happy_daiz wrote...
but when I get Isabela her Supportive Corselet, show me the corselet.
Don't get me started about giving her the Rigid Boning. At the very least I should have been shown a fade to black...
happy_daiz wrote...
but when I get Isabela her Supportive Corselet, show me the corselet.
Cutlass Jack wrote...
happy_daiz wrote...
but when I get Isabela her Supportive Corselet, show me the corselet.
Don't get me started about giving her the Rigid Boning. At the very least I should have been shown a fade to black...
Modifié par happy_daiz, 04 août 2011 - 07:41 .
Cutlass Jack wrote...
happy_daiz wrote...
but when I get Isabela her Supportive Corselet, show me the corselet.
Don't get me started about giving her the Rigid Boning. At the very least I should have been shown a fade to black...
Modifié par Rahelron, 04 août 2011 - 08:29 .
Cutlass Jack wrote...
Don't get me started about giving her the Rigid Boning. At the very least I should have been shown a fade to black...
TeenZombie wrote...
Junk loot that serves no purpose but to be sold is one thing, but it was rage inducing to get all kinds of armor pieces throughout the game that would have been great for my companions, but due to "style" concerns, they were not allowed to equip.
(...)
Modifié par Brockololly, 04 août 2011 - 08:35 .
Modifié par Sylvianus, 04 août 2011 - 08:42 .
Brockololly wrote...
I'd prefer a more Origins style system with maybe giving everyone a unique look too. I actually like it when companions don't all have super unique outfits- as it generally makes it too obvious when you meet them that they're Super Important Companion who can Afford Custom Made Clothing. So like in Origins, I liked it how when you meet Sten, he's in a cage and in some drab rags. You wouldn't expect him locked up in massive Qunari armor. Same with Leliana- she's dressed like yet another Chantry sister, not in some skimpy Sacred Ashes outfit.
Now maybe as you go along it would be possible for the companions to receive more specialized outfits via quests or getting XP- so that when you level up, you can modify/specialize a companion's armor in some way, not only statistically but visually. So maybe as you level up Leliana, she assembles her more rogue-like Sacred Ashes armor.
In a party based RPG I want to be actively involved in managing the party, not be forced to passively sit back and collect meaningless upgrades. The party should be one of the defining features of the game and something which lets it stand apart from other games and customization of the party is important.
Modifié par Rahelron, 04 août 2011 - 08:52 .
Sylvianus wrote...
What laws in Thedas tell that a mage can not wear armor ?
Sylvianus wrote...
What laws in Thedas tell that a mage can not wear armor ?
And as long as these people aren't the target, and the target in question doesn't attach the same value to said factors, this still does mean effective free pass. And less practical importance.ipgd wrote...
No? Things are still held to a higher standard by people who are knowledgable in that field.
http://xkcd.com/915/If we only held things to the standards of laymen who don't know or care about how good something is even more of our media would be garbage than it already is. That is what I am saying.
Yes, and the point is since lack of this particular factor doesn't appear to trigger in the consumers sense that anything is bad, let alone distract them from the rest of the work, what causes you to say that this specific aspect is of such incredible importance? After all, there's many other factors to character design, lack of which will trigger such reaction. This means these other factors are far more important, in comparison. But since you've already attached "incredible importance" to something that matters relatively less, what value will we attach to these... double plus important?You could say this about literally anything. Most consumers are not knowledgable enough in individual aspects of media to notice when anything is bad unless it is so startlingly bad that it distracts from the rest of the work entirely.
Please, don't create strawmans -- i'm not saying character design as a whole isn't important. I'm saying that this particular aspect of character design doesn't show in practice to have anywhere near the level of importance you're attaching to it.And, again, I am specifically speaking within the context of character design. Within the context of character design, this is important. If you think character design as a whole isn't important for whatever reason, okay, but that is an entirely separate issue.
...Yes. You are talking about something that has absolutely nothing to do with character design.
ipgd wrote...
That's... pretty much basic character design. It is incredibly important. As an art****, I sort of have to obsess over it.tmp7704 wrote...
people obsess over omg characters must be physically different so extensively i can tell immediately ... way too much.
Modifié par tmp7704, 04 août 2011 - 08:53 .
Well, I do not think that dragon age is concerned but maybe.Fleapants wrote...
Sylvianus wrote...
What laws in Thedas tell that a mage can not wear armor ?
It's a fantasy trope that metal armor interferes with magic and that it restricts the wearer so he can't perform the necessary tapdancing (or whatever is required) to cast the spells. Dunno if that's also the reason for it in DA.
Modifié par Sylvianus, 04 août 2011 - 08:56 .
Well, I would want to see that !Dave of Canada wrote...
Sylvianus wrote...
What laws in Thedas tell that a mage can not wear armor ?
My Blood Mage / Spirit Healer Hawke used to wear heav yarmor.
Just to set the record straight: Anders has build that is no different from any other mage outfit, including the ones which can be worn by Hawke. You put any two mage robes into a 3d program, and they will match.highcastle wrote...
And then I actually played the game and found I really liked the unique armors because it also allowed for some unique body models (Anders' thinner build is my go-to example; he should and does look like an underfed refugee camping out in the sewers).
I agree with your last paragraph. I rather prefer to equip the companions the armor I find much like in DA:O. I was perfectly happy with that. You mention a concession which I like as well, but as a very last resort. I have enough of all the silly restrictions and hand holding in DA2. Customization is also about freedom of choice. Your alternative still has the restriction of a conventional companion armor with maybe a visual/stats upgrade. In ME2 you were able to have more variations, but that was just cosmetic and these were mostly just re-textured variations of the standard ones. If anything, I want to stay away from ME as far as possible. ME2 was just as "streamlined" as DA2 is now, so I don't want DA to become a ME with swords. DA2 already has too many ME-2 style features - from dialogue wheel to mails to the Normandy... erm... Hawke Estate.Brockololly wrote...
I'd prefer a more Origins style system with maybe giving everyone a unique look too. I actually like it when companions don't all have super unique outfits- as it generally makes it too obvious when you meet them that they're Super Important Companion who can Afford Custom Made Clothing. So like in Origins, I liked it how when you meet Sten, he's in a cage and in some drab rags. You wouldn't expect him locked up in massive Qunari armor. Same with Leliana- she's dressed like yet another Chantry sister, not in some skimpy Sacred Ashes outfit.
Now maybe as you go along it would be possible for the companions to receive more specialized outfits via quests or getting XP- so that when you level up, you can modify/specialize a companion's armor in some way, not only statistically but visually. So maybe as you level up Leliana, she assembles her more rogue-like Sacred Ashes armor.
In a party based RPG I want to be actively involved in managing the party, not be forced to passively sit back and collect meaningless upgrades. The party should be one of the defining features of the game and something which lets it stand apart from other games and customization of the party is important.
Modifié par AngryFrozenWater, 04 août 2011 - 09:37 .
Dave of Canada wrote...
Isabela is wearing light armor? Have her in her casual armor.
Isabela is wearing medium armor? Maybe add some pieces of leather here or there different from her "default" outfit.
Isabela is wearing heavy armor? Expand the above, add some plating to her clothes. Something similar to what Fenris has on his clothes. Nothing drastic that makes it not "look" like Isabela.
Modifié par pixieface, 05 août 2011 - 12:29 .
Xewaka wrote...
My follow up question is: How important is character design compared to gameplay? The fixed attire (coupled with the removal of access to skill trees to mantain the integrity of said fixed aspects) reduced a lot of possibilities in party composition and customization, thus destroying many chances of replay for trying off the box party buildings and non-traditidional builds. In my book, destroying this basic part of gameplay is not worth the looks, not when the characters are much better defined by their copious amount of dialogue. I know, "videogames are a visual medium". You know what else they are? Interactive. Do not keep us from interacting in the name of so called "characterization".Anarya wrote...
I just want to thank ipgd here for taking up the "character design is important!" flag for me so I don't have to go off on my standard character design rant again. Thanks for taking one for the team, buddy!
Modifié par Anarya, 04 août 2011 - 10:32 .
Most things are not important to everyone, but everyone has a few things that are important to them. Should we design each aspect of our media only with the people to whom it is not important to in mind, or design things as if everything is important? Which will lead to a higher quality whole?tmp7704 wrote...
And as long as these people aren't the target, and the target in question doesn't attach the same value to said factors, this still does mean effective free pass. And less practical importance.
Sigh.
Yes. In character design. Actor casting is not character design.i think i can only offer a what- at this point. Having variation between builds of individual characters is incredibly important, basic part of character design, except has absolutely nothing to do with it, too.
Can you please make some sense out of this? I gather what you're getting at is along the lines of "it's important in character design but less so in "real life design" because the latter has other cues to rely on". Is that correct?
If so, i believe you're quite mistaken in trying to draw a clear line between these two, because the increased fidelity of virtual characters in games has gotten to the point where they should be treated more like "real" characters. Which means less need of reliance on shape difference to discern between them, amongst other things.
Modifié par ipgd, 04 août 2011 - 10:21 .
Guest_Rojahar_*
Modifié par Rojahar, 04 août 2011 - 10:36 .
He does. The mesh size is essentially the same, but filled in with the thickness of the fabric and bandages so that his actual arms occupy less space in the mesh. It's basically cheating, but he does in effect have a different body type.tmp7704 wrote...
Just to set the record straight: Anders has build that is no different from any other mage outfit, including the ones which can be worn by Hawke. You put any two mage robes into a 3d program, and they will match.
It perhaps reinforces the point how the individual body differences for the characters aren't as crucial as some think... simply because it's easy enough for people to convince themselves they see some subtle differences even where they aren't any

Modifié par ipgd, 04 août 2011 - 11:16 .
Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip. This could be done by keeping the same upgrade system that DA2 had, but having each upgrade alter the armor's appearance, or we could have sets of lootable armor that display differently on each character but have the same name and stats. I'd be willing to suspend disbelief for magical changing armor, I mean in Origins armor already magically adjusted to fit all 4 races and both genders, it isn't too much of a stretch. That way you could fiddle with armor all you wanted, but each character would still have a distinct design language. There might be a better way to implement this kind of compromise but I've only given it a few minutes of thought at this point.