class Specific Boss Fights
#1
Posté 04 août 2011 - 06:26
|T WAS AWESOME. Two vanguards biotic charging around the place, with high damage CQB being more effective than running away and engaging at long range.
Now, I've done the mission multiple times, with multiple classes, but none of them felt so fluid or just as fun than the Vanguard.
What I would ask for, is that Mass Effect 3 gives us bosses who have to be defeated using the classes strengths. Similar to how the crew's Loyalty missions were always tailored to their powers, I'd like bosses to be the same way.
For instance:
Adept: Boss who has multiple blast plates that you need to snatch away with biotics. The finishing move should also be a singularity throw to break some kind of pipe or window (insert Deus Ex plot device), to finish off the boss.
Sentinel/Vanguard: Boss deals out massive amounts of damage. Sentinel needs to use tech armour to get up close, while Vanguard have to charge around to avoid his attacks (rapid recharge on the Charge, plus the ability to manually select a location would also make this more feasible)
Infiltrator/Soldier: Boss is practically invulnerable. Need to use Adrenaline Rush/Slow motion sniper scope to take them out.
#2
Posté 04 août 2011 - 06:33
#3
Posté 04 août 2011 - 06:36
#4
Posté 04 août 2011 - 06:36
#5
Posté 04 août 2011 - 06:36
Modifié par CaptREDKangaroo, 04 août 2011 - 06:38 .
#6
Posté 04 août 2011 - 06:36
#7
Posté 04 août 2011 - 06:37
Jayman1337 wrote...
So are you saying that these bosses would only show up for certain classes, or that they'll always show up and be a lot more difficult to take out if you aren't using the right one?
Perhaps it would be a case of the same boss, but different attacks and defences depending on your class.
#8
Posté 04 août 2011 - 06:40
Made Nightwing wrote...
Jayman1337 wrote...
So are you saying that these bosses would only show up for certain classes, or that they'll always show up and be a lot more difficult to take out if you aren't using the right one?
Perhaps it would be a case of the same boss, but different attacks and defences depending on your class.
Then I absolutely approve. No better way to feel like you're playing your class than using their best skills to take out an enemy. It would make each playthrough with a different class all the more unique also.
#9
Posté 04 août 2011 - 06:40
Skirata129 wrote...
no. limited disc space.
Oh yeah, because ME3 only has 1GB of space. I hate people claiming that ME3 has limited disc space. Are you a developer of have any programming experience? I doubt it.
#10
Guest_Catch This Fade_*
Posté 04 août 2011 - 06:44
Guest_Catch This Fade_*
#11
Posté 04 août 2011 - 06:51
Skirata129 wrote...
no. limited disc space.
#12
Posté 04 août 2011 - 06:57
dujh wrote...
Skirata129 wrote...
no. limited disc space.
*facepalm*
#13
Posté 04 août 2011 - 07:00
trollThePwener wrote...
dujh wrote...
Skirata129 wrote...
no. limited disc space.
*facepalm*
#14
Posté 04 août 2011 - 07:01
#15
Posté 04 août 2011 - 07:02
#16
Posté 04 août 2011 - 07:04
ThePwener wrote...
FLASHMOB FACEPALM!!
#17
Posté 04 août 2011 - 07:05
#18
Posté 04 août 2011 - 07:09
#19
Posté 04 août 2011 - 07:13
#20
Posté 04 août 2011 - 07:19
ThePwener wrote...
I like conflict and I am ignorant. I can't help it.
Fix'd
#21
Guest_Catch This Fade_*
Posté 04 août 2011 - 07:22
Guest_Catch This Fade_*
Was Pwener the one that even brought up limited disc space?<_<dujh wrote...
@ the pwener you are allways trying to argue with people in threads, instead of being an arse and saying "Oh yeah, because ME3 only has 1GB of space. I hate people claiming that ME3 has limited disc space. Are you a developer of have any programming experience? I doubt it." you could've just said yeah id like to see class specific boss fights. stop just looking for fights
#22
Posté 04 août 2011 - 07:22
xXljoshlXx wrote...
ThePwener wrote...
I like conflict and I am ignorant. I can't help it.
Fix'd
Great example you're setting.
#23
Posté 04 août 2011 - 07:23
jreezy wrote...
Was Pwener the one that even brought up limited disc space?<_<
No, it wasn't me.
#24
Posté 04 août 2011 - 07:24
Thank youThePwener wrote...
Great example you're setting.
#25
Posté 04 août 2011 - 07:27
Made Nightwing wrote...
And would the game be made better by what I suggested?
Nah.





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