Cinematics and interactive storytelling [Discuss away!]
#401
Geschrieben 24 Oktober 2012 - 10:01
1: Cinematic with Anders blowing the Chantry when I did all within my power to stop and discourage him, in the sense that allowing him to do that with or without helping him and knowing he's possessed kind've made me an accomplice.
Also the ending where he either is a vicount but he's still on the run kind've makes me wonder if he's still a criminal trying to run from the qunari/seekers or anyone else he/she might've wronged or because of his guilt or because he's trying to get back at Flemeth when he's got all this power.
I still want to know that my choices mattered, if I'd 've seen hawke walking into the sunset pondering something like: "Flemeth I'll get you for what you've done to me!" or "Qunari/Seekers are after me, I hope they don't know my plans..."
I'm not good at coming up with ideas of this, at least something that would give me a hint of what direction you guys're going with, with my choices.
Because simply put I just can't stand being told that I have to use my imagination when I just did and am given a different direction of what I imagined would happen.
2: Yeah I like the idea for each weapon adding it's own flavor of finishing blows but I think that mindset needs to be also applied more aswell with classess.
I mean punching a demon as a warrior is cool but there were so many missed opportunities where the warrior could just be boasting on who his mentor was in weaponry or rogues doing some Sonny Chiba Sai Katas.
3: Well actually I thought it was pretty good all things considered though I'd suggest more of it and depending on the specialization perhaps letting special events occur where you scare or offend people into fighting you by being to close to them.
And maybe if the environment is scary enough or cheerful let NPCs or objects, do once in while random things like stand up and dance, or argue and brawl, a bush that's shaking or walls that're whispering ETC.
That's all from me
#402
Geschrieben 06 Januar 2013 - 06:38
And I don't mind lack of choices in cut-scenes either. If you are to participate actively in those cinematic it often makes the scene linear and boring. I hated DA:O dialog style where you say one-liner and your companion replies in dozens of monologue. I would rather my character speak more lines even if it means I lose control of it from time to time.
#403
Geschrieben 20 März 2013 - 10:22
At the start, there's a little bit of background wind sound, but that just dies out. Also, you have people running in full sets of armor, with no footsteps or clinking of armor. This is an extreme immersion breaker, and is frankly lazy compared to Origins.
Ignoring the music, you can hear their footsteps, armor, the build up of wind, the rain, the scared soldier's panting, etc. Basically, make sure you think closely about how things sound.
Bearbeitet von Repzik, 20 März 2013 - 10:23 .
#404
Geschrieben 14 Juli 2014 - 08:46
Things like the fight between the guard who sells out the qunari honourguard and Hawke to be like a tavern brawl much like Isabella's fight with Lucky.
More little personal touches - a backwards look, a smile, a kiss for mother, ruffle Sandal's hair etc
and knowing that the game must be gotten on with but in the death of Anders - there's nothing. No show of regret, no emotion and no sympathy from the others for either Anders or Hawke
There are bits however that I love - Carver's jig, Tallis dancing around to attract Wyverns. Hawke and Isabella in the mansion. Hawke holding dead mother. Hawke sibling killed by ogre (brutal but well done) etc
No underwear in sex scenes eg when Hawke wakes to find Fenris leaving he, but particularly she, has on underwear. You can be discreet with angles. And some changes between animations for male and female. She could be a little less 'twee' without taking on his animations eg in the mansion in act II resting on the railing and talking to Aveline - different animation for her would have been good.
#405
Geschrieben 24 Juli 2014 - 03:42
Also in Legacy (especially if Anders is the LI) when he goes down and turns abomination I would like to see Hawke (or someone) give him a hand up. And perhaps standing closer to each other if the situation is an intimate one. More romantic scenes. Love the little bits with the dog.
#406
Geschrieben 27 Juli 2014 - 05:33
Death of Anders did seem rushed, a Hawke that romanced Anders should have shown far more emotion over the betrayal.





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