This generally deals with what at least a few other people have said, the lack of reaction from Hawke. In the earlier part of the quest, you promise to protect Nyssa, Huon's wife. At nightfall, not only does Hawke fail in protecting her (which, I get it, you can't save everyone), but Hawke also doesn't even try. If Hawke were reacting appropriately, an arcane bolt or something would have been cast toward Huon to stop him. Or at least an attempted dagger-throw kill. Something.
Instead, Hawke just stands there... Watching this crazed blood mage kill an innocent woman.
I'm not keen on the idea of giving us moments to care about somewhere, but not giving us the opportunity to react properly. For example, I really liked Saemus, so Petrice would have had lightning thrown at her before she could even get a word in.
In general, this is a game where a lot of people die and you can't do anything about it. The number of plot deaths is kind of the killing factor in the game for me. The biggest problem with all of the plot deaths, however, is Hawke's generally blank expression at the sight of these deaths and the inability to even try in cutscenes to do something about it. Even if we still have to be forced into failure, at least let Hawke try to do something instead of standing there and watching.
There are so many moments where I wanted to say, "What are you doing? Why are you just standing there? Do something!!!"
Edit: additional examples.
And please, less ridiculously unaware NPCs. If I'm going to approach Cullen and blatantly tell him, "one of my companions may be plotting against the Chantry," then I'm going to go all the way and turn Anders in. That whole not-so-subtle approach doesn't cut it... Either let me turn him in, or don't let me be so ridiculous... That's probably the one moment where I didn't like Cullen. Plus, if you're going to tell a story about mages vs. templars, then please let there be more dramatic differences in the story if you're a mage, and have people respond appropriately.
As for ambience, Kirkwall felt extremely static. Change NPCs' (and companions') clothes and positions, change their dialogue (the guy looking for the Viscount?), etc. Make people rebuilding Kirkwall post-Qunari attack. These things would help, especially since we are supposed to be spending years in this one place.
This is a slight tangent on clothing and companions, but give them a different but unique outfit for each act if nothing else. I liked how Ramza's outfit in Final Fantasy Tactics changed throughout the different parts of the story, for example. Okay, sorry, I'll get off of that.
I think someone else mentioned birds that scatter when you approach them. Blacksmiths working at the anvil. Merchants calling out. How about merchants interacting with you again, instead of clicking on their wares? Children playing outside. I loved that moment in the Denerim Alienage when you could tell the two elf children about some fictional elf hero. Etc. Things like that.
Сообщение изменено: HallowedWarden, 06 Август 2011 - 06:20 .





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