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Do you think the Warden will be the main character for Dragon age 3?


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#376
Dragoonlordz

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Mike Laidlaw wrote...

Since I'm in a sharing mood, I will put this out there: our intention is that for each major release of Dragon Age, you will take up the mantle of a new character. This does not mean your old character may never appear in future games, but as far as the core protagonist goes, if there is a DA III, it will very likely be neither Hawke nor The Warden.

We want to keep the series about the time and place, rather than about any singular character. While I know not everyone prefers that approach, I believe it's perfectly valid, especially if certain plans of ours to shore up world consistency (import bugs really bother me!) come to fruition, which I believe they will.

And that's all I can say about that.


Not using Hawke won you my vote even if means no Warden it's a sacrifice I'm willing to make to not have Hawke again.

If people don't like that I don't like Hawke it's hard luck, I don't and that won't change; end of story.

Modifié par Dragoonlordz, 09 août 2011 - 07:13 .


#377
Gunderic

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Ariella wrote...

Gunderic wrote...

bti79 wrote...
At the end of the day it's up to Bioware to decide if they want to capitalize on the substancial and rediculessly loyal DAO fan base, or they want to continue the experimental flirt with the more casual gamer segment that was the main target of DA2.


That's fairly easy to answer, judging from the developer comments here.

They're making the game more 'accessible' because Dragon Age: Origins was 'busted', so the so-called 'accessibility crowd' takes precedence.

Or did anyone here, as 'core fans' of the franchise, really find Dragon Age: Origins to be too difficult to understand? I certainly don't think they plan on making future titles 'more accessible' for 'us'.


Origins wasn't difficult, but it was clunky.  Combat was smoothed out, and skills removed ,as with few exceptions they were useless, for example. Also the revamp of crafting was most appreciated as that's another thing I didn't have to carry around in an already overloaded backpack.


Yeah. I'm really glad they fixed cookie cutter builds and kept the combat as tactical of an experience as in the first game.

They didn't really 'remove useless skills' imo. They just made it easier to avoid having to pick them while making a certain build, which is good.  My problem is that I can focus exclusively on damage dealing if I just take Aveline ( or any other character ) with that one aggro spell and Anders ( as a healer ) in the party and I'm set.

One well-placed fireball spell could have wiped out my healer and entire party in Origins. I don't even have to worry about micromanagement in Dragon Age 2 if I 'play on hard' ( unless I'm fighting that huge dragon near the end ). On nightmare, it just becomes a kiting game.

Even so, the combat would still be a relatively fun action-like alternative if I wasn't virtually fighting the same mercenary types with the same abilities ( lack thereof ? ) and overlong health bars for 85% of the game.

Modifié par Gunderic, 09 août 2011 - 07:18 .


#378
Dragoonlordz

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I never found stealth a useless skill or pick pocket, both were fun and both were ~used therefore by definition was not a useless skill. As such should of kept them imho and I hope they come back.

Same applies to crafting while some people may attack my view on this I think it needs without doubt to be deeper and opened up a great deal more to what can craft from more armour, weapons, potions, traps even runes, it seemed to me to be far, far and faaaaarrrrrr too inadequate in DA2 for my personal liking. The same applied for that (imho) crappy ME2 mining system which was more tedious than exploring planets with non polished polygon structure of the mountain ranges. They removed one of the main features I enjoyed in the first game.. You know for a scifi game based in vastness of space.. Exploration of other worlds. not just bleep bleep bing looking at blob on screen from space. :crying:

Modifié par Dragoonlordz, 09 août 2011 - 07:33 .


#379
Xaenn

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Interesting enough I never found anything about Origins clunky, from combat to inventory. There were a few things that may of not been necessary, but as it's an RPG and not FPS, managing items, although many would argue isn't necessary, but people should be beyond the complaining about managing encumbrance (space allocation in Dragon Age). To each their own I suppose, really is no right answer and getting into a conversation about what people consider an RPG to be is illogical.

As for me, choices and consequences, story really make an RPG, but to lie to myself and say things like unique gear, 20 different item slots to put gear, mix-maxing, planning out builds, 100 possible abilities to use for every situation, that's what keeps me interested. Without it, it would be nothing more then an interactive movie or a virtual novel. (for me). Being able to customize every last bit of my character to fit my needs.

Biggest improvement for me in Dragon Age 2 wasn't the combat itself, it was 'too' face paced, but the combat animations were fun to watch albeit little extreme, hehe.  I also enjoyed despite all I said not having to carry materials around for potions, runes, ectra. Now only if we can get a blacksmith to craft us armor and allow us to actually create something our selves, allow us to allocate points on our gear when being crafted, hurrah!

Go new antagonist.

Modifié par Xaenn, 09 août 2011 - 07:45 .


#380
Dragoonlordz

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Xaenn wrote...

Interesting enough I never found anything about Origins clunky, from combat to inventory.

Go new antagonist.


Agreed on this bit where I also found the combat ok or even good in DAO, not world shattering masterpiece but overall came together to make a truly amazing game.

DA2 ( felt ) more childish to me combat wise but clearly not everyone agree's on that.

#381
Leoroc

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Honestly I prefer a new character for each Dragon Age game (hell I have three new characters each dragon age game ;) )

but I do want the ability for each character to be a unique person in their own right on multiple playthroughs. In Origins it felt like different people experiencing the same events, DA2 was more like the Star Trek episode Mirror, Mirror.

#382
bti79

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In Exile wrote...

You're not, but why do you think more Warden + Morrigain is what will collect on that fanbase? I want Bioware to stop wrecking my character and give me a Flemeth-centric story or one where we explore the origins of the blight/Fade. 

I was giving a personal point of view. I think more or less all of the DAO characters would collect the fan base (including Flemeth). With that said Morrigan is one of the most popular characters from DAO I believe. 

#383
bti79

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Mike Laidlaw wrote...

Since I'm in a sharing mood, I will put this out there: our intention is that for each major release of Dragon Age, you will take up the mantle of a new character. This does not mean your old character may never appear in future games, but as far as the core protagonist goes, if there is a DA III, it will very likely be neither Hawke nor The Warden.

We want to keep the series about the time and place, rather than about any singular character. While I know not everyone prefers that approach, I believe it's perfectly valid, especially if certain plans of ours to shore up world consistency (import bugs really bother me!) come to fruition, which I believe they will.

And that's all I can say about that.


Valid approach yes - and everyone should keep an open mind. I still would very much like to see the wards story continued, for the simple reason that it was an outstanding gaming experience to play this particular character. So I'm keeping my hope, however unlikely it may be, that the warden will come back.

#384
Sylvianus

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You will not see your Warden again. Sorry. And for many people, he is dead or his story is finished. I know it hurts, but we must overcome that and move forward. I am convinced that it is possible to relive such a good experience with a new protagonist.

#385
Dragoonlordz

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Imho only if the new character comes with race selection and history choices aka origin. I will not be playing a human in the next game if the next game is again only human main character I simply won't be playing the game full stop. Bored of playing as humans, have done it for DA2 and all the ME series plus 90% of all RPG's out there where main character is again human. So unless can be elf, ankle biter, qunari hell even ogre then really it's going to be a large minus when tally up reasons to buy or avoid personally.

#386
Alexander1136

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Sylvianus wrote...

You will not see your Warden again
. Sorry. And for many people, he is dead or his story is finished. I know it hurts, but we must overcome that and move forward. I am convinced that it is possible to relive such a good experience with a new protagonist.

  are you sure? he may not be playble but he could make an appearence.B)

#387
Sylvianus

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It would be nice to see the origins go back. But that would not mind me playing a human. The only thing that would make me cry, it's having to be on the side of Qunari. :P

@Alexander.

Personally I do not really believe this. There are too many procedures to be taken.

My warden is female, elven, will they take that into account ? Others players have chosen female dwarf, male humans etc..

Are they going to do something generic, or import my warden ? Give it a voice ? How will my wardens do behave as they do not know how I played them ?

Too many problems in my opinion. Better something plausible, good job, well worked, thant something done wrong, that would only make the fans cry. Yes the fans want now, but when they'll see the result, they'll shout. We know ourself. :P

Modifié par Sylvianus, 09 août 2011 - 09:00 .


#388
Kothoses Rothenkisal

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I hope not, as much as I enjoyed my Warden in Origins he died at the end of it, the fact I had to play him in awakenings if I wanted any of my choices imported cheapened that experience for me enough already. While I can understand some peoples attachment to the Warden I would like a new character of my own (please leave Hawke alone, he is not Sheppard he is not even close, or bring him back as a companion but no more than that.)

But the Warden to me is the Deceased hero of Ferelden who gave his all to stop the blight and when more was asked of him, gave that too.

#389
Tirfan

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Yeah, I've said it before that I don't approve of the Warden making a comeback, unless as a protagonist in a story that would make sense for his character (which.. just isn't happening).

I just want a character I could call my own, and even that is not likely to happen.

#390
Addai

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Ariella wrote...
Origins wasn't difficult, but it was clunky.  Combat was smoothed out, and skills removed ,as with few exceptions they were useless, for example. Also the revamp of crafting was most appreciated as that's another thing I didn't have to carry around in an already overloaded backpack.

They were not useless.  I'm biased because I love crafting, but it's part of roleplay.  You are forced to think about resources and about building characters appropriately.  That's not to say the Origins system couldn't be improved- to make traps more powerful, for instance.  But I really missed those tag team stealth missions with Zevran.  Image IPB

In Awakening it looked like they decided to make crafting "harder"- and made it completely impractical with the runecrafting skill.  Then it's stripped out completely.  Talk about babies and bathwater.

I sympathize with the goal of making things accessible.  I was a video game virgin prior to Fallout 3.  However, I also think there's some disingenuousness to some of the comments about "streamlining."  It makes it sound like what you're getting is better, when what is really meant at times is that it makes the game cheaper to get out the door.  We all know DA2 was a rushed, half-finished game.  There's no sense in praising some of these changes as features when they're really just development shortcuts.

Modifié par Addai67, 09 août 2011 - 09:12 .


#391
Sylvianus

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Well, my canon warden became the king of Ferelden, and then he disappeared with Morrigan. I do not know what he became and if he is happy with her darling. Or if something happened. The total uncertainty.

So I can understand the frustration. The only thing I hope is that we'll learn something about OGB, and that we'll have some lines that involve what happened to them in order to close this arc story for the warden, in DA3, so is the will of Bioware. I dream that Bioware gives us another dlc for Origins to complete their story. :P

Because I guess Hawk will complete his story with the DLC and expansion. But the Warden, not sure.

But I agree to let Hawk alone. I see no interest to take him personally as a companion. I want to finish his story properly in DLC/ expansion and move on in DA3.

Modifié par Sylvianus, 09 août 2011 - 09:23 .


#392
Ariella

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Gunderic wrote...

Ariella wrote...

Gunderic wrote...

bti79 wrote...
At the end of the day it's up to Bioware to decide if they want to capitalize on the substancial and rediculessly loyal DAO fan base, or they want to continue the experimental flirt with the more casual gamer segment that was the main target of DA2.


That's fairly easy to answer, judging from the developer comments here.

They're making the game more 'accessible' because Dragon Age: Origins was 'busted', so the so-called 'accessibility crowd' takes precedence.

Or did anyone here, as 'core fans' of the franchise, really find Dragon Age: Origins to be too difficult to understand? I certainly don't think they plan on making future titles 'more accessible' for 'us'.


Origins wasn't difficult, but it was clunky.  Combat was smoothed out, and skills removed ,as with few exceptions they were useless, for example. Also the revamp of crafting was most appreciated as that's another thing I didn't have to carry around in an already overloaded backpack.


Yeah. I'm really glad they fixed cookie cutter builds and kept the combat as tactical of an experience as in the first game.


There wasn't that much change in combat except it moved faster. You can still pause the game and issue commands, and still work up  tactics using the tactics AI screen, which is a lot more useful now that it recognizes things like the DEAD status among other things.

They didn't really 'remove useless skills' imo. They just made it easier to avoid having to pick them while making a certain build, which is good.  My problem is that I can focus exclusively on damage dealing if I just take Aveline ( or any other character ) with that one aggro spell and Anders ( as a healer ) in the party and I'm set.


Survival, anyone. One of the most useless skills in DAO.  One quest needed it and that's it. 

And what "one aggro spell" are you talking about?

One well-placed fireball spell could have wiped out my healer and entire party in Origins. I don't even have to worry about micromanagement in Dragon Age 2 if I 'play on hard' ( unless I'm fighting that huge dragon near the end ). On nightmare, it just becomes a kiting game.


One well placed fireball taking out your party is a GOOD thing? Are you insane? One of the reasons a fireball could take out a party was because they weren't responsive. Movement was glacier slow, and gave far too much time for enemies to tag you while trying to pull some special attack.

Even so, the combat would still be a relatively fun action-like alternative if I wasn't virtually fighting the same mercenary types with the same abilities ( lack thereof ? ) and overlong health bars for 85% of the game.


Last I noticed as one went up in difficulty one also found his opponents had better resistances, not just MORE! ™ hit points. So knowing what to hit them with is as important as how much you hit them.

#393
Ariella

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Dragoonlordz wrote...

I never found stealth a useless skill or pick pocket, both were fun and both were ~used therefore by definition was not a useless skill. As such should of kept them imho and I hope they come back.


Stealth was in the ability screen not the skill screen, Dragoon, as it was only available to rogues. Pick pockets was the only thief "skill" accessable to anyone.

#394
Dragoonlordz

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Ariella wrote...

Dragoonlordz wrote...

I never found stealth a useless skill or pick pocket, both were fun and both were ~used therefore by definition was not a useless skill. As such should of kept them imho and I hope they come back.


Stealth was in the ability screen not the skill screen, Dragoon, as it was only available to rogues. Pick pockets was the only thief "skill" accessable to anyone.


Doesn't make any difference... I enjoyed them, therefore would like back it really is as 'simple' as that. :wizard:

Games are about enjoyment and I enjoyed those skills/abilities, I don't need any reasons to justify to anyone else other than the fact I would obviously want back what I loved/liked/enjoyed from previous title because it will incline me more to buy the next one if has those things I liked.

Modifié par Dragoonlordz, 09 août 2011 - 10:37 .


#395
Ariella

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Dragoonlordz wrote...

Ariella wrote...

Dragoonlordz wrote...

I never found stealth a useless skill or pick pocket, both were fun and both were ~used therefore by definition was not a useless skill. As such should of kept them imho and I hope they come back.


Stealth was in the ability screen not the skill screen, Dragoon, as it was only available to rogues. Pick pockets was the only thief "skill" accessable to anyone.


Doesn't make any difference... I enjoyed them, therefore would like back it really is as 'simple' as that. :wizard:

Games are about enjoyment and I enjoyed those skills/abilities, I don't need any reasons to justify to anyone else other than the fact I would obviously want back what I loved/liked/enjoyed from previous title because it will incline me more to buy the next one if has those things I liked.


My point was the skills on the skill screen where generally useless and tended to fill up space rather than be anything meaningful. Stealth was not on that list, but an active ability, big difference. And while it would be nice to have a skill set implemented, I'd rather that they do it in a way that's not just filler.

#396
S Seraff

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i liked my warden and i like my hawke, and ill like the next character too i imagine, and i'd especially LOVE it if all three were in my party :D

#397
Dragoonlordz

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Ariella wrote...

Dragoonlordz wrote...

Ariella wrote...

Dragoonlordz wrote...

I never found stealth a useless skill or pick pocket, both were fun and both were ~used therefore by definition was not a useless skill. As such should of kept them imho and I hope they come back.


Stealth was in the ability screen not the skill screen, Dragoon, as it was only available to rogues. Pick pockets was the only thief "skill" accessable to anyone.


Doesn't make any difference... I enjoyed them, therefore would like back it really is as 'simple' as that. :wizard:

Games are about enjoyment and I enjoyed those skills/abilities, I don't need any reasons to justify to anyone else other than the fact I would obviously want back what I loved/liked/enjoyed from previous title because it will incline me more to buy the next one if has those things I liked.


My point was the skills on the skill screen where generally useless and tended to fill up space rather than be anything meaningful. Stealth was not on that list, but an active ability, big difference. And while it would be nice to have a skill set implemented, I'd rather that they do it in a way that's not just filler.


Sorry I'll clarify what I mean, it doesn't make difference (to me) if it's a skill or ability, I enjoyed using them and did use them both often whether stealth on combat and pick pocketing from curiosty of what NPCs carrying in their pockets and stealth+pickpocketing used for some quests. Also by using it regardless of skill or ability it is not useless because was used often and enjoyed (by me). Having something skil or ability in game I enjoyed and used often would be a + in next purchase and a - if not, between those +/- I always decide on what to buy or not.

Now I'm not being mean or have any sort of agression in this I am just saying how I view it. People clearly will have different opinions. I know what you saying about skill or ability but I don't agree the ones I mentioned were useless yet they were got rid of because some people claimed it was.

Modifié par Dragoonlordz, 09 août 2011 - 11:19 .


#398
Ariella

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Dragoonlordz wrote...

*snip*

Now I'm not being mean or have any sort of agression in this I am just saying how I view it. People clearly will have different opinions. I know what you saying about skill or ability but I don't agree the ones I mentioned were useless yet they were got rid of because some people claimed it was.


This I can understand. I just keep thinking about survival and the skill that gave you more tactic spaces. Both those skills seemed like a waste of space, as was the combat training one. I'd like to see real NON combat skills for both base classes and specializations, things that would give more to the RP experience rather than just be additions to combat etc.

#399
Gunderic

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@Ariella

[i]There wasn't that much change in combat except it moved faster. You can still pause the game and issue commands, and still work up  tactics using the tactics AI screen, which is a lot more useful now that it recognizes things like the DEAD status among other things. 

The party member AI is largely useless to me. I just turn it off so I don't bother with cooldowns.

I disagree with the combat part too: AoE damage-dealing abilities are common now, flanking is less important, spell combos have been simplified, tanking is made easier, mobs just act like meatbags waiting to be killed ( no ambushes, very few abilities that require the player to react with cautions, simplified unit positioning since a lot of adds simply aren't a threat or crucial to take out ).

The biggest problem, like I said, are the mobs themselves.

Survival, anyone. One of the most useless skills in DAO.  One quest needed it and that's it.  
And what "one aggro spell" are you talking about?


'Taunt' -- the only aggro ability Aveline comes equipped with, which makes it very easy to hold aggro with.

Only used Survival if I didn't have anything else to spend points in ( or for the halla quest, if I remember right ), so that was a pretty useless skill too.

Would have loved it if they'd have done something like in New Vegas with it ( was pretty useless in the older Fallout games though ), in the sense of letting you gather certain resources and prepare them, but that's more suited for open world games ( or larger maps ).

One well placed fireball taking out your party is a GOOD thing? Are you insane? One of the reasons a fireball could take out a party was because they weren't responsive. Movement was glacier slow, and gave far too much time for enemies to tag you while trying to pull some special attack.

That's not the point. Dragon Age 2 lacks these moments. They even 'streamlined' the ogre, one of the coolest mini-bosses from Origins.

Last I noticed as one went up in difficulty one also found his opponents had better resistances, not just MORE! ™ hit points. So knowing what to hit them with is as important as how much you hit them.

Whoa, you had me at hello BioWare!

Is it even possible to figure out mob resistances without any sort of out of game information ( and short of relying on guesswork )? I'd prefer it if things like these were in the codex.

The table on dragonage.wikia says only their immunity changes, btw ( doesn't really matter since they still got the same weaknesses ).

pain in the ass formatting btw.

Modifié par Gunderic, 09 août 2011 - 11:54 .


#400
devSin

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Kothoses Rothenkisal wrote...

I hope not, as much as I enjoyed my Warden in Origins he died at the end of it, the fact I had to play him in awakenings if I wanted any of my choices imported cheapened that experience for me enough already.

The same here. I just played the default Orlesian Warden, and I didn't feel any worse off for it, though.

I think one of the problems for having Hawke over and over and over is that you have to find some way to reset his level every single time. There's only so much room to move up from Champion, and you can't honestly expect the Champion to be starting out at Level 1 (no, he can't die in a ship fight and get cloned).

They could pull this off in BG because the level was so low (you barely get to Level 8, while AD&D basic capped at L20 IIRC). But they don't currently have stuff in place to balance a game that starts out at L25, so it never made sense to have expected them to use Hawke as the protagonist in DA3 (nothing wrong in hoping for it, but it wasn't realistic) without also trying to figure a way to have him start over.