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DW rogue, Isabella, fenris and anders help with tactic


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#1
merak43

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Ok i have played the game 2 times before (one with warrior and one with mage) 
 
the way i play the game  is,  i  choose 3 people and stick with them through the entier game and  only switch them when doing the companions quests. 


I am thinking of using Arelex build adapted to patch 1.02 and the duelist/shadow,   (http://social.biowar...5/index/6890353) i want to know if there is a possibility to make adapt that build so i can use the companions i have left to play the game through with?

i only play at normal so AOE damage is nothing to be worried about.
 Should i exchange some of them and choose other persons with the rogue i want to play with?

and the tactics is there a good tactik i can use for this? 

Have anyone made friend or rival all of them?

hope it is easy enuf to read as i am not english the grammar sucks. 

#2
SuicidalBaby

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Companion Builds, Tactics, & Breakdown

For your Anders build I would suggest something like the first lesson in the tactics guide you can find in my signature. (scroll down past the links in the first post)

may post later with something more specific

Modifié par SuicidialBaby, 05 août 2011 - 06:27 .


#3
merak43

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good post will try this for anders

#4
SuicidalBaby

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Anders :

Build :

Respec asap
1. Chain Lightning
2. Rock Armor
3. Chain Reaction
4. Heal
5. Greater Heal
6. Heroic Aura
7. Valiant Aura
8. Glyph of Paralysis
9. Glyph of Binding
10. Haste
11. Great Haste
12. Panacea
13. Aid Allies
14. Regroup - Vengeance acquired during Dissent
15. Martyr
16. Swift Justice
17. Blood of my Enemy
18. Wrath
+19. Direct Damage or Walking Bomb set

Tactics :

1. self: hp: <50%: deactivate: Vengeance
2. ally: hp <50%: Heal
3. ally: hp: <50%: jump to tactic 16
4. self: any: deactivate: Panacea
5. enemy: STAGGERED: Chain Lightning
6. self: at least 1 enemy is alive: Haste
7. enemy: clustered with 2 enemies: Glyph of Paralysis
8. self: mana <75%: activate: Heroic Aura
9. self: hp: >75%: activate: Vengeance
10. self: mana: >50%: skip tactics
11. self: hp: >75%: Martyr
12. self: mana: <10%: use Lyrium Poultice
13. enemy: target of Hawke: Attack
14. self: any: skip tactics
15. self: any: deactivate: Vengeance - *actual jump destination*
16. self: any: deactivate: Heroic Aura
17. ally: hp: <50%: activate: Panacea
18. ally: status: dead: Regroup
19. ally: hp: <50%: Aid Allies

NOTE: manual activation of Rock Armor

Here we have kept the original design with Anders as a support bot but with the the added advantage of dealing some serious damage.

Chain Lightning will be on a rediculously short cooldown with the introduction of Martyr.

Having Martyr also removes the need for Barrier as Heal and Aid Allies are both availible more often. This build is a bit of overkill because of Martry's ability to reduce cooldowns. No one is going to die by attrition ever, leaving Regroup to only be needed when someone happens to be assasinated.

Martyr is controlled by a second version of skip tactics. In this paticular instance Anders sits at 45% consumed mana before the fight starts. This set will allow him to join the fray with out the random wasteful firing of Martyr at the start of an encounter.

The jump will keep Anders in a perpertual Heal state until everyone is above 50% health.

Modifié par SuicidialBaby, 05 août 2011 - 07:53 .


#5
merak43

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i am really impressed will try this build when i get anders.

#6
SuicidalBaby

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you may want to skip regroup for the Aid Allies upgrade. That build was written before 1.03. It will work better after a few minor tweaks.