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Does armor actually control aggro or not?


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#1
jamesp81

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I keep hearing this bandied about, but it rings kind of hollow when the badguys attack me first everytime, despite having literally the lightest armor in my entire party.

What actually DOES control aggro?

Modifié par jamesp81, 05 août 2011 - 02:54 .


#2
Mike3207

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Not a lot of information on the wikia-seems to have more questions than answers:

Managing Enemy Aggression (Aggro)Edit Managing Enemy Aggression (Aggro) sectionEdit

According to the in-game tips, characters wearing heavier armor draw more hate.
Warriors also have 1 active and 1 sustained talent that generate aggro.
Threaten, the Sustained Talent, only works on the warrior's target
Taunt, the Active Talent, is an AoE taunt.
Is aggro calculated on the absolute value of damage, or is armor penetration considered?
Do heavier weapons (and/or shields) contribute to "threat" (similar to the heavy armor note above)?
If heavy armor generates aggro, is it an absolute value of armor, or is defense considered?
Does crowd control contribute threat to only those affected by it, or by the whole enemy group (because of CC's obvious strategic benefits, maybe everyone gets pissed)?
Does potion "augmentation" (not just health, but balms, poisons, etc.) add threat - more specifically, does using a poison on a tanks weapon help hold aggro?

Certain items can reduce aggro, and are nice to protect a high-damaging mage or archer character:

Amulet of Accord, sold in Lothering
Magister's Cinch
Shadow Belt (Warden's Keep DLC)
Bard's Dancing Shoes, sold at Camp

Other items increase hostility

Cadash Stompers (Stone Prisoner DLC)
Ageless, found in Orzammar's Throne Room
Some weapons???

Note: As of patch 1.02, hostility modifying properties (Increases/Reduces hostility) on items are not implemented properly and do not work.

#3
TBastian

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Generally speaking, damage. The more damage you do, the more aggro you gain. Next in line are skills, like the Warrior's Taunt and several others. Everything else is secondary.

Note that AI can affect which character a monster attacks at the start of combat. After someone else does enough damage to it/the tank Taunts it, then standard aggro rules apply.

Modifié par TBastian, 06 août 2011 - 06:08 .


#4
Fallstar

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Basically as soon as something starts doing damage, the aggro effect from armour becomes negligible. But the member of your party that the enemies go for first is the party member in the heaviest armour, so it can be useful.

#5
gandanlin

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Enemies seem to attack first the leader -- whoever is in control at the time -- of the party. But an ally with high armor rating may draw the initial attack away from the leader once a number of enemies cluster around the party.

At least it seems to work that way in my games.

#6
Last Darkness

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jamesp81 wrote...

I keep hearing this bandied about, but it rings kind of hollow when the badguys attack me first everytime, despite having literally the lightest armor in my entire party.

What actually DOES control aggro?


Well if your the first one into combat from what it sounds like all the enemies will target you.

Enemies target 3 variables.
Attack Currently controled target
Attack Highest armor
Attack who has done the most damage.

For the armor keep in mind its total armor level on your character that matters. Not level of armor they are wearing. Just because your warrior is in full massive plate armor dosnt mean they are going to be targeted over say a bear shapeshifter who has 10 more armor then they do.

#7
JayDea

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Don't forget that enemies will automatically attack the first of your team they see and keep hitting it until another party member draws the threat with a buff or an attack.
When you travel, look at the position of the party members on the mini-map if you only control your PC.

#8
stragonar

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Almost all sustained abilities also generate some aggro which adds to initial threat on sight as well I believe. One example comes to mind. The Ogre fight at the end of the prelude, the mage follower you can get often pulls aggro from the ogre first (at the very beginning of the fight) if he has a few sustainables up on him since at best your warriors are likely to be in medium armor at that point in the game. Keep in mind all monsters also have a perception range, and several of them are different from eachother, so if you have some monsters hanging back that haven't yet joined the fight and they notice your rogue trying to flank their buddies they don't give a damn what your warrior is wearing since they don't even know he exists yet and will engange the rogue. However..they will be flagged as in combat with your whole party so..if your rogue had combat stealth and popped it when they noticed him but no one else was in their perception range... then they should go charging after your warrior. I also have a theory that damage per hit plays more of a role than accumulated damage since I believe aggro depreciates on it's own over time. This would explain why your biggest threat stealers are usually 2 handers or mages casting heavy direct damage spells since as was stated earlier, armor only really affects initial aggro even if they are dealing less overall damage than your dual wielder to the same target. I'll admit a lot of this is speculation, but i've seen it happen too many times to think otherwise.