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Dual Wielding full size weapons


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#1
jamesp81

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I know in one build for this, it's suggested to take STR just as high as needed for equipment, then take the Lethality skill so that you're cunning score is used as the damage modifier instead of STR.

I question as to why you would do that.  If you're going to dual wield two STR weapons like a longsword and an axe, why not pump up STR and DEX, and forget cunning.  This way your points get spread over two attributes instead of three.

#2
mousestalker

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jamesp81 wrote...

I know in one build for this, it's suggested to take STR just as high as needed for equipment, then take the Lethality skill so that you're cunning score is used as the damage modifier instead of STR.

I question as to why you would do that.  If you're going to dual wield two STR weapons like a longsword and an axe, why not pump up STR and DEX, and forget cunning.  This way your points get spread over two attributes instead of three.


When I play a dual wielding rogue, I like to pump Cunning as it helps with all the other rogue skills (lockpicking and such). My dual wiedling warriors all lack access to Lethality so they tend to be fairly strong. That might be the answer to your question.

However, my rogues raely go for two long weapons. The shorter blades require less of a strength bump and are quicker.

#3
Sawtooth357

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I've been considering such a build myself, using a rogue with just enough in DEX for talents, and everything else in STR. I assume such a style would do better spamming talents than relying on auto-attack damage, and I'd want to keep another rogue in the group built to lockpick and sneak and such.

I don't really know enough about the game to know if this would work for a rogue, or be better for a warrior.

#4
jamesp81

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mousestalker wrote...

jamesp81 wrote...

I know in one build for this, it's suggested to take STR just as high as needed for equipment, then take the Lethality skill so that you're cunning score is used as the damage modifier instead of STR.

I question as to why you would do that.  If you're going to dual wield two STR weapons like a longsword and an axe, why not pump up STR and DEX, and forget cunning.  This way your points get spread over two attributes instead of three.


When I play a dual wielding rogue, I like to pump Cunning as it helps with all the other rogue skills (lockpicking and such). My dual wiedling warriors all lack access to Lethality so they tend to be fairly strong. That might be the answer to your question.

However, my rogues raely go for two long weapons. The shorter blades require less of a strength bump and are quicker.


But why would you pump 60 Cunning or so for lockpicking?

I get why dual dagger, lethality and maxed out cunning is destructive on auto attack, I just don't see why it's done for two full size weapons.

Maybe two full sizers just isn't wise.  I was kind of hoping to dual wield starfang and the veshailles (sp) just for for pure badassness.  Or Starfang and the Cousland family sword for when I cut Arl Howe's lying head off....

I might just give starfang to Alistair and go dual dagger.  I do find it odd that they call them daggers in this game, as they're clearly short swords.

Modifié par jamesp81, 05 août 2011 - 09:28 .


#5
Last Darkness

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Depends on if your talking about Rogues or Warriors....as obviusly Warrior cant get lethality and Cunning does not help them.

Keep in mind as a Rogue your going to want to Backstab more then use duel-wield talents as you will do considerably more damage. As such Rogues generaly are not full duel-wielders its just convience.

As for larger weapon verus smaller ones, well all the good critical damage modifiers are on daggers. So either you like hitting someone in the face for 60+ damage with a axe or backstabing themin the back with a dagger for 200+ thats your preferance.

But you and the other poster seem to want to be duel wield warriors with rogue skills. A common play preferance. Ill give you some info on this.

As a pure duel wielder, Warriors are better with Daggers and Rogues are better with larger weapons. This is related to their stamina pools and synergies with their class skills.
As a Rogue large weapon duel wielder you have two options to build realisticaly.

Heavy investment of Strength allows for you to equip any large weapon and also any armor. You will suffer fatigue penalty on heavier armors though. This build also means you need minimum 36 Dex investment as well. You also want to spam your duel-wield talents as much as possible for maximum damage. Advantage here is also you will have a high attack score, good physical resistance(For stuns/knockdowns/paralyses) higher armor. Downsides are of course your rogue-ish skills will suffer due to low Cunning including Coercion, Lockpick, Stealing, Stealth, Disarming Traps, Detecting traps, poison making. Also Assassin and bard specs are almost worthless for their talents to you since they are based off Cunning. Though Duelist/Ranger is highly effective still.

Heavy Cunning investment, Minimal Str and Dex. Basicaly the same as abouve but you only invest into Str to around 28 points and Dex to 36. Everything else into Cunning. Pick up Lethality of course. Advantages are your rogue skills are significantly stronger(see above) you will do larger amounts of damage due to higher armor penetration and all the specs are still open to you with good benefits(Assassins later talents are still not as much use). downsides are your attack score suffers requiring you to seek other means to boost it.
See this build ive suggested.
social.bioware.com/forum/1/topic/96/index/7966831

Modifié par Last Darkness, 06 août 2011 - 12:12 .


#6
tyrannosaur56

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i tried with a duel wielding long sword rouge with assassin as spec. but i think long sword duel wielding more compatible with duelist tho... in the end, i still revert back to dagger.

#7
Last Darkness

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tyrannosaur56 wrote...

i tried with a duel wielding long sword rouge with assassin as spec. but i think long sword duel wielding more compatible with duelist tho... in the end, i still revert back to dagger.


Ive played a game with a backstabing rogue who used two-hand Starfang sword to backstab before lol

#8
Tryynity

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I was going to post a question re stats muliplying scores - I wasnt sure if this game facilitated that... I was beginning to think that you just needed a certain stat level to unlock skills/talents and so did not put much thought into the planning of stats overall.

I too always favour daggers on my rangers and rogues - it just fits.

I am curious as to whether different weapons have different ranges though.

e.g In D&D Online a Dagger is a worse choice than say a Rapier (both piercing) simply because of range. A short-bow is the lesser choice than a Longbow because of multipliers etc

Wondering if that dynamic is at work here too?

#9
sami jo

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Range is only in effect for bows (accuracy suffers if you are out of the optimal range), but not for other weapons.

As for the OP's question, I always do dex/cun for rogues. With the lethality skill, the character is doing as much damage as if the character's strength was high and the character still gets the boost from high cunning for all the rogue talents. I never equip long swords on my rogues. With very high dex, their hit rate is sky high with daggers (the bigger the weapon, the slower the swing--the higher the dex, the faster the swing) and they never get hit themselves. The build also opens up other persuade options in conversations and such. The only real problem is that there is a lack of good light armors in the vanilla game. There are a ton of good light armor mods for PC, and Awakenings has several good ones in it.