morgan rose wrote...
I get the three background stories (as valentine explained)And obviously your import or chosen background will trigger a program to start your story,I get this.I also know what bioware said about new protagonist AND that things can still change,nothing is set in stone,I do read the interviews you know.
My opinion still stays the same I think it will be good if we a be given a chance to make a decision like that,many fans feel that way and I'm not just talking about the bioware forums Choise were taken a way from us in da2 and this seems like a good way to start making your own again.you can try and use technical problems or whatever els you choose as an excuse,but at the end of the day it's still problems that can be overcome.
For the newbies an intro as in origins where Ducan explains where grey wardens come from can be used just add Hawkes mishaps and a few codexes and theyshould be able to understand what's going on,and a bit more info in their background storie.
I am not just talking about the story. I am talking about actual game mechanics and how to play the game. You should not expect a newcomer to start with a level 25 character in DA3. Anders being nerfed was necessary in DA2 because you cannot have a level 25 Anders in the party with a level 7 Hawke. It would seriously unbalance the game.
I have no problem with choice. I am concerned with implementation. A gamer does not have to play Mass Effect 1 & 2 to play Mass Effect 3. The game is accessible to newcomers who want to play. Both DAO and DA2 are accessible to newcomers because they start with low level characters (Both games need better tutorials.).
The way some are asking that DA3 be implemented would ignore that leveling up process and learning of the game mechanics by newcomers. So basically you may please your present fanbase, but any potential audience may pass because the learning curve is to steep. There is a big difference from starting with a level one character and slowly learning how to spend attribute and skill points as you level up than being handed a level 25 character and trying to learn how to play.
For example in DAO the longer you wait to get a party member the more skills and attributes that party member will already have assign to them by the game. You get Morrigan near the beginning and can basically mold her to be the mage you want.. The longer you wait to get Wynne the more attributes and skills the game has already assigned. Or the opposite happens in Mark of the Assassin. You get to assign the skill points for Talis.
Now envision that process being given to a newcomer to create a level 25 character in DA3.
I have no problem with choice. Implementation is a different matter. It is not just technical problems to overcome. It involves teaching newcomers how to play the game. If all Bioware does is please the existing base where does the new audience for the DA series come from.