet, mess with it, and completely play with the class the character is, with full benefits. You can have the look unchanging, or toggle "unique companion looks" it in style of the helmet toggle. Just don't destroy the player ability to play with the companions.
Building the characters is half the fun, don't rob us from it.
#47
Posté 04 août 2011 - 10:47
How about if each companion had a way to "decorate" the generic armour you give them with their own style? Similar to the way Aveline had that scarf thing around her neck to differentiate her armour from the regular guards armour
#48
Posté 04 août 2011 - 11:05
Anarya wrote...
I happen to feel really strongly about our companions having their own looks. Sure it was kinda nice to be able to dress your party any way you wanted to in Origins, but I hated how everyone ended up looking the same. Of course, I'm a very highly visually oriented person and also highly attuned to costume so I'm naturally going to be biased toward unique looks, but I can't be the only one who liked the visually distinct costumes in DA2. That said, companions wearing the exact same outfit for an entire decade was also kind of silly.
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip. This could be done by keeping the same upgrade system that DA2 had, but having each upgrade alter the armor's appearance, or we could have sets of lootable armor that display differently on each character but have the same name and stats. I'd be willing to suspend disbelief for magical changing armor, I mean in Origins armor already magically adjusted to fit all 4 races and both genders, it isn't too much of a stretch. That way you could fiddle with armor all you wanted, but each character would still have a distinct design language. There might be a better way to implement this kind of compromise but I've only given it a few minutes of thought at this point.
What do you want to see? A complete rollback to Origins' system? Keep DA2's system? Some kind of third option, or do you not care at all?
I agree as I'm one who preferred companions having a unique look over DAO's system. I always kept Morrigan in her robes because putting something else on her felt wrong and out of character.
I would not mind to have more unique outfits to pick from, for me that would be the optimal system. It could be tied to personal quests or dependent on how they are leveled up, I don't know. I just want them to keep the unique looks.
#49
Posté 04 août 2011 - 11:27
Awesome mod btw
I hope that bioware won't go even more pokemon with dragon age 3.
#50
Posté 04 août 2011 - 11:27





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