KENNY4753 wrote...
I would love to have my Dalish Warden return but I already know that they said new protagonist for DA3. I at least want to know wtf happened to him and where he disappeared to.
twitter death lol
KENNY4753 wrote...
I would love to have my Dalish Warden return but I already know that they said new protagonist for DA3. I at least want to know wtf happened to him and where he disappeared to.
why did I laugh so hard at this....maybe because I could believe they would do it.AresKeith wrote...
KENNY4753 wrote...
I would love to have my Dalish Warden return but I already know that they said new protagonist for DA3. I at least want to know wtf happened to him and where he disappeared to.
twitter death lol
Modifié par batlin, 03 septembre 2012 - 05:38 .
batlin wrote...
Ugh. Remember how in Baldur's Gate 2 you could bring your previous character over? And how it did so much to keep you invested in the main character and the events that transpired?
Is focusing on different characters in every game a valid style? Yes, of course, but it seems much less like an artistic choice and more like laziness. Awakenings proved you can still make a new game with a new main character and still transfer your old character if you wanted to. Is it because it would be too much work to do that again? Too many variables? Sure there would be, but that kinda comes with the RPG genre. Unless you want to come out and admit that Dragon Age will forever be a linear, railroaded story, not wanting to deal with all the variables is not a valid excuse for always changing the main character.
Want Dragon Age to be about the setting? That's great. You can focus on the setting WHILE keeping the main character the same, ya know. Writers are pretty good about narrative flexibility, usually. So what's the problem?
Modifié par Merlex, 03 septembre 2012 - 08:40 .
AresKeith wrote...
KENNY4753 wrote...
I would love to have my Dalish Warden return but I already know that they said new protagonist for DA3. I at least want to know wtf happened to him and where he disappeared to.
twitter death lol
Merlex wrote...
They want to keep characters at or below 30th level. If they have 100th level characters running around, they'd have to expand the talents, upgrades. They'd have to fix the combat. Balder's Gate is based on D&D, which has a lot more class content.
Yeah, so what you're saying is that keeping new protagonists makes the backlash lesser when people complain about how they transfer into a sequel. I'll add that, should the fans dislike a game and it's role playing options, it allows them to discontinue that protagonist while, should they like the game, they can continue using that protagonist for awhile. Hence why the Warden has Awakening and Hawke's expansion was canceled.Nefla wrote...
Making a different MC in each installment means that there will be far less rage if that installment is bad. If the MC is introduced in an awesome game that people almost universally love (like Mass Effect or DA:O) and then is brought into a crappy sequel with a poorly written story and that character that you came to know and love is fundamentally changed into something the player no longer recognizes as their own and can no longer shape who they are (like ME3) then there will be much more outrage than if a new installment with all new characters just sucks on its own.
Modifié par Myrmedus, 10 juin 2013 - 10:28 .