Riknas wrote...
Killjoy Cutter wrote...
maxernst wrote...
1) There were a number obvious places where the cinematics seize control from me, which I really dislike. Pretty much all boss battles, the game engine moves your characters around, and it really bugged me that no matter where Hawke and Anders were at the end of the fight in the gallows tunnels, there was no way for me to take direct action to stop him from killing Ella.
That general complaint was one of my biggest issues with DA2 -- many cutscenes seemed to exist simply to take control away from the player just long enough to make absolutely certain that a specific thing happened.
I agree with this point. Many of the cutscenes seemed a bit too much like, "Get out of jail free" cards, and just showed just how very little power we actually had,(Though I know you mentioned the possibility of Grace throwing up a barrier as one thing, which was a good idea). It's one thing when it's a grand force that's simply beyond you, it's another when it feels like your character is just too inept to do anything.
The death of Ser Thrask, and Nysa are great examples. I mean both times I was just standing there. Standing there. I get that Hawke is intended to be someone who more or less lived in the "Perfect Storm" where everything went wrong and he happened to be in the right place, but there has got to be a better way to present it.
With the death of Thrask Hawke is standing there, but no one would expect Grace to turn on an ally who helped her escape. Even Thrask himself could not react in time. It comes down to reaction time. Even with trained soldiers there is hestation. The difference is that the hestation is usually less than normal people, but still more than enough time to kill someone.
The death of Nyssa actually happens before Hawke gets there. Hawke stepping into the Alienage is what triggers the cutscene. It comes down to programming.
If you have not spoken to Nyssa the scene cannot trigger because that flag is not enabled. If you have spoken to Nyssa the first time that flag is enabled. That flag is then check a second time when Hawke sets foot in the Alienage. If the flag is enabled the cutscene fires and you the gamer get to see her getting killed.
Now what Bioware could have done was after you left Nyssa. The cutscene would trigger while you were in another part of the city and by the time you get back Huon has killed her and is siphoning off her blood. The battle would ensue. The point is that you do not get to prevent the deaths.
That is what some gamers are upset about. Bioware could have handled it like they did in Awakenings with Turnoble estate. All the people were dead when you got there. Some gamers complained about that quest because they did not get a chance to save the family.





Retour en haut





