Aller au contenu

Photo

Companion equipment: what do you want to see in DA3?


365 réponses à ce sujet

#176
Iakus

Iakus
  • Members
  • 30 343 messages
 I'm definitely in favor of more outfits being available for companions.  Anything that gives players more choices=good thing.

Because let's face it, if you only have one "look" for a character, there will be people who do not care for that look.  Remember the uproar about Isabela going pantsless.  More outfits, more options, more chances for everyone to find a look that they like.   Everybody wins.

#177
Spell Singer

Spell Singer
  • Members
  • 247 messages
One of the problems with the DA:O system was there was no incentive to diversify the party look. Mages had a choice between wearing a different color of circle mage robe or else some absurd mini-skirt with bear claw shoulders (for the females). Rogues could pretty much only wear leather armour which other than color had no distinguishing feature outside of the dalish armour which was intended to allow easy disembowlment of the female of the species for reasons unknown. Warriors wore massive armour unless the player specifically chose not to...I used heavy armour since the armour of dilagence was the best looking stuff I saw in game.

Medium armour, which would have made sense for late game Leliana and Zevran (or any time for Zevran actually) didn't work due to the strength requirements and the fact they lacked a skill to reduce the encumberance penalty.

Heavy armour only made sense for sword and shield, two handed weapon users were pretty much forced to use massive armour to stay alive.

So basically a lot of work went into armour design that was basically wasted due to the game mechanics forcing choices on players. You could buck the system but only to the extent of using heavy as opposed to massive armour for a warior. My attempts to up armour Leliana or Zevran were alway temporary and unstatisfactory since the armour of medium type they could wear was rarely an improvement over the leather they had.

Awakening with its min-maxed characters was even more difficult to step outside the box with.

As for game play is greater than easthetics comments. You watch the game for hundreds of hours, if either the easthetics or the game play bothers you this removes some enjoyment from the experience. Weapons or armour that is easthetically unappealing to me do not get used...regardless of the bonus stats on them. Watching my character do absurd things, such as the combat animations in NWN2 which had my chain mail clad two handed sword wielding paladin springing up and down like a bunny rabbit are so hard to watch that it takes all enjoyment out of viewing the combat. A video game is a visual experience (though neglecting sound is foolish) first and formost. While fiddling with companion gear is fun the fact that Isabella for example can only use daggers is to me far more limiting then the fact that I can't change her armour pieces even though I can collect 4 items which increase the armours effectiveness and two of those items (rune slots) are player determined upgrades. I don't see how that is any different then being able to change the armour of a companion in DA:O or DA:A. Even in those games I didn't change the armour of my companions in awakening often...usually once per character and never out of the type, nathanial got better leather armour, Segrun I left in her armour, Ogren got the special dwarven armour, Anders and the elf stayed in their starting armour except the one time I found the better set of mage robes and stuck anders in it. In origins it was more a case of gradual upgrade via hand me downs or what I found in the game, but in general the type of armour they started with was what they had at the end just improved. Mass Effect probably had the best system with multiple different looks of the armour and so I would put people in different manufacturers armour and weapons just cause.

For me aesthetics trumps stats on the item everytime and twice on tuesdays. I consider sub optimal gear just another increase in the challenge level of the game, but then I don't get excited by virtual loot...my bartel score was large and negative on virtual loot if memory serves.

Modifié par Spell Singer, 05 août 2011 - 06:59 .


#178
CSick

CSick
  • Members
  • 24 messages
this was one of my two major gripes with DA2. i really really REALLY want to be able to customize my companions' gear. i agree that the armor system from DA:O could have been tweaked a little bit,but i much prefer that compared to DA2. not only was it ridiculous and boring for people to wear the exact same clothes for a decade, (i noticed Isabella even makes a joke about it in Legacy) but the idea of having four upgrades for each character's armor located in pretty random places felt very contrived. having to check every armor stand over and over just to see when they would finally appear was extremely annoying.

i really didn't have a problem with the "cutting and pasting" of the same armors on different characters. there was still a decent variety to choose from, and i cant ever really remember having two characters wearing the exact same armor.

for me, being able to customize my companions' armor adds a greater connection to the characters. it also adds more depth to the gameplay. while, i dont mind tweaking a game to make gameplay more efficient, those changes should never make it a more shallow experience. finding the right armor for each character based on both stats and appearance gave me additional goals to shoot for, which made DA:O a lot more fun for me. i can still remember setting my sights on the "shadow of the empire" armor and being so satisfied when i could actually afford it.

#179
Xewaka

Xewaka
  • Members
  • 3 739 messages

Anarya wrote...
I don't really think this has to be some sort of zero-sum game. Like I said in my OP, what I want is a compromise, not to destroy other people's gameplay. We'll probably never agree on the relative importance of visuals in a game because if I remember correctly you are one of those people who does not care at all about visuals while I have an art background, however you won't hear me saying gameplay isn't also important, because it is. But good character design is an aspect of gaming that I enjoy, while min-maxing is something I have very little interest in, and that's a completely valid point of view. Just as valid as someone who is all about stat fiddling and does not care for visuals. Like I said though, I don't think it has to be one or the other and I don't think I've seen a single post campaigning to keep DA2's system unchanged. There are plenty of good suggestions in this thread on how to keep individual appearance while also allowing for a higher level of customization statwise so I don't really understand where your martyr stance is coming from.

Martyr stance? I'm just saying, keep the looks, but let the character sheet be there as well, complete and untarnished.
I also find funny that you assume that me wanting to tinker with mechanics means I'm a minmaxer, considering the amount of time I've spent as a PnP RPG GM of mainly social, investigative and intrigue campaigns (where min-maxing does not apply). I want full flexibility not because I want to build a death squad, but because I simply want to build. I want to explore. I'm a sucker for settings and mechanics. But randomly keeping me for exploring them in the name of art (when it is completely unnecessary, as the character crafting and the character outwards look need not be the same) simply strikes as being contrarian for the sake of being contrarian.

#180
Shadowlit_Rogue

Shadowlit_Rogue
  • Members
  • 113 messages
Personally, I would greatly prefer having the option to equip party members. It was weird, because both DA:O and Mass Effect had customization systems that needed improvement in some areas. But instead of tweaking and improving, both sequels ended up removing the option of party customization altogether. As I understand it, the reasoning is that they wanted the appearance of their characters to be more consistent/iconic. Fair enough, but when I think of the various party members from BioWare's other games, my mind automatically drifts to whatever they were wearing at the beginning of the game.

For example, I don't think anyone will forget Carth's trademark orange flight jacket, even though he usually ends up wearing something else at the end of the game. I just don't see it as that much of a problem.

On another level, being able to switch out armor pieces allows you to kind of see the visual impact of the story in some ways. Everyone ends up turning into walking mementos from all the quests and sidequests, which I really like. And without it, you kind of run into the problem, like myself and many others did, where you have all of this armor and all of these weapons that are completely useless.

So, I don't know. Minimizing the system any more would be pretty disappointing, and the whole thing needed an overhaul in the first place. Another solution might be to have preset armor sets for party members that unlock at certain parts of the story, or maybe depending on their spec. And then making the enchantment system more in-depth would also help this along, so that even if you can't change their look, you can still mess with their stats well enough.

In any case, I'm very much against party members wearing one armor set through the entire game. Truthfully, I liked how BioWare handled Aveline's change in armor as she rose in rank; it made sense story-wise. However, it really didn't make sense that Isabela would wear one blouse over a ten year period.

#181
Spell Singer

Spell Singer
  • Members
  • 247 messages
In DA:O on my rogue play through the party rogues was pretty much identical and with helm and with all 3 rogues in leather the only differentiation was color (as zoom out a bit and all the wonderful detail vanishes). The companions as a whole would be distinct but largely because of function. Sten and Ohgren as 2 handed weapon users are unlikely to look alike, and would be distinct from Alistair. But Zev and Leli would look near identical as could morigan and wyne if you so choose. The worst offender for looking alike was the rogues just because there was limited models of leather armour.

The best argument for allowing full customization is that you get a lot of gear that you otherwise can't use. This is something I can't see any strong argument against outside of "we want the companions to have a particular look." And that is a valid reason for doing it that way.

Maybe the upgrades would be more meaningful to people if they changed the appearence of the outfit or else were more obvious in that you give them to the character rather than have them automatically apply. Give them a nice description and so on. Make them more meaningful in themselves, plus make them more tied into the story rather than just some random thing I buy in the store and which is automatically applied to the companion.

It is a lot like the champion armour, I have always thought that getting it all at once as part of a ceremony like in ME when you become a spectre would make it more meaningful to the player then random objects you pick up as quest rewards. What I remember about objects in a game are the context of how I got them, having them be a rewards for one in a long line of otherwise unmemorable fights isn't quite the same thing as having them be a special reward given in a ceremony or something of that nature.

If the companion armour upgrades came with some story component (and some do of course) and were more distinct and commented on this might go a long way towards pouring oil on the troubled waters of not being able to exchange inferior mage gloves mk I for average mage gloves Mk IIb and following that up with nifty but silly looking mage mitts mk IIIe.

What is odd is that Hawke goes through several changes of outfit in the game, due to the built in obscelence...you have to change outfits every 5 levels or so yet the companions are fixed into one outfit. Currently I am walking around with 3 outfits purely for looks: going shopping in lowtown put on Taaaas-sarr, shopping in high town: free mage robes, visiting the vicount: superior robe (this gives the wealthy looking mage robe), fighting stuff: robe of the silent one.

Why not do at least something like that for the NPCs. I can't imagine the art assets required would be extreme and I imagine the artists themselves would be happy to get the chance to be creative. Hopefully without loosing track of the fact that the outfit is supposed to be armour and the object is supposed to be a wieldable weapon...I liked this in ME where all the armour was suitably armourlike, and I'll live with leather armour looking similar so long as it looks like real leather armour and is not a striperific outfit.

I still think ME handled this the best with the freedom to choose the look of each character, but ME2 and DA2 systems were also ok (beyond well jack and miranda prancing around a space station in vacuum with breather masks...talk about immersion wracking event...).

There are arguments for and against the way it is handled in ME2 and DA2, but I don't see why some sort of middle ground can't be found that pleases the bulk of the players. Although likely that is wishful thinking on my part.

#182
culletron1

culletron1
  • Members
  • 205 messages
The more I think about it the more I think the Origins style is the way forward BUT why not supply more unique armours for companions too...

Like have 3 or 4 mage outfits that are clearly for morrigan and 3 or 4 armours that are clearly for Alister. Perhaps they can have a preference for certain armours to encourage people to equip them.

Mass Effect 2 gets away with it more because you never inhabit the other characters like you do in DA. In DA you want to build this characters like do you with your own.

The freedom to build our party as we want is one of the things that separates the DA experience from things like oblivion and fallout.

#183
thegoldfinch

thegoldfinch
  • Members
  • 491 messages

Shadowlit_Rogue wrote...
For example, I don't think anyone will forget Carth's trademark orange flight jacket, even though he usually ends up wearing something else at the end of the game. I just don't see it as that much of a problem.


The conflict arises when you want Carth to look like Carth (with that horrible, awesome jacket) yet also want him to not die in battle, so you settle for some red velour track suit armor set that has better stats but makes him look like the stank end of a baboon. I think a compromise is the best course of action. Allow the iconic outfit to evolve over the course of the game to prevent visual boredom and reflect where that character is, mentally, at that point in time, but pushed into the gameplay direction that the player desires through some means of stat customization.

In any case, I'm very much against party members wearing one armor set through the entire game. Truthfully, I liked how BioWare handled Aveline's change in armor as she rose in rank; it made sense story-wise. However, it really didn't make sense that Isabela would wear one blouse over a ten year period.


And I think that's what it comes down to for a lot of us who are pro-companion armor - wanting attire to make sense. Variance and a degree of control in the armor while reflecting the inner workings of the character. One of Isabela's idle dialogues is her wondering if she needs a bath. No, sweetie, you just need more than one thong.

Modifié par pixieface, 05 août 2011 - 12:24 .


#184
Dianjabla

Dianjabla
  • Members
  • 77 messages

Anarya wrote...

It's only the first page still but I have to say I'm really pleased at the amount of support for keeping the unique looks but adding more variety.

@ishmael: I actually think putting Izzy in plate would be all kinds of wrong. I like the idea that your party is not complete putty in your hands to be bent to your will, and that they have their own fighting styles that you can tweak within reason but not that drastically. However I'd support removing class restrictions on armor and things for the player character because as a plate-wearing rogue Warden I think you should be able to build your Warden/Hawke/[TBD] however you like.


I suport some kind of compromise. While I personally enoyed trying to find what combo of all the different armour pieces and sets could best be distributed through the party to maximise survival in DAO, it did get boring at times and I can see how others would hate it. But in DA2, picking up all this armour you couldn't wear and it all being somehow useless to your companions (and there being effectively only one set worth collecting each act) was just frustrating. It pulled you out of game and made you wonder why you'd even pry it off the bodies. As former a plate wearing rogue / arcane warrior warden myself, I'd love to have class restrictions removed.

Keep the distinct styles for companions if you like, but have alternatives for them. Maybe a set or 3 (or just alternate styles) for each character, or each act a new set that you can collect that automatically goes to them? Or have the  upgrades you find actually change what they look like? I'm not a fan of the "women in ineffectual armour", art style either. Isabella was fun, but I couldn't help thinking the whole game how silly she looked running into battle with darkspawn or worse in just a shirt and boots... :huh:

Or how Varric was just painting a big target on his chest having his shirt open that far. Especially when he struck me as the type that'd have cunningly hidden body armour beneath the armani suit. Or maybe I got it wrong and the 'chest hair' was just a cunning disguise over the armour? :blink:

But in the end, if class restrictions aren't removed for armour, and you still can't equip your companions with what your find, then maybe less is more and DA3 should go more the way of ME2 - most loost is cash or weapons and only have very few armour sets, but always ones you can use. Obviously not exactly like ME2.

Not really my prefered way of doing things - after all a staple loot mechanic of many RPGs has been to kill things & take their stuff so you can kill bigger things & get better stuff.

#185
thegoldfinch

thegoldfinch
  • Members
  • 491 messages

Dianjabla wrote...
Or how Varric was just painting a big target on his chest having his shirt open that far. Especially when he struck me as the type that'd have cunningly hidden body armour beneath the armani suit. Or maybe I got it wrong and the 'chest hair' was just a cunning disguise over the armour? :blink:


The armor was the chest hair.

duh

#186
0x30A88

0x30A88
  • Members
  • 1 081 messages
I think it alienates the party entrirely from the world around them, which is the problem with much in DA2, like the excessively unbalanced combat. Also, if DA3 is supposed to feature multiple races (which I hope), then you would have to kame armors for the elves and dwarves too, because as anyone who have tried the runscript appearance have noticed, the armor/clothing change drastically as the race changes.

It is just strange to have unique body models for 7-8 people in a large world.

#187
PsychoBlonde

PsychoBlonde
  • Members
  • 5 129 messages

Anarya wrote...
I happen to feel really strongly about our companions having their own looks. Sure it was kinda nice to be able to dress your party any way you wanted to in Origins, but I hated how everyone ended up looking the same. Of course, I'm a very highly visually oriented person and also highly attuned to costume so I'm naturally going to be biased toward unique looks, but I can't be the only one who liked the visually distinct costumes in DA2. That said, companions wearing the exact same outfit for an entire decade was also kind of silly.


Just to throw my two cents in: the only characters for me, in Origins, who wound up looking "the same" were the ones who wore light armor, because there weren't any unique-looking suits of light armor in the game.  All of them were that same boring purplish drakeskin whatever.  Likewise with heavy armor.  However, Sten, Alistair, and Oghren in their MASSIVE armor all looked incredibly different because there were numerous very different suits of massive armor.  (Blood Dragon armor, Legion of the Dead armor, Warden Commander armor, King Cailan's armor).  I grant you most of those were from DLC.

That being said, I don't mind the NPC's having their own look, either.  I *much* preferred most of the armor appearances in DA2, largely because they got rid of the cleavage and the "huge metal boobs" or "huge metal codpiece"--and there were more very distinct appearances/shapes.  Not that DA2 armor looks any more practical, really, but I like it better.

I think I'd prefer it if Bioware bases their decision off what makes the most sense for their setup.  If they do a game where you recruit a bunch of people and then turn them INTO a fighting force, it makes sense for them to arrive basically naked (or in really sub-par gear) and for you to have to equip them.  This could even be a pretty cool and fun thing to do.  If they're quasi-independent persons with their own work, then yeah, they should largely have their own stuff.

One thing about equipment that really does irk me though is the ability to take a suit of armor and put it on anyone regardless of race or sex.  I would almost like to see it where armor pieces you acquire originally don't fit ANYONE and have to be sized for a given character at a forge or armor shop, so you have to make some decisions about who is going to wear what, not just cycle the same suit through your entire party as you acquire different stuff.  They could even combine this with the "unique look" thing by having different armor look different on different people due to the "resizing" effect.  I'd also like to see more tradeoffs in bonuses--some items being mediocre in one department but having some outrageously huge bonus that makes it desirable to keep using it.  As it is, though, generally the highest-armor-value stuff has the best bonuses, too, so you never have that point where you have to decide "do I want more armor, or is it more important for me to keep wearing the +15% critical chance piece so I can have 100% crit?"

Also, I really dislike that the best equipment generally comes from stores and requires some huge percentage of all the money you can get in the game, but if you do something difficult like murder an optional dragon boss you get some mediocre helmet.  COME ON.

#188
rak72

rak72
  • Members
  • 2 299 messages
I see nothing wrong with giving the companions a "unique" set of armor that levels with them. But, dammit, let us change it out if we want to . And let us be able to equip their "unique" armor on out pc if we want to. It's our own game, the way we dress our companions doesn't affect anyone else, let us play how we like to. The lack of customization really ruined DA2 for me.

#189
Bobad

Bobad
  • Members
  • 2 946 messages
Unique looks please, with additional unique outfits where compatible with the specific character, I wouldn't be surprised to see a Templar or Seeker for example remain in the same clothes for the duration of the game.

Also the idea of companions not changing outfits would be more acceptable for me personally, if the game were to take place over a shorter period of time than DA2.

#190
Rob Sabbaggio

Rob Sabbaggio
  • Members
  • 122 messages
Personally I'd like to start out with the basic system of companions appearances seen in DA2 - fixed styles - but with greater scope for changing appearance within this style and reacting to gameplay, and events.

I know that sounds like a contradiction in terms, so I'll try and explain with an example.

You get a new companion, say she is a pirate rogue like Isabella. Initially she has one outfit, which is fixed in appearance. Same as DA2 so far, but the first thing I would make different is to have much more choice and variety in rune/upgrade slots. This would allow you to alter equipment to react to different gameplay challenges e.g. resist fire attacks.

The second thing I would do is have her appearance change organically during gameplay, based on what you have done. I think one of the main bugbears was that appearances never changed, over 10 years. Thats pretty immersion breaking! For example:
- romance quests unlock new items - she might start wearing a scarf of necklace you gave her. This was done a bit in DA2, but not nearly enough.
- they have a change of outfits when at home, or at rest. Hawke had this, why not the rest of them. They can still be consistent with what items they would usually wear.
- some more item-specific armours and clothes you can collect through completing quests, all custom designed to fit into their style.
- items change with environment. If its cold, surely Isabella would put on a parka, or something!

#191
rak72

rak72
  • Members
  • 2 299 messages
^^^ That's all great, but why can't we include the option of putting whatever we want to on her. Like I said, it's our own game, why should Mike Laidlaw have his knickers in a bunch if Morrigan is wearing plate armor.

#192
Guest_Blanchefleur_*

Guest_Blanchefleur_*
  • Guests
I want the companions to have their own unique looks and styles, that's what I really liked about DA2 even though I wished that their outfits would change slighly more then what they did (Merrill had the biggest change.) I wouldn't be against if you could upgrade/equip your companions with some trinkets that changes parts of their armor and clothing.

#193
LadyJaneGrey

LadyJaneGrey
  • Members
  • 1 647 messages
Another vote for a few unique, selectable looks (with elves having a shoe option please).  If you a have a few rune slots on each outfit, the player still gets the customization - though the runes would need to be retrievable.

Side note:  The argument that "I don't tell my friends what to wear so quit grousing about not being able to change their armor/outfit" always leaves me scratching my head.  :huh:  I understand the advantages of having a unique look, but this always seemed an odd go-to defense.

Did anybody really imagine the Warden physically yanking off Sten's armor and barking at him to wear a new set when the player went into the inventory screen to change it? :P

If y'all can accept that DA2's companions never (or maybe once) changed their outfits in seven years because it's more realistic...why can't y'all imagine that maybe Origins' companions chose to change outfits because Alistair wanted better protection or Wynne wanted a better mana regeneration rate?  :)

#194
Huntress

Huntress
  • Members
  • 2 464 messages

KiddDaBeauty wrote...

I want to keep companions looking unique. They're a lot more like real (and adult) people if I don't choose their wardrobe. Not to mention that design-wise it's just nice to be able to equate a person graphically with something else than just a floating head on top of a generic body in armour.

There is a certain lack of customisation though. And I doubt simply adding more rune slots the way runes work today will be worthwhile. We need something deeper. And perhaps slap on one or two more unique designs on top of the original design, especially if our characters will follow us through a long period of time such as 10 years again.


I thought DA2 style was a big let down. yes, the companions are adults and yes they might have their own taste on gears.. but I rather put an armor I like.. Like Isabela, the offwhite shirt or dirty shirt for 3 years was a big too much for me.:lol:

#195
willholt

willholt
  • Members
  • 100 messages
I can't understand the argument being made by those who propose having unique (upgradeable) companion armour, but who seem opposed to the player being able to change that unique armour for whatever other armour they wish.

Why does one have to exclude the other?

If all options are there, those who prefer keeping their companions unique look DO NOT have to partake in changing companion armour. They can keep the look and upgrade as they go. The same goes for those who dislike/find boring managing their companion outfits. No one forces you to use that option... (The last I heard,  Bioware is not sending out armed enforcers with every copy of DA3, to ensure the game is being played as the designers intended). :happy:

Trouble is, if you are for removing the change companion armour option, and having it like DA2, what you are actually saying is " I prefer to play the game this way, and I demand that everyone else play it the same way!"

By all means, have unique armour/looks for each companion (several different ones even), but allow those of us who prefer customising our companions to play the game  how we want to.

Options!!... I can't say it often enough... OPTIONS, that is the answer. Anything else is limiting the player, and for wrong and selfish reasons... and that is never good.

#196
Alexander1136

Alexander1136
  • Members
  • 431 messages
I'd like perhaps some kind of combo of the 2 games. As i understand they want to preserve a look for a character so perhaps they could have a bunch of different armors for one specific character and your could place upgrades into it. like say you want Aveline to be a lightweight S&S then you could pick a light armor for her, but its aveline only. then upgrade that lightweight armor set and get it painted and what not kind of like getting a custom armor made.

I do miss Wade maybe they could have some kind of Armor shop gui with wade were you bring him all that junk you found and he'll make some armor with it.:whistle:

I'll think on it more later but thats off the top of my head:)

#197
MonkeyLungs

MonkeyLungs
  • Members
  • 1 912 messages
A lot of walls of text in this thread so I'm going to be brief:

Keep the unique appearance for characters. Allow us to equip them with gear we find from looting. How? Easy but takes hard work for the modelers.

See: Torchlight ... The same piece of armor looks different on each character.

Add roleplaying elements. Make us take a trip to a tailor/smith to get the armor we find fitted for a specific companion. Add some crafting potential to this. This creates a use for loot and money, allows all characters to have a unique look and allows for all characters to be able to wear any piece of armor/clothing we find.

Create a legendary item/loot/armor system and stop settling for the easy way out.

#198
jaikss

jaikss
  • Members
  • 137 messages

Sith Grey Warden wrote...

jaikss wrote...

can you imagine telling Morrigan what to wear for example :happy:


I think it goes more like this. After a battle the Warden is examining dead bodies for useful equipment and pulls a robe off a dead mage. Morrigan sees it, examines it, determines it's more useful than what she's wearing, and demands you give it to her, so you do. (Others might be a bit more polite or just suggest you give it to them to make them more effective) After all, she values power above all else. However, game mechanics aren't that good so it's up to the player to act for her, just like when you give party members commands in battle.


Well sure,I don't think anyone actually has an image of the warden yelling his/her face blue in the camp until the party looks just right.But I still feel characters dressing themselves up contribute to them appearing more than just companions helping the pc.However,unique appearence is no reason to limit customisation as much as DA2 does.Even though blurring the line between gameplay and story can enchance the overall experience(such as templars having something to say about a maleficar freely moving around in a certain templar filled city),it's not really worth it if you have to cut too much of either to make it work.ie as much as I would love to be forced to go to extreme lenghts to keep the templars away from maleficar Hawkes back,it's not really worth it if the only way to make that work is to make mages the only playable class.

Which is how I basically feel about companion equipment in DA2,the unique appearances are nice,but theyre not worth such a heavy limiting of customisation and I would like to see separation of story and gameplay in this matter.Meaning you would be able to freely equip your companions within some limitations such as class restrictions (DA2 rogue animations+massive armor=does not compute),their appearance however, would be tied to the narrative.ie their appearance doesn't change unless something within the story constitutes it (passing of time,certain events etc.).


I'd still very much like to see how the warden would manage to convince Morrigan into wearing a particular robe from dao though :wizard:.

Morrigan:And why exactly would I wish to use these instead of my own robes,which I have created myself and have served me well enough since the Wilds?
The warden:Well,Morrigan,because the robes you see there contain powerful enchantments.Enchantments that will greatly boost your magical prowess.
Morrigan:I see.And I suppose using such powerful magical artifacts is common among the sisters of the chantry.
The warden:Whatever do you mean?
Morrigan:Do you take me for a fool?Those are obviously robes of the chantry.In fact,those look exactly like the robes Leliana was wearing when we met her in Lothering.
The warden:Oh no,we threw those away as soon as we left Lothering,honest.So even though they may look like chantry robes,they were,in fact,created by a powerful mage long ago.A blood mage.With demons...and stuff.
Morrigan:And I suppose this powerful maleficar was a loyal supporter of the chantry?
The warden:Well no,ofcourse not.The reason his robes may look a bit like-
Morrigan:Exactly like.
The warden:..may perhaps look somewhat similar to those of the chantry,is because he used them often as a disguise.What better way to hide from the templars than among their own?He was also said to possess strange magic.Magic,that wouldn't allow him to simply put away the obvious mage stuff,for whenever he would try another,lesser staff,would appear out of nowhere on his back and there would be no way for him to get rid of it.
Morrigan:So he would forever be forced to carry his staff around,even among templars?What a horrible fate for any mage not part of the Circle.Local templars would have to be quite....inept not to catch such an obvious mage.
The warden:Indeed.So now you understand why he was forced to such drastic measures as disguising himself as a member of the chantry.
Morrigan:Even so,I sence no mag-
The warden:Well it wouldn't be much of a disguise if its magical properties were obvious enough to detect right away,would it.As a precaution,he created it so that one has to wear the robes for 24 hours for the enchantments to activate.
Morrigan:Well,I suppose...But be warned Warden,if this is a trick I predict the Archdemon will be the lesser of your worries in the future.
The warden:A trick?You wound me madame.

After the conversation with the warden,Morrigan,blissfully unaware of the muffled snickering echoing around the camp,retreated to her tent,eager to learn the secrets of her newly acquired robes.


#199
DLaren

DLaren
  • Members
  • 123 messages
I like having choices akin to what we had in Dragon Age: Origins.

#200
FieryDove

FieryDove
  • Members
  • 2 636 messages

rak72 wrote...

^^^ That's all great, but why can't we include the option of putting whatever we want to on her. Like I said, it's our own game, why should Mike Laidlaw have his knickers in a bunch if Morrigan is wearing plate armor.


He didn't like Morrigan in plate? Image IPBImage IPB

And people in DAO, you can wear what you want. A bit of fatigue isn't going to kill you. My party's never looked the same and my rogues and mages wore anything they felt like wearing. If game designers want to force me to wear robes/dresses I will quit playing mages. bah