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Companion equipment: what do you want to see in DA3?


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#151
Sith Grey Warden

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I want to see something in DA3 like Morrigan in DAO. She had a unique outfit, and we got an upgraded version of it later on. At the same time, we could choose to equip her with something else if we wanted to. Now, it is true that for some companions (such as Sten) it would have made little sense for them to start with their unique armor. In such cases, perhaps a personal quest would have it as part of the reward? Sten's armor could be found while looking for his sword, Alistair could be given a new suit of Templar-esque armor after being crowned King, etc..

Long story, short: customizable armor with unique outfits. If we can't get both (for whatever reason I can't imagine now) then customizable.

Modifié par Sith Grey Warden, 04 août 2011 - 10:59 .


#152
highcastle

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tmp7704 wrote...

highcastle wrote...

And then I actually played the game and found I really liked the unique armors because it also allowed for some unique body models (Anders' thinner build is my go-to example; he should and does look like an underfed refugee camping out in the sewers).

Just to set the record straight: Anders has build that is no different from any other mage outfit, including the ones which can be worn by Hawke. You put any two mage robes into a 3d program, and they will match.

It perhaps reinforces the point how the individual body differences for the characters aren't as crucial as some think... simply because it's easy enough for people to convince themselves they see some subtle differences even where they aren't any Image IPB


Anders' build is different in his own outfit. Look at this:

Image IPB

Now look at Hawke's starting outfit:

Image IPB

Hawke's biceps are clearly much larger than Anders'. Yes, this difference is only true in Anders' outfits. Which was sort of my point. The unique outfits suggest unique proportions. And yes, these slimmer arms means Anders is actually thinner than Hawke. That it doesn't hold true if you use mods to strip Anders of his clothing or put him in new outfits is irrelevant. The game's not intended to support that, so the custom arms don't extend past the outfits the devs actually intended him to wear.

#153
Sabotin

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Companion armor is (at least for me) a gameplay issue more than a design one. I'm fine with each having only 2-3- looks. I'd even go so far as suggesting making Hawke wear full sets. But and this is a big BUT: please, please put some nice and expansive customisation system in place then. Dunno, something similar as it was in KOTOR2 maybe.

I'd put as a suggestion something of a

#154
FieryDove

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Brockololly wrote...

In a party based RPG I want to be actively involved in managing the party, not be forced to passively sit back and collect meaningless upgrades. The party should be one of the defining features of the game and something which lets it stand apart from other games and customization of the party is important.


Morrigan + Massive armor = Image IPB

Image IPB

highcastle wrote...

Hawke's biceps are clearly much larger than Anders'. Yes, this difference is only true in Anders' outfits. Which was sort of my point. The unique outfits suggest unique proportions.


Is that only for companions the unique proportions?

Male mage hawke gets champion armor and an arm that looks like...I don't know what, I won't wear it. I go back to smugglers robes similar to your shot with normal looking arms.

#155
Wulfram

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Image IPB
Hawke and Anders side by side in robes.

#156
otaku4ever

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Morroian wrote...

Anarya wrote...

What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip. 

I choose this option as well.


This is what I feel should've been done for DAII so it's pretty much what I'd like to see in DA3.

FieryDove wrote...
Morrigan + Massive armor = ../../../images/forum/emoticons/heart.png


No words can express the epicness of this. Please? Even if you can only get them through a side quest, it'd be great if we can equip companions with armor/robes that aren't class/character restricted.

Modifié par otaku4ever, 04 août 2011 - 11:31 .


#157
IRMcGhee

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I liked the unique character looks, and I don't think it would have made much sense character-wise for the majority of the party to equip anything else (I can't see Aveline running around out of uniform or Varric in plate :)), but a few selectable character-specific armour/clothing sets each would've been great. At least having visual changes for each upgrade.

I'd have liked to have seen their beginning weapons increase in power along with the character (nothing major, just damage level to keep pace with the enemies you fight). You could always swap them out if you wanted to, but I'd have liked to have been able to keep Isabela's daggers or Sebastian's bow throught the game for example.

Modifié par IRMcGhee, 04 août 2011 - 11:35 .


#158
ipgd

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FieryDove wrote...

Male mage hawke gets champion armor and an arm that looks like...I don't know what, I won't wear it. I go back to smugglers robes similar to your shot with normal looking arms.

Image IPB
TROOOOGDOOOOOOR ARRRRMMM

#159
tmp7704

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highcastle wrote...

Hawke's biceps are clearly much larger than Anders'.

Ah, right. I was thinking mainly about the torso/legs etc -- which remain mostly constant between the models while arm thickness can vary all over the place from armour to armour. This particular model has it pretty bad, and the champion mage outfit is even worse in that regard. Image IPB

edit: ohshi- i somehow managed to miss the picture above before hitting reply. You can see what i mean about the mage champion armour there pretty well...

(even if it's a slight exaggeration)

Modifié par tmp7704, 05 août 2011 - 12:10 .


#160
SgtElias

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Anarya wrote...

What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.


This.

I was never one that felt very strongly one way or the other; I disliked the tedium of fiddling with every companion's armor after (or sometimes during) every major quest, but I also felt frustrated I couldn't do a little more customizing. I think this is a nice compromise.

Though, as I said, this isn't an issue I ever felt very strongly about, so I'd be fine with just about anything. ^_^

#161
Zanallen

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It would be nice if each companion had 4-5 unique armor models with various stat customization options and perhaps the ability to change the color like we can for Shepard's armor.

#162
NedPepper

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I just want to say that I LIKE that the characters have their own unique look. But there is room for compromise. Give us choices within the character's identity. Three of four alternative outfits or upgrades to be unlocked, reflecting a change of environment, etc.

And I think we know that some characters need to just wear their iconic outfit. Isabella, Morrigan, Varric. But Aveline having more sets to choose from would have made sense. Merril and Anders wouldn't have lost their identity wearing different mage robes. Fenris NEEDED a few more outfits.

Oghren and Sten wearing different armors in DA:O worked for a couple reasons: They wear armor and their look wasn't defined by their clothes. But Lelilana and Zevran became bland when you started playing dress up, and Wynne looked ridiculous wearing the scantily clad Tevinter robes. And Morrigan wearing anything but her original outfit is...sacrilege.

Use discretion. Tanks, for the most part need armor. Make it sensible. Some characters can play dress up, some should get a couple outfits to choose from, and if you have that character (like Varric) who just wouldn't look right wearing anything else, just some visual modifications as the game goes on. I think I'm making sense here...lol...

#163
jaikss

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I think unique looks definetely go a long way into making the characters feel more alive (can you imagine telling Morrigan what to wear for example :happy:),but I also enjoy managing my groups equipment quite a bit so I would definetely like to see a compromise of sort for DA3.

One way to do this would be the way it was handled with Visas in kotor 2,where you could customize her equipment just as much as any other characters,however she would retain her original look no matter what you equipped on her.Although I quess the inevitable "why does she look like she's wearing robes when she's wearing a plate"might bother some people more than it does me.

Another way would be to simply add more variety into the companion equipment,perhaps few equipment sets that can only be used by a particular companion,although in this case I would ideally like to see the upgrading system expanded upon to allow for a bit more customization than choosing between armor set A,B or C.Actually a system similar to the Witcher 2s armor crafting might be pretty neat,where you could create/order custom made weapon or armor for your companion and get to customize the stats of the item during the creation (ie do you want it to be lighter for more mobility or heavier for more protection,think of Wade questioning the Warden when crafting the Vigilance).On a more story related item you might even have the companion chip in on the customization.

#164
lionalio87

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The idea of unique outfit for companions is fine, but i also want to customize them by myself. That's mean like DA is fine, every character can be customized by their own outfit or some outfit we see apprpriate with them, not something like DA2, the companion's outfit is fine, but I always play with the same costume and that's so boring.

By the way, I also want to keep the idea of the great items and outfits for companions only in DA2, like rings, belts, necklace, only favored and used by the companions. That will make me want to wander more and more in the game.

#165
Shazzie

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I want to be able to gear up my companions. I want to loot something, and go 'oh, this is JUST what PartyMage needs!', and not 'ugh, Mage gear, razzlefrazzlejunk, what's with no Rogue stuff EVER dropping'.

I would even be ok if said party member's look didn't change when I equipped them with, say, a robe, and they still looked like they were wearing their original robe. I'd rather that, than have all loot not specific to my character be nothing more than complete JUNK.

But my preference would be for all gear to have potential use on any party member, and APPEAR visually on every party member, even if only in some small way. It doesn't have to be as major as DA:O (though I did like that system, I'm not as much a fan of the 'class restrictions' in DA2, but I can live with it). I'd rather it modify their appearance somewhat, but if BioWare wants them to keep their unique appearance, I'm ok with that, but please- give us some tweakability. Some little tweaks, even if they weren't big, when we gear up our parties.

Examples using Anders' robe: Robe jacket with feather shoulders. Robe jacket with furry shoulders. Plain robe jacket, perhaps full length to waist instead of just halfway. Different belts/sashes. Different boots. Different colors for all of the above. This keeps Anders with the same/near same silhuoette, same general style, but gives him different visual details. If Anders were to have a true 'alternate outfit' later on, make that alternate be a different visual base to work from.

Final word: Please, let us gear up our parties, and if possible, let that gear give at least some small tweaks to their appearance.

Modifié par Shazzie, 05 août 2011 - 01:58 .


#166
Erani

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Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.  

This please!:wizard:

We could have:
1. The companion's starting unique armor
2. A second one unlocked with romance (as in DA2 but make the new armor look significantly different from #1 like in Merrill's case) or after reaching a certain friendship/rivalry like 60-70%
3. Another option would be new armor as reward for completing companions' personal quests or quests that have some sort of connection to the companion. 
4. Another possibility is to have a new armor set as a gift. With something like Wade's Emporium, we could try to find rare materials and have awesome armor made then offer present.

So if we could get at least 3 different options, that's be awesome. Also, the upgrades system works pretty well IMO, so that shouldn't change much. We'd still find upgrades as we progress in game and they'd apply to all available armor sets.

#167
Merci357

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I absolutely like companions with unique appearances. I do, however, like to change and tweak their equipment as well.

What, in my view, definitely needs to go is the system used in DA2. It's quite annoying to get tons of rogue/mage armor pieces on my warrior playthrough, but have no use at all for them.

Imho the best of two worlds was Morrigan in DA:O. She had a unique look, and if I wanted to keep her that way, I even got an upgrade later on in her personal quest. Minor items like gloves and boots where equipable, but had no visual impact. In DA2 you could hide the helmet (thanks for that, by the way!).
So what's wrong about strong incentives to give characters a special appearance. Items available from personal companion quests come to mind as an easy way to introduce them. But allowing to break that look (as in making Morrigan an arcane warrior and equip massive armor) if I really wanted to. After all, it's a single player game. If I want to change the look (and even the combat role) of a certain companion, it has no impact to the experience of any other player in their game.

#168
HTTP 404

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I agree with some here that Companions should be able to have customizable boots and gloves without it showing up on their person.  Also, it would be cool to fully customize the sibling.  "Im your older brother/sister! you wear what I tell you to wear!"

What would be fun is having the ability for companions to wear helmets/hoods appropriate to their class. Aveline would look better with a bag...er helmet over her head.

Modifié par HTTP 404, 05 août 2011 - 02:45 .


#169
DragonRageGT

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I want... freeeeeeeeedoooooooom!

And this too:

Image IPB

#170
Sith Grey Warden

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jaikss wrote...

can you imagine telling Morrigan what to wear for example :happy:


I think it goes more like this. After a battle the Warden is examining dead bodies for useful equipment and pulls a robe off a dead mage. Morrigan sees it, examines it, determines it's more useful than what she's wearing, and demands you give it to her, so you do. (Others might be a bit more polite or just suggest you give it to them to make them more effective) After all, she values power above all else. However, game mechanics aren't that good so it's up to the player to act for her, just like when you give party members commands in battle.

#171
Dormiglione

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Serpieri Nei wrote...

Players choose the best gear/weapons for their character so that they can face the challenges in the game and adapt to overcome them. Same goes for the party, however the Companions lack the ability to think, let alone have the capability of understanding how a stat benefits from an item or how an ability even works or what role to play. Which leaves this up to the player to gear the companions to the best of his/her ability using the weapons and gears available from the game.

Stop taking choices away from the players, and create several styles of armor instead of cutting and pasting the ones you have now.


^ this and i liked the customization of the party members in DAO much more as the options in DA2. I wonder why the option to customize the outfit of your companions was taking away. This restriction takes a lot away from a console player while the pc player have mods that allow them to change the outfit of their companions.

Please, let the player decide how their companions should look like.

Modifié par Dormiglione, 05 août 2011 - 03:34 .


#172
Serpieri Nei

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RageGT wrote...

I want... freeeeeeeeedoooooooom!

And this too:


Mine are better.

Image IPB



Sith Grey Warden wrote...

I think it goes more like this. After a battle the Warden is examining dead bodies for useful equipment and pulls a robe off a dead mage. Morrigan sees it, examines it, determines it's more useful than what she's wearing, and demands you give it to her, so you do. (Others might be a bit more polite or just suggest you give it to them to make them more effective) After all, she values power above all else. However, game mechanics aren't that good so it's up to the player to act for her, just like when you give party members commands in battle.


Bravo Bravo !!!

Modifié par Serpieri Nei, 05 août 2011 - 03:43 .


#173
Kidd

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I want to keep companions looking unique. They're a lot more like real (and adult) people if I don't choose their wardrobe. Not to mention that design-wise it's just nice to be able to equate a person graphically with something else than just a floating head on top of a generic body in armour.

There is a certain lack of customisation though. And I doubt simply adding more rune slots the way runes work today will be worthwhile. We need something deeper. And perhaps slap on one or two more unique designs on top of the original design, especially if our characters will follow us through a long period of time such as 10 years again.

#174
Darth Krytie

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Erani wrote...

Anarya wrote...
What I'd like to see in DA3 is a compromise. Make companions' armor unique, but give us a selection of unique armors for each character and let us choose which one to equip.  

This please!:wizard:

We could have:
1. The companion's starting unique armor
2. A second one unlocked with romance (as in DA2 but make the new armor look significantly different from #1 like in Merrill's case) or after reaching a certain friendship/rivalry like 60-70%
3. Another option would be new armor as reward for completing companions' personal quests or quests that have some sort of connection to the companion. 
4. Another possibility is to have a new armor set as a gift. With something like Wade's Emporium, we could try to find rare materials and have awesome armor made then offer present.

So if we could get at least 3 different options, that's be awesome. Also, the upgrades system works pretty well IMO, so that shouldn't change much. We'd still find upgrades as we progress in game and they'd apply to all available armor sets.



This is a great idea. I'd like to be able to toggle between 3-4 armors for my companions, but have them be unique. I'd like if they were more than just superficial changes...maybe one type has a regen bonus and another has fire-warding..Or at least give them rune spots.

If they were tied to quests and such, that'd be great, too. Have the additional armor matter gameplay wise.

#175
Dark Necronus2

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I prefer the system of DA:O wholeheartedly. The unique looks may have been nice, but the inability to change armor hampers gameplay, which in my opinion is far more important than aesthetics.