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Templars whipping mages for fun!


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#26
Skadi_the_Evil_Elf

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jamesp81 wrote...

It's kind of like Anders told Fenris.

One need not be an abomination to be a monster.



Too true. Abominations are just flashier, less socially acceptable monsters no one wants to invite to their society balls.

I'm on Act 2 now, same thing. the crazy blood mages I';ve met so far were more lol than anuything alse (I mean, for f*ck sake, did Tarhone ever bother to look in the mirror when she does her make up? Does her mother know she goes out like that?). But damned near every mundane I've met has either made my skin crawl, or make me wish Anders would hurry up and take up his "new hobby" in Act 2 instead of making me wait for Act 3.

Seriously, the best ending for Kirkwall would be as a smoking crater. I haven't found anything redeemable about this town so far. Even the brothel sucks. My Hawke needs to take the first ship back to denerim and see what a real ho' howse is all about. :police::wizard:

#27
jamesp81

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Skadi_the_Evil_Elf wrote...

jamesp81 wrote...

It's kind of like Anders told Fenris.

One need not be an abomination to be a monster.



Too true. Abominations are just flashier, less socially acceptable monsters no one wants to invite to their society balls.

I'm on Act 2 now, same thing. the crazy blood mages I';ve met so far were more lol than anuything alse (I mean, for f*ck sake, did Tarhone ever bother to look in the mirror when she does her make up? Does her mother know she goes out like that?). But damned near every mundane I've met has either made my skin crawl, or make me wish Anders would hurry up and take up his "new hobby" in Act 2 instead of making me wait for Act 3.

Seriously, the best ending for Kirkwall would be as a smoking crater. I haven't found anything redeemable about this town so far. Even the brothel sucks. My Hawke needs to take the first ship back to denerim and see what a real ho' howse is all about. :police::wizard:


The worst, most frightening monsters are the ones that you can't tell apart from everyone else.  You never see those coming.

I remember Sebastian threatens to gather Starkhaven's army and march on Kirkwall is you spare Anders.  My first thought was that it'd be a good idea, although not for the reasons he was thinking at the moment.

Definitely thinking the smoking crater treatment would be appropriate here.  The veil is so screwy there anyway that you can't have a town at all without some kind weirdness taking place on a regular basis.

#28
CrimsonZephyr

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Skadi_the_Evil_Elf wrote...

Seriously, the best ending for Kirkwall would be as a smoking crater. I haven't found anything redeemable about this town so far. Even the brothel sucks. My Hawke needs to take the first ship back to denerim and see what a real ho' howse is all about. :police::wizard:


Ferelden forever, Kirkwall never! Ferelden forever, Kirkwall never!

#29
darkrose

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nitefyre410 wrote...

Whats up the Templars here  they seem off? -  *walks into Gallows with statues of  human torment  all round*

hmmm over worked and underpaid maybe.Image IPB


In all seriousness, that's rather telling, isn't it? "Hmm, where should we put the mages? I know--we'll use the old slave prison, with statues of despairing slaves all over the place! No chance that the Veil might me especially thin there, even by Kirkwall standards, and it certainly won't sent a message to the mages that they might as well be slaves."

I think it's a fascinating coincidence that this year is the 40th anniversary of the Stanford Prison Experiment, which is an awfully good model for the Gallows.

#30
Skadi_the_Evil_Elf

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jamesp81 wrote...


The worst, most frightening monsters are the ones that you can't tell apart from everyone else.  You never see those coming.

I remember Sebastian threatens to gather Starkhaven's army and march on Kirkwall is you spare Anders.  My first thought was that it'd be a good idea, although not for the reasons he was thinking at the moment.

Definitely thinking the smoking crater treatment would be appropriate here.  The veil is so screwy there anyway that you can't have a town at all without some kind weirdness taking place on a regular basis.



Yeah, I know. I've seen the you tube vids. It makes me lol. I don't care what anyone ever said about Alistair. At least, at the landsmeet where you consider sparing Loghain and Alistair goes ape ****, and you tell Alistair "you kill him then", at least Alistair steps up to the plate (and is downright ecstatic about it) and will lop off Loggy's head himself. Where as sebastian thinks you have "Vael family executioner's b*tch" tattooed on your forehead. And if you don't give him his way...he's gonna bring an army to raze the city to the ground to get revenege. Alistair just stomps off. No promises to bring an army to squash Denerim cuz you didn't kill Loghain. Sigh. Oh well. If Knight Commander Meredith, who is about to slaughter a bunch of people because of what Anders did, does not seem to give a sh*t about what I do with Anders, why should I?

My only regret for Act Three is not that you can't stop Anders from nuking the Chantry, but that you can't encourage his love of big booms earlier and get him to spread the love beyond just the Chantry. because by Act 3, everyone in Kirkwall who had any semblance of likability, sanity, or intelligence is either dead or gone. So one nice big mushroom cloud over the city would be an idea end for the game, I think.

#31
Skadi_the_Evil_Elf

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CrimsonZephyr wrote...

Skadi_the_Evil_Elf wrote...

Seriously, the best ending for Kirkwall would be as a smoking crater. I haven't found anything redeemable about this town so far. Even the brothel sucks. My Hawke needs to take the first ship back to denerim and see what a real ho' howse is all about. :police::wizard:


Ferelden forever, Kirkwall never! Ferelden forever, Kirkwall never!



When Kirkwall brings back my tranny dwarf from the Pearl, then it can talk. In fact, the lack of dwarven flesh for hire at the Blooming Rose is clearly a measure of its inferior quality. Too many elves, and Kirkwall elves are about as appealing as Cammen was. Must be some tradition in the region to hang elven kids by the ears until they look like bats. :?

#32
Skadi_the_Evil_Elf

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And just looking at the title of this thread....sounds like a marketing idea for the Blooming Rose, if they really wanted to improve its lackluster repitoire. Templars whipping mages for fun....for your viewing pleasure! Only 20 silvers for a peep booth! :D

#33
Macropodmum

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Skadi_the_Evil_Elf wrote...

 Where as sebastian thinks you have "Vael family executioner's b*tch" tattooed on your forehead. And if you don't give him his way...he's gonna bring an army to raze the city to the ground to get revenege.


And the funniest thing about this is the contradiction from Sebastian himself, he says RoA shouldn't even be a consideration being that they had the culprit (i.e. don't murder innocents for what he did) but in the next breath he is going to raise an army to take out Kirkwall because you don't kill Anders.

#34
nitefyre410

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darkrose wrote...

nitefyre410 wrote...

Whats up the Templars here  they seem off? -  *walks into Gallows with statues of  human torment  all round*

hmmm over worked and underpaid maybe.Image IPB


In all seriousness, that's rather telling, isn't it? "Hmm, where should we put the mages? I know--we'll use the old slave prison, with statues of despairing slaves all over the place! No chance that the Veil might me especially thin there, even by Kirkwall standards, and it certainly won't sent a message to the mages that they might as well be slaves."

I think it's a fascinating coincidence that this year is the 40th anniversary of the Stanford Prison Experiment, which is an awfully good model for the Gallows.



I know right - like  no one stop and said.   "uhhhh guys this might not be the Ideal location."

#35
Ryzaki

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Really if I was poor Hawke and went from awesome Fereldan (even if it smelled of wet dog) to ****ty Kirkwall I would've ran back so fast...

The people in Fereldan are nicer, saner, and one doesn't have to worry about WAVES of enemies (that aren't darkspawn). 

Modifié par Ryzaki, 06 août 2011 - 04:29 .


#36
Rifneno

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nitefyre410 wrote...

darkrose wrote...

nitefyre410 wrote...

Whats up the Templars here  they seem off? -  *walks into Gallows with statues of  human torment  all round*

hmmm over worked and underpaid maybe.Image IPB


In all seriousness, that's rather telling, isn't it? "Hmm, where should we put the mages? I know--we'll use the old slave prison, with statues of despairing slaves all over the place! No chance that the Veil might me especially thin there, even by Kirkwall standards, and it certainly won't sent a message to the mages that they might as well be slaves."

I think it's a fascinating coincidence that this year is the 40th anniversary of the Stanford Prison Experiment, which is an awfully good model for the Gallows.



I know right - like  no one stop and said.   "uhhhh guys this might not be the Ideal location."


The Stanford Prison Experiment, as well as the even more infamous Milgram Experiment, show exactly how Kirkwall's Templars got the way they are.  And sadly, shows that it isn't unfair to say it's a widespread problem rather than a handful of bad apples.

#37
TexasToast712

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I agree the Templar order in Kirkwall is abusive but I firmly believe that siding with them and annulling the circle was the right thing to do. Every mage in Kirkwall was either already a blood mage or too weak willed to resist the temptation to resort to blood magic. I would have razed the whole gallows to the ground were I given the option.

#38
Rifneno

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TexasToast712 wrote...

I agree the Templar order in Kirkwall is abusive but I firmly believe that siding with them and annulling the circle was the right thing to do. Every mage in Kirkwall was either already a blood mage or too weak willed to resist the temptation to resort to blood magic. I would have razed the whole gallows to the ground were I given the option.


Beautiful.  So when party A torments party B into psychosis, we kill B and let A get away with it.
Oh, and "every" is a massive lie.

#39
TexasToast712

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Rifneno wrote...

TexasToast712 wrote...

I agree the Templar order in Kirkwall is abusive but I firmly believe that siding with them and annulling the circle was the right thing to do. Every mage in Kirkwall was either already a blood mage or too weak willed to resist the temptation to resort to blood magic. I would have razed the whole gallows to the ground were I given the option.


Beautiful.  So when party A torments party B into psychosis, we kill B and let A get away with it.
Oh, and "every" is a massive lie.

Every mage Hawke meets (minus companions and 2 or 3 npc mages) is a bat**** crazy bloodmage. My Hawke is a devout little Andrastian and supports the Chantry in general. He does not approve of Meredith and her Templar lackeys however.

Modifié par TexasToast712, 06 août 2011 - 05:58 .


#40
Rifneno

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TexasToast712 wrote...

Every mage Hawke meets (minus companions and 2 or 3 npc mages) is a bat**** crazy bloodmage. My Hawke is a devout little Andrastian and supports the Chantry in general. He does not approve of Meredith and her Templar lackeys however.


The Chantry is evil. I anxiously look forward to the chance to the chance to let the Divine feel closer to Dumat--err, "Andraste" by burning her at the stake too. Regardless, with similarly few exceptions dwarves are all carta members willing to murder anyone for a few silver. And there's a bajillion dragons, which are so rare they were thought extinct until recently. This is a combat-based game and they give us lots of bad guys to kill. Not because 90% of every living creature has no conscience, but because this is a game about combat and we have to kill stuff.

#41
GavrielKay

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TexasToast712 wrote...

Rifneno wrote...

TexasToast712 wrote...

I agree the Templar order in Kirkwall is abusive but I firmly believe that siding with them and annulling the circle was the right thing to do. Every mage in Kirkwall was either already a blood mage or too weak willed to resist the temptation to resort to blood magic. I would have razed the whole gallows to the ground were I given the option.


Beautiful.  So when party A torments party B into psychosis, we kill B and let A get away with it.
Oh, and "every" is a massive lie.

Every mage Hawke meets (minus companions and 2 or 3 npc mages) is a bat**** crazy bloodmage. My Hawke is a devout little Andrastian and supports the Chantry in general. He does not approve of Meredith and her Templar lackeys however.


Because it couldn't possibly be that we only meet the mages who've gone crazy enough to escape from the circle at any cost and find themselves out on the street hunted and alone and then end up turning to crime.

The HUNDREDS of mages in the circle itself that we never get to meet must all be just like that.  Especially the children and elderly.  Yeah, they're practicing their evil chuckles every night.

Hawke is outside the circle, therefore the mages we meet are outside the cirlce, therefore they don't repressent the circle.  Does that make sense?

#42
Rifneno

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GavrielKay wrote...

Because it couldn't possibly be that we only meet the mages who've gone crazy enough to escape from the circle at any cost and find themselves out on the street hunted and alone and then end up turning to crime.

The HUNDREDS of mages in the circle itself that we never get to meet must all be just like that.  Especially the children and elderly.  Yeah, they're practicing their evil chuckles every night.

Hawke is outside the circle, therefore the mages we meet are outside the cirlce, therefore they don't repressent the circle.  Does that make sense?


Don't you know? They're all bad too, because some of them lost it when an army of evil zealots tried to murder them. What kind of horrible danger to society get emotional or, heaven forbid, violent when a bunch of armed lunatics are trying to murder them for something someone else did?

Oh, and a blood mage killed Hawke's mother. It doesn't matter that he only went free because the Chantry is mindblowingly terrible at the job of keeping actual dangerous mages off the streets, what matters is that it was the main character's sorry excuse for a mother.

#43
Jarcander

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Skadi_the_Evil_Elf wrote...

I'm on Act 2 now, same thing. the crazy blood mages I';ve met so far were more lol than anuything alse (I mean, for f*ck sake, did Tarhone ever bother to look in the mirror when she does her make up? Does her mother know she goes out like that?).


That reminds of something...  there were a lot of derps like that in DA:O as well, but the modding scene fix those rather smoothly, enhancing the experience. Of course if BW would just hand over the damn tools for the community, we could fix DA2 as well.

#44
Rifneno

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Jarcander wrote...

That reminds of something...  there were a lot of derps like that in DA:O as well, but the modding scene fix those rather smoothly, enhancing the experience. Of course if BW would just hand over the damn tools for the community, we could fix DA2 as well.


I doubt we'll ever see a toolset fix.  The longer they don't do it, the less likely it is that they ever will.  :(

#45
Jarcander

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Rifneno wrote...
I doubt we'll ever see a toolset fix.  The longer they don't do it, the less likely it is that they ever will.  :(


I'm still hoping they are just milking the DLC scene, then release the toolset to revitalize the game. :whistle:

#46
Rifneno

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Jarcander wrote...

Rifneno wrote...
I doubt we'll ever see a toolset fix.  The longer they don't do it, the less likely it is that they ever will.  :(


I'm still hoping they are just milking the DLC scene, then release the toolset to revitalize the game. :whistle:


I never really thought the toolset fix would hurt DLC sales at all.  Toolset or no, no one can make a mod like Legacy.  Story mods will never be challenged by user-created content.  Item mods like the class packs would, but that part still works anyway so it's a moot point.

#47
Jarcander

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Rifneno wrote...

I never really thought the toolset fix would hurt DLC sales at all.  Toolset or no, no one can make a mod like Legacy.  Story mods will never be challenged by user-created content.  Item mods like the class packs would, but that part still works anyway so it's a moot point.


Yup, anything that takes actual effort to make, like Legacy, which is a fine DLC if I have ever seen one, would still sell, but as I see it, they are protecting their gadget sales by denying the toolset. Their excuse is, no doubt, that they are protecting game balance.

#48
CrimsonZephyr

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TexasToast712 wrote...

Rifneno wrote...

TexasToast712 wrote...

I agree the Templar order in Kirkwall is abusive but I firmly believe that siding with them and annulling the circle was the right thing to do. Every mage in Kirkwall was either already a blood mage or too weak willed to resist the temptation to resort to blood magic. I would have razed the whole gallows to the ground were I given the option.


Beautiful.  So when party A torments party B into psychosis, we kill B and let A get away with it.
Oh, and "every" is a massive lie.

Every mage Hawke meets (minus companions and 2 or 3 npc mages) is a bat**** crazy bloodmage. My Hawke is a devout little Andrastian and supports the Chantry in general. He does not approve of Meredith and her Templar lackeys however.




By that logic, all Dwarves belong to the carta, all elves are members of the urban poor, all Dalish are taciturn tribespeople, all Qunari are warriors, and all Templars are goosestepping fascists. Hawke rarely gets to see the full picture, and he spends his days killing people. Few honest mages would pick a fight with him.

#49
nos_astra

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Hm, maybe there's a reason why she'll be punished for speaking to civilians. Maybe she's notorious for having contacts to certain groups. ;-)

#50
TexasToast712

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Idunna is another example that the Templars arent all bad. If you dont kill her the Templars take her into custody but dont kill her and she is even a blood mage. She writes you a letter in act 2 which is a few years later. She tells you how she is doing and about her Evil tomes.