I tend to think in terms of character systems and the variety of gameplay.
Does this framework (stats, skills, etc) allow for a player created character with different strengths and weaknesses that are acknowledged by the game, changing the way you play in a significant way and allow the character to grow as they progress through the game?
Execution and implementation determine whether it's any good or not.
Subjective definition, yes but it tends to work well for me.
I also find it weird that the OP also doesn't like the Witcher. The Witcher 2, while an excellent Action RPG, is even less of a "traditional" RPG than Dragon Age and occupies the same genre fence sitting position as Mass Effect.
Modifié par mrcrusty, 05 août 2011 - 02:52 .