RinpocheSchnozberry wrote...
Character, gameplay, story. It doesn't need to be any more complex than that.
Mario Brothers? No story, just a premise. Not an RPG. Grand Theft Auto 2? Character, gameplay, story. RPG.
When people have the "what is an RPG" argument, what they are really arguing about is gameplay. The threads would be better titled "how do you like your story presented?" Spreadsheet based math battles that payoff in loot and carefully doled out lore reveals? Or dialogue heavy cut scenes where people curse and demand and rage and then slap each other in the external genitalia with battle axes?
That's why "what is an RPG" threads always end up in screaming matches. There is no answer, or rather, there are as many answers as there are gamers.
Ultimately, "RPGs" are already dead. This is pure win. Now development studios can get on with packing and selling great characters doing interesting things in fun stories.
Thing is, there is a general gameplay style associated with games traditionally labeled as RPG's, which features experianced based level progresion, loot, etc. At the end of the day, RPG is still a classification of game mechanics for most people I've met.