Some comic artists are really ****ty.tmp7704 wrote...
It's the basic part of design which the comics --both american and foreign-- were able to pretty much ignore -- as large part of their cast have effectively one and the same body type dressed in different colours and accessories. It is also part of design which is largely absent in movies, where they similarly settle on generic handsome for the most part (unless it's a comedy or the character's physical shape is part of the focus)
In other words, maybe it's not as crucial as you were taught to believe.
That's like saying because Stephanie Meyer managed to publish a successful series without bothering with things like actually being able to write, that actually being able to write is not as crucial as you were taught to believe and isn't something authors should bother with or aspire to.
Yes, there are many comics where distinctive face/body design is effectively ignored in favor of shorthands like bright colored costumes and ridiculous hairstyles. There are also many comics that are drawn by artists who actually know what they're doing, and those are better.
Hollywood's crap is an entirely different issue all together. Though it gives a stupid amount of preference to conventionally attractive actors, those actors still don't look identical. There's an incredible range of distinctive features and shapes you can give to faces and bodies, even staying within the boundaries of conventional attractiveness. Generic Conventionally Attractive Hollywood People like Jessica Alba and Angelina Jolie and Harrison Ford and Brad Pitt do not look identical.
I'm blaming the poor anatomy of the characters on the fact the armor was rescaled based on the human rig shaped to fit a dorf. Granted, the male human rig also had godawful anatomy that was the failure of the artists, but the issue with female humans/dwarves/elves/qunari looking especially ridiculous was the engine.That was answer in context of "And have you seen what they had to do to make that work?" where you were seemingly blaming poor anatomy of the character on the fact the game had separate models of the armour for different combinations of species/gender. Which is simply false, as it's perfectly possible to avoid these anatomy errors even in DAO. Meaning yes, such errors are a failure on the part of the artists.As I said:
which is not so much a failure on the part of the artists as it is the engine that demands they be basically physically identical.
edit: Not to say that's the only way to do it, but it saved time and I'm not seeing them getting as much time as they had with Origins on any new game.
Modifié par ipgd, 04 août 2011 - 01:26 .





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