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How do you personally define an RPG?


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#26
Cutlass Jack

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luki1234567 wrote...

cutlass jack by your definition of rpg planescape torment isn't an rpg... just saying to all those whining about "charcter creation making an rpg"


It does sound like that doesn't it?Image IPB

I'm not sure where you saw 'whining' though. Just sounds like people giving opinons.

#27
Il Divo

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Cutlass Jack wrote...

It does sound like that doesn't it?Image IPB

I'm not sure where you saw 'whining' though. Just sounds like people giving opinons.


Would it be inappropriate of me to challenge you to a duel? This matter is best settled with honor. And lightsabers.

#28
JediHealerCosmin

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An RPG for me is mostly defined by having the ability that allows me to get lost into the world and story that the game offers. Whenever I play an RPG, I don't like to think of myself as my character, but rather to see him as my character. A character which I can feel close to and actually care about during his adventures.

As such, I always like it more when a protagonist is silent. Giving him a voice pretty much cuts off a great part of that certain connection I look for. That doesn't mean it ruins it completely however. I absolutely love my Commander Shepard in the Mass Effect series, but at the end of the day, I see him as a character rather than my character.

I won't even start talking about Hawke in DA2, I consider that experience a bad mistake.

In any event, the characters I felt most connected to, and the ones that I care for most are the Exile in KOTOR2 and the Grey Warden in Dragon Age Origins. I like them the most and I still visit them whenever I'm in the mood for a great story.

#29
luki1234567

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Cutlass Jack wrote...

luki1234567 wrote...

cutlass jack by your definition of rpg planescape torment isn't an rpg... just saying to all those whining about "charcter creation making an rpg"


It does sound like that doesn't it?Image IPB

I'm not sure where you saw 'whining' though. Just sounds like people giving opinons.

of course no matter that it is a classic and for me best rpg ever mado to date
personal preference of yours (about charcter creation does not apply to all poeple)
Let's settle this in duel axes vs swords

#30
Guest_Tigerblood and MilkShakes_*

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MacCready wrote...

Tigerblood and MilkShakes wrote...

Silent Protagonist( I perfer)
Quest
Custominzation
Barter:Loot/Trade/Sell/Steal System
Choices
Indepth Leveling System
Good/Great storyline
Indepth Skills system
Party banter(if there is a team system)
Combat that gos with the Game(not some over the top action movie..*COUGH me2 COUGH*)


If you could only choose 3 of these, what would you consider most important.


Indepth Skill System
Bartering
Quest

#31
Bryy_Miller

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Ghost Lightning wrote...

C9316 wrote...

IMO an rpgs needs the following:
Leveling System
Quests
Skills
In depth customization
Choices
Dialogue system

Immersive Storyline


Fix'd. I think as there were RPG's before these elements became popularized they really can't be called defining elements. 


The very first RPGs had no customization of skills and stats. What we think of as "traditional" RPGs are actually very modern concepts.

#32
Guest_Nyoka_*

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To me an RPG is a graphic adventure plus choices. That's all. Imagine Broken Sword, except you have different options to advance the story and different endings, so I can make the protagonist do stuff according to a personality I choose.

Combat, skills, customization, leveling, to me those are accesories that make the game cooler, just not the whole point of it.

Modifié par Nyoka, 04 août 2011 - 09:03 .


#33
MacCready

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Tigerblood and MilkShakes wrote...

MacCready wrote...

Tigerblood and MilkShakes wrote...

Silent Protagonist( I perfer)
Quest
Custominzation
Barter:Loot/Trade/Sell/Steal System
Choices
Indepth Leveling System
Good/Great storyline
Indepth Skills system
Party banter(if there is a team system)
Combat that gos with the Game(not some over the top action movie..*COUGH me2 COUGH*)


If you could only choose 3 of these, what would you consider most important.


Indepth Skill System
Bartering
Quest


I'm surprised you would choose bartering over something like say a strong story. Your personal choice obviously.

Although having said that, Oblivion had the emotional depth of a dried dog poo but that didn't stop me from sinking 2 months of my life into the game.

#34
Guest_Tigerblood and MilkShakes_*

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MacCready wrote...

Tigerblood and MilkShakes wrote...

MacCready wrote...

Tigerblood and MilkShakes wrote...

Silent Protagonist( I perfer)
Quest
Custominzation
Barter:Loot/Trade/Sell/Steal System
Choices
Indepth Leveling System
Good/Great storyline
Indepth Skills system
Party banter(if there is a team system)
Combat that gos with the Game(not some over the top action movie..*COUGH me2 COUGH*)


If you could only choose 3 of these, what would you consider most important.


Indepth Skill System
Bartering
Quest


I'm surprised you would choose bartering over something like say a strong story. Your personal choice obviously.

Although having said that, Oblivion had the emotional depth of a dried dog poo but that didn't stop me from sinking 2 months of my life into the game.


LOLZ that is so true.i have put at least six months into oblivion.games set in that frame of universe i love so the story can lack qoute a bit

#35
Fishy

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A more open world(Which you can explore) with greater npc/world interaction . For instance you have more option to customize your character (His  physical appearance , sex , clothing  and profiencies) and a story in which you have more influence . Basicly you become that character unlike a movie or adventure game . Sure there's always technical limit because of the narration but you still have much more freedom than let's say Devil May Cry.

They basicly implemented table top rpg element into video game . I don't consider the Witcher 2 an RPG . Actually i felt like i roleplayed more in Half-life 2. I never felt once that Geralt was MY character  .

Diablo game feel like rpg because of the sheer possibilities of custumization. Actually it's more of a state of mind while i play . If i feel i`m ROLEPLAYING that character and not just controlling him it's a rpg for me.

That why i can't wait for Skyrim . I will be completly lost into immersion.. Has for Deux ex i`M not so sure.

Modifié par Suprez30, 04 août 2011 - 09:40 .


#36
bmwcrazy

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Any RPG should let you play dress up.

#37
Guest_Tigerblood and MilkShakes_*

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Suprez30 wrote...

A more open world(Which you can explore) with greater npc/world interaction . For instance you have more option to customize your character (His  physical appearance , sex , clothing  and profiencies) and a story in which you have more influence . Basicly you become that character unlike a movie or adventure game . Sure there's always technical limit because of the narration but you still have much more freedom than let's say Devil May Cry.

They basicly implemented table top rpg element into video game . I don't consider the Witcher 2 an RPG . Actually i felt like i roleplayed more in Half-life 2. I never felt once that Geralt was MY character  .

Diablo game feel like rpg because of the sheer possibilities of custumization. Actually it's more of a state of mind while i play . If i feel i`m ROLEPLAYING that character and not just controlling him it's a rpg for me.

That why i can't wait for Skyrim . I will be completly lost into immersion.. Has for Deux ex i`M not so sure.


I finally pre-order Skyrim and i cant wait as well

#38
Funkcase

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Choices
Custominzation
Quests


Yes there's tons more to rpg's and each developer has there own style (Bethesda make a huge world to explore full of quests, Bioware are more story and character driven)

But these are the three things I look for in a rpg, and well I would say story, but that isn't Bethesda's strong point, and I love them games.

#39
Lord Phoebus

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The only definition I bother with is the traditional one, e.g. a small unit turn based strategy game, or at the very least a game which I could play in a PnP session without drastically changing the rules.

Beyond that definition is pretty meaningless and seems to be arbitrarily selected by the developer. It's gotten to the point where threads like this one are a weekly occurance because no one can give a proper ****ing definition of what a RPG is these days. I just look at the gameplay see if it's something I'll enjoy and give it a whirl. How much of a difference is there between Mass Effect 2 and Gears of War, is there really enough to merit dividing them into two separate genres? ARPG, MMORPG (should just be MMOG, because when was the last time you played a MMORPG with any RP), they're all meaningless descriptors that tell you nothing about the game (beyond what MMO stands for). It's such a joke they should just drop the descriptor all together and label based on gameplay like every other gaming genre.

#40
Bryy_Miller

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Nyoka wrote...

To me an RPG is a graphic adventure plus choices. That's all. Imagine Broken Sword, except you have different options to advance the story and different endings, so I can make the protagonist do stuff according to a personality I choose.

Combat, skills, customization, leveling, to me those are accesories that make the game cooler, just not the whole point of it.


This new fad of branching plot is going to kill the genre if it keeps up. Branching story is one thing, branching plot is another.

#41
Sundance31us

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This is RPG...



;)

#42
Morroian

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My definition: the ability to create and shape your character/characters in a variety of ways across a game.

#43
Chromie

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Ability to shape your charact through talents and skills as in Elder Scrolls or roleplay your character like Planescape or Witcher.

Because simply controlling a character would mean everything is a rpg.

#44
A Crusty Knight Of Colour

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I tend to think in terms of character systems and the variety of gameplay.

Does this framework (stats, skills, etc) allow for a player created character with different strengths and weaknesses that are acknowledged by the game, changing the way you play in a significant way and allow the character to grow as they progress through the game?

Execution and implementation determine whether it's any good or not.

Subjective definition, yes but it tends to work well for me.

I also find it weird that the OP also doesn't like the Witcher. The Witcher 2, while an excellent Action RPG, is even less of a "traditional" RPG than Dragon Age and occupies the same genre fence sitting position as Mass Effect.

Modifié par mrcrusty, 05 août 2011 - 02:52 .


#45
slimgrin

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MacCready wrote...

You see, what makes an RPG for me is this sense of being on an epic adventure framed by an engaging story and to build a powerful character without it feeling monotonous and boring.  


Pretty much anything can fall under this category. Personally I like stats and character development along with the freedom to explore and a solid story.

#46
Remmirath

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The more you can create and roleplay your character, the more I consider it an RPG. If you can't create the character but have a great deal of control over what they do (Planescape: Torment, for instance) I consider it to be 'barely an RPG'. I do love that game, but it is only barely in the RPG category to me.

I consider games like Baldur's Gate, Icewind Dale and Neverwinter Nights to be the furthest into the RPG category that exists for computer games (face-to-face games are always better at the roleplaying part, of course). I find it to be the easiest to create your own character in them. It's not a coincidence that those games either have sprites+portrait or the ability to zoom far out+portrait, since I find that the least restrictive.

There are other things I like in RPGs, such as levelling systems, enjoyable combat, excellent story, being able to create and control more than one character, and so forth, but they don't make a game be an RPG or not in my opinion.

Anything that takes away from the ability to create your character how you like I count as a strike against a game being an RPG.

Sometimes it's almost the difference between roleplaying and acting, to me. Roleplaying, you're creating the character, choosing how they act and react, and all of that. Acting, you're provided with a character, but you figure out their motivations and how to play them. Planescape: Torment feels more like acting to me, whereas Icewind Dale or Arcanum or other such games feel like roleplaying. I do also enjoy acting, but when I'm playing an RPG it's roleplaying that I want.

#47
Chromie

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If I can create a character the game is less of an rpg for me. For me games liek Baldurs Gate, Icewind Dale and Fallout are barely rpgs.

I consider a game like Planescape Torment to be the furthest into the rpg category.










/sarcasm.

It's either a Roleplaying game or it isn't. You roleplay a set character and make their decisions for them or you roleplay a custom character and see how they grow either way it's roleplay. Now I consider someone like Hawke and Shepard set characters because no matter what you create Shepard and Hawke will always be Shepard and Hawke. You may change the class and face but the game will always treat you the same. But Hawke doesn't even have as much depth as say Shepard. Shepard you can choose their psychological and preservice history which can effect some minor stuff. Unlock a quest or two but Hawke nope nothing interesting and each class has nothing different in terms of quests or dialogue.

Modifié par Ringo12, 05 août 2011 - 03:45 .


#48
sympathy4saren

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To me, an rpg is me having complete control over a fully customizable character, character attributes and possessions, and directly influencing a story and the world it takes place in.

What would happen if NFL football or a Broadway play was streamlined? Same thing happens when rpgs are streamlined.

#49
slimgrin

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sympathy4saren wrote...

To me, an rpg is me having complete control over a fully customizable character, character attributes and possessions, and directly influencing a story and the world it takes place in.


Take out the fully customizable character bit, and I agree with this definition.

#50
Fortlowe

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slimgrin wrote...

sympathy4saren wrote...

To me, an rpg is me having complete control over a fully customizable character, character attributes and possessions, and directly influencing a story and the world it takes place in.


Take out the fully customizable character bit, and I agree with this definition.


Same but, you can take out all the customizable options and leave the narrative and setting influence, and for me you have an RPG. So yes, I consider GTAIV to be an RPG.