Long story, short: customizable armor with unique outfits. If we can't get both (for whatever reason I can't imagine now) then customizable.
Modifié par Sith Grey Warden, 04 août 2011 - 10:59 .
Modifié par Sith Grey Warden, 04 août 2011 - 10:59 .
tmp7704 wrote...
Just to set the record straight: Anders has build that is no different from any other mage outfit, including the ones which can be worn by Hawke. You put any two mage robes into a 3d program, and they will match.highcastle wrote...
And then I actually played the game and found I really liked the unique armors because it also allowed for some unique body models (Anders' thinner build is my go-to example; he should and does look like an underfed refugee camping out in the sewers).
It perhaps reinforces the point how the individual body differences for the characters aren't as crucial as some think... simply because it's easy enough for people to convince themselves they see some subtle differences even where they aren't any


Brockololly wrote...
In a party based RPG I want to be actively involved in managing the party, not be forced to passively sit back and collect meaningless upgrades. The party should be one of the defining features of the game and something which lets it stand apart from other games and customization of the party is important.

highcastle wrote...
Hawke's biceps are clearly much larger than Anders'. Yes, this difference is only true in Anders' outfits. Which was sort of my point. The unique outfits suggest unique proportions.

Morroian wrote...
I choose this option as well.Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.
FieryDove wrote...
Morrigan + Massive armor = ../../../images/forum/emoticons/heart.png
Modifié par otaku4ever, 04 août 2011 - 11:31 .
Modifié par IRMcGhee, 04 août 2011 - 11:35 .
FieryDove wrote...
Male mage hawke gets champion armor and an arm that looks like...I don't know what, I won't wear it. I go back to smugglers robes similar to your shot with normal looking arms.

Ah, right. I was thinking mainly about the torso/legs etc -- which remain mostly constant between the models while arm thickness can vary all over the place from armour to armour. This particular model has it pretty bad, and the champion mage outfit is even worse in that regard.highcastle wrote...
Hawke's biceps are clearly much larger than Anders'.
Modifié par tmp7704, 05 août 2011 - 12:10 .
Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.
Modifié par Shazzie, 05 août 2011 - 01:58 .
This please!Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.
Modifié par HTTP 404, 05 août 2011 - 02:45 .
jaikss wrote...
can you imagine telling Morrigan what to wear for example :happy:
Serpieri Nei wrote...
Players choose the best gear/weapons for their character so that they can face the challenges in the game and adapt to overcome them. Same goes for the party, however the Companions lack the ability to think, let alone have the capability of understanding how a stat benefits from an item or how an ability even works or what role to play. Which leaves this up to the player to gear the companions to the best of his/her ability using the weapons and gears available from the game.
Stop taking choices away from the players, and create several styles of armor instead of cutting and pasting the ones you have now.
Modifié par Dormiglione, 05 août 2011 - 03:34 .
RageGT wrote...
I want... freeeeeeeeedoooooooom!
And this too:

Sith Grey Warden wrote...
I think it goes more like this. After a battle the Warden is examining dead bodies for useful equipment and pulls a robe off a dead mage. Morrigan sees it, examines it, determines it's more useful than what she's wearing, and demands you give it to her, so you do. (Others might be a bit more polite or just suggest you give it to them to make them more effective) After all, she values power above all else. However, game mechanics aren't that good so it's up to the player to act for her, just like when you give party members commands in battle.
Modifié par Serpieri Nei, 05 août 2011 - 03:43 .
Erani wrote...
This please!Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.
We could have:
1. The companion's starting unique armor
2. A second one unlocked with romance (as in DA2 but make the new armor look significantly different from #1 like in Merrill's case) or after reaching a certain friendship/rivalry like 60-70%
3. Another option would be new armor as reward for completing companions' personal quests or quests that have some sort of connection to the companion.
4. Another possibility is to have a new armor set as a gift. With something like Wade's Emporium, we could try to find rare materials and have awesome armor made then offer present.
So if we could get at least 3 different options, that's be awesome. Also, the upgrades system works pretty well IMO, so that shouldn't change much. We'd still find upgrades as we progress in game and they'd apply to all available armor sets.