scyphozoa wrote...
Progression mechanics do not an RPG make. I don't care for or like RPGs, yeah I said it.
I like story-driven games. I don't care about gameplay, I will just as soon play a story-driven game like Silent Hill or Metal Gear Solid, as I would play Mass Effect, Assassin's Creed or Fallout.
Keep your dice to yourself, I'm here for the story!
I have to agree with this, though I should say games like the STALKER series, Spellforce 2, Fallout 1 & 2 (eeaaand Tactics) are very compelling as well.
STALKER has been referred to as an FPS with RPG elements - cause of the inventory mostly - but that's enough to change your entire perspective on how that genre is played.
Spellforce 2 (never played the first) is kinda like an RPG/RTS hybrid WITH A VOICED PROTAGONIST, MALE or FEMALE, and you chose the lines of dialogue just like in Dragon Age Origins. Although, to be fair, I don't think there was a whole lot of choice in Shadow Wars, merely a 'poor' illusion of choice with a few exceptions far between. Still it's quite unique.
Fallout 1 & 2 were also unique; the story and the atmosphere were very attractive somehow, and even though I'm really NOT a fan of TBS, I stomached it for the sake of an otherwise great game.
In conclusion, I think the question is less about how you personally define an RPG and more about how you can fuse the best qualities of the RPG genre to other genres. I also think there's a limit to how far personal definitions can be taken, I mean there comes a point when *your* definition of an RPG is so far off from what has been established as a video gaming genre that it's something else completely - well, maybe not completely, but you get the point.
Mass Effect 2, for example, is not entirely an RPG. At best you could say that it's a 3PS with RPG elements, and I'm be happy with that.
And remember,
A game is a game,
A frame for frame.
And that rhyme is a crime,
...not worth a dime.