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Give Me The Option To Give Up in ME3


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#1
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Perhaps BioWare rpg protagonists are all gifted with an indomitable fighting spirit. Perhaps it's because BioWare itself is a company of extremely dedicated, driven individuals. But there are moments in my RPG experience when I just want to give up, give in, let the rising dark tide swallow my character whole - for a variety of reasons. Anger? Frustration? A deepseated desire to troll? Or simply getting a bit too familiar with the plot variations after the 25th playthrough? I'm sure most of you can relate one way or the other.

In Mass Effect 1, when the Normandy was grounded, I wish I had the option to do nothing. You know, just sit on my behind and let Saren bring back the Reapers and destroy the galaxy and all. Partly because I think Saren has a point. Partly because I'd rather be right than alive. Partly because I think this galaxy is not 100% worth saving.

In Mass Effect 2's Arrival DLC, I wish I had the option to *NOT* activate the Project. You've probably read pages on the moral choice of "kill one to save a hundred", but it's much simpler than that. At the end of the day, Shepard is just a bit tired. Perhapse the Commander wants to see what happens if they give everybody else a chance to save the galaxy. Because why not? Why must one human work their buttocks off saving the galaxy when most other sentient beings just go about their business as usual, oblivious to the struggle?

In Dragon Age: Origins I kind of got my wish. I wish to see what happens if my Warden had refused to join, or had died in the Joining. I got the Darkspawn Chronicles. I did not get to see Alistair & Co.'s pointless struggle in its full course, but it is still morbidly satisfying to see the bad guys win the day for once.

But then came Dragon Age 2. For Creators's sake I don't give a flying toss about the Templar vs. Mage conflict. I just want to build up a fortune, collect some valuable artifacts, and then ride the waves with the fastest ship in the Waking Sea, pillaging and plundering, drinking and gambling, with Isabela. You may say that this is not what the game is about. I respond by saying I'm not asking much. Only a 20 second exposition from Varric. Or maybe just a few lines of floating text in the credit screen. "And then Hawke smiled, turned and walked out of the Gallows, leaving Meredith and Orsino stunned and outraged, and leaving Kirkwall for good." That would suffice.

Maybe it's the Buddhist in me. Maybe it's Zen. Isolating myself above worldly conflicts. Why then do you play a game featuring world-shattering conflicts then, you ask? Well, precisely to have the chance to isolate myself above these conflicts. You know the real zealous dieter doesn't refrain from purchasing cheesecakes. The real zealous dieter buys the cheesecake, and then proceeds to nonchalantly not eat it. That's how dedicated they are. That's their determination. A determination to do nothing.

Please, BioWare, in ME3 give me the option to NOT save the galaxy. Because I'm not feeling like it. Yeah.

Modifié par iOnlySignIn, 05 août 2011 - 05:04 .


#2
Badpie

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Options - quit game. There you go. :)

#3
Kaiser Shepard

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I support this notion.

#4
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Badpie wrote...

Options - quit game. There you go. :)

No. No. No. You didn't get the point. I want to witness the galaxy burn down around me while doing nothing to stop it.

A refreshing change from the stereotypical "hero saves the day" story.

I call it "hero could have saved the day but instead waited for hot tea to cool off" story.

Modifié par iOnlySignIn, 05 août 2011 - 05:00 .


#5
Massadonious1

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No, Saphra.

#6
MrFob

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You can actually do that in Arrival :).
No seriously, I could imagine there might be a spectacular failure ending in ME3 because it is the final chapter of the story (and you'd still try). Otherwise I don't find this particularly fascinating. You'd see a 30 sec cutscene and than you can load a game? Hm, as I said, play, or rather don't play arrival. Seen it once, chuckled, that's enough.

#7
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Massadonious1 wrote...

No, Saphra.

I am flattered, but the association is only superficially true. 

Saphra is a loremaster who uses scientific arguments to *proof* that the Reapers *can't* be defeated.

I'm merely using philosophical pseudo-arguments to promote the notion that we *should have the choice to not* defeat the Reapers. Whether they *can* or *cannot* be defeated is besides the point.

Modifié par iOnlySignIn, 05 août 2011 - 05:14 .


#8
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MrFob wrote...

No seriously, I could imagine there might be a spectacular failure ending in ME3 because it is the final chapter of the story (and you'd still try). Otherwise I don't find this particularly fascinating. You'd see a 30 sec cutscene and than you can load a game? Hm, as I said, play, or rather don't play arrival. Seen it once, chuckled, that's enough.

That scene, even though lasting only 30 seconds, signifies a gigantic step in terms of game plot design. It is still a bit unpolished though - to trigger it you need to be AFK for 30 minutes with the game running, which makes it seem more like a glitch than a real feature, and thus it invariably and completely breaks immersion.

There should have been a comfy chair for Shepard to sit down and rub their own feet. Perhaps Shepard can play Angry Birds on their OmniTool. In short it could use a bit more polishing, but yes, I agree - the design concept is already there in some form. Let's see it fleshed out in ME3!

Modifié par iOnlySignIn, 05 août 2011 - 05:13 .


#9
Aggie Punbot

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That sounds...really, really boring.

#10
AtreiyaN7

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Well, I'd go for it with the provision that I get supplied with a lot of fruit smoothies before we're wiped out of existence.

#11
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But thou must save thine galaxy!

#12
Travie

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I'd love to save the galaxy and all, but there's a Gilligan's Island marathon...

#13
Savber100

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iOnlySignIn wrote...

In Mass Effect 2's Arrival DLC, I wish I had the option to *NOT* activate the Project. You've probably read pages on the moral choice of "kill one to save a hundred", but it's much simpler than that. At the end of the day, Shepard is just a bit tired. Perhapse the Commander wants to see what happens if they give everybody else a chance to save the galaxy. Because why not? Why must one human work their buttocks off saving the galaxy when most other sentient beings just go about their business as usual, oblivious to the struggle?



You did get the option. Just let the timer go down and you get your ending. :whistle:

#14
endermaryn

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I was just talking to someone recently about something like this. Like, what if you killed Wrex, pissed off the krogan, the humans, aliens, Cerberus, killed the Rachni, etc. and there for, with everyone mad at you, then in ME3 you don't have many allies and the Reapers win? Now that would be epic. I don't have a file like that, but if I did, I would love to see the game end in a spectacular global genocide. It would be as if my character had given up because he hadn't cared enough to make the right decisions.
Having a game where the bad guys could win, would be pretty epic and I fully support something like this.

#15
Shimmer_Gloom

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You know. That's not a bad idea. Certainly it would have to be in addition to the awesome ass kicking galaxy saving ending we all want and deserve...

But if there was an ending where Shepard is outgunned and all his mates are dying and the Galaxy fails to unite behind him... and things are just starting to suck... I think it would be really gratifying to have one last moment with Liara before the Repears come for you.

"We only have four hours to live. We have to make it last."

How's that for angst? Remind's me of that one episode of Angel where Angel gives up a lifetime of... well you know the episode. It was the one with Buffy. Good episode. Damn that was a fantastic show...

#16
Travie

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endermaryn wrote...

I was just talking to someone recently about something like this. Like, what if you killed Wrex, pissed off the krogan, the humans, aliens, Cerberus, killed the Rachni, etc. and there for, with everyone mad at you, then in ME3 you don't have many allies and the Reapers win? Now that would be epic. I don't have a file like that, but if I did, I would love to see the game end in a spectacular global genocide. It would be as if my character had given up because he hadn't cared enough to make the right decisions.
Having a game where the bad guys could win, would be pretty epic and I fully support something like this.


Even with that save, I'd love to see a 'screw it!' option, whereas you just drop a bunch of stations and asteroids on the planet to save the rest of the galaxy.

#17
Grand Admiral Cheesecake

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I for one welcome our new Reaper overlords.

#18
Grand Admiral Cheesecake

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Shimmer_Gloom wrote...

You know. That's not a bad idea. Certainly it would have to be in addition to the awesome ass kicking galaxy saving ending we all want and deserve...

But if there was an ending where Shepard is outgunned and all his mates are dying and the Galaxy fails to unite behind him... and things are just starting to suck... I think it would be really gratifying to have one last moment with Liara before the Repears come for you.

"We only have four hours to live. We have to make it last."

How's that for angst? Remind's me of that one episode of Angel where Angel gives up a lifetime of... well you know the episode. It was the one with Buffy. Good episode. Damn that was a fantastic show...

It was quite good with it's...gooditude.

#19
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Jade Empire let you do something similar at the end. Maybe in ME3 there can be an ending where Shepard can just agree to let the reapers have his body and the cycle of extinction continues.

#20
Shimmer_Gloom

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Hah! So the Admiral has watched Angel?

#21
Cutlass Jack

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Grand Admiral Cheesecake wrote...

I for one welcome our new Reaper overlords.


Damn, I opened this thread purely to post this joke!Image IPB

#22
Dexi

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Look mate, the world is ending... In less than 100 years there will be more than 10 billion inhabitants on this planet, the muslims are taking over Europe, the Euro is going down together with some of the biggest european countries, Germany will come back to it's own money and make a new Union with the German countries, making the map resemble the WW2 one, China is seriously threatening USA's 1st power in the world position, and the USA won't like that, a new war is coming and possibly the world as we know it will end by the end of this century...

So, given all that, why don't you and Saphra jump off a skyscraper? Uh?
Just give up living, you can't beat what is about to come...

#23
Shimmer_Gloom

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Yeesh Dexi take a chill pill man. It's a game. Leave all that real world hostility and frustration out of it. Games are supposed to be fun, no?

#24
Dexi

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Shimmer_Gloom wrote...

Yeesh Dexi take a chill pill man. It's a game. Leave all that real world hostility and frustration out of it. Games are supposed to be fun, no?


Don't tell me that, tell the OP and that Saphra dude... They're all "OMG TEH APOCALYPSE MUST COME IN ME3!!" 

#25
The Yummy Fur

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iOnlySignIn wrote...

Perhaps BioWare rpg protagonists are all gifted with an indomitable fighting spirit. Perhaps it's because BioWare itself is a company of extremely dedicated, driven individuals. But there are moments in my RPG experience when I just want to give up, give in, let the rising dark tide swallow my character whole - for a variety of reasons. Anger? Frustration? A deepseated desire to troll? Or simply getting a bit too familiar with the plot variations after the 25th playthrough? I'm sure most of you can relate one way or the other.

In Mass Effect 1, when the Normandy was grounded, I wish I had the option to do nothing. You know, just sit on my behind and let Saren bring back the Reapers and destroy the galaxy and all. Partly because I think Saren has a point. Partly because I'd rather be right than alive. Partly because I think this galaxy is not 100% worth saving.

In Mass Effect 2's Arrival DLC, I wish I had the option to *NOT* activate the Project. You've probably read pages on the moral choice of "kill one to save a hundred", but it's much simpler than that. At the end of the day, Shepard is just a bit tired. Perhapse the Commander wants to see what happens if they give everybody else a chance to save the galaxy. Because why not? Why must one human work their buttocks off saving the galaxy when most other sentient beings just go about their business as usual, oblivious to the struggle?

In Dragon Age: Origins I kind of got my wish. I wish to see what happens if my Warden had refused to join, or had died in the Joining. I got the Darkspawn Chronicles. I did not get to see Alistair & Co.'s pointless struggle in its full course, but it is still morbidly satisfying to see the bad guys win the day for once.

But then came Dragon Age 2. For Creators's sake I don't give a flying toss about the Templar vs. Mage conflict. I just want to build up a fortune, collect some valuable artifacts, and then ride the waves with the fastest ship in the Waking Sea, pillaging and plundering, drinking and gambling, with Isabela. You may say that this is not what the game is about. I respond by saying I'm not asking much. Only a 20 second exposition from Varric. Or maybe just a few lines of floating text in the credit screen. "And then Hawke smiled, turned and walked out of the Gallows, leaving Meredith and Orsino stunned and outraged, and leaving Kirkwall for good." That would suffice.

Maybe it's the Buddhist in me. Maybe it's Zen. Isolating myself above worldly conflicts. Why then do you play a game featuring world-shattering conflicts then, you ask? Well, precisely to have the chance to isolate myself above these conflicts. You know the real zealous dieter doesn't refrain from purchasing cheesecakes. The real zealous dieter buys the cheesecake, and then proceeds to nonchalantly not eat it. That's how dedicated they are. That's their determination. A determination to do nothing.

Please, BioWare, in ME3 give me the option to NOT save the galaxy. Because I'm not feeling like it. Yeah.

Like in fallout 1 where you can side with the master? :D