willholt wrote...
I can't understand the argument being made by those who propose having unique (upgradeable) companion armour, but who seem opposed to the player being able to change that unique armour for whatever other armour they wish.
Why does one have to exclude the other?
[snip]
Personally I'm not opposed to being able to change the companions' armor, but I want them to retain their unique looks, and I want that to be a viable way to play the game. For example, in Origins with Morrigan, it was possible to keep her in her outfit the entire game, but it only had one upgrade so unless you defeated Flemeth early-ish, you had to take a stat hit to keep Morri looking like herself. I don't think that's a great solution to the problem.
Xewaka wrote...
Martyr stance? I'm just saying, keep the looks, but let the character sheet be there as well, complete and untarnished. I also find funny that you assume that me wanting to tinker with mechanics means I'm a minmaxer, considering the amount of time I've spent as a PnP RPG GM of mainly social, investigative and intrigue campaigns (where min-maxing does not apply). I want full flexibility not because I want to build a death squad, but because I simply want to build. I want to explore. I'm a sucker for settings and mechanics. But randomly keeping me for exploring them in the name of art (when it is completely unnecessary, as the character crafting and the character outwards look need not be the same) simply strikes as being contrarian for the sake of being contrarian.Anarya wrote...
[snip]
The bolded is where I get the martyr impression. I don't want to ruin all your fun, really I don't, and I thought leading off with "I want a compromise and this doesn't have to be a zero sum thing" got that point across. Mechanics are important to you, ok, but art is important to me and I don't think that's any less valid. Me wanting unique companion looks isn't coming from a place of "random"ness at all. The fact that you feel that I'm being contrarian for its own sake speaks volumes because of course no one could actually value art as much as mechanics, right? That kind of attitude seriously irks me. They're both important, like I just said in my previous post.
I don't even see where I argued for limiting character crafting except where I said I liked the idea that your companions are not completely blank slates and that they have preferred weapon styles, etc. which really has nothing to do with art at all. I think it's more interesting that each companion has strengths and weaknesses and a few things that only they can do, versus something like Origins where it's basically just choosing (for example) whether you want your nuker to look like Morrigan or Wynne. Even still, I would be fine with having the option to completely gut characters and rebuild them to your will. There could be a potion like the Maker's Sigh that you could buy and use for that purpose. Once again, my intent is not to ruin everyone else's game and the dev team including some of the things that appeal to people like me does not HAVE to mean that things are taken away from you.
Modifié par Anarya, 05 août 2011 - 06:58 .





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