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How do you personally define an RPG?


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#101
Bryy_Miller

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Ringo12 wrote...

Bryy_Miller wrote...

The Woodcutter wrote...
Oh, wait, you're retarded. Sorry, I didn't know.


Thanks for letting us know that you're just a troll.


"Can we please not get condescending? This is an interesting topic."


You were telling people ther ideas on what made an RPG were stupid, too. How is it condescending to say that being rude is lame? If someone comes into a thread simply to tell others they are dumb, that is trolling.

Modifié par Bryy_Miller, 07 août 2011 - 11:55 .


#102
Sundance31us

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I've played AD&D 2nd Ed, D&D 3rd Ed, d20 Modern, various other tabletop RPG, as well as Oblivion, Fallout 3, Fallout NV, Dragon Age, Mass Effect and various other games that aren't quite RPG.

It's not always about the mechanics of the game or the openness of the world. Sometimes it boils down to how the player connects to the character they are playing and the story. If an RPG is any good a players will become attached to their character and the story; the greater the emotional attachment the better the RPG.

#103
Ryllen Laerth Kriel

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Jesus, Buddha and Muhammad along with Thor, Venus, the Dagda, the Loch Ness Monster, Wonderwoman, Bigfoot and Vampira all said my opinion matters. They are all coming over for punch and pie later and the Woodcutter isn't invited now because he does not acknowledge my beliefs in what defines a roleplaying game. And you can't come up into our cool club treehouse later for the orgy either.

#104
The Woodcutter

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The Big Bad Wolf wrote...

Prove me wrong, then.

Role-playing games are games in which players assume the roles of fictional characters and collaboratively create stories. Players determine the actions of their characters based on their characterization, and the actions succeed or fail according to a system of rules and guidelines. Within the rules, players can improvise freely; their choices shape the direction and outcome of the games.

Bryy_Miller wrote...

Thanks for letting us know that you're just a troll.

Because RinpocheSchnozberry is retarded, it somehow follows that I'm a troll? Looks like he's not the only retard around here!

Modifié par The Woodcutter, 08 août 2011 - 06:57 .


#105
Bryy_Miller

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The Woodcutter wrote...
Because RinpocheSchnozberry is retarded, it somehow follows that I'm a troll? Looks like he's not the only retard around here!


<_<

#106
fchopin

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The Woodcutter wrote...

Because RinpocheSchnozberry is retarded, it somehow follows that I'm a troll? Looks like he's not the only retard around here!



Why is RinpocheSchnozberry retarded? Is it because you don’t agree with his definition?

Modifié par fchopin, 08 août 2011 - 10:39 .


#107
The Woodcutter

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fchopin wrote...

Why is RinpocheSchnozberry retarded? Is it because you don’t agree with his definition?

Because:

Character, gameplay, story. It doesn't need to be any more complex than that.

Occam's power wash.  I just washed all the poop out of what you quoted.  Character, gameplay, story.  That's all.



#108
Blastback

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RinpocheSchnozberry wrote...

Character, gameplay, story. It doesn't need to be any more complex than that.

Mario Brothers? No story, just a premise. Not an RPG. Grand Theft Auto 2? Character, gameplay, story. RPG.

When people have the "what is an RPG" argument, what they are really arguing about is gameplay. The threads would be better titled "how do you like your story presented?" Spreadsheet based math battles that payoff in loot and carefully doled out lore reveals? Or dialogue heavy cut scenes where people curse and demand and rage and then slap each other in the external genitalia with battle axes?

That's why "what is an RPG" threads always end up in screaming matches. There is no answer, or rather, there are as many answers as there are gamers.

Ultimately, "RPGs" are already dead. This is pure win. Now development studios can get on with packing and selling great characters doing interesting things in fun stories.

Thing is, there is a general gameplay style associated with games traditionally labeled as RPG's, which features experianced based level progresion, loot, etc.  At the end of the day, RPG is still a classification of game mechanics for most people I've met.

#109
Blastback

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For me, the number one consideration is that i need to be able to create and define the PC. I need to be able to shape the character's views, personality, etc.

#110
slimgrin

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Blastback wrote...

For me, the number one consideration is that i need to be able to create and define the PC. I need to be able to shape the character's views, personality, etc.


To this I would add the ability to freely interact with the game world. Whether it's Mass Effect, Ego Draconis, Witcher, DA:O, they all let the player choose how they want to approach the story and the environment. They all have a nonlinear approach.

#111
Blastback

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slimgrin wrote...

Blastback wrote...

For me, the number one consideration is that i need to be able to create and define the PC. I need to be able to shape the character's views, personality, etc.


To this I would add the ability to freely interact with the game world. Whether it's Mass Effect, Ego Draconis, Witcher, DA:O, they all let the player choose how they want to approach the story and the environment. They all have a nonlinear approach.

Yes.

#112
SOLID_EVEREST

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Mainly C&C, character development (not from a pre-made, pre-voiced character either), companion development, and dark storylines that deal with social issues like slavery in a mature (non Fallout: 3) manner.

#113
RinpocheSchnozberry

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The Woodcutter wrote...
Oh, wait, you're retarded. Sorry, I didn't know.


Ad hominem argument is a form of surrender.  Very well sir, I accept yours. 

#114
The Woodcutter

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Now the retard is having hallucinations.

#115
Blastback

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Rip, I just clicked your sig and now have to ask.  WHAT THE SLAGING HECK DID I JUST WATCH?!:P

#116
Dominus

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For as long as people have been playing cops & robbers, or cowboys & indians, people have been playing role-playing games. A clever quote from the late Gary Gigax. However, gamers will naturally view role-playing games by the traditional mechanics that are known in the gaming industry - Customization, making choices that affect said storyline, maybe rolling a 20-sided die or two.

My personal view of an RPG requires at least some level of growth and development in the character in which you assume the role of. A relatively vague answer, but it's the one of my choosing.

#117
RinpocheSchnozberry

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Blastback wrote...

Rip, I just clicked your sig and now have to ask.  WHAT THE SLAGING HECK DID I JUST WATCH?!:P


That would be Tiny Tim meets Oblivion.  :lol::lol::lol:   It is pure victory.

#118
Blastback

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RinpocheSchnozberry wrote...

Blastback wrote...

Rip, I just clicked your sig and now have to ask.  WHAT THE SLAGING HECK DID I JUST WATCH?!:P


That would be Tiny Tim meets Oblivion.  :lol::lol::lol:   It is pure victory.

It burns, but I can't look away.  :blink:

#119
AlanC9

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Ringo12 wrote...

Bryy_Miller wrote...

The Woodcutter wrote...
Oh, wait, you're retarded. Sorry, I didn't know.


Thanks for letting us know that you're just a troll.


"Can we please not get condescending? This is an interesting topic."


Are you saying that Bryy was wrong about the trolling there? Or that he's right but it's somehow mean to call out The Woodcutter for it?

Modifié par AlanC9, 08 août 2011 - 05:16 .


#120
AlanC9

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akselic wrote...

That's just like I said. Those games have elements of rpgs too. That's the whole thing. If you (or in this case Bioware) decides what defines an rpg then pretty much any game fits in there somewhere. Game companies will never start using anything like "old school rpg only" or "story based pen and paper rpg" because that narrows the potential audience. The more vague they advertise, the more people will find it interesting before trying it. 


Sure. The term "RPG" is more useful if it includes ME3. Therefore, it will be defined to include ME3.

#121
SirLysander

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Blastback wrote...

slimgrin wrote...

Blastback wrote...

For me, the number one consideration is that i need to be able to create and define the PC. I need to be able to shape the character's views, personality, etc.


To this I would add the ability to freely interact with the game world. Whether it's Mass Effect, Ego Draconis, Witcher, DA:O, they all let the player choose how they want to approach the story and the environment. They all have a nonlinear approach.

Yes.

If you add the qualifier "For a computer game," then I would agree; as I see it, the nature of being a computer program makes it have strong linear lines (pun partially intended).  However, I believe they do a very good job (especially in Origins) to disguise the linearness.

#122
Veex

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In my opinion an RPG is a game that lets me influence a character's attributes and decisions while affecting the narrative and game world in which he/she is placed. The specific mechanics that allow this are less important to me than how well they function. I enjoy a game with statistical progression, inventories, and loot when they are done in a fashion that doesn't detract from the gameplay experience or push me into exercises of tedium.

I'm not a big proponent of genre definitions though, and prefer to label games as either enjoyable or unenjoyable. The fact that I enjoy games typically classified as RPGs doesn't mean I like all RPGs.

#123
Blastback

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SirLysander wrote...

Blastback wrote...

slimgrin wrote...

Blastback wrote...

For me, the number one consideration is that i need to be able to create and define the PC. I need to be able to shape the character's views, personality, etc.


To this I would add the ability to freely interact with the game world. Whether it's Mass Effect, Ego Draconis, Witcher, DA:O, they all let the player choose how they want to approach the story and the environment. They all have a nonlinear approach.

Yes.

If you add the qualifier "For a computer game," then I would agree; as I see it, the nature of being a computer program makes it have strong linear lines (pun partially intended).  However, I believe they do a very good job (especially in Origins) to disguise the linearness.


And again, yes.

Wasn't aware tabletops and LARPs were in this conversation.:)

#124
In Exile

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The Woodcutter wrote...
Role-playing games are games in which players assume the roles of fictional characters and collaboratively create stories. Players determine the actions of their characters based on their characterization, and the actions succeed or fail according to a system of rules and guidelines. Within the rules, players can improvise freely; their choices shape the direction and outcome of the games.


If we take this definition, though, that would lead us to [/i]reactivity[/i] as the core value of an RPG (the story has to work with the player to create the story), and that just leads us to value things like voiced protagonists and reduced loot.